Files
aee/source/scenes/scene_utils.cpp

22 lines
649 B
C++

#include "scenes/scene_utils.hpp"
#include <SDL3/SDL.h>
#include "core/jail/jail_audio.hpp"
#include "core/jail/jfile.hpp"
namespace scenes {
void playMusic(const char* filename, int loop) {
if (!filename) return;
auto buffer = file_readfile(filename);
if (buffer.empty()) return;
// JA_LoadMusic fa una còpia interna del OGG comprimit (via SDL_malloc)
// per a stb_vorbis. El `buffer` local es destruirà en sortir d'àmbit.
JA_PlayMusic(JA_LoadMusic(reinterpret_cast<Uint8*>(buffer.data()),
static_cast<Uint32>(buffer.size()), filename),
loop);
}
} // namespace scenes