153 lines
5.3 KiB
C++
153 lines
5.3 KiB
C++
#include "game/prota.hpp"
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#include <stdlib.h>
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#include "core/jail/jgame.hpp"
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#include "core/jail/jinput.hpp"
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Prota::Prota(JD8_Surface gfx)
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: Sprite(gfx) {
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this->entitat = (Entitat*)malloc(sizeof(Entitat));
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this->entitat->num_frames = 82;
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this->entitat->frames = (Frame*)malloc(this->entitat->num_frames * sizeof(Frame));
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Uint16 frame = 0;
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 5; x++) {
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this->entitat->frames[frame].w = 15;
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this->entitat->frames[frame].h = 15;
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if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
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this->entitat->frames[frame].x = x * 15;
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this->entitat->frames[frame].y = 20 + (y * 15);
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frame++;
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}
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}
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for (int y = 95; y < 185; y += 30) {
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for (int x = 60; x < 315; x += 15) {
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if (x != 300 || y != 155) {
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this->entitat->frames[frame].w = 15;
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this->entitat->frames[frame].h = 30;
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if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
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this->entitat->frames[frame].x = x;
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this->entitat->frames[frame].y = y;
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frame++;
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}
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}
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}
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for (int y = 20; y < 50; y += 15) {
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for (int x = 225; x < 315; x += 15) {
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this->entitat->frames[frame].w = 15;
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this->entitat->frames[frame].h = 15;
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if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
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this->entitat->frames[frame].x = x;
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this->entitat->frames[frame].y = y;
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frame++;
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}
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}
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this->entitat->num_animacions = 6;
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this->entitat->animacions = (Animacio*)malloc(this->entitat->num_animacions * sizeof(Animacio));
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for (int i = 0; i < 4; i++) {
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this->entitat->animacions[i].num_frames = 8;
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this->entitat->animacions[i].frames = (Uint8*)malloc(8);
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this->entitat->animacions[i].frames[0] = 0 + (i * 5);
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this->entitat->animacions[i].frames[1] = 1 + (i * 5);
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this->entitat->animacions[i].frames[2] = 2 + (i * 5);
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this->entitat->animacions[i].frames[3] = 1 + (i * 5);
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this->entitat->animacions[i].frames[4] = 0 + (i * 5);
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this->entitat->animacions[i].frames[5] = 3 + (i * 5);
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this->entitat->animacions[i].frames[6] = 4 + (i * 5);
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this->entitat->animacions[i].frames[7] = 3 + (i * 5);
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}
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this->entitat->animacions[4].num_frames = 50;
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this->entitat->animacions[4].frames = (Uint8*)malloc(50);
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for (int i = 0; i < 50; i++) this->entitat->animacions[4].frames[i] = i + 20;
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this->entitat->animacions[5].num_frames = 48;
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this->entitat->animacions[5].frames = (Uint8*)malloc(48);
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for (int i = 0; i < 12; i++) this->entitat->animacions[5].frames[i] = i + 70;
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for (int i = 12; i < 48; i++) this->entitat->animacions[5].frames[i] = 81;
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this->cur_frame = 0;
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this->x = 150;
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this->y = 30;
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this->o = 0;
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this->cycles_per_frame = 4;
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this->pergami = false;
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this->frame_pejades = 0;
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}
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void Prota::draw() {
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Sprite::draw();
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if (info::num_piramide == 4 && this->o != 4) {
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if ((JG_GetCycleCounter() % 40) < 20) {
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JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
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} else {
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JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
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}
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}
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}
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Uint8 Prota::update() {
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Uint8 eixir = 0;
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if (this->o < 4) {
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Uint8 dir = 4;
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if (JI_KeyPressed(SDL_SCANCODE_DOWN)) {
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if ((this->x - 20) % 65 == 0) this->o = 0;
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dir = this->o;
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}
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if (JI_KeyPressed(SDL_SCANCODE_UP)) {
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if ((this->x - 20) % 65 == 0) this->o = 1;
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dir = this->o;
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}
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if (JI_KeyPressed(SDL_SCANCODE_RIGHT)) {
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if ((this->y - 30) % 35 == 0) this->o = 2;
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dir = this->o;
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}
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if (JI_KeyPressed(SDL_SCANCODE_LEFT)) {
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if ((this->y - 30) % 35 == 0) this->o = 3;
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dir = this->o;
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}
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switch (dir) {
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case 0:
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if (this->y < 170) this->y++;
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break;
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case 1:
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if (this->y > 30) this->y--;
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break;
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case 2:
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if (this->x < 280) this->x++;
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break;
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case 3:
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if (this->x > 20) this->x--;
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break;
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}
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if (dir == 4) {
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this->cur_frame = 0;
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} else {
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this->frame_pejades++;
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if (this->frame_pejades == 15) this->frame_pejades = 0;
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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this->cur_frame++;
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if (this->cur_frame == this->entitat->animacions[this->o].num_frames) this->cur_frame = 0;
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}
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}
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eixir = false;
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} else {
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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this->cur_frame++;
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if (this->cur_frame == this->entitat->animacions[this->o].num_frames) {
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if (this->o == 4) {
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eixir = 1;
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} else {
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eixir = 2;
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}
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}
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}
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}
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return eixir;
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}
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