renomena tipus niats a CamelCase (Bouncing, Stage, Item, Selector, ...)
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@@ -62,12 +62,12 @@ auto Input::get() -> Input * {
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Input::Input(std::string file)
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: dbPath(std::move(file)) {
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// Inicializa las variables
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keyBindings_t kb;
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KeyBindings kb;
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kb.scancode = 0;
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kb.active = false;
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keyBindings.resize(input_number_of_inputs, kb);
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GameControllerBindings_t gcb;
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GameControllerBindings gcb;
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gcb.button = SDL_GAMEPAD_BUTTON_INVALID;
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gcb.active = false;
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gameControllerBindings.resize(input_number_of_inputs, gcb);
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