fixing warnings

This commit is contained in:
2021-09-03 19:53:22 +02:00
parent d3f17bc93a
commit 737829cb68
2 changed files with 57 additions and 57 deletions

View File

@@ -3136,62 +3136,62 @@ section_t Game::run()
mSection.name = PROG_SECTION_QUIT; mSection.name = PROG_SECTION_QUIT;
break; break;
} }
else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0)) //else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0))
{ //{
if (mDebug.enabled) // if (mDebug.enabled)
{ // {
switch (mEventHandler->key.keysym.scancode) // switch (mEventHandler->key.keysym.scancode)
{ // {
case SDL_SCANCODE_F: // case SDL_SCANCODE_F:
mDebug.enemySet--; // mDebug.enemySet--;
if (mDebug.enemySet == 255) // if (mDebug.enemySet == 255)
mDebug.enemySet = 0; // mDebug.enemySet = 0;
break; // break;
//
case SDL_SCANCODE_R: // case SDL_SCANCODE_R:
mDebug.enemySet = std::min((int)++mDebug.enemySet, 9); // mDebug.enemySet = std::min((int)++mDebug.enemySet, 9);
break; // break;
//
case SDL_SCANCODE_T: // case SDL_SCANCODE_T:
mTicksSpeed *= 2; // mTicksSpeed *= 2;
break; // break;
//
case SDL_SCANCODE_G: // case SDL_SCANCODE_G:
createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon); // createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon);
break; // break;
//
case SDL_SCANCODE_P: // case SDL_SCANCODE_P:
popAllBalloons(); // popAllBalloons();
break; // break;
//
case SDL_SCANCODE_Z: // case SDL_SCANCODE_Z:
incBalloonSpeed(); // incBalloonSpeed();
break; // break;
//
case SDL_SCANCODE_X: // case SDL_SCANCODE_X:
decBalloonSpeed(); // decBalloonSpeed();
break; // break;
//
case SDL_SCANCODE_C: // case SDL_SCANCODE_C:
mDebug.gradB += 10; // mDebug.gradB += 10;
break; // break;
//
case SDL_SCANCODE_I: // case SDL_SCANCODE_I:
mPlayer[0]->setInvulnerable(true); // mPlayer[0]->setInvulnerable(true);
mPlayer[0]->setInvulnerableCounter(65000); // mPlayer[0]->setInvulnerableCounter(65000);
break; // break;
//
case SDL_SCANCODE_M: // case SDL_SCANCODE_M:
break; // break;
//
case SDL_SCANCODE_N: // case SDL_SCANCODE_N:
break; // break;
//
default: // default:
break; // break;
} // }
} // }
} // }
} }
// Actualiza la lógica del juego // Actualiza la lógica del juego

View File

@@ -130,7 +130,7 @@ Uint16 Text::lenght(std::string text, int kerning)
{ {
Uint16 shift = 0; Uint16 shift = 0;
for (int i = 0; i < text.length(); ++i) for (int i = 0; i < (int)text.length(); ++i)
shift += (mOffset[int(text[i])].w + kerning); shift += (mOffset[int(text[i])].w + kerning);
return shift; return shift;