menudo berenjenal. sigo con la integracion con las ultimas versiones de mis librerias
This commit is contained in:
@@ -14,9 +14,8 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *mAsset
|
||||
// Reserva memoria para los punteros
|
||||
mEventHandler = new SDL_Event();
|
||||
mItemTexture = new LTexture(mRenderer);
|
||||
mTextTexture = new LTexture(mRenderer);
|
||||
mSprite = new Sprite();
|
||||
mText = new Text(mAsset->get("smb2.txt"), mTextTexture, mRenderer);
|
||||
mText = new Text(mAsset->get("smb2.png"), mAsset->get("smb2.txt"), mRenderer);
|
||||
|
||||
// Crea un backbuffer para el renderizador
|
||||
mBackbuffer = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
@@ -38,10 +37,6 @@ Instructions::~Instructions()
|
||||
delete mItemTexture;
|
||||
mItemTexture = nullptr;
|
||||
|
||||
mTextTexture->unload();
|
||||
delete mTextTexture;
|
||||
mTextTexture = nullptr;
|
||||
|
||||
delete mSprite;
|
||||
mSprite = nullptr;
|
||||
|
||||
@@ -61,7 +56,6 @@ bool Instructions::loadMedia()
|
||||
bool success = true;
|
||||
|
||||
success &= loadTextureFromFile(mItemTexture, mAsset->get("items.png"), mRenderer);
|
||||
success &= loadTextureFromFile(mTextTexture, mAsset->get("smb2.png"), mRenderer);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user