renomena tipus niats a CamelCase (Bouncing, Stage, Item, Selector, ...)

This commit is contained in:
2026-05-14 22:20:37 +02:00
parent 0bc55f5732
commit 48af959814
9 changed files with 47 additions and 47 deletions
+2 -2
View File
@@ -62,12 +62,12 @@ auto Input::get() -> Input * {
Input::Input(std::string file)
: dbPath(std::move(file)) {
// Inicializa las variables
keyBindings_t kb;
KeyBindings kb;
kb.scancode = 0;
kb.active = false;
keyBindings.resize(input_number_of_inputs, kb);
GameControllerBindings_t gcb;
GameControllerBindings gcb;
gcb.button = SDL_GAMEPAD_BUTTON_INVALID;
gcb.active = false;
gameControllerBindings.resize(input_number_of_inputs, gcb);