Actualizado asset.cpp
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@@ -37,7 +37,7 @@ Director::Director(std::string path)
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lang = new Lang(asset);
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lang->setLang(options->language);
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input = new Input(asset->get("controllerdb.txt"));
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input = new Input(asset->get("gamecontrollerdb.txt"));
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initInput();
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screen = new Screen(window, renderer, asset, options);
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@@ -183,7 +183,6 @@ bool Director::setFileList()
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// Ficheros de configuración
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asset->add(prefix + "/data/config/score.bin", t_data, false);
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asset->add(prefix + "/data/config/demo.bin", t_data);
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asset->add(prefix + "/data/config/config.bin", t_data, false);
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asset->add(prefix + "/data/config/config.txt", t_data, false);
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asset->add(prefix + "/data/config/jailer_id.txt", t_data, false);
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asset->add(prefix + "/data/config/gamecontrollerdb.txt", t_data);
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@@ -211,6 +210,7 @@ bool Director::setFileList()
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asset->add(prefix + "/data/sound/title.wav", t_sound);
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asset->add(prefix + "/data/sound/clock.wav", t_sound);
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asset->add(prefix + "/data/sound/powerball.wav", t_sound);
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asset->add(prefix + "/data/sound/notify.wav", t_sound);
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// Texturas
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asset->add(prefix + "/data/gfx/balloon1.png", t_bitmap);
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