Files
aee/source/main.cpp

67 lines
1.9 KiB
C++

#include <SDL3/SDL.h>
#include <ctime>
#include <string>
#include "core/jail/jail_audio.hpp"
#include "core/jail/jdraw8.hpp"
#include "core/jail/jfile.hpp"
#include "core/jail/jgame.hpp"
#include "core/locale/locale.hpp"
#include "core/rendering/menu.hpp"
#include "core/rendering/overlay.hpp"
#include "core/rendering/screen.hpp"
#include "core/system/director.hpp"
#include "game/options.hpp"
int main(int /*argc*/, char* /*args*/[]) {
srand(unsigned(time(NULL)));
// Crea la carpeta de configuració i carrega les opcions
file_setconfigfolder("jailgames/aee");
// Ruta absoluta a data/ basada en la ubicació de l'executable.
// SDL_GetBasePath() detecta automàticament si estem dins d'un .app bundle
// (retorna Contents/Resources/) o en un executable normal (carpeta del binari).
const char* base_path = SDL_GetBasePath();
if (base_path) {
std::string data_path = std::string(base_path) + "data/";
file_setresourcefolder(data_path.c_str());
}
Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml");
Options::loadFromFile();
// Carrega textos (idioma per defecte: valencià)
Locale::load("locale/ca.yaml");
// Carrega presets de shaders
Options::setPostFXFile(std::string(file_getconfigfolder()) + "postfx.yaml");
Options::loadPostFXFromFile();
Options::setCrtPiFile(std::string(file_getconfigfolder()) + "crtpi.yaml");
Options::loadCrtPiFromFile();
JG_Init();
Screen::init();
JD8_Init();
JA_Init(48000, SDL_AUDIO_S16, 2);
Options::applyAudio();
Overlay::init();
Menu::init();
Director::init();
// Arranca el Director: crea game thread, bucle principal, sincronització de frames
Director::get()->run();
Options::saveToFile();
Director::destroy();
Menu::destroy();
Overlay::destroy();
JA_Quit();
JD8_Quit();
Screen::destroy();
JG_Finalize();
return 0;
}