menudo berenjenal. sigo con la integracion con las ultimas versiones de mis librerias

This commit is contained in:
2022-09-26 11:18:50 +02:00
parent 26bc47d9f6
commit 837bcbd1da
13 changed files with 732 additions and 377 deletions

View File

@@ -12,8 +12,7 @@ Intro::Intro(SDL_Renderer *renderer, Screen *screen, Asset *mAsset, Lang *lang)
// Reserva memoria para los punteros
mEventHandler = new SDL_Event();
mBitmapTexture = new LTexture(mRenderer);
mTextTexture = new LTexture(mRenderer);
mText = new Text(mAsset->get("nokia.txt"), mTextTexture, mRenderer);
mText = new Text(mAsset->get("nokia.png"), mAsset->get("nokia.txt"), mRenderer);
for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
{
@@ -41,15 +40,12 @@ Intro::~Intro()
delete mBitmapTexture;
mBitmapTexture = nullptr;
mTextTexture->unload();
delete mTextTexture;
mTextTexture = nullptr;
for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
{
delete mBitmap[i];
mBitmap[i] = nullptr;
}
for (int i = 0; i < INTRO_TOTAL_TEXTS; i++)
{
delete mWriter[i];
@@ -197,7 +193,6 @@ bool Intro::loadMedia()
// Texturas
success &= loadTextureFromFile(mBitmapTexture, mAsset->get("intro.png"), mRenderer);
success &= loadTextureFromFile(mTextTexture, mAsset->get("nokia.png"), mRenderer);
// Musicas
mMusic = JA_LoadMusic(mAsset->get("intro.ogg").c_str());