renomena tipus niats a CamelCase (Bouncing, Stage, Item, Selector, ...)
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@@ -31,7 +31,7 @@ Asset::Asset(const std::string &executablePath)
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// Añade un elemento a la lista
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void Asset::add(const std::string &file, enum AssetType type, bool required, bool absolute) {
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item_t temp;
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Item temp;
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temp.file = absolute ? file : executablePath + file;
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temp.type = type;
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temp.required = required;
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