Files
aee/source/game/scenes/surface_handle.cpp
T

51 lines
1.3 KiB
C++

#include "game/scenes/surface_handle.hpp"
namespace scenes {
SurfaceHandle::SurfaceHandle(const char* file)
: surface_(JD8_LoadSurface(file)) {}
SurfaceHandle::~SurfaceHandle() {
if (surface_ != nullptr) {
JD8_FreeSurface(surface_);
}
}
SurfaceHandle::SurfaceHandle(SurfaceHandle&& other) noexcept
: surface_(other.surface_) {
other.surface_ = nullptr;
}
auto SurfaceHandle::operator=(SurfaceHandle&& other) noexcept -> SurfaceHandle& {
if (this != &other) {
if (surface_ != nullptr) {
JD8_FreeSurface(surface_);
}
surface_ = other.surface_;
other.surface_ = nullptr;
}
return *this;
}
void SurfaceHandle::reset(const char* file) {
if (surface_ != nullptr) {
JD8_FreeSurface(surface_);
}
surface_ = (file != nullptr) ? JD8_LoadSurface(file) : nullptr;
}
void SurfaceHandle::adopt(JD8_Surface raw) {
if (surface_ != nullptr) {
JD8_FreeSurface(surface_);
}
surface_ = raw;
}
auto SurfaceHandle::release() -> JD8_Surface {
JD8_Surface r = surface_;
surface_ = nullptr;
return r;
}
} // namespace scenes