Files
aee/source/game/sprite.cpp
2026-04-04 13:03:20 +02:00

27 lines
993 B
C++

#include "game/sprite.hpp"
#include <stdlib.h>
Sprite::Sprite(JD8_Surface gfx) {
this->gfx = gfx;
this->entitat = NULL;
}
Sprite::~Sprite(void) {
if (this->entitat != NULL) {
if (this->entitat->num_frames > 0) free(this->entitat->frames);
if (this->entitat->num_animacions > 0) {
for (int i = 0; i < this->entitat->num_animacions; i++) {
if (this->entitat->animacions[i].num_frames > 0) free(this->entitat->animacions[i].frames);
}
}
free(this->entitat);
}
}
void Sprite::draw() {
JD8_BlitCK(this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h, 255);
}