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aee/source/core/rendering/text.hpp

48 lines
1.2 KiB
C++

#pragma once
#include <SDL3/SDL.h>
#include <cstdint>
#include <string>
#include <unordered_map>
class Text {
public:
Text(const char* fnt_file, const char* gif_file);
~Text();
// Pinta texto sobre un buffer ARGB de 320x200
void draw(Uint32* pixel_data, int x, int y, const char* text, Uint32 color) const;
void drawCentered(Uint32* pixel_data, int y, const char* text, Uint32 color) const;
// Calcula ancho en píxeles d'un text
[[nodiscard]] auto width(const char* text) const -> int;
[[nodiscard]] auto charHeight() const -> int { return box_height_; }
private:
struct GlyphInfo {
int x, y; // posició en el bitmap
int w; // ample visual
};
int box_width_{0};
int box_height_{0};
int columns_{0};
int cell_spacing_{0};
int row_spacing_{0};
Uint8* bitmap_{nullptr}; // píxels 8-bit del GIF de la font
int bitmap_width_{0};
int bitmap_height_{0};
std::unordered_map<uint32_t, GlyphInfo> glyphs_;
static auto nextCodepoint(const char*& ptr) -> uint32_t;
void loadFont(const char* fnt_file);
void loadBitmap(const char* gif_file);
static constexpr int SCREEN_WIDTH = 320;
static constexpr int SCREEN_HEIGHT = 200;
};