Files
aee/source/game/bola.cpp

53 lines
1.3 KiB
C++

#include "game/bola.hpp"
#include <stdlib.h>
#include "core/jail/jgame.hpp"
Bola::Bola(JD8_Surface gfx, Prota* sam)
: Sprite(gfx) {
this->sam = sam;
entitat.frames.reserve(2);
entitat.frames.push_back({30, 155, 15, 15});
entitat.frames.push_back({45, 155, 15, 15});
entitat.animacions.resize(1);
entitat.animacions[0].frames = {0, 1};
this->cur_frame = 0;
this->o = 0;
this->cycles_per_frame = 4;
this->x = 20;
this->y = 100;
this->contador = 0;
}
void Bola::draw() {
if (this->contador == 0) Sprite::draw();
}
void Bola::update() {
if (this->contador == 0) {
// Augmentem la x
this->x++;
if (this->x == 280) this->contador = 200;
// Augmentem el frame
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == entitat.animacions[this->o].frames.size()) this->cur_frame = 0;
}
// Comprovem si ha tocat a Sam
if (this->x > (this->sam->x - 7) && this->x < (this->sam->x + 7) && this->y > (this->sam->y - 7) && this->y < (this->sam->y + 7)) {
this->contador = 200;
info::ctx.vida--;
if (info::ctx.vida == 0) this->sam->o = 5;
}
} else {
this->contador--;
if (this->contador == 0) this->x = 20;
}
}