18 lines
394 B
C++
18 lines
394 B
C++
#pragma once
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#include <SDL3/SDL.h>
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#include "game/info.hpp"
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class ModuleSequence {
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public:
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ModuleSequence();
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~ModuleSequence(void);
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int Go();
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// Totes les doX() han sigut migrades a escenes dins source/scenes/.
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// El Step 10 del pla eliminarà ModuleSequence sencer, inclòs Go(),
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// quan el gameFiberEntry deixe de cridar-lo com a fallback.
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};
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