63 lines
1.7 KiB
CMake
63 lines
1.7 KiB
CMake
# CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(aee VERSION 1.00)
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# Estándar de C++
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Exportar comandos de compilación para herramientas de análisis
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# --- LISTA EXPLÍCITA DE FUENTES ---
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set(APP_SOURCES
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source/main.cpp
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source/bola.cpp
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source/engendro.cpp
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source/info.cpp
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source/jail_audio.cpp
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source/jdraw8.cpp
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source/jfile.cpp
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source/jgame.cpp
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source/jinput.cpp
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source/jshader.cpp
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source/mapa.cpp
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source/marcador.cpp
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source/modulegame.cpp
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source/modulesequence.cpp
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source/momia.cpp
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source/prota.cpp
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source/sprite.cpp
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)
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# Configuración de SDL3
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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# --- EJECUTABLE ---
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add_executable(${PROJECT_NAME} ${APP_SOURCES})
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# --- DIRECTORIOS DE INCLUSIÓN ---
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target_include_directories(${PROJECT_NAME} PUBLIC
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"${CMAKE_SOURCE_DIR}/source"
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)
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# Enlazar SDL3
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
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# --- FLAGS DE COMPILACIÓN ---
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
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target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
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# --- CONFIGURACIÓN POR PLATAFORMA ---
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if(WIN32)
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target_link_libraries(${PROJECT_NAME} PRIVATE mingw32 opengl32)
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elseif(UNIX AND NOT APPLE)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL)
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endif()
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# Ejecutable en la raíz del proyecto
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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