llista explícita de fonts en lloc de GLOB_RECURSE
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+68
-13
@@ -16,20 +16,68 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Define el directorio de los archivos fuente
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set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
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# Cargar todos los archivos fuente en DIR_SOURCES (recursivo, sin external/)
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS "${DIR_SOURCES}/*.cpp")
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list(FILTER SOURCES EXCLUDE REGEX "${DIR_SOURCES}/external/.*")
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# --- LISTA EXPLÍCITA DE FUENTES ---
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set(APP_SOURCES
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source/main.cpp
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# En Emscripten no compilamos sdl3gpu_shader (SDL3 GPU no está soportado en WebGL2).
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# Define NO_SHADERS más abajo y filtra el fuente aquí.
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if(EMSCRIPTEN)
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list(REMOVE_ITEM SOURCES "${DIR_SOURCES}/core/rendering/sdl3gpu/sdl3gpu_shader.cpp")
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endif()
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# --- core/audio ---
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source/core/audio/audio.cpp
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source/core/audio/audio_adapter.cpp
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# Verificar si se encontraron archivos fuente
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if(NOT SOURCES)
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message(FATAL_ERROR "No se encontraron archivos fuente en ${DIR_SOURCES}.")
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endif()
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# --- core/input ---
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source/core/input/global_inputs.cpp
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source/core/input/input.cpp
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source/core/input/mouse.cpp
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# --- core/locale ---
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source/core/locale/lang.cpp
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# --- core/rendering ---
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source/core/rendering/animatedsprite.cpp
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source/core/rendering/fade.cpp
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source/core/rendering/movingsprite.cpp
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source/core/rendering/notifications.cpp
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source/core/rendering/screen.cpp
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source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp
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source/core/rendering/smartsprite.cpp
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source/core/rendering/sprite.cpp
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source/core/rendering/text.cpp
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source/core/rendering/texture.cpp
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source/core/rendering/writer.cpp
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# --- core/resources ---
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source/core/resources/asset.cpp
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source/core/resources/resource.cpp
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source/core/resources/resource_helper.cpp
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source/core/resources/resource_loader.cpp
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source/core/resources/resource_pack.cpp
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# --- core/system ---
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source/core/system/delta_time.cpp
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source/core/system/director.cpp
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# --- game ---
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source/game/game.cpp
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source/game/options.cpp
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# --- game/entities ---
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source/game/entities/balloon.cpp
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source/game/entities/bullet.cpp
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source/game/entities/item.cpp
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source/game/entities/player.cpp
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# --- game/scenes ---
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source/game/scenes/instructions.cpp
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source/game/scenes/intro.cpp
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source/game/scenes/logo.cpp
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source/game/scenes/title.cpp
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# --- game/ui ---
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source/game/ui/menu.cpp
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# --- utils ---
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source/utils/utils.cpp
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)
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# Configuración de SDL3
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if(EMSCRIPTEN)
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@@ -104,7 +152,14 @@ else()
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endif()
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# Añadir ejecutable principal
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add_executable(${PROJECT_NAME} ${SOURCES})
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if(EMSCRIPTEN)
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# En Emscripten no compilem sdl3gpu_shader (SDL3 GPU no està suportat en WebGL2)
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set(APP_SOURCES_WASM ${APP_SOURCES})
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list(REMOVE_ITEM APP_SOURCES_WASM source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp)
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add_executable(${PROJECT_NAME} ${APP_SOURCES_WASM})
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else()
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add_executable(${PROJECT_NAME} ${APP_SOURCES})
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endif()
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if(NOT APPLE AND NOT EMSCRIPTEN AND GLSLC_EXE)
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add_dependencies(${PROJECT_NAME} shaders)
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