Limpieza de código no usado
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@@ -341,7 +341,6 @@ void Game::init()
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mCurrentStage = 0;
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mStageBitmapCounter = STAGE_COUNTER;
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mDeathCounter = DEATH_COUNTER;
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mExplosionTime = false;
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mTimeStopped = false;
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mTimeStoppedCounter = 0;
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mCounter = 0;
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@@ -2690,18 +2689,6 @@ void Game::updateTimeStoppedCounter()
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}
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}
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// Establece el valor de la variable
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void Game::setExplosionTime(bool value)
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{
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mExplosionTime = value;
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}
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// Obtiene el valor de la variable
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bool Game::isExplosionTime()
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{
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return mExplosionTime;
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}
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// Actualiza la variable mEnemyDeployCounter
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void Game::updateEnemyDeployCounter()
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{
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