56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#include "core/jail/jinput.hpp"
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#include <string>
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#include "core/system/director.hpp"
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// keystates és actualitzat per SDL internament. Des del joc només fem lectures.
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const bool* keystates = nullptr;
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Uint8 cheat[5];
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bool key_pressed = false;
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int waitTime = 0;
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void JI_DisableKeyboard(Uint32 time) {
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waitTime = time;
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}
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void JI_moveCheats(Uint8 new_key) {
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cheat[0] = cheat[1];
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cheat[1] = cheat[2];
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cheat[2] = cheat[3];
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cheat[3] = cheat[4];
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cheat[4] = new_key;
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}
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void JI_Update() {
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// El director ha processat tots els events. Ací només refresquem
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// el snapshot del teclat i consumim el flag de tecla polsada.
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if (keystates == nullptr) {
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keystates = SDL_GetKeyboardState(NULL);
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}
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if (waitTime > 0) waitTime--;
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// Consumim el flag de "alguna tecla no-GUI polsada" del director
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key_pressed = Director::get()->consumeKeyPressed();
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}
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bool JI_KeyPressed(int key) {
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if (waitTime > 0 || keystates == nullptr) return false;
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// ESC bloquejada pel Director (primera pulsació mostra notificació)
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if (key == SDL_SCANCODE_ESCAPE && Director::get()->isEscBlocked()) return false;
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return keystates[key] != 0;
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}
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bool JI_CheatActivated(const char* cheat_code) {
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bool found = true;
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for (size_t i = 0; i < strlen(cheat_code); i++) {
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if (cheat[i] != cheat_code[i]) found = false;
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}
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return found;
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}
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bool JI_AnyKey() {
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return waitTime > 0 ? false : key_pressed;
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}
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