67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
#include "game/bola.hpp"
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#include <stdlib.h>
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#include "core/jail/jgame.hpp"
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Bola::Bola(JD8_Surface gfx, Prota* sam)
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: Sprite(gfx) {
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this->sam = sam;
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this->entitat = (Entitat*)malloc(sizeof(Entitat));
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// Frames
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this->entitat->num_frames = 2;
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this->entitat->frames = (Frame*)malloc(this->entitat->num_frames * sizeof(Frame));
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this->entitat->frames[0].w = 15;
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this->entitat->frames[0].h = 15;
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this->entitat->frames[0].x = 30;
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this->entitat->frames[0].y = 155;
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this->entitat->frames[1].w = 15;
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this->entitat->frames[1].h = 15;
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this->entitat->frames[1].x = 45;
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this->entitat->frames[1].y = 155;
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// Animacions
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this->entitat->num_animacions = 1;
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this->entitat->animacions = (Animacio*)malloc(this->entitat->num_animacions * sizeof(Animacio));
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this->entitat->animacions[0].num_frames = 2;
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this->entitat->animacions[0].frames = (Uint8*)malloc(2);
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this->entitat->animacions[0].frames[0] = 0;
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this->entitat->animacions[0].frames[1] = 1;
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this->cur_frame = 0;
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this->o = 0;
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this->cycles_per_frame = 4;
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this->x = 20;
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this->y = 100;
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this->contador = 0;
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}
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void Bola::draw() {
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if (this->contador == 0) Sprite::draw();
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}
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void Bola::update() {
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if (this->contador == 0) {
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// Augmentem la x
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this->x++;
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if (this->x == 280) this->contador = 200;
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// Augmentem el frame
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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this->cur_frame++;
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if (this->cur_frame == this->entitat->animacions[this->o].num_frames) this->cur_frame = 0;
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}
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// Comprovem si ha tocat a Sam
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if (this->x > (this->sam->x - 7) && this->x < (this->sam->x + 7) && this->y > (this->sam->y - 7) && this->y < (this->sam->y + 7)) {
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this->contador = 200;
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info::vida--;
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if (info::vida == 0) this->sam->o = 5;
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}
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} else {
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this->contador--;
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if (this->contador == 0) this->x = 20;
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}
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}
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