211 lines
6.6 KiB
CMake
211 lines
6.6 KiB
CMake
# CMakeLists.txt
|
|
|
|
cmake_minimum_required(VERSION 3.10)
|
|
project(aee VERSION 1.00)
|
|
|
|
# Estándar de C++
|
|
set(CMAKE_CXX_STANDARD 20)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
|
|
|
# Exportar comandos de compilación para herramientas de análisis
|
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
|
|
|
# --- LISTA EXPLÍCITA DE FUENTES ---
|
|
set(APP_SOURCES
|
|
# Core - Motor original "Jail" (no tocar gameplay)
|
|
source/core/jail/jail_audio.cpp
|
|
source/core/jail/jdraw8.cpp
|
|
source/core/jail/jfile.cpp
|
|
source/core/jail/jgame.cpp
|
|
source/core/jail/jinput.cpp
|
|
|
|
# Core - Locale (nova capa)
|
|
source/core/locale/locale.cpp
|
|
|
|
# Core - Capa de presentación (nueva)
|
|
source/core/rendering/menu.cpp
|
|
source/core/rendering/overlay.cpp
|
|
source/core/rendering/screen.cpp
|
|
source/core/rendering/text.cpp
|
|
|
|
# Core - SDL3 GPU shader backend
|
|
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp
|
|
|
|
# Core - Input (nova capa)
|
|
source/core/input/gamepad.cpp
|
|
source/core/input/global_inputs.cpp
|
|
source/core/input/key_remap.cpp
|
|
source/core/input/mouse.cpp
|
|
|
|
# Core - System (nova capa)
|
|
source/core/system/director.cpp
|
|
source/core/system/fiber.cpp
|
|
|
|
# Scenes (cinemàtiques i menús reescrits)
|
|
source/scenes/timeline.cpp
|
|
source/scenes/sprite_mover.cpp
|
|
source/scenes/frame_animator.cpp
|
|
source/scenes/palette_fade.cpp
|
|
source/scenes/surface_handle.cpp
|
|
source/scenes/scene_registry.cpp
|
|
source/scenes/scene_utils.cpp
|
|
source/scenes/mort_scene.cpp
|
|
source/scenes/banner_scene.cpp
|
|
source/scenes/menu_scene.cpp
|
|
|
|
# Game
|
|
source/game/options.cpp
|
|
source/game/bola.cpp
|
|
source/game/engendro.cpp
|
|
source/game/info.cpp
|
|
source/game/mapa.cpp
|
|
source/game/marcador.cpp
|
|
source/game/modulegame.cpp
|
|
source/game/modulesequence.cpp
|
|
source/game/momia.cpp
|
|
source/game/prota.cpp
|
|
source/game/sprite.cpp
|
|
|
|
# Utils
|
|
source/utils/easing.cpp
|
|
source/utils/utils.cpp
|
|
|
|
# Main
|
|
source/main.cpp
|
|
)
|
|
|
|
# Configuración de SDL3
|
|
# En macOS bundle mode usamos el xcframework (universal arm64+x86_64).
|
|
# En el resto de casos, o en macOS sin bundle, usamos SDL3 del sistema via find_package.
|
|
if(APPLE AND MACOS_BUNDLE)
|
|
set(SDL3_XCFRAMEWORK_SLICE "${CMAKE_SOURCE_DIR}/release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64")
|
|
message(STATUS "SDL3: usando xcframework (${SDL3_XCFRAMEWORK_SLICE})")
|
|
else()
|
|
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
|
|
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
|
|
endif()
|
|
|
|
# --- COMPILACIÓ SHADERS SPIR-V (Linux/Windows — macOS usa Metal) ---
|
|
if(NOT APPLE)
|
|
find_program(GLSLC_EXE NAMES glslc)
|
|
|
|
set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
|
|
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu")
|
|
|
|
set(ALL_SHADER_HEADERS
|
|
"${HEADERS_DIR}/postfx_vert_spv.h"
|
|
"${HEADERS_DIR}/postfx_frag_spv.h"
|
|
"${HEADERS_DIR}/upscale_frag_spv.h"
|
|
"${HEADERS_DIR}/downscale_frag_spv.h"
|
|
"${HEADERS_DIR}/crtpi_frag_spv.h"
|
|
)
|
|
set(ALL_SHADER_SOURCES
|
|
"${SHADERS_DIR}/postfx.vert"
|
|
"${SHADERS_DIR}/postfx.frag"
|
|
"${SHADERS_DIR}/upscale.frag"
|
|
"${SHADERS_DIR}/downscale.frag"
|
|
"${SHADERS_DIR}/crtpi_frag.glsl"
|
|
)
|
|
|
|
if(GLSLC_EXE)
|
|
add_custom_command(
|
|
OUTPUT ${ALL_SHADER_HEADERS}
|
|
COMMAND ${CMAKE_COMMAND}
|
|
-D GLSLC=${GLSLC_EXE}
|
|
-D SHADERS_DIR=${SHADERS_DIR}
|
|
-D HEADERS_DIR=${HEADERS_DIR}
|
|
-P ${CMAKE_SOURCE_DIR}/tools/shaders/compile_spirv.cmake
|
|
DEPENDS ${ALL_SHADER_SOURCES}
|
|
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
|
COMMENT "Compilant shaders SPIR-V..."
|
|
)
|
|
add_custom_target(shaders DEPENDS ${ALL_SHADER_HEADERS})
|
|
message(STATUS "glslc trobat: shaders es compilaran automàticament")
|
|
else()
|
|
foreach(HDR ${ALL_SHADER_HEADERS})
|
|
if(NOT EXISTS "${HDR}")
|
|
message(FATAL_ERROR
|
|
"glslc no trobat i header SPIR-V no existeix: ${HDR}\n"
|
|
" Instal·la glslc: sudo apt install glslang-tools (Linux)\n"
|
|
" choco install vulkan-sdk (Windows)"
|
|
)
|
|
endif()
|
|
endforeach()
|
|
message(STATUS "glslc no trobat — usant headers SPIR-V precompilats")
|
|
endif()
|
|
else()
|
|
message(STATUS "macOS: shaders SPIR-V omesos (usa Metal)")
|
|
endif()
|
|
|
|
# --- EJECUTABLE ---
|
|
add_executable(${PROJECT_NAME} ${APP_SOURCES})
|
|
|
|
# Shaders han de compilar-se abans que l'executable (Linux/Windows amb glslc)
|
|
if(NOT APPLE AND GLSLC_EXE)
|
|
add_dependencies(${PROJECT_NAME} shaders)
|
|
endif()
|
|
|
|
# --- DIRECTORIOS DE INCLUSIÓN ---
|
|
target_include_directories(${PROJECT_NAME} PUBLIC
|
|
"${CMAKE_SOURCE_DIR}/source"
|
|
)
|
|
|
|
# Enlazar SDL3
|
|
if(APPLE AND MACOS_BUNDLE)
|
|
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUNDLE)
|
|
target_include_directories(${PROJECT_NAME} PRIVATE
|
|
"${SDL3_XCFRAMEWORK_SLICE}/SDL3.framework/Headers"
|
|
)
|
|
target_link_options(${PROJECT_NAME} PRIVATE
|
|
-framework SDL3
|
|
-F ${SDL3_XCFRAMEWORK_SLICE}
|
|
-rpath @executable_path/../Frameworks/
|
|
)
|
|
else()
|
|
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
|
|
endif()
|
|
|
|
# --- FLAGS DE COMPILACIÓN ---
|
|
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
|
|
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
|
|
|
|
# --- CONFIGURACIÓN POR PLATAFORMA ---
|
|
if(WIN32)
|
|
target_link_libraries(${PROJECT_NAME} PRIVATE mingw32)
|
|
endif()
|
|
|
|
# Ejecutable en la raíz del proyecto
|
|
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
|
|
|
# --- CLANG-FORMAT TARGETS ---
|
|
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
|
|
|
# Recopilar todos los archivos fuente para formateo (excluir external/)
|
|
file(GLOB_RECURSE ALL_SOURCE_FILES
|
|
"${CMAKE_SOURCE_DIR}/source/*.cpp"
|
|
"${CMAKE_SOURCE_DIR}/source/*.hpp"
|
|
"${CMAKE_SOURCE_DIR}/source/*.h"
|
|
)
|
|
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
|
|
|
|
if(CLANG_FORMAT_EXE)
|
|
add_custom_target(format
|
|
COMMAND ${CLANG_FORMAT_EXE}
|
|
-i
|
|
${ALL_SOURCE_FILES}
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
COMMENT "Running clang-format..."
|
|
)
|
|
|
|
add_custom_target(format-check
|
|
COMMAND ${CLANG_FORMAT_EXE}
|
|
--dry-run
|
|
--Werror
|
|
${ALL_SOURCE_FILES}
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
COMMENT "Checking clang-format..."
|
|
)
|
|
else()
|
|
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
|
endif()
|