menudo berenjenal. sigo con la integracion con las ultimas versiones de mis librerias

This commit is contained in:
2022-09-26 11:18:50 +02:00
parent 26bc47d9f6
commit 837bcbd1da
13 changed files with 732 additions and 377 deletions

View File

@@ -14,9 +14,8 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *mAsset
// Reserva memoria para los punteros
mEventHandler = new SDL_Event();
mItemTexture = new LTexture(mRenderer);
mTextTexture = new LTexture(mRenderer);
mSprite = new Sprite();
mText = new Text(mAsset->get("smb2.txt"), mTextTexture, mRenderer);
mText = new Text(mAsset->get("smb2.png"), mAsset->get("smb2.txt"), mRenderer);
// Crea un backbuffer para el renderizador
mBackbuffer = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
@@ -38,10 +37,6 @@ Instructions::~Instructions()
delete mItemTexture;
mItemTexture = nullptr;
mTextTexture->unload();
delete mTextTexture;
mTextTexture = nullptr;
delete mSprite;
mSprite = nullptr;
@@ -61,7 +56,6 @@ bool Instructions::loadMedia()
bool success = true;
success &= loadTextureFromFile(mItemTexture, mAsset->get("items.png"), mRenderer);
success &= loadTextureFromFile(mTextTexture, mAsset->get("smb2.png"), mRenderer);
return success;
}