22 lines
649 B
C++
22 lines
649 B
C++
#include "scenes/scene_utils.hpp"
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#include <SDL3/SDL.h>
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#include "core/jail/jail_audio.hpp"
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#include "core/jail/jfile.hpp"
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namespace scenes {
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void playMusic(const char* filename, int loop) {
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if (!filename) return;
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auto buffer = file_readfile(filename);
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if (buffer.empty()) return;
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// JA_LoadMusic fa una còpia interna del OGG comprimit (via SDL_malloc)
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// per a stb_vorbis. El `buffer` local es destruirà en sortir d'àmbit.
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JA_PlayMusic(JA_LoadMusic(reinterpret_cast<Uint8*>(buffer.data()),
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static_cast<Uint32>(buffer.size()), filename),
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loop);
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}
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} // namespace scenes
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