Files
aee/source/scenes/surface_handle.cpp

43 lines
996 B
C++

#include "scenes/surface_handle.hpp"
namespace scenes {
SurfaceHandle::SurfaceHandle(const char* file)
: surface_(JD8_LoadSurface(file)) {}
SurfaceHandle::~SurfaceHandle() {
if (surface_) JD8_FreeSurface(surface_);
}
SurfaceHandle::SurfaceHandle(SurfaceHandle&& other) noexcept
: surface_(other.surface_) {
other.surface_ = nullptr;
}
SurfaceHandle& SurfaceHandle::operator=(SurfaceHandle&& other) noexcept {
if (this != &other) {
if (surface_) JD8_FreeSurface(surface_);
surface_ = other.surface_;
other.surface_ = nullptr;
}
return *this;
}
void SurfaceHandle::reset(const char* file) {
if (surface_) JD8_FreeSurface(surface_);
surface_ = file ? JD8_LoadSurface(file) : nullptr;
}
void SurfaceHandle::adopt(JD8_Surface raw) {
if (surface_) JD8_FreeSurface(surface_);
surface_ = raw;
}
JD8_Surface SurfaceHandle::release() {
JD8_Surface r = surface_;
surface_ = nullptr;
return r;
}
} // namespace scenes