fixing warnings

This commit is contained in:
2021-09-03 19:53:22 +02:00
parent d3f17bc93a
commit 737829cb68
2 changed files with 57 additions and 57 deletions

View File

@@ -3136,62 +3136,62 @@ section_t Game::run()
mSection.name = PROG_SECTION_QUIT;
break;
}
else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0))
{
if (mDebug.enabled)
{
switch (mEventHandler->key.keysym.scancode)
{
case SDL_SCANCODE_F:
mDebug.enemySet--;
if (mDebug.enemySet == 255)
mDebug.enemySet = 0;
break;
case SDL_SCANCODE_R:
mDebug.enemySet = std::min((int)++mDebug.enemySet, 9);
break;
case SDL_SCANCODE_T:
mTicksSpeed *= 2;
break;
case SDL_SCANCODE_G:
createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon);
break;
case SDL_SCANCODE_P:
popAllBalloons();
break;
case SDL_SCANCODE_Z:
incBalloonSpeed();
break;
case SDL_SCANCODE_X:
decBalloonSpeed();
break;
case SDL_SCANCODE_C:
mDebug.gradB += 10;
break;
case SDL_SCANCODE_I:
mPlayer[0]->setInvulnerable(true);
mPlayer[0]->setInvulnerableCounter(65000);
break;
case SDL_SCANCODE_M:
break;
case SDL_SCANCODE_N:
break;
default:
break;
}
}
}
//else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0))
//{
// if (mDebug.enabled)
// {
// switch (mEventHandler->key.keysym.scancode)
// {
// case SDL_SCANCODE_F:
// mDebug.enemySet--;
// if (mDebug.enemySet == 255)
// mDebug.enemySet = 0;
// break;
//
// case SDL_SCANCODE_R:
// mDebug.enemySet = std::min((int)++mDebug.enemySet, 9);
// break;
//
// case SDL_SCANCODE_T:
// mTicksSpeed *= 2;
// break;
//
// case SDL_SCANCODE_G:
// createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon);
// break;
//
// case SDL_SCANCODE_P:
// popAllBalloons();
// break;
//
// case SDL_SCANCODE_Z:
// incBalloonSpeed();
// break;
//
// case SDL_SCANCODE_X:
// decBalloonSpeed();
// break;
//
// case SDL_SCANCODE_C:
// mDebug.gradB += 10;
// break;
//
// case SDL_SCANCODE_I:
// mPlayer[0]->setInvulnerable(true);
// mPlayer[0]->setInvulnerableCounter(65000);
// break;
//
// case SDL_SCANCODE_M:
// break;
//
// case SDL_SCANCODE_N:
// break;
//
// default:
// break;
// }
// }
// }
}
// Actualiza la lógica del juego

View File

@@ -130,7 +130,7 @@ Uint16 Text::lenght(std::string text, int kerning)
{
Uint16 shift = 0;
for (int i = 0; i < text.length(); ++i)
for (int i = 0; i < (int)text.length(); ++i)
shift += (mOffset[int(text[i])].w + kerning);
return shift;