303 lines
10 KiB
C++
303 lines
10 KiB
C++
#include "game/mapa.hpp"
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#include <algorithm>
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#include <cstdlib>
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#include "core/jail/jgame.hpp"
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#include "core/jail/jinput.hpp"
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Mapa::Mapa(Jd8::Surface gfx, Prota* sam) {
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this->gfx_ = gfx;
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this->sam_ = sam;
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this->preparaFondoEstatic();
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this->preparaTombes();
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this->ultim_vertex_.columna = 255;
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this->frame_torxes_ = 0;
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this->farao_ = false;
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this->clau_ = false;
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this->porta_oberta_ = false;
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this->nova_momia_ = false;
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}
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Mapa::~Mapa() {
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Jd8::freeSurface(this->fondo_);
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}
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void Mapa::draw() {
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if (Info::ctx.num_piramide != 4) {
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switch (sam_->o) {
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case 0: // Down
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Jd8::blitCKToSurface(sam_->x, sam_->y, this->gfx_, 15, 125 + sam_->frame_pejades, 15, 1, this->fondo_, 255);
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break;
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case 1: // Up
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Jd8::blitCKToSurface(sam_->x, sam_->y + 15, this->gfx_, 0, 125 + (14 - sam_->frame_pejades), 15, 1, this->fondo_, 255);
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break;
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case 2: // Right
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Jd8::blitCKToSurface(sam_->x + 7, sam_->y, this->gfx_, 30 + sam_->frame_pejades, 125, 1, 15, this->fondo_, 255);
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break;
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case 3: // Left
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Jd8::blitCKToSurface(sam_->x + 8, sam_->y, this->gfx_, 45 + (14 - sam_->frame_pejades), 125, 1, 15, this->fondo_, 255);
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break;
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default:
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break;
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}
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}
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Jd8::blit(this->fondo_);
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// Pinta tombes
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 4; x++) {
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Jd8::blitCK(35 + (x * 65), 45 + (y * 35), this->gfx_, this->tombes[x + (y * 4)].x, this->tombes[x + (y * 4)].y, 50, 20, 255);
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}
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}
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Jd8::blitCK(45, 15, this->gfx_, 30 + (this->frame_torxes_ * 25), 80, 25, 15, 255);
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Jd8::blitCK(95, 15, this->gfx_, 30 + (this->frame_torxes_ * 25), 80, 25, 15, 255);
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Jd8::blitCK(195, 15, this->gfx_, 30 + (this->frame_torxes_ * 25), 80, 25, 15, 255);
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Jd8::blitCK(245, 15, this->gfx_, 30 + (this->frame_torxes_ * 25), 80, 25, 15, 255);
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};
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void Mapa::update() {
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if (((sam_->x - 20) % 65 == 0) && ((sam_->y - 30) % 35 == 0) && ((this->ultim_vertex_.columna != (sam_->x - 20) / 65) || (this->ultim_vertex_.fila != (sam_->y - 30) / 35))) {
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this->vertex_.columna = (sam_->x - 20) / 65;
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this->vertex_.fila = (sam_->y - 30) / 35;
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if (this->ultim_vertex_.columna != 255) {
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this->comprovaUltimCami();
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}
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this->ultim_vertex_ = this->vertex_;
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}
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if (this->porta_oberta_ && sam_->x == 150 && sam_->y == 30) {
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if (Ji::keyPressed(SDL_SCANCODE_UP)) {
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this->sam_->o = 4;
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this->sam_->y -= 15;
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}
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}
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if (Jg::getCycleCounter() % 8 == 0) {
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this->frame_torxes_++;
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this->frame_torxes_ = this->frame_torxes_ % 4;
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}
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}
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auto Mapa::novaMomia() -> bool {
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bool resultat = nova_momia_;
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nova_momia_ = false;
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return resultat;
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}
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void Mapa::preparaFondoEstatic() {
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// Prepara el fondo est�tic de l'habitaci�
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this->fondo_ = Jd8::newSurface();
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if (Info::ctx.num_piramide == 6) {
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Jd8::blitToSurface(9, 2, this->gfx_, 227, 185, 92, 7, this->fondo_); // Text "SECRETA"
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} else {
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Jd8::blitToSurface(9, 2, this->gfx_, 60, 185, 39, 7, this->fondo_); // Text "NIVELL"
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Jd8::blitToSurface(72, 6, this->gfx_, 153, 189, 3, 1, this->fondo_); // Ralleta entre num piramide i num habitacio
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}
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Jd8::blitToSurface(130, 2, this->gfx_, 225, 192, 19, 8, this->fondo_); // Montonet de monedes + signe '='
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Jd8::blitToSurface(220, 2, this->gfx_, 160, 185, 48, 7, this->fondo_); // Text "ENERGIA"
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if (Info::ctx.diners >= 200) {
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Jd8::blitToSurface(175, 3, this->gfx_, 60, 193, 7, 6, this->fondo_);
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}
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// Pinta taulells
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for (int y = 0; y < 11; y++) {
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for (int x = 0; x < 19; x++) {
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switch (Info::ctx.num_piramide) {
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case 1:
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Jd8::blitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx_, 0, 80, 15, 15, this->fondo_);
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break;
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case 2:
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Jd8::blitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx_, 25, 95, 15, 15, this->fondo_);
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break;
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case 3:
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Jd8::blitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx_, 40, 95, 15, 15, this->fondo_);
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break;
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case 4:
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Jd8::blitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx_, 175 + ((rand() % 3) * 15), 80, 15, 15, this->fondo_);
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break;
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case 5:
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Jd8::blitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx_, 130, 80, 15, 15, this->fondo_);
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break;
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case 6:
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Jd8::blitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx_, 145, 80, 15, 15, this->fondo_);
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break;
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default:
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break;
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}
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}
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}
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// Pinta vores de les parets
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Jd8::blitCKToSurface(5, 15, this->gfx_, 30, 110, 15, 15, this->fondo_, 255);
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Jd8::blitCKToSurface(295, 15, this->gfx_, 45, 110, 15, 15, this->fondo_, 255);
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Jd8::blitCKToSurface(5, 180, this->gfx_, 0, 155, 15, 20, this->fondo_, 255);
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Jd8::blitCKToSurface(295, 180, this->gfx_, 15, 155, 15, 20, this->fondo_, 255);
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// Pinta parets verticals
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for (int i = 0; i < 10; i++) {
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Jd8::blitToSurface(5, 30 + (i * 15), this->gfx_, 0, 110, 15, 15, this->fondo_);
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Jd8::blitToSurface(295, 30 + (i * 15), this->gfx_, 15, 110, 15, 15, this->fondo_);
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}
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// Pinta parets hortzintals
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for (int i = 0; i < 11; i++) {
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Jd8::blitToSurface(20 + (i * 25), 185, this->gfx_, 0, 95, 25, 15, this->fondo_);
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Jd8::blitToSurface(20 + (i * 25), 15, this->gfx_, 0, 95, 25, 15, this->fondo_);
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}
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// Pinta la porta
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Jd8::blitCKToSurface(150, 18, this->gfx_, 0, 143, 15, 12, this->fondo_, 255);
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if (Info::ctx.num_piramide == 2) {
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Jd8::blitToSurface(5, 100, this->gfx_, 30, 140, 15, 15, this->fondo_);
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}
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}
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void swap(Uint8& a, Uint8& b) noexcept {
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Uint8 temp = a;
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a = b;
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b = temp;
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}
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void Mapa::preparaTombes() {
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const Uint8 CONTINGUT = Info::ctx.num_piramide == 6 ? CONTE_DIAMANT : CONTE_RES;
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int cx = Info::ctx.num_piramide == 6 ? 270 : 0;
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int cy = Info::ctx.num_piramide == 6 ? 50 : 0;
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for (auto& tombe : this->tombes) {
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tombe.contingut = CONTINGUT;
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tombe.oberta = false;
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tombe.costat[0] = false;
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tombe.costat[1] = false;
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tombe.costat[2] = false;
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tombe.costat[3] = false;
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tombe.x = cx;
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tombe.y = cy;
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}
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if (Info::ctx.num_piramide == 6) {
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return;
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}
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this->tombes[0].contingut = CONTE_FARAO;
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this->tombes[1].contingut = CONTE_CLAU;
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this->tombes[2].contingut = CONTE_PERGAMI;
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this->tombes[3].contingut = CONTE_MOMIA;
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for (int i = 4; i < 8; i++) {
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this->tombes[i].contingut = CONTE_RES;
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}
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for (int i = 8; i < 16; i++) {
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this->tombes[i].contingut = CONTE_TRESOR;
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}
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for (int i = 0; i < 50; i++) {
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swap(this->tombes[rand() % 16].contingut, this->tombes[rand() % 16].contingut);
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}
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}
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auto minim(Uint8 a, Uint8 b) -> Uint8 {
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return (a < b) ? a : b;
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}
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void Mapa::comprovaUltimCami() {
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Uint8 col_aux = abs(this->vertex_.columna - this->ultim_vertex_.columna);
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Uint8 fil_aux = abs(this->vertex_.fila - this->ultim_vertex_.fila);
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if (col_aux > fil_aux) { // Cam� horitzontal
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Uint8 cami_fila = this->vertex_.fila;
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Uint8 cami_columna = minim(this->vertex_.columna, this->ultim_vertex_.columna);
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Sint8 caixa_avall = (cami_fila << 2) + cami_columna;
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Sint8 caixa_amunt = caixa_avall - 4;
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if (caixa_avall < 16) {
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this->tombes[caixa_avall].costat[0] = true;
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this->comprovaCaixa(caixa_avall);
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}
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if (caixa_amunt >= 0) {
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this->tombes[caixa_amunt].costat[2] = true;
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this->comprovaCaixa(caixa_amunt);
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}
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} else { // Cam� vertical
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Uint8 cami_columna = this->vertex_.columna;
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Uint8 cami_fila = minim(this->vertex_.fila, this->ultim_vertex_.fila);
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Sint8 caixa_dreta = (cami_fila << 2) + cami_columna;
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Sint8 caixa_esquerra = caixa_dreta - 1;
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if (caixa_dreta <= (cami_fila << 2) + 3) {
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this->tombes[caixa_dreta].costat[3] = true;
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this->comprovaCaixa(caixa_dreta);
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}
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if (caixa_esquerra >= (cami_fila << 2)) {
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this->tombes[caixa_esquerra].costat[1] = true;
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this->comprovaCaixa(caixa_esquerra);
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}
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}
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}
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void Mapa::comprovaCaixa(Uint8 num) {
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// Si la tomba ja està oberta, no hi ha res que mirar
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if (this->tombes[num].oberta) {
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return;
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}
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// Si algun costat encara no està passat, no hi ha res que fer
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if (std::any_of(std::begin(this->tombes[num].costat), std::end(this->tombes[num].costat), [](bool c) { return !c; })) {
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return;
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}
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// Sinó, pos la acabem d'obrir
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this->tombes[num].oberta = true;
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// Comprobem el premi del kinder sorpresa
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switch (this->tombes[num].contingut) {
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case CONTE_RES:
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this->tombes[num].x = 50;
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break;
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case CONTE_TRESOR:
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this->tombes[num].x = 100;
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Info::ctx.diners++;
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break;
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case CONTE_FARAO:
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this->tombes[num].x = 150;
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this->farao_ = true;
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break;
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case CONTE_CLAU:
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this->tombes[num].x = 200;
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this->clau_ = true;
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break;
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case CONTE_MOMIA:
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this->tombes[num].y = 175;
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this->nova_momia_ = true;
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break;
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case CONTE_PERGAMI:
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this->tombes[num].x = 250;
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this->sam_->pergami = true;
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break;
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case CONTE_DIAMANT:
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this->tombes[num].y = 70;
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Info::ctx.diamants++;
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Info::ctx.diners += VALOR_DIAMANT;
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if (Info::ctx.diamants == 16) {
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this->farao_ = this->clau_ = true;
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}
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break;
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default:
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break;
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}
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this->comprovaPorta();
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}
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void Mapa::comprovaPorta() {
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if (this->clau_ && this->farao_) {
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Jd8::blitCKToSurface(150, 18, this->gfx_, 15, 143, 15, 12, this->fondo_, 255);
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porta_oberta_ = true;
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}
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}
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