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aee/source/game/defaults.hpp

39 lines
1.2 KiB
C++

#pragma once
#include <SDL3/SDL.h>
// Tecles GUI (capa de presentació — finestra, zoom, etc.)
namespace Defaults::KeysGUI {
constexpr SDL_Scancode DEC_ZOOM = SDL_SCANCODE_F1;
constexpr SDL_Scancode INC_ZOOM = SDL_SCANCODE_F2;
constexpr SDL_Scancode FULLSCREEN = SDL_SCANCODE_F3;
} // namespace Defaults::KeysGUI
// Tecles de joc (moviment del personatge, accions)
namespace Defaults::KeysGame {
constexpr SDL_Scancode UP = SDL_SCANCODE_UP;
constexpr SDL_Scancode DOWN = SDL_SCANCODE_DOWN;
constexpr SDL_Scancode LEFT = SDL_SCANCODE_LEFT;
constexpr SDL_Scancode RIGHT = SDL_SCANCODE_RIGHT;
constexpr SDL_Scancode EXIT = SDL_SCANCODE_ESCAPE;
} // namespace Defaults::KeysGame
namespace Defaults::Audio {
constexpr float VOLUME = 1.0F;
constexpr bool MUSIC_ENABLED = true;
constexpr float MUSIC_VOLUME = 0.8F;
constexpr bool SOUND_ENABLED = true;
constexpr float SOUND_VOLUME = 1.0F;
} // namespace Defaults::Audio
namespace Defaults::Window {
constexpr int ZOOM = 3;
constexpr bool FULLSCREEN = false;
} // namespace Defaults::Window
namespace Defaults::Game {
constexpr int HABITACIO_INICIAL = 1;
constexpr int PIRAMIDE_INICIAL = 255;
constexpr int VIDES = 5;
} // namespace Defaults::Game