Compare commits
28 Commits
22ca349171
...
v2.0.2
| Author | SHA1 | Date | |
|---|---|---|---|
| a7d7cdd047 | |||
| bffefcad77 | |||
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| 658bb71441 | |||
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| 8d1cabb288 | |||
| 87aeaab6b8 | |||
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| 8e6d546b97 | |||
| f916381a9b | |||
| fd94aea99b | |||
| cda4d3a566 |
7
Makefile
@@ -1,6 +1,9 @@
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||||
executable = coffee_crisis
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macos:
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mkdir -p bin
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g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/coffee_crisis_macos -lSDL2
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g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/$(executable)_macos -lSDL2
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linux:
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mkdir -p bin
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g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/coffee_crisis_linux -lSDL2
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g++ source/*.cpp -std=c++11 -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
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strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
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1144
data/gamecontrollerdb.txt
Normal file
@@ -3,7 +3,7 @@
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# box height
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10
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# 32 espacio ( )
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7
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5
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# 33 !
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4
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# 34 "
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BIN
media/font/nokia2.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
194
media/font/nokia2.txt
Normal file
@@ -0,0 +1,194 @@
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# box width
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10
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# box height
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10
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# 32 espacio ( )
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5
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# 33 !
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4
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# 34 "
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5
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# 35 #
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7
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# 36 $
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7
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# 37 %
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8
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# 38 &
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8
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# 39 '
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3
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# 40 (
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5
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# 41 )
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5
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# 42 *
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7
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# 43 +
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7
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# 44 ,
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4
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# 45 -
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6
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# 46 .
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4
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# 47 /
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5
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# 48 0
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7
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# 49 1
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5
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# 50 2
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7
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# 51 3
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7
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# 52 4
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7
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# 53 5
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7
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# 54 6
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7
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# 55 7
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7
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# 56 8
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7
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# 57 9
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7
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# 58 :
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4
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# 59 ;
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4
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# 60 <
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6
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# 61 =
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6
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# 62 >
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6
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# 63 ?
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7
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# 64 @
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8
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# 65 A
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7
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# 66 B
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7
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# 67 C
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7
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# 68 D
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7
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# 69 E
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7
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# 70 F
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7
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# 71 G
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7
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# 72 H
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7
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# 73 I
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4
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# 74 J
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6
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# 75 K
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8
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# 76 L
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6
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# 77 M
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9
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# 78 N
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||||
8
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||||
# 79 O
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||||
8
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# 80 P
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||||
7
|
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# 81 Q
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||||
8
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# 82 R
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||||
7
|
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# 83 S
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||||
6
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# 84 T
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||||
8
|
||||
# 85 U
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||||
7
|
||||
# 86 V
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||||
8
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||||
# 87 W
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||||
9
|
||||
# 88 X
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||||
8
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# 89 Y
|
||||
8
|
||||
# 90 Z
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||||
7
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# 91 [
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4
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# 92 \
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5
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# 93 ]
|
||||
4
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# 94 ^
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||||
5
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# 95 _
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||||
8
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||||
# 96 `
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||||
4
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# 97 a
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||||
7
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# 98 b
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7
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# 99 c
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6
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# 100 d
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7
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||||
# 101 e
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||||
7
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# 102 f
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5
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||||
# 103 g
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||||
7
|
||||
# 104 h
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||||
7
|
||||
# 105 i
|
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4
|
||||
# 106 j
|
||||
5
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
4
|
||||
# 109 m
|
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10
|
||||
# 110 n
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||||
7
|
||||
# 111 o
|
||||
7
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||||
# 112 p
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||||
7
|
||||
# 113 q
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||||
7
|
||||
# 114 r
|
||||
6
|
||||
# 115 s
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||||
6
|
||||
# 116 t
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||||
5
|
||||
# 117 u
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||||
7
|
||||
# 118 v
|
||||
7
|
||||
# 119 w
|
||||
9
|
||||
# 120 x
|
||||
7
|
||||
# 121 y
|
||||
7
|
||||
# 122 z
|
||||
7
|
||||
# 123 { -> ñ
|
||||
7
|
||||
# 124 | -> ç
|
||||
7
|
||||
# 125 }
|
||||
0
|
||||
# 126 ~
|
||||
0
|
||||
|
Before Width: | Height: | Size: 3.8 KiB |
BIN
media/font/nokia_big2.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
@@ -3,7 +3,7 @@
|
||||
# box height
|
||||
20
|
||||
# 32 espacio ( )
|
||||
14
|
||||
8
|
||||
# 33 !
|
||||
8
|
||||
# 34 "
|
||||
|
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 773 B After Width: | Height: | Size: 654 B |
@@ -75,7 +75,7 @@ Temps detes:
|
||||
## 37 - TEXTOS DEL JUEGO
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||||
D E M O
|
||||
## 38 - TEXTOS DEL JUEGO
|
||||
PANTALLA
|
||||
Pantalla
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||||
## 39 - MARCADOR
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||||
PUNTS
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||||
## 40 - MARCADOR
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||||
@@ -99,7 +99,7 @@ SI
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||||
## 49 - MENU GAME OVER
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||||
NO
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||||
## 50 - TEXTO DE COMPLETAR EL JUEGO
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||||
FELICITATS!!
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||||
Felicitats!!
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||||
## 51 - MENU DEL TITULO
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||||
1 JUGADOR
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||||
## 52 - MENU DEL TITULO
|
||||
@@ -113,7 +113,7 @@ mult
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||||
## 56 MARCADOR
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||||
max. puntuacio
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||||
## 57 MARCADOR
|
||||
nivell
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||||
pantalla
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||||
## 58 - MENU DE OPCIONES
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||||
MODE DE VISUALITZACIO
|
||||
## 59 - MENU DE OPCIONES
|
||||
@@ -148,7 +148,11 @@ NEAREST
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||||
ACTIVADA
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||||
## 74 - MENU DE OPCIONES
|
||||
DESACTIVADA
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||||
## 75 - MENU DE OPCIONES
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||||
ENDAVANT!
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||||
## 75 - JUEGO
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||||
Endavant!
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||||
## 76 - JUEGO
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||||
1.000.000 DE PUNTS!
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||||
1.000.000 de punts!
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||||
## 77 - PANTALLA DE GAME OVER
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||||
PUNTS J1:
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||||
## 78 - PANTALLA DE GAME OVER
|
||||
PUNTS J2:
|
||||
@@ -71,11 +71,11 @@ FUCKING MACHINE!
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||||
## 35 - INTRO
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||||
Blop... blop... blop...
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||||
## 36 - TEXTOS DEL JUEGO
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||||
Time Stopped:
|
||||
Time stopped:
|
||||
## 37 - TEXTOS DEL JUEGO
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||||
D E M O
|
||||
## 38 - TEXTOS DEL JUEGO
|
||||
STAGE
|
||||
Stage
|
||||
## 39 - MARCADOR
|
||||
SCORE
|
||||
## 40 - MARCADOR
|
||||
@@ -99,7 +99,7 @@ YES
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||||
## 49 - MENU GAME OVER
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||||
NO
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||||
## 50 - TEXTO DE COMPLETAR EL JUEGO
|
||||
NICE!!
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||||
Congratulations!!
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||||
## 51 - MENU DEL TITULO
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||||
1 PLAYER
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||||
## 52 - MENU DEL TITULO
|
||||
@@ -149,6 +149,10 @@ ON
|
||||
## 74 - MENU DE OPCIONES
|
||||
OFF
|
||||
## 75 - JUEGO
|
||||
GET READY!
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||||
Get Ready!
|
||||
## 76 - JUEGO
|
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1.000.000 POINTS!
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||||
1.000.000 points!
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||||
## 77 - PANTALLA DE GAME OVER
|
||||
PLAYER1 SCORE:
|
||||
## 78 - PANTALLA DE GAME OVER
|
||||
PLAYER2 SCORE:
|
||||
@@ -75,7 +75,7 @@ Tiempo:
|
||||
## 37 - TEXTOS DEL JUEGO
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||||
D E M O
|
||||
## 38 - TEXTOS DEL JUEGO
|
||||
FASE
|
||||
Fase
|
||||
## 39 - MARCADOR
|
||||
PUNTOS
|
||||
## 40 - MARCADOR
|
||||
@@ -99,7 +99,7 @@ SI
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||||
## 49 - MENU GAME OVER
|
||||
NO
|
||||
## 50 - TEXTO DE COMPLETAR EL JUEGO
|
||||
FELICIDADES!!
|
||||
Felicidades!!
|
||||
## 51 - MENU DEL TITULO
|
||||
1 JUGADOR
|
||||
## 52 - MENU DEL TITULO
|
||||
@@ -148,7 +148,11 @@ NEAREST
|
||||
ACTIVADA
|
||||
## 74 - MENU DE OPCIONES
|
||||
DESACTIVADA
|
||||
## 75 - MENU DE OPCIONES
|
||||
ADELANTE!
|
||||
## 75 - JUEGO
|
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Adelante!
|
||||
## 76 - JUEGO
|
||||
1.000.000 DE PUNTOS!
|
||||
1.000.000 de puntos!
|
||||
## 77 - PANTALLA DE GAME OVER
|
||||
PUNTUACION J1:
|
||||
## 78 - PANTALLA DE GAME OVER
|
||||
PUNTUACION J2:
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
// Textos
|
||||
#define WINDOW_CAPTION "Coffee Crisis"
|
||||
#define TEXT_COPYRIGHT "@2020,2021 JailDesigner (v2.0)"
|
||||
#define TEXT_COPYRIGHT "@2020,2021 JailDesigner (v2.0.2)"
|
||||
|
||||
// Recursos
|
||||
#define BINFILE_SCORE 0
|
||||
|
||||
@@ -33,17 +33,14 @@ Director::Director(std::string path)
|
||||
mOptions->windowSize = 3;
|
||||
mOptions->language = en_UK;
|
||||
mOptions->difficulty = DIFFICULTY_NORMAL;
|
||||
mOptions->input[0] = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1] = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->filter = FILTER_NEAREST;
|
||||
mOptions->vSync = true;
|
||||
}
|
||||
|
||||
// Crea los objetos
|
||||
mInput = new Input();
|
||||
//mInput2 = new Input(mOptions->input[1]);
|
||||
//mInput[0] = new Input(INPUT_USE_KEYBOARD);
|
||||
//mInput[1] = new Input(INPUT_USE_GAMECONTROLLER);
|
||||
mInput = new Input(mFileList[53]);
|
||||
|
||||
// Inicializa SDL
|
||||
initSDL();
|
||||
@@ -51,6 +48,11 @@ Director::Director(std::string path)
|
||||
// Inicializa JailAudio
|
||||
initJailAudio();
|
||||
|
||||
// Aplica las opciones
|
||||
SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
|
||||
SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
|
||||
mLang->setLang(mOptions->language);
|
||||
|
||||
#ifdef __MIPSEL__
|
||||
DIR *dir = opendir("/media/data/local/home/.coffee_crisis");
|
||||
if (dir)
|
||||
@@ -126,7 +128,7 @@ void Director::init(Uint8 name)
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
|
||||
}
|
||||
|
||||
@@ -143,13 +145,17 @@ bool Director::initSDL()
|
||||
bool success = true;
|
||||
|
||||
// Inicializa SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0)
|
||||
//if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0)
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
|
||||
{
|
||||
printf("SDL could not initialize!\nSDL Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Inicia el generador de numeros aleatorios
|
||||
std::srand(static_cast<unsigned int>(SDL_GetTicks()));
|
||||
|
||||
// Establece el filtro de la textura a nearest
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(mOptions->filter).c_str()))
|
||||
{
|
||||
@@ -259,7 +265,11 @@ void Director::setFileList()
|
||||
mFileList[27] = mExecutablePath + "/" + "../media/font/8bithud.png";
|
||||
mFileList[46] = mExecutablePath + "/" + "../media/font/8bithud.txt";
|
||||
mFileList[28] = mExecutablePath + "/" + "../media/font/nokia.png";
|
||||
mFileList[54] = mExecutablePath + "/" + "../media/font/nokia_big2.png";
|
||||
mFileList[52] = mExecutablePath + "/" + "../media/font/nokia.txt";
|
||||
mFileList[56] = mExecutablePath + "/" + "../media/font/nokia2.png";
|
||||
mFileList[57] = mExecutablePath + "/" + "../media/font/nokia2.txt";
|
||||
mFileList[55] = mExecutablePath + "/" + "../media/font/nokia_big2.txt";
|
||||
mFileList[29] = mExecutablePath + "/" + "../media/font/smb2_big.png";
|
||||
mFileList[47] = mExecutablePath + "/" + "../media/font/smb2_big.txt";
|
||||
mFileList[30] = mExecutablePath + "/" + "../media/font/smb2.png";
|
||||
@@ -269,6 +279,9 @@ void Director::setFileList()
|
||||
mFileList[49] = mExecutablePath + "/" + "../media/lang/es_ES.txt";
|
||||
mFileList[50] = mExecutablePath + "/" + "../media/lang/en_UK.txt";
|
||||
mFileList[51] = mExecutablePath + "/" + "../media/lang/ba_BA.txt";
|
||||
|
||||
// DATA
|
||||
mFileList[53] = mExecutablePath + "/" + "../data/gamecontrollerdb.txt";
|
||||
}
|
||||
|
||||
// Comprueba los ficheros del vector de ficheros que coinciden con una ruta dada
|
||||
@@ -342,8 +355,8 @@ bool Director::loadConfigFile()
|
||||
mOptions->windowSize = 3;
|
||||
mOptions->language = en_UK;
|
||||
mOptions->difficulty = DIFFICULTY_NORMAL;
|
||||
mOptions->input[0] = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1] = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->filter = FILTER_NEAREST;
|
||||
mOptions->vSync = true;
|
||||
|
||||
@@ -370,8 +383,8 @@ bool Director::loadConfigFile()
|
||||
SDL_RWwrite(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
|
||||
SDL_RWwrite(file, &mOptions->language, sizeof(mOptions->language), 1);
|
||||
SDL_RWwrite(file, &mOptions->difficulty, sizeof(mOptions->difficulty), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[0], sizeof(mOptions->input[0]), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[1], sizeof(mOptions->input[1]), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[0].deviceType, sizeof(mOptions->input[0].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[1].deviceType, sizeof(mOptions->input[1].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->filter, sizeof(mOptions->filter), 1);
|
||||
SDL_RWwrite(file, &mOptions->vSync, sizeof(mOptions->vSync), 1);
|
||||
|
||||
@@ -393,8 +406,8 @@ bool Director::loadConfigFile()
|
||||
SDL_RWread(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
|
||||
SDL_RWread(file, &mOptions->language, sizeof(mOptions->language), 1);
|
||||
SDL_RWread(file, &mOptions->difficulty, sizeof(mOptions->difficulty), 1);
|
||||
SDL_RWread(file, &mOptions->input[0], sizeof(mOptions->input[0]), 1);
|
||||
SDL_RWread(file, &mOptions->input[1], sizeof(mOptions->input[1]), 1);
|
||||
SDL_RWread(file, &mOptions->input[0].deviceType, sizeof(mOptions->input[0].deviceType), 1);
|
||||
SDL_RWread(file, &mOptions->input[1].deviceType, sizeof(mOptions->input[1].deviceType), 1);
|
||||
SDL_RWread(file, &mOptions->filter, sizeof(mOptions->filter), 1);
|
||||
SDL_RWread(file, &mOptions->vSync, sizeof(mOptions->vSync), 1);
|
||||
|
||||
@@ -408,11 +421,6 @@ bool Director::loadConfigFile()
|
||||
if ((mOptions->language < 0) || (mOptions->language > MAX_LANGUAGES))
|
||||
mOptions->language = en_UK;
|
||||
|
||||
// Aplica las opciones
|
||||
SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
|
||||
SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
|
||||
mLang->setLang(mOptions->language);
|
||||
|
||||
// Cierra el fichero
|
||||
SDL_RWclose(file);
|
||||
}
|
||||
@@ -434,8 +442,8 @@ bool Director::saveConfigFile()
|
||||
SDL_RWwrite(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
|
||||
SDL_RWwrite(file, &mOptions->language, sizeof(mOptions->language), 1);
|
||||
SDL_RWwrite(file, &mOptions->difficulty, sizeof(mOptions->difficulty), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[0], sizeof(mOptions->input[0]), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[1], sizeof(mOptions->input[1]), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[0].deviceType, sizeof(mOptions->input[0].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[1].deviceType, sizeof(mOptions->input[1].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->filter, sizeof(mOptions->filter), 1);
|
||||
SDL_RWwrite(file, &mOptions->vSync, sizeof(mOptions->vSync), 1);
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "game.h"
|
||||
#include "input.h"
|
||||
#include "fade.h"
|
||||
#include <math.h>
|
||||
//#include <math.h>
|
||||
|
||||
#ifndef DIRECTOR_H
|
||||
#define DIRECTOR_H
|
||||
|
||||
181
source/game.cpp
@@ -13,13 +13,13 @@ Game::Game(int numPlayers, SDL_Renderer *renderer, std::string *filelist, Lang *
|
||||
mLang = lang;
|
||||
mInput = input;
|
||||
mOptions = options;
|
||||
mOnePlayerControl = mOptions->input[0];
|
||||
mOnePlayerControl = mOptions->input[0].deviceType;
|
||||
|
||||
// Pasa variables
|
||||
mDemo.enabled = demo;
|
||||
mNumPlayers = numPlayers;
|
||||
if (mNumPlayers == 1)
|
||||
mOptions->input[0] = INPUT_USE_ANY;
|
||||
mOptions->input[0].deviceType = INPUT_USE_ANY;
|
||||
mDifficulty = mOptions->difficulty;
|
||||
|
||||
// Crea los objetos
|
||||
@@ -50,10 +50,14 @@ Game::Game(int numPlayers, SDL_Renderer *renderer, std::string *filelist, Lang *
|
||||
mTextureText = new LTexture();
|
||||
mTextureTextScoreBoard = new LTexture();
|
||||
mTextureTextBig = new LTexture();
|
||||
mTextureTextNokia2 = new LTexture();
|
||||
mTextureTextNokiaBig2 = new LTexture();
|
||||
|
||||
mText = new Text(mFileList[48], mTextureText, mRenderer);
|
||||
mTextScoreBoard = new Text(mFileList[46], mTextureTextScoreBoard, mRenderer);
|
||||
mTextBig = new Text(mFileList[47], mTextureTextBig, mRenderer);
|
||||
mTextNokia2 = new Text(mFileList[57], mTextureTextNokia2, mRenderer);
|
||||
mTextNokiaBig2 = new Text(mFileList[55], mTextureTextNokiaBig2, mRenderer);
|
||||
|
||||
mMenuGameOver = new Menu(mRenderer, mText, mInput, mFileList);
|
||||
mMenuPause = new Menu(mRenderer, mText, mInput, mFileList);
|
||||
@@ -93,7 +97,7 @@ Game::~Game()
|
||||
saveScoreFile();
|
||||
saveDemoFile();
|
||||
|
||||
mOptions->input[0] = mOnePlayerControl;
|
||||
mOptions->input[0].deviceType = mOnePlayerControl;
|
||||
|
||||
mRenderer = nullptr;
|
||||
mFileList = nullptr;
|
||||
@@ -190,14 +194,28 @@ Game::~Game()
|
||||
delete mTextureTextBig;
|
||||
mTextureTextBig = nullptr;
|
||||
|
||||
mTextureTextNokia2->unload();
|
||||
delete mTextureTextNokia2;
|
||||
mTextureTextNokia2 = nullptr;
|
||||
|
||||
mTextureTextNokiaBig2->unload();
|
||||
delete mTextureTextNokiaBig2;
|
||||
mTextureTextNokiaBig2 = nullptr;
|
||||
|
||||
delete mText;
|
||||
mText = nullptr;
|
||||
|
||||
delete mTextBig;
|
||||
mTextBig = nullptr;
|
||||
|
||||
delete mTextScoreBoard;
|
||||
mTextScoreBoard = nullptr;
|
||||
|
||||
delete mTextureTextBig;
|
||||
mTextureTextBig = nullptr;
|
||||
delete mTextNokia2;
|
||||
mTextNokia2 = nullptr;
|
||||
|
||||
delete mTextNokiaBig2;
|
||||
mTextNokiaBig2 = nullptr;
|
||||
|
||||
delete mMenuGameOver;
|
||||
mMenuGameOver = nullptr;
|
||||
@@ -370,6 +388,9 @@ void Game::init()
|
||||
initEnemyPools();
|
||||
initGameStages();
|
||||
|
||||
// BORRAR
|
||||
//mStage[mCurrentStage].currentPower = mStage[mCurrentStage].powerToComplete - 10;
|
||||
|
||||
// Modo debug
|
||||
mDebug.enabled = false;
|
||||
mDebug.enemySet = 0;
|
||||
@@ -523,6 +544,8 @@ bool Game::loadMedia()
|
||||
success &= loadTextureFromFile(mTextureText, mFileList[30], mRenderer);
|
||||
success &= loadTextureFromFile(mTextureTextScoreBoard, mFileList[27], mRenderer);
|
||||
success &= loadTextureFromFile(mTextureTextBig, mFileList[29], mRenderer);
|
||||
success &= loadTextureFromFile(mTextureTextNokia2, mFileList[56], mRenderer);
|
||||
success &= loadTextureFromFile(mTextureTextNokiaBig2, mFileList[54], mRenderer);
|
||||
|
||||
success &= loadTextureFromFile(mTexturePlayer1Legs, mFileList[39], mRenderer);
|
||||
success &= loadTextureFromFile(mTexturePlayer1Head, mFileList[41], mRenderer);
|
||||
@@ -1389,7 +1412,7 @@ void Game::initGameStages()
|
||||
mStage[2].currentPower = 0;
|
||||
mStage[2].powerToComplete = 600;
|
||||
mStage[2].minMenace = 7 + (4 * 3);
|
||||
mStage[2].maxMenace = 7 + (4 * 6);
|
||||
mStage[2].maxMenace = 7 + (4 * 5);
|
||||
mStage[2].enemyPool = &mEnemyPool[2];
|
||||
|
||||
// STAGE 4
|
||||
@@ -1397,7 +1420,7 @@ void Game::initGameStages()
|
||||
mStage[3].currentPower = 0;
|
||||
mStage[3].powerToComplete = 600;
|
||||
mStage[3].minMenace = 7 + (4 * 3);
|
||||
mStage[3].maxMenace = 7 + (4 * 7);
|
||||
mStage[3].maxMenace = 7 + (4 * 5);
|
||||
mStage[3].enemyPool = &mEnemyPool[3];
|
||||
|
||||
// STAGE 5
|
||||
@@ -1405,47 +1428,47 @@ void Game::initGameStages()
|
||||
mStage[4].currentPower = 0;
|
||||
mStage[4].powerToComplete = 600;
|
||||
mStage[4].minMenace = 7 + (4 * 4);
|
||||
mStage[4].maxMenace = 7 + (4 * 8);
|
||||
mStage[4].maxMenace = 7 + (4 * 6);
|
||||
mStage[4].enemyPool = &mEnemyPool[4];
|
||||
|
||||
// STAGE 6
|
||||
mStage[5].number = 6;
|
||||
mStage[5].currentPower = 0;
|
||||
mStage[5].powerToComplete = 600;
|
||||
mStage[5].minMenace = 7 + (4 * 5);
|
||||
mStage[5].maxMenace = 7 + (4 * 10);
|
||||
mStage[5].minMenace = 7 + (4 * 4);
|
||||
mStage[5].maxMenace = 7 + (4 * 6);
|
||||
mStage[5].enemyPool = &mEnemyPool[5];
|
||||
|
||||
// STAGE 7
|
||||
mStage[6].number = 7;
|
||||
mStage[6].currentPower = 0;
|
||||
mStage[6].powerToComplete = 650;
|
||||
mStage[6].minMenace = 7 + (4 * 6);
|
||||
mStage[6].maxMenace = 7 + (4 * 11);
|
||||
mStage[6].minMenace = 7 + (4 * 5);
|
||||
mStage[6].maxMenace = 7 + (4 * 7);
|
||||
mStage[6].enemyPool = &mEnemyPool[6];
|
||||
|
||||
// STAGE 8
|
||||
mStage[7].number = 8;
|
||||
mStage[7].currentPower = 0;
|
||||
mStage[7].powerToComplete = 750;
|
||||
mStage[7].minMenace = 7 + (4 * 7);
|
||||
mStage[7].maxMenace = 7 + (4 * 12);
|
||||
mStage[7].minMenace = 7 + (4 * 5);
|
||||
mStage[7].maxMenace = 7 + (4 * 7);
|
||||
mStage[7].enemyPool = &mEnemyPool[7];
|
||||
|
||||
// STAGE 9
|
||||
mStage[8].number = 9;
|
||||
mStage[8].currentPower = 0;
|
||||
mStage[8].powerToComplete = 850;
|
||||
mStage[8].minMenace = 7 + (4 * 8);
|
||||
mStage[8].maxMenace = 7 + (4 * 13);
|
||||
mStage[8].minMenace = 7 + (4 * 6);
|
||||
mStage[8].maxMenace = 7 + (4 * 8);
|
||||
mStage[8].enemyPool = &mEnemyPool[8];
|
||||
|
||||
// STAGE 10
|
||||
mStage[9].number = 10;
|
||||
mStage[9].currentPower = 0;
|
||||
mStage[9].powerToComplete = 950;
|
||||
mStage[9].minMenace = 7 + (4 * 9);
|
||||
mStage[9].maxMenace = 7 + (4 * 15);
|
||||
mStage[9].minMenace = 7 + (4 * 7);
|
||||
mStage[9].maxMenace = 7 + (4 * 10);
|
||||
mStage[9].enemyPool = &mEnemyPool[9];
|
||||
}
|
||||
|
||||
@@ -1492,7 +1515,7 @@ void Game::deployEnemyFormation()
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].creationCounter,
|
||||
mTextureBalloon);
|
||||
|
||||
mEnemyDeployCounter = 255;
|
||||
mEnemyDeployCounter = 300;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2065,8 +2088,8 @@ void Game::destroyBalloon(Uint8 index)
|
||||
}
|
||||
|
||||
// Otorga los puntos correspondientes al globo
|
||||
mPlayer[0]->addScore(Uint32(score * mPlayer[0]->getScoreMultiplier() * mDifficultyScoreMultiplier));
|
||||
//setScore(mPlayer[0]->getScore());
|
||||
for (int i = 0; i < mNumPlayers; i++)
|
||||
mPlayer[i]->addScore(Uint32(score * mPlayer[i]->getScoreMultiplier() * mDifficultyScoreMultiplier));
|
||||
updateHiScore();
|
||||
|
||||
// Aumenta el poder de la fase
|
||||
@@ -2259,7 +2282,7 @@ void Game::moveBullets()
|
||||
for (int i = 0; i < MAX_BULLETS; i++)
|
||||
if (mBullet[i]->isActive())
|
||||
if (mBullet[i]->move() == MSG_BULLET_OUT)
|
||||
mPlayer[0]->decScoreMultiplier();
|
||||
mPlayer[mBullet[i]->getOwner()]->decScoreMultiplier();
|
||||
}
|
||||
|
||||
// Pinta las balas activas
|
||||
@@ -2334,10 +2357,10 @@ void Game::resetItems()
|
||||
// Devuelve un item en función del azar
|
||||
Uint8 Game::dropItem()
|
||||
{
|
||||
if (mPlayer[0]->isPowerUp() || (mCoffeeMachineEnabled))
|
||||
return NO_KIND;
|
||||
else
|
||||
return ITEM_COFFEE_MACHINE;
|
||||
//if (mPlayer[0]->isPowerUp() || (mCoffeeMachineEnabled))
|
||||
// return NO_KIND;
|
||||
//else
|
||||
// return ITEM_COFFEE_MACHINE;
|
||||
|
||||
const Uint8 luckyNumber = rand() % 100;
|
||||
const Uint8 item = rand() % 6;
|
||||
@@ -2861,7 +2884,7 @@ void Game::checkGameInput()
|
||||
if (mPlayer[i]->isAlive())
|
||||
{
|
||||
// Input a la izquierda
|
||||
if (mInput->checkInput(INPUT_LEFT, REPEAT_TRUE, mOptions->input[i]))
|
||||
if (mInput->checkInput(INPUT_LEFT, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||
{
|
||||
mPlayer[i]->setInput(INPUT_LEFT);
|
||||
mDemo.keys.left = 1;
|
||||
@@ -2869,7 +2892,7 @@ void Game::checkGameInput()
|
||||
else
|
||||
{
|
||||
// Input a la derecha
|
||||
if (mInput->checkInput(INPUT_RIGHT, REPEAT_TRUE, mOptions->input[i]))
|
||||
if (mInput->checkInput(INPUT_RIGHT, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||
{
|
||||
mPlayer[i]->setInput(INPUT_RIGHT);
|
||||
mDemo.keys.right = 1;
|
||||
@@ -2882,7 +2905,7 @@ void Game::checkGameInput()
|
||||
}
|
||||
}
|
||||
// Comprueba el input de disparar al centro
|
||||
if (mInput->checkInput(INPUT_BUTTON_2, REPEAT_TRUE, mOptions->input[i]))
|
||||
if (mInput->checkInput(INPUT_BUTTON_2, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||
{
|
||||
if (mPlayer[i]->canFire())
|
||||
{
|
||||
@@ -2898,7 +2921,7 @@ void Game::checkGameInput()
|
||||
}
|
||||
|
||||
// Comprueba el input de disparar a la izquierda
|
||||
if (mInput->checkInput(INPUT_BUTTON_1, REPEAT_TRUE, mOptions->input[i]))
|
||||
if (mInput->checkInput(INPUT_BUTTON_1, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||
{
|
||||
if (mPlayer[i]->canFire())
|
||||
{
|
||||
@@ -2914,7 +2937,7 @@ void Game::checkGameInput()
|
||||
}
|
||||
|
||||
// Comprueba el input de disparar a la derecha
|
||||
if (mInput->checkInput(INPUT_BUTTON_3, REPEAT_TRUE, mOptions->input[i]))
|
||||
if (mInput->checkInput(INPUT_BUTTON_3, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||
{
|
||||
if (mPlayer[i]->canFire())
|
||||
{
|
||||
@@ -2930,7 +2953,7 @@ void Game::checkGameInput()
|
||||
}
|
||||
|
||||
// Comprueba el input de pausa
|
||||
if (mInput->checkInput(INPUT_CANCEL, REPEAT_FALSE, mOptions->input[i]))
|
||||
if (mInput->checkInput(INPUT_CANCEL, REPEAT_FALSE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||
{
|
||||
mSection.subsection = GAME_SECTION_PAUSE;
|
||||
|
||||
@@ -2959,16 +2982,21 @@ void Game::renderMessages()
|
||||
{
|
||||
mSpriteGetReady->setPosX((int)mGetReadyBitmapPath[mCounter]);
|
||||
//mSpriteGetReady->render();
|
||||
const color_t color = {0x17, 0x17, 0x26};
|
||||
//const color_t color = {0x17, 0x17, 0x26};
|
||||
//mTextBig->writeShadowed((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), color, 2);
|
||||
mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
|
||||
//mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
|
||||
mTextNokiaBig2->write((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), -2);
|
||||
}
|
||||
|
||||
// Time Stopped
|
||||
if (mTimeStopped)
|
||||
{
|
||||
if ((mTimeStoppedCounter > 100) || (mTimeStoppedCounter % 10 > 4))
|
||||
mText->writeDX(TXT_CENTER | TXT_STROKE, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(36) + std::to_string(mTimeStoppedCounter / 10), 1, noColor, 1, shdwTxtColor);
|
||||
mTextNokia2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(36) + std::to_string(mTimeStoppedCounter / 10), -1, noColor, 1, shdwTxtColor);
|
||||
//{
|
||||
// mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(36), -2);
|
||||
// mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y + mTextNokiaBig2->getCharacterWidth() + 2, std::to_string(mTimeStoppedCounter / 10), -2);
|
||||
//}
|
||||
|
||||
if (mTimeStoppedCounter > 100)
|
||||
{
|
||||
@@ -2985,7 +3013,7 @@ void Game::renderMessages()
|
||||
// D E M O
|
||||
if (mDemo.enabled)
|
||||
if (mDemo.counter % 30 > 14)
|
||||
mTextBig->writeDX(TXT_CENTER | TXT_SHADOW, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(37), 0, noColor, 2, shdwTxtColor);
|
||||
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(37), 0, noColor, 2, shdwTxtColor);
|
||||
|
||||
// STAGE NUMBER
|
||||
if (mStageBitmapCounter < STAGE_COUNTER)
|
||||
@@ -2993,13 +3021,13 @@ void Game::renderMessages()
|
||||
std::string text = mLang->getText(38) + std::to_string(mStage[mCurrentStage].number);
|
||||
if (!mGameCompleted)
|
||||
{
|
||||
mTextBig->writeDX(TXT_CENTER | TXT_SHADOW, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, 1, noColor, 2, shdwTxtColor);
|
||||
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, -2, noColor, 2, shdwTxtColor);
|
||||
}
|
||||
else
|
||||
{ // Texto de juego completado
|
||||
text = mLang->getText(50);
|
||||
mTextBig->writeDX(TXT_CENTER | TXT_STROKE, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, 1, noColor, 1, shdwTxtColor);
|
||||
mText->writeDX(TXT_CENTER | TXT_STROKE, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter] + 17, mLang->getText(76), 1, noColor, 1, shdwTxtColor);
|
||||
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, -2, noColor, 1, shdwTxtColor);
|
||||
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter] + mTextNokiaBig2->getCharacterWidth() + 2, mLang->getText(76), -1, noColor, 1, shdwTxtColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3108,62 +3136,6 @@ section_t Game::run()
|
||||
mSection.name = PROG_SECTION_QUIT;
|
||||
break;
|
||||
}
|
||||
else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0))
|
||||
{
|
||||
if (mDebug.enabled)
|
||||
{
|
||||
switch (mEventHandler->key.keysym.scancode)
|
||||
{
|
||||
case SDL_SCANCODE_F:
|
||||
mDebug.enemySet--;
|
||||
if (mDebug.enemySet == 255)
|
||||
mDebug.enemySet = 0;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_R:
|
||||
mDebug.enemySet = std::min((int)++mDebug.enemySet, 9);
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_T:
|
||||
mTicksSpeed *= 2;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_G:
|
||||
createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon);
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_P:
|
||||
popAllBalloons();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_Z:
|
||||
incBalloonSpeed();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_X:
|
||||
decBalloonSpeed();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_C:
|
||||
mDebug.gradB += 10;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_I:
|
||||
mPlayer[0]->setInvulnerable(true);
|
||||
mPlayer[0]->setInvulnerableCounter(65000);
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_M:
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_N:
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza la lógica del juego
|
||||
@@ -3271,6 +3243,9 @@ void Game::runPausedGame()
|
||||
// Bucle para la pantalla de game over
|
||||
void Game::runGameOverScreen()
|
||||
{
|
||||
// Guarda los puntos
|
||||
saveScoreFile();
|
||||
|
||||
// Reinicia el menu
|
||||
mMenuGameOver->reset();
|
||||
|
||||
@@ -3327,8 +3302,17 @@ void Game::runGameOverScreen()
|
||||
SDL_RenderClear(mRenderer);
|
||||
|
||||
// Dibuja los objetos
|
||||
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 4), mLang->getText(43));
|
||||
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 1), mLang->getText(44) + std::to_string(mPlayer[0]->getScore()));
|
||||
if (mNumPlayers == 1)
|
||||
{
|
||||
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 4), mLang->getText(43));
|
||||
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 1), mLang->getText(44) + std::to_string(mPlayer[0]->getScore()));
|
||||
}
|
||||
else
|
||||
{
|
||||
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - 36, mLang->getText(43));
|
||||
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - 12, mLang->getText(77) + std::to_string(mPlayer[0]->getScore()));
|
||||
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y, mLang->getText(78) + std::to_string(mPlayer[1]->getScore()));
|
||||
}
|
||||
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y + BLOCK * 2, mLang->getText(45));
|
||||
mMenuGameOver->render();
|
||||
mFade->render();
|
||||
@@ -3424,7 +3408,7 @@ void Game::initPaths()
|
||||
}
|
||||
|
||||
// Letrero de GetReady
|
||||
const int size = mTextBig->lenght(mLang->getText(75));
|
||||
const int size = mTextNokiaBig2->lenght(mLang->getText(75), -2);
|
||||
|
||||
const float start1 = PLAY_AREA_LEFT - size;
|
||||
const float finish1 = PLAY_AREA_CENTER_X - (size / 2);
|
||||
@@ -3467,6 +3451,7 @@ void Game::updateGameCompleted()
|
||||
// Actualiza las variables de ayuda
|
||||
void Game::updateHelper()
|
||||
{
|
||||
// El ayudante solo funciona para un jugador
|
||||
// Solo ofrece ayuda cuando la amenaza o la velocidad es elevada
|
||||
if (mMenaceCurrent > 15)
|
||||
{
|
||||
|
||||
@@ -108,10 +108,14 @@ private:
|
||||
LTexture *mTextureText; // Textura para el texto del juego
|
||||
LTexture *mTextureTextScoreBoard; // Textura para el texto del marcador
|
||||
LTexture *mTextureTextBig; // Textura para el texto grande
|
||||
LTexture *mTextureTextNokia2; // Textura para la fuente de texto Nokia
|
||||
LTexture *mTextureTextNokiaBig2; // Textura para la fuente de texto Nokia grande
|
||||
|
||||
Text *mText; // Fuente para los textos del juego
|
||||
Text *mTextScoreBoard; // Fuente para el marcador del juego
|
||||
Text *mTextBig; // Fuente de texto grande
|
||||
Text *mTextScoreBoard; // Fuente para el marcador del juego
|
||||
Text *mTextNokia2; // Otra fuente de texto para mesajes
|
||||
Text *mTextNokiaBig2; // Y la versión en grande
|
||||
|
||||
Menu *mMenuGameOver; // Menú de la pantalla de game over
|
||||
Menu *mMenuPause; // Menú de la pantalla de pausa
|
||||
@@ -176,7 +180,7 @@ private:
|
||||
SDL_Rect mGradientRect[4]; // Vector con las coordenadas de los 4 gradientes
|
||||
Uint16 mBalloonsPopped; // Lleva la cuenta de los globos explotados
|
||||
Uint8 mLastEnemyDeploy; // Guarda cual ha sido la última formación desplegada para no repetir;
|
||||
Uint8 mEnemyDeployCounter; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
|
||||
int mEnemyDeployCounter; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
|
||||
float mEnemySpeed; // Velocidad a la que se mueven los enemigos
|
||||
float mDefaultEnemySpeed; // Velocidad base de los enemigos, sin incrementar
|
||||
effect_t mEffect; // Variable para gestionar los efectos visuales
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "/Library/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h"
|
||||
//#include "/Library/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
#include "input.h"
|
||||
//#include <stdio.h>
|
||||
#include <iostream>
|
||||
|
||||
// Contestar cuantos joystics ha detectado
|
||||
// Preguntarlepor los joystics que ha encontrado para ir poniendolos en la variable de opciones
|
||||
|
||||
// Constructor
|
||||
Input::Input()
|
||||
Input::Input(std::string file)
|
||||
{
|
||||
// Fichero gamecontrollerdb.txt
|
||||
mDBpath = file;
|
||||
|
||||
// Inicializa las variables
|
||||
for (int i = 0; i < 17; i++)
|
||||
{
|
||||
@@ -21,9 +26,8 @@ Input::Input()
|
||||
// Destructor
|
||||
Input::~Input()
|
||||
{
|
||||
//SDL_GameControllerClose(mGameController);
|
||||
//if (mGameController)
|
||||
mGameController = nullptr;
|
||||
for (int i = 0; i < mNumGamepads; i++)
|
||||
mConnectedControllers[i] = nullptr;
|
||||
}
|
||||
|
||||
// Asigna uno de los posibles inputs a una tecla del teclado
|
||||
@@ -39,11 +43,14 @@ void Input::bindGameControllerButton(Uint8 input, SDL_GameControllerButton butto
|
||||
}
|
||||
|
||||
// Comprueba si un input esta activo
|
||||
bool Input::checkInput(Uint8 input, bool repeat, int device)
|
||||
bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
{
|
||||
bool successKeyboard = false;
|
||||
bool successGameController = false;
|
||||
|
||||
if (device == INPUT_USE_ANY)
|
||||
index = 0;
|
||||
|
||||
if ((device == INPUT_USE_KEYBOARD) || (device == INPUT_USE_ANY))
|
||||
{
|
||||
const Uint8 *mKeystates = SDL_GetKeyboardState(NULL);
|
||||
@@ -89,7 +96,7 @@ bool Input::checkInput(Uint8 input, bool repeat, int device)
|
||||
{
|
||||
if (repeat)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(mGameController, mGameControllerBindings[input].button) != 0)
|
||||
if (SDL_GameControllerGetButton(mConnectedControllers[index], mGameControllerBindings[input].button) != 0)
|
||||
successGameController = true;
|
||||
else
|
||||
successGameController = false;
|
||||
@@ -98,7 +105,7 @@ bool Input::checkInput(Uint8 input, bool repeat, int device)
|
||||
{
|
||||
if (!mGameControllerBindings[input].active)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(mGameController, mGameControllerBindings[input].button) != 0)
|
||||
if (SDL_GameControllerGetButton(mConnectedControllers[index], mGameControllerBindings[input].button) != 0)
|
||||
{
|
||||
mGameControllerBindings[input].active = true;
|
||||
successGameController = true;
|
||||
@@ -110,7 +117,7 @@ bool Input::checkInput(Uint8 input, bool repeat, int device)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerGetButton(mGameController, mGameControllerBindings[input].button) == 0)
|
||||
if (SDL_GameControllerGetButton(mConnectedControllers[index], mGameControllerBindings[input].button) == 0)
|
||||
{
|
||||
mGameControllerBindings[input].active = false;
|
||||
successGameController = false;
|
||||
@@ -134,6 +141,9 @@ bool Input::discoverGameController()
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) != 1)
|
||||
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
if (SDL_GameControllerAddMappingsFromFile(mDBpath.c_str()) < 0)
|
||||
printf("Error, could not load %s file: %s\n", mDBpath.c_str(), SDL_GetError());
|
||||
|
||||
int nJoysticks = SDL_NumJoysticks();
|
||||
mNumGamepads = 0;
|
||||
|
||||
@@ -156,16 +166,18 @@ bool Input::discoverGameController()
|
||||
if (SDL_GameControllerGetAttached(pad) == 1)
|
||||
{
|
||||
mConnectedControllers.push_back(pad);
|
||||
std::string separator(" #");
|
||||
std::string name = SDL_GameControllerNameForIndex(i);
|
||||
std::cout << SDL_GameControllerNameForIndex(i) << std::endl;
|
||||
name.resize(25);
|
||||
name = name + separator + std::to_string(i);
|
||||
std::cout << name << std::endl;
|
||||
mControllerNames.push_back(name);
|
||||
}
|
||||
else
|
||||
std::cout << "SDL_GetError() = " << SDL_GetError() << std::endl;
|
||||
}
|
||||
|
||||
mGameController = mConnectedControllers[0];
|
||||
//mGameController = mConnectedControllers[0];
|
||||
SDL_GameControllerEventState(SDL_ENABLE);
|
||||
}
|
||||
|
||||
@@ -187,5 +199,11 @@ std::string Input::getControllerName(int index)
|
||||
if (mNumGamepads > 0)
|
||||
return mControllerNames[index];
|
||||
else
|
||||
return "";
|
||||
return "";
|
||||
}
|
||||
|
||||
// Obten el numero de mandos conectados
|
||||
int Input::getNumControllers()
|
||||
{
|
||||
return mNumGamepads;
|
||||
}
|
||||
@@ -49,17 +49,18 @@ private:
|
||||
};
|
||||
GameControllerBindings_t mGameControllerBindings[17]; // Vector con las teclas asociadas a los inputs predefinidos
|
||||
|
||||
SDL_GameController *mGameController; // Manejador para el mando
|
||||
//SDL_GameController *mGameController; // Manejador para el mando
|
||||
std::vector<SDL_GameController*> mConnectedControllers;
|
||||
std::vector<std::string> mControllerNames;
|
||||
int mNumGamepads;
|
||||
std::string mDBpath; // Ruta al archivo gamecontrollerdb.txt
|
||||
|
||||
// Comprueba si hay un mando conectado
|
||||
bool discoverGameController();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Input();
|
||||
Input(std::string file);
|
||||
|
||||
// Destructor
|
||||
~Input();
|
||||
@@ -71,11 +72,14 @@ public:
|
||||
void bindGameControllerButton(Uint8 input, SDL_GameControllerButton button);
|
||||
|
||||
// Comprueba si un input esta activo
|
||||
bool checkInput(Uint8 input, bool repeat, int device=INPUT_USE_ANY);
|
||||
bool checkInput(Uint8 input, bool repeat, int device=INPUT_USE_ANY, int index=0);
|
||||
|
||||
// Comprueba si hay algun mando conectado
|
||||
bool gameControllerFound();
|
||||
|
||||
// Obten el numero de mandos conectados
|
||||
int getNumControllers();
|
||||
|
||||
// Obten el nombre de un mando de juego
|
||||
std::string getControllerName(int index);
|
||||
};
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#include <dirent.h>
|
||||
#endif
|
||||
|
||||
# define INIT_FADE 100
|
||||
# define END_LOGO 200
|
||||
|
||||
// Constructor
|
||||
Logo::Logo(SDL_Renderer *renderer, std::string *fileList)
|
||||
{
|
||||
@@ -71,6 +74,7 @@ section_t Logo::run()
|
||||
{
|
||||
init();
|
||||
const SDL_Rect rect = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
|
||||
const int fadeLenght = END_LOGO - INIT_FADE;
|
||||
|
||||
while (mSection.name == PROG_SECTION_LOGO)
|
||||
{
|
||||
@@ -92,9 +96,6 @@ section_t Logo::run()
|
||||
}
|
||||
}
|
||||
|
||||
// Cambia el destino donde se pinta todo
|
||||
//SDL_SetRenderTarget(mRenderer, mBackbuffer);
|
||||
|
||||
// Limpia el destino
|
||||
SDL_SetRenderDrawColor(mRenderer, bgColor.r, bgColor.g, bgColor.b, 255);
|
||||
SDL_RenderClear(mRenderer);
|
||||
@@ -103,22 +104,16 @@ section_t Logo::run()
|
||||
mSprite->render();
|
||||
|
||||
// Dibuja el fade
|
||||
if (mCounter >= 200)
|
||||
if (mCounter >= INIT_FADE)
|
||||
{
|
||||
Uint16 alpha = mCounter - 200;
|
||||
Uint16 alpha = (255 * (mCounter - INIT_FADE)) / fadeLenght;
|
||||
if (alpha < 256)
|
||||
SDL_SetRenderDrawColor(mRenderer, bgColor.r, bgColor.g, bgColor.b, alpha);
|
||||
else
|
||||
SDL_SetRenderDrawColor(mRenderer, bgColor.r, bgColor.g, bgColor.b, 255); // alpha - 0 trans, 255 opaco
|
||||
SDL_SetRenderDrawColor(mRenderer, bgColor.r, bgColor.g, bgColor.b, 255);
|
||||
SDL_RenderFillRect(mRenderer, &rect);
|
||||
}
|
||||
|
||||
// Vuelve a usar el renderizador como destino
|
||||
//SDL_SetRenderTarget(mRenderer, NULL);
|
||||
|
||||
// Copia el backbufer al renderizador
|
||||
//SDL_RenderCopy(mRenderer, mBackbuffer, NULL, NULL);
|
||||
|
||||
// Actualiza la pantalla
|
||||
SDL_RenderPresent(mRenderer);
|
||||
|
||||
@@ -134,7 +129,7 @@ section_t Logo::run()
|
||||
JA_StopMusic();
|
||||
}
|
||||
|
||||
if (mCounter == 500) // minimo 200 + 255
|
||||
if (mCounter == END_LOGO + 20)
|
||||
{
|
||||
mCounter = 0;
|
||||
mSection.name = PROG_SECTION_INTRO;
|
||||
|
||||
@@ -36,13 +36,9 @@ un tipo asociado diferente a NO_KIND
|
||||
|
||||
#include "director.h"
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
|
||||
int main(int argc, char *args[])
|
||||
{
|
||||
// Inicia el generador de numeros aleatorios
|
||||
std::srand(static_cast<unsigned int>(SDL_GetTicks()));
|
||||
|
||||
printf("Starting the game...\n\n");
|
||||
|
||||
// Crea el objeto Director
|
||||
@@ -54,6 +50,7 @@ int main(int argc, char *args[])
|
||||
// Destruye el objeto Director
|
||||
delete mDirector;
|
||||
mDirector = nullptr;
|
||||
|
||||
printf("\nShutting down the game...\n");
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -227,11 +227,21 @@ bool Menu::increaseSelectorIndex()
|
||||
mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
|
||||
|
||||
// Calcula cual es el siguiente elemento
|
||||
if (mSelector.index < (mTotalItems - 1))
|
||||
//if (mSelector.index < (mTotalItems - 1))
|
||||
//{
|
||||
// mSelector.index++;
|
||||
// while ((!mItem[mSelector.index].selectable) && (mSelector.index < (mTotalItems - 1)))
|
||||
// mSelector.index++;
|
||||
// success = true;
|
||||
//}
|
||||
|
||||
// Calcula cual es el siguiente elemento (versión con loop)
|
||||
//if (mSelector.index < (mTotalItems - 1))
|
||||
{
|
||||
mSelector.index++;
|
||||
while ((!mItem[mSelector.index].selectable) && (mSelector.index < (mTotalItems - 1)))
|
||||
mSelector.index++;
|
||||
++mSelector.index %= mTotalItems;
|
||||
while (!mItem[mSelector.index].selectable)
|
||||
//mSelector.index++;
|
||||
++mSelector.index %= mTotalItems;
|
||||
success = true;
|
||||
}
|
||||
|
||||
@@ -261,11 +271,28 @@ bool Menu::decreaseSelectorIndex()
|
||||
mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
|
||||
|
||||
// Calcula cual es el siguiente elemento
|
||||
if (mSelector.index > 0)
|
||||
//if (mSelector.index > 0)
|
||||
//{
|
||||
// mSelector.index--;
|
||||
// while ((!mItem[mSelector.index].selectable) && (mSelector.index > 0))
|
||||
// mSelector.index--;
|
||||
// success = true;
|
||||
//}
|
||||
|
||||
// Calcula cual es el siguiente elemento (versión con loop)
|
||||
//if (mSelector.index > 0)
|
||||
{
|
||||
mSelector.index--;
|
||||
while ((!mItem[mSelector.index].selectable) && (mSelector.index > 0))
|
||||
if (mSelector.index == 0)
|
||||
mSelector.index = mTotalItems;
|
||||
else
|
||||
mSelector.index--;
|
||||
while (!mItem[mSelector.index].selectable)
|
||||
{
|
||||
if (mSelector.index == 0)
|
||||
mSelector.index = mTotalItems;
|
||||
else
|
||||
mSelector.index--;
|
||||
}
|
||||
success = true;
|
||||
}
|
||||
|
||||
@@ -532,7 +559,7 @@ Uint16 Menu::findHeight()
|
||||
for (int i = 0; i < mTotalItems; i++)
|
||||
height += mItem[i].rect.h + mItem[i].hPaddingDown;
|
||||
|
||||
return height;
|
||||
return height - mItem[mTotalItems - 1].hPaddingDown;
|
||||
}
|
||||
|
||||
// Recoloca los elementos del menu en el eje Y
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* stb_image - v2.26 - public domain image loader - http://nothings.org/stb
|
||||
/* stb_image - v2.27 - public domain image loader - http://nothings.org/stb
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
Do this:
|
||||
@@ -48,6 +48,7 @@ LICENSE
|
||||
|
||||
RECENT REVISION HISTORY:
|
||||
|
||||
2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
|
||||
2.26 (2020-07-13) many minor fixes
|
||||
2.25 (2020-02-02) fix warnings
|
||||
2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
|
||||
@@ -89,7 +90,7 @@ RECENT REVISION HISTORY:
|
||||
Jeremy Sawicki (handle all ImageNet JPGs)
|
||||
Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
|
||||
Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
|
||||
Arseny Kapoulkine
|
||||
Arseny Kapoulkine Simon Breuss (16-bit PNM)
|
||||
John-Mark Allen
|
||||
Carmelo J Fdez-Aguera
|
||||
|
||||
@@ -102,7 +103,7 @@ RECENT REVISION HISTORY:
|
||||
Thomas Ruf Ronny Chevalier github:rlyeh
|
||||
Janez Zemva John Bartholomew Michal Cichon github:romigrou
|
||||
Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
|
||||
Laurent Gomila Cort Stratton github:snagar
|
||||
Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
|
||||
Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
|
||||
Cass Everitt Ryamond Barbiero github:grim210
|
||||
Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
|
||||
@@ -110,11 +111,13 @@ RECENT REVISION HISTORY:
|
||||
Josh Tobin Matthew Gregan github:poppolopoppo
|
||||
Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
|
||||
Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
|
||||
Brad Weinberger Matvey Cherevko [reserved]
|
||||
Brad Weinberger Matvey Cherevko github:mosra
|
||||
Luca Sas Alexander Veselov Zack Middleton [reserved]
|
||||
Ryan C. Gordon [reserved] [reserved]
|
||||
DO NOT ADD YOUR NAME HERE
|
||||
|
||||
Jacko Dirks
|
||||
|
||||
To add your name to the credits, pick a random blank space in the middle and fill it.
|
||||
80% of merge conflicts on stb PRs are due to people adding their name at the end
|
||||
of the credits.
|
||||
@@ -176,6 +179,32 @@ RECENT REVISION HISTORY:
|
||||
//
|
||||
// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
|
||||
//
|
||||
// To query the width, height and component count of an image without having to
|
||||
// decode the full file, you can use the stbi_info family of functions:
|
||||
//
|
||||
// int x,y,n,ok;
|
||||
// ok = stbi_info(filename, &x, &y, &n);
|
||||
// // returns ok=1 and sets x, y, n if image is a supported format,
|
||||
// // 0 otherwise.
|
||||
//
|
||||
// Note that stb_image pervasively uses ints in its public API for sizes,
|
||||
// including sizes of memory buffers. This is now part of the API and thus
|
||||
// hard to change without causing breakage. As a result, the various image
|
||||
// loaders all have certain limits on image size; these differ somewhat
|
||||
// by format but generally boil down to either just under 2GB or just under
|
||||
// 1GB. When the decoded image would be larger than this, stb_image decoding
|
||||
// will fail.
|
||||
//
|
||||
// Additionally, stb_image will reject image files that have any of their
|
||||
// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
|
||||
// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
|
||||
// the only way to have an image with such dimensions load correctly
|
||||
// is for it to have a rather extreme aspect ratio. Either way, the
|
||||
// assumption here is that such larger images are likely to be malformed
|
||||
// or malicious. If you do need to load an image with individual dimensions
|
||||
// larger than that, and it still fits in the overall size limit, you can
|
||||
// #define STBI_MAX_DIMENSIONS on your own to be something larger.
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// UNICODE:
|
||||
@@ -281,11 +310,10 @@ RECENT REVISION HISTORY:
|
||||
//
|
||||
// iPhone PNG support:
|
||||
//
|
||||
// By default we convert iphone-formatted PNGs back to RGB, even though
|
||||
// they are internally encoded differently. You can disable this conversion
|
||||
// by calling stbi_convert_iphone_png_to_rgb(0), in which case
|
||||
// you will always just get the native iphone "format" through (which
|
||||
// is BGR stored in RGB).
|
||||
// We optionally support converting iPhone-formatted PNGs (which store
|
||||
// premultiplied BGRA) back to RGB, even though they're internally encoded
|
||||
// differently. To enable this conversion, call
|
||||
// stbi_convert_iphone_png_to_rgb(1).
|
||||
//
|
||||
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
|
||||
// pixel to remove any premultiplied alpha *only* if the image file explicitly
|
||||
@@ -489,6 +517,8 @@ STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
|
||||
// as above, but only applies to images loaded on the thread that calls the function
|
||||
// this function is only available if your compiler supports thread-local variables;
|
||||
// calling it will fail to link if your compiler doesn't
|
||||
STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
|
||||
STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
|
||||
|
||||
// ZLIB client - used by PNG, available for other purposes
|
||||
@@ -634,7 +664,7 @@ typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
|
||||
#ifdef STBI_HAS_LROTL
|
||||
#define stbi_lrot(x,y) _lrotl(x,y)
|
||||
#else
|
||||
#define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y))))
|
||||
#define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31)))
|
||||
#endif
|
||||
|
||||
#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
|
||||
@@ -748,9 +778,12 @@ static int stbi__sse2_available(void)
|
||||
|
||||
#ifdef STBI_NEON
|
||||
#include <arm_neon.h>
|
||||
// assume GCC or Clang on ARM targets
|
||||
#ifdef _MSC_VER
|
||||
#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
|
||||
#else
|
||||
#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef STBI_SIMD_ALIGN
|
||||
#define STBI_SIMD_ALIGN(type, name) type name
|
||||
@@ -924,6 +957,7 @@ static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
|
||||
static int stbi__pnm_test(stbi__context *s);
|
||||
static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
|
||||
static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
|
||||
static int stbi__pnm_is16(stbi__context *s);
|
||||
#endif
|
||||
|
||||
static
|
||||
@@ -998,7 +1032,7 @@ static int stbi__mad3sizes_valid(int a, int b, int c, int add)
|
||||
}
|
||||
|
||||
// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
|
||||
static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
|
||||
{
|
||||
return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
|
||||
@@ -1021,7 +1055,7 @@ static void *stbi__malloc_mad3(int a, int b, int c, int add)
|
||||
return stbi__malloc(a*b*c + add);
|
||||
}
|
||||
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
|
||||
static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
|
||||
{
|
||||
if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
|
||||
@@ -1087,9 +1121,8 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
|
||||
ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
|
||||
ri->num_channels = 0;
|
||||
|
||||
#ifndef STBI_NO_JPEG
|
||||
if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
// test the formats with a very explicit header first (at least a FOURCC
|
||||
// or distinctive magic number first)
|
||||
#ifndef STBI_NO_PNG
|
||||
if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
@@ -1107,6 +1140,13 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
|
||||
#ifndef STBI_NO_PIC
|
||||
if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
|
||||
// then the formats that can end up attempting to load with just 1 or 2
|
||||
// bytes matching expectations; these are prone to false positives, so
|
||||
// try them later
|
||||
#ifndef STBI_NO_JPEG
|
||||
if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
#ifndef STBI_NO_PNM
|
||||
if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
@@ -1262,12 +1302,12 @@ static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, in
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
|
||||
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
|
||||
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
|
||||
STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
|
||||
STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
|
||||
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
|
||||
STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
|
||||
{
|
||||
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
|
||||
@@ -1277,16 +1317,16 @@ STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wch
|
||||
static FILE *stbi__fopen(char const *filename, char const *mode)
|
||||
{
|
||||
FILE *f;
|
||||
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
|
||||
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
|
||||
wchar_t wMode[64];
|
||||
wchar_t wFilename[1024];
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
|
||||
return 0;
|
||||
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
|
||||
return 0;
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1400
|
||||
if (0 != _wfopen_s(&f, wFilename, wMode))
|
||||
f = 0;
|
||||
#else
|
||||
@@ -1662,7 +1702,8 @@ static int stbi__get16le(stbi__context *s)
|
||||
static stbi__uint32 stbi__get32le(stbi__context *s)
|
||||
{
|
||||
stbi__uint32 z = stbi__get16le(s);
|
||||
return z + (stbi__get16le(s) << 16);
|
||||
z += (stbi__uint32)stbi__get16le(s) << 16;
|
||||
return z;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -2090,13 +2131,12 @@ stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
|
||||
int sgn;
|
||||
if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
|
||||
|
||||
sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
|
||||
sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative)
|
||||
k = stbi_lrot(j->code_buffer, n);
|
||||
if (n < 0 || n >= (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))) return 0;
|
||||
j->code_buffer = k & ~stbi__bmask[n];
|
||||
k &= stbi__bmask[n];
|
||||
j->code_bits -= n;
|
||||
return k + (stbi__jbias[n] & ~sgn);
|
||||
return k + (stbi__jbias[n] & (sgn - 1));
|
||||
}
|
||||
|
||||
// get some unsigned bits
|
||||
@@ -2146,7 +2186,7 @@ static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman
|
||||
|
||||
if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
|
||||
t = stbi__jpeg_huff_decode(j, hdc);
|
||||
if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");
|
||||
if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG");
|
||||
|
||||
// 0 all the ac values now so we can do it 32-bits at a time
|
||||
memset(data,0,64*sizeof(data[0]));
|
||||
@@ -2203,12 +2243,12 @@ static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__
|
||||
// first scan for DC coefficient, must be first
|
||||
memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
|
||||
t = stbi__jpeg_huff_decode(j, hdc);
|
||||
if (t == -1) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
|
||||
if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
|
||||
diff = t ? stbi__extend_receive(j, t) : 0;
|
||||
|
||||
dc = j->img_comp[b].dc_pred + diff;
|
||||
j->img_comp[b].dc_pred = dc;
|
||||
data[0] = (short) (dc << j->succ_low);
|
||||
data[0] = (short) (dc * (1 << j->succ_low));
|
||||
} else {
|
||||
// refinement scan for DC coefficient
|
||||
if (stbi__jpeg_get_bit(j))
|
||||
@@ -2245,7 +2285,7 @@ static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__
|
||||
j->code_buffer <<= s;
|
||||
j->code_bits -= s;
|
||||
zig = stbi__jpeg_dezigzag[k++];
|
||||
data[zig] = (short) ((r >> 8) << shift);
|
||||
data[zig] = (short) ((r >> 8) * (1 << shift));
|
||||
} else {
|
||||
int rs = stbi__jpeg_huff_decode(j, hac);
|
||||
if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
|
||||
@@ -2263,7 +2303,7 @@ static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__
|
||||
} else {
|
||||
k += r;
|
||||
zig = stbi__jpeg_dezigzag[k++];
|
||||
data[zig] = (short) (stbi__extend_receive(j,s) << shift);
|
||||
data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift));
|
||||
}
|
||||
}
|
||||
} while (k <= j->spec_end);
|
||||
@@ -3227,6 +3267,13 @@ static int stbi__process_frame_header(stbi__jpeg *z, int scan)
|
||||
if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
|
||||
}
|
||||
|
||||
// check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios
|
||||
// and I've never seen a non-corrupted JPEG file actually use them
|
||||
for (i=0; i < s->img_n; ++i) {
|
||||
if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG");
|
||||
if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG");
|
||||
}
|
||||
|
||||
// compute interleaved mcu info
|
||||
z->img_h_max = h_max;
|
||||
z->img_v_max = v_max;
|
||||
@@ -3782,6 +3829,10 @@ static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp
|
||||
else
|
||||
decode_n = z->s->img_n;
|
||||
|
||||
// nothing to do if no components requested; check this now to avoid
|
||||
// accessing uninitialized coutput[0] later
|
||||
if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; }
|
||||
|
||||
// resample and color-convert
|
||||
{
|
||||
int k;
|
||||
@@ -3924,6 +3975,7 @@ static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int re
|
||||
{
|
||||
unsigned char* result;
|
||||
stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
|
||||
if (!j) return stbi__errpuc("outofmem", "Out of memory");
|
||||
STBI_NOTUSED(ri);
|
||||
j->s = s;
|
||||
stbi__setup_jpeg(j);
|
||||
@@ -3936,6 +3988,7 @@ static int stbi__jpeg_test(stbi__context *s)
|
||||
{
|
||||
int r;
|
||||
stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
|
||||
if (!j) return stbi__err("outofmem", "Out of memory");
|
||||
j->s = s;
|
||||
stbi__setup_jpeg(j);
|
||||
r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
|
||||
@@ -3960,6 +4013,7 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
|
||||
{
|
||||
int result;
|
||||
stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
|
||||
if (!j) return stbi__err("outofmem", "Out of memory");
|
||||
j->s = s;
|
||||
result = stbi__jpeg_info_raw(j, x, y, comp);
|
||||
STBI_FREE(j);
|
||||
@@ -3979,6 +4033,7 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
|
||||
// fast-way is faster to check than jpeg huffman, but slow way is slower
|
||||
#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
|
||||
#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
|
||||
#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet
|
||||
|
||||
// zlib-style huffman encoding
|
||||
// (jpegs packs from left, zlib from right, so can't share code)
|
||||
@@ -3988,8 +4043,8 @@ typedef struct
|
||||
stbi__uint16 firstcode[16];
|
||||
int maxcode[17];
|
||||
stbi__uint16 firstsymbol[16];
|
||||
stbi_uc size[288];
|
||||
stbi__uint16 value[288];
|
||||
stbi_uc size[STBI__ZNSYMS];
|
||||
stbi__uint16 value[STBI__ZNSYMS];
|
||||
} stbi__zhuffman;
|
||||
|
||||
stbi_inline static int stbi__bitreverse16(int n)
|
||||
@@ -4120,7 +4175,7 @@ static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
|
||||
if (s >= 16) return -1; // invalid code!
|
||||
// code size is s, so:
|
||||
b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
|
||||
if (b >= sizeof (z->size)) return -1; // some data was corrupt somewhere!
|
||||
if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere!
|
||||
if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
|
||||
a->code_buffer >>= s;
|
||||
a->num_bits -= s;
|
||||
@@ -4317,7 +4372,7 @@ static int stbi__parse_zlib_header(stbi__zbuf *a)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const stbi_uc stbi__zdefault_length[288] =
|
||||
static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] =
|
||||
{
|
||||
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
|
||||
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
|
||||
@@ -4363,7 +4418,7 @@ static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
|
||||
} else {
|
||||
if (type == 1) {
|
||||
// use fixed code lengths
|
||||
if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0;
|
||||
if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0;
|
||||
if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
|
||||
} else {
|
||||
if (!stbi__compute_huffman_codes(a)) return 0;
|
||||
@@ -4759,6 +4814,7 @@ static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint3
|
||||
|
||||
// de-interlacing
|
||||
final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
|
||||
if (!final) return stbi__err("outofmem", "Out of memory");
|
||||
for (p=0; p < 7; ++p) {
|
||||
int xorig[] = { 0,4,0,2,0,1,0 };
|
||||
int yorig[] = { 0,0,4,0,2,0,1 };
|
||||
@@ -4879,19 +4935,46 @@ static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int stbi__unpremultiply_on_load = 0;
|
||||
static int stbi__de_iphone_flag = 0;
|
||||
static int stbi__unpremultiply_on_load_global = 0;
|
||||
static int stbi__de_iphone_flag_global = 0;
|
||||
|
||||
STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
|
||||
{
|
||||
stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
|
||||
stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply;
|
||||
}
|
||||
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
|
||||
{
|
||||
stbi__de_iphone_flag = flag_true_if_should_convert;
|
||||
stbi__de_iphone_flag_global = flag_true_if_should_convert;
|
||||
}
|
||||
|
||||
#ifndef STBI_THREAD_LOCAL
|
||||
#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global
|
||||
#define stbi__de_iphone_flag stbi__de_iphone_flag_global
|
||||
#else
|
||||
static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set;
|
||||
static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set;
|
||||
|
||||
STBIDEF void stbi__unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply)
|
||||
{
|
||||
stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply;
|
||||
stbi__unpremultiply_on_load_set = 1;
|
||||
}
|
||||
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert)
|
||||
{
|
||||
stbi__de_iphone_flag_local = flag_true_if_should_convert;
|
||||
stbi__de_iphone_flag_set = 1;
|
||||
}
|
||||
|
||||
#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \
|
||||
? stbi__unpremultiply_on_load_local \
|
||||
: stbi__unpremultiply_on_load_global)
|
||||
#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \
|
||||
? stbi__de_iphone_flag_local \
|
||||
: stbi__de_iphone_flag_global)
|
||||
#endif // STBI_THREAD_LOCAL
|
||||
|
||||
static void stbi__de_iphone(stbi__png *z)
|
||||
{
|
||||
stbi__context *s = z->s;
|
||||
@@ -5272,6 +5355,32 @@ typedef struct
|
||||
int extra_read;
|
||||
} stbi__bmp_data;
|
||||
|
||||
static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress)
|
||||
{
|
||||
// BI_BITFIELDS specifies masks explicitly, don't override
|
||||
if (compress == 3)
|
||||
return 1;
|
||||
|
||||
if (compress == 0) {
|
||||
if (info->bpp == 16) {
|
||||
info->mr = 31u << 10;
|
||||
info->mg = 31u << 5;
|
||||
info->mb = 31u << 0;
|
||||
} else if (info->bpp == 32) {
|
||||
info->mr = 0xffu << 16;
|
||||
info->mg = 0xffu << 8;
|
||||
info->mb = 0xffu << 0;
|
||||
info->ma = 0xffu << 24;
|
||||
info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
|
||||
} else {
|
||||
// otherwise, use defaults, which is all-0
|
||||
info->mr = info->mg = info->mb = info->ma = 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0; // error
|
||||
}
|
||||
|
||||
static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
||||
{
|
||||
int hsz;
|
||||
@@ -5299,6 +5408,8 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
||||
if (hsz != 12) {
|
||||
int compress = stbi__get32le(s);
|
||||
if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
|
||||
if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes
|
||||
if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel
|
||||
stbi__get32le(s); // discard sizeof
|
||||
stbi__get32le(s); // discard hres
|
||||
stbi__get32le(s); // discard vres
|
||||
@@ -5313,17 +5424,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
||||
}
|
||||
if (info->bpp == 16 || info->bpp == 32) {
|
||||
if (compress == 0) {
|
||||
if (info->bpp == 32) {
|
||||
info->mr = 0xffu << 16;
|
||||
info->mg = 0xffu << 8;
|
||||
info->mb = 0xffu << 0;
|
||||
info->ma = 0xffu << 24;
|
||||
info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
|
||||
} else {
|
||||
info->mr = 31u << 10;
|
||||
info->mg = 31u << 5;
|
||||
info->mb = 31u << 0;
|
||||
}
|
||||
stbi__bmp_set_mask_defaults(info, compress);
|
||||
} else if (compress == 3) {
|
||||
info->mr = stbi__get32le(s);
|
||||
info->mg = stbi__get32le(s);
|
||||
@@ -5338,6 +5439,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
||||
return stbi__errpuc("bad BMP", "bad BMP");
|
||||
}
|
||||
} else {
|
||||
// V4/V5 header
|
||||
int i;
|
||||
if (hsz != 108 && hsz != 124)
|
||||
return stbi__errpuc("bad BMP", "bad BMP");
|
||||
@@ -5345,6 +5447,8 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
||||
info->mg = stbi__get32le(s);
|
||||
info->mb = stbi__get32le(s);
|
||||
info->ma = stbi__get32le(s);
|
||||
if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs
|
||||
stbi__bmp_set_mask_defaults(info, compress);
|
||||
stbi__get32le(s); // discard color space
|
||||
for (i=0; i < 12; ++i)
|
||||
stbi__get32le(s); // discard color space parameters
|
||||
@@ -5394,8 +5498,7 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req
|
||||
psize = (info.offset - info.extra_read - info.hsz) >> 2;
|
||||
}
|
||||
if (psize == 0) {
|
||||
STBI_ASSERT(info.offset == s->callback_already_read + (int) (s->img_buffer - s->img_buffer_original));
|
||||
if (info.offset != s->callback_already_read + (s->img_buffer - s->buffer_start)) {
|
||||
if (info.offset != s->callback_already_read + (s->img_buffer - s->img_buffer_original)) {
|
||||
return stbi__errpuc("bad offset", "Corrupt BMP");
|
||||
}
|
||||
}
|
||||
@@ -6342,6 +6445,7 @@ static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_c
|
||||
|
||||
// intermediate buffer is RGBA
|
||||
result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
|
||||
if (!result) return stbi__errpuc("outofmem", "Out of memory");
|
||||
memset(result, 0xff, x*y*4);
|
||||
|
||||
if (!stbi__pic_load_core(s,x,y,comp, result)) {
|
||||
@@ -6457,6 +6561,7 @@ static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_in
|
||||
static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
|
||||
{
|
||||
stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
|
||||
if (!g) return stbi__err("outofmem", "Out of memory");
|
||||
if (!stbi__gif_header(s, g, comp, 1)) {
|
||||
STBI_FREE(g);
|
||||
stbi__rewind( s );
|
||||
@@ -6766,6 +6871,17 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
|
||||
}
|
||||
}
|
||||
|
||||
static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays)
|
||||
{
|
||||
STBI_FREE(g->out);
|
||||
STBI_FREE(g->history);
|
||||
STBI_FREE(g->background);
|
||||
|
||||
if (out) STBI_FREE(out);
|
||||
if (delays && *delays) STBI_FREE(*delays);
|
||||
return stbi__errpuc("outofmem", "Out of memory");
|
||||
}
|
||||
|
||||
static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
|
||||
{
|
||||
if (stbi__gif_test(s)) {
|
||||
@@ -6777,6 +6893,10 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
|
||||
int stride;
|
||||
int out_size = 0;
|
||||
int delays_size = 0;
|
||||
|
||||
STBI_NOTUSED(out_size);
|
||||
STBI_NOTUSED(delays_size);
|
||||
|
||||
memset(&g, 0, sizeof(g));
|
||||
if (delays) {
|
||||
*delays = 0;
|
||||
@@ -6794,26 +6914,29 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
|
||||
|
||||
if (out) {
|
||||
void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride );
|
||||
if (NULL == tmp) {
|
||||
STBI_FREE(g.out);
|
||||
STBI_FREE(g.history);
|
||||
STBI_FREE(g.background);
|
||||
return stbi__errpuc("outofmem", "Out of memory");
|
||||
}
|
||||
if (!tmp)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
else {
|
||||
out = (stbi_uc*) tmp;
|
||||
out_size = layers * stride;
|
||||
}
|
||||
|
||||
if (delays) {
|
||||
*delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
|
||||
int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
|
||||
if (!new_delays)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
*delays = new_delays;
|
||||
delays_size = layers * sizeof(int);
|
||||
}
|
||||
} else {
|
||||
out = (stbi_uc*)stbi__malloc( layers * stride );
|
||||
if (!out)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
out_size = layers * stride;
|
||||
if (delays) {
|
||||
*delays = (int*) stbi__malloc( layers * sizeof(int) );
|
||||
if (!*delays)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
delays_size = layers * sizeof(int);
|
||||
}
|
||||
}
|
||||
@@ -7138,9 +7261,10 @@ static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
|
||||
|
||||
info.all_a = 255;
|
||||
p = stbi__bmp_parse_header(s, &info);
|
||||
stbi__rewind( s );
|
||||
if (p == NULL)
|
||||
if (p == NULL) {
|
||||
stbi__rewind( s );
|
||||
return 0;
|
||||
}
|
||||
if (x) *x = s->img_x;
|
||||
if (y) *y = s->img_y;
|
||||
if (comp) {
|
||||
@@ -7206,8 +7330,8 @@ static int stbi__psd_is16(stbi__context *s)
|
||||
stbi__rewind( s );
|
||||
return 0;
|
||||
}
|
||||
(void) stbi__get32be(s);
|
||||
(void) stbi__get32be(s);
|
||||
STBI_NOTUSED(stbi__get32be(s));
|
||||
STBI_NOTUSED(stbi__get32be(s));
|
||||
depth = stbi__get16be(s);
|
||||
if (depth != 16) {
|
||||
stbi__rewind( s );
|
||||
@@ -7286,7 +7410,6 @@ static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
|
||||
// Known limitations:
|
||||
// Does not support comments in the header section
|
||||
// Does not support ASCII image data (formats P2 and P3)
|
||||
// Does not support 16-bit-per-channel
|
||||
|
||||
#ifndef STBI_NO_PNM
|
||||
|
||||
@@ -7307,7 +7430,8 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req
|
||||
stbi_uc *out;
|
||||
STBI_NOTUSED(ri);
|
||||
|
||||
if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))
|
||||
ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n);
|
||||
if (ri->bits_per_channel == 0)
|
||||
return 0;
|
||||
|
||||
if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
|
||||
@@ -7317,12 +7441,12 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req
|
||||
*y = s->img_y;
|
||||
if (comp) *comp = s->img_n;
|
||||
|
||||
if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0))
|
||||
if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0))
|
||||
return stbi__errpuc("too large", "PNM too large");
|
||||
|
||||
out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0);
|
||||
out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0);
|
||||
if (!out) return stbi__errpuc("outofmem", "Out of memory");
|
||||
stbi__getn(s, out, s->img_n * s->img_x * s->img_y);
|
||||
stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8));
|
||||
|
||||
if (req_comp && req_comp != s->img_n) {
|
||||
out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
|
||||
@@ -7398,11 +7522,19 @@ static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
|
||||
stbi__pnm_skip_whitespace(s, &c);
|
||||
|
||||
maxv = stbi__pnm_getinteger(s, &c); // read max value
|
||||
|
||||
if (maxv > 255)
|
||||
return stbi__err("max value > 255", "PPM image not 8-bit");
|
||||
if (maxv > 65535)
|
||||
return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images");
|
||||
else if (maxv > 255)
|
||||
return 16;
|
||||
else
|
||||
return 1;
|
||||
return 8;
|
||||
}
|
||||
|
||||
static int stbi__pnm_is16(stbi__context *s)
|
||||
{
|
||||
if (stbi__pnm_info(s, NULL, NULL, NULL) == 16)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -7458,6 +7590,9 @@ static int stbi__is_16_main(stbi__context *s)
|
||||
if (stbi__psd_is16(s)) return 1;
|
||||
#endif
|
||||
|
||||
#ifndef STBI_NO_PNM
|
||||
if (stbi__pnm_is16(s)) return 1;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ Uint16 Text::lenght(std::string text, int kerning)
|
||||
{
|
||||
Uint16 shift = 0;
|
||||
|
||||
for (int i = 0; i < text.length(); ++i)
|
||||
for (int i = 0; i < (int)text.length(); ++i)
|
||||
shift += (mOffset[int(text[i])].w + kerning);
|
||||
|
||||
return shift;
|
||||
@@ -143,6 +143,7 @@ void Text::initOffsetFromFile()
|
||||
if (rfile.is_open() && rfile.good())
|
||||
{
|
||||
std::string buffer;
|
||||
//printf("Reading %s file\n", mFile.c_str());
|
||||
|
||||
// Lee los dos primeros valores del fichero
|
||||
std::getline(rfile, buffer);
|
||||
|
||||
119
source/title.cpp
@@ -136,10 +136,27 @@ void Title::init(bool demo, Uint8 subsection)
|
||||
mFade->init(0x17, 0x17, 0x26);
|
||||
mDemo = demo;
|
||||
|
||||
if (!mInput->gameControllerFound())
|
||||
//if (!mInput->gameControllerFound())
|
||||
{
|
||||
mOptions->input[0] = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1] = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->input[0].id = 0;
|
||||
mOptions->input[0].name = "KEYBOARD";
|
||||
mOptions->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
|
||||
mOptions->input[1].id = 0;
|
||||
mOptions->input[1].name = "GAME CONTROLLER";
|
||||
mOptions->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
}
|
||||
|
||||
checkInputDevices();
|
||||
|
||||
mDeviceIndex[0] = mAvailableInputDevices.size() - 1;
|
||||
mDeviceIndex[1] = 0;
|
||||
|
||||
if (mInput->gameControllerFound())
|
||||
{
|
||||
mOptions->input[1].id = mAvailableInputDevices[mDeviceIndex[1]].id;
|
||||
mOptions->input[1].name = mAvailableInputDevices[mDeviceIndex[1]].name;
|
||||
mOptions->input[1].deviceType = mAvailableInputDevices[mDeviceIndex[1]].deviceType;
|
||||
}
|
||||
|
||||
// Inicializa el bitmap de Coffee
|
||||
@@ -349,7 +366,7 @@ void Title::updateMenuLabels()
|
||||
|
||||
i++;
|
||||
// PLAYER 1 CONTROLS - OPTIONS
|
||||
switch (mOptions->input[0])
|
||||
switch (mOptions->input[0].deviceType)
|
||||
{
|
||||
case INPUT_USE_KEYBOARD:
|
||||
mMenu.options->setItemCaption(i, mLang->getText(69)); // KEYBOARD
|
||||
@@ -363,7 +380,8 @@ void Title::updateMenuLabels()
|
||||
else
|
||||
{
|
||||
mMenu.options->setGreyed(i, false);
|
||||
mMenu.options->setItemCaption(i, mInput->getControllerName(0));
|
||||
//mMenu.options->setItemCaption(i, mInput->getControllerName(0));
|
||||
mMenu.options->setItemCaption(i, mOptions->input[0].name);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -378,7 +396,7 @@ void Title::updateMenuLabels()
|
||||
|
||||
i++;
|
||||
// PLAYER 2 CONTROLS - OPTIONS
|
||||
switch (mOptions->input[1])
|
||||
switch (mOptions->input[1].deviceType)
|
||||
{
|
||||
case INPUT_USE_KEYBOARD:
|
||||
mMenu.options->setItemCaption(i, mLang->getText(69)); // KEYBOARD
|
||||
@@ -392,7 +410,8 @@ void Title::updateMenuLabels()
|
||||
else
|
||||
{
|
||||
mMenu.options->setGreyed(i, false);
|
||||
mMenu.options->setItemCaption(i, mInput->getControllerName(0));
|
||||
//mMenu.options->setItemCaption(i, mInput->getControllerName(0));
|
||||
mMenu.options->setItemCaption(i, mOptions->input[1].name);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -755,11 +774,11 @@ section_t Title::run(Uint8 subsection)
|
||||
updateMenuLabels();
|
||||
break;
|
||||
case 1: // PLAYER 1 CONTROLS
|
||||
switchInputs(1);
|
||||
updatePlayerInputs(0);
|
||||
updateMenuLabels();
|
||||
break;
|
||||
case 3: // PLAYER 2 CONTROLS
|
||||
switchInputs(2);
|
||||
updatePlayerInputs(1);
|
||||
updateMenuLabels();
|
||||
break;
|
||||
case 5: // Language
|
||||
@@ -908,17 +927,58 @@ void Title::runDemoGame()
|
||||
}
|
||||
|
||||
// Modifica las opciones para los controles de los jugadores
|
||||
void Title::switchInputs(int value)
|
||||
bool Title::updatePlayerInputs(int numPlayer)
|
||||
{
|
||||
Uint8 temp;
|
||||
temp = mOptions->input[0];
|
||||
mOptions->input[0] = mOptions->input[1];
|
||||
mOptions->input[1] = temp;
|
||||
const int numDevices = mAvailableInputDevices.size();
|
||||
|
||||
// Si no hay mandos se deja todo de manera prefijada
|
||||
if (!mInput->gameControllerFound())
|
||||
{
|
||||
mOptions->input[0] = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1] = INPUT_USE_GAMECONTROLLER;
|
||||
mDeviceIndex[0] = 0;
|
||||
mDeviceIndex[1] = 0;
|
||||
|
||||
mOptions->input[0].id = -1;
|
||||
mOptions->input[0].name = "KEYBOARD";
|
||||
mOptions->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
|
||||
mOptions->input[1].id = 0;
|
||||
mOptions->input[1].name = "GAME CONTROLLER";
|
||||
mOptions->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
|
||||
return true;
|
||||
}
|
||||
else // Si hay mas de un dispositivo, se recorre el vector
|
||||
{
|
||||
printf("numplayer:%i\n",numPlayer);
|
||||
printf("deviceindex:%i\n",mDeviceIndex[numPlayer]);
|
||||
|
||||
// Incrementa el indice
|
||||
if (mDeviceIndex[numPlayer] < numDevices - 1)
|
||||
mDeviceIndex[numPlayer]++;
|
||||
else
|
||||
mDeviceIndex[numPlayer] = 0;
|
||||
printf("deviceindex:%i\n",mDeviceIndex[numPlayer]);
|
||||
|
||||
// Si coincide con el del otro jugador, se lo intercambian
|
||||
if (mDeviceIndex[0] == mDeviceIndex[1])
|
||||
{
|
||||
printf("%i:%i\n",mDeviceIndex[0],mDeviceIndex[1]);
|
||||
|
||||
//const int temp = mDeviceIndex[0];
|
||||
//mDeviceIndex[0] = mDeviceIndex[1];
|
||||
//mDeviceIndex[1] = temp;
|
||||
const int theOtherPlayer = (numPlayer + 1) % 2;
|
||||
mDeviceIndex[theOtherPlayer]--;
|
||||
if (mDeviceIndex[theOtherPlayer] < 0)
|
||||
mDeviceIndex[theOtherPlayer]=numDevices-1;
|
||||
printf("%i:%i\n",mDeviceIndex[0],mDeviceIndex[1]);
|
||||
}
|
||||
|
||||
// Copia el dispositivo marcado por el indice a la variable de opciones de cada jugador
|
||||
mOptions->input[0] = mAvailableInputDevices[mDeviceIndex[0]];
|
||||
mOptions->input[1] = mAvailableInputDevices[mDeviceIndex[1]];
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -940,4 +1000,31 @@ void Title::createTiledBackground()
|
||||
}
|
||||
|
||||
SDL_SetRenderTarget(mRenderer, nullptr);
|
||||
}
|
||||
|
||||
// Comprueba cuantos mandos hay conectados para gestionar el menu de opciones
|
||||
void Title::checkInputDevices()
|
||||
{
|
||||
printf("Filling devices for options menu...\n");
|
||||
int numControllers = mInput->getNumControllers();
|
||||
mAvailableInputDevices.clear();
|
||||
input_t temp;
|
||||
|
||||
// Añade todos los mandos
|
||||
if (numControllers > 0)
|
||||
for (int i = 0; i < numControllers; i++)
|
||||
{
|
||||
temp.id = i;
|
||||
temp.name = mInput->getControllerName(i);
|
||||
temp.deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
mAvailableInputDevices.push_back(temp);
|
||||
printf("Device %i:\t%s\n", (int)mAvailableInputDevices.size(), temp.name.c_str());
|
||||
}
|
||||
|
||||
// Añade el teclado al final
|
||||
temp.id = -1;
|
||||
temp.name = "KEYBOARD";
|
||||
temp.deviceType = INPUT_USE_KEYBOARD;
|
||||
mAvailableInputDevices.push_back(temp);
|
||||
printf("Device %i:\t%s\n\n", (int)mAvailableInputDevices.size(), temp.name.c_str());
|
||||
}
|
||||
@@ -72,6 +72,8 @@ private:
|
||||
|
||||
struct options_t *mOptions; // Variable con todas las variables de las opciones del programa
|
||||
options_t mOptionsPrevious; // Variable de respaldo para las opciones
|
||||
std::vector<input_t> mAvailableInputDevices; // Vector con todos los metodos de control disponibles
|
||||
int mDeviceIndex[2]; // Indice para el jugador [i] del vector de dispositivos de entrada disponibles
|
||||
|
||||
// Carga los recursos necesarios para la sección 'Title'
|
||||
bool loadMedia();
|
||||
@@ -92,11 +94,14 @@ private:
|
||||
void runDemoGame();
|
||||
|
||||
// Modifica las opciones para los controles de los jugadores
|
||||
void switchInputs(int value);
|
||||
bool updatePlayerInputs(int numPlayer);
|
||||
|
||||
// Crea el mosaico de fondo del titulo
|
||||
void createTiledBackground();
|
||||
|
||||
// Comprueba cuantos mandos hay conectados para gestionar el menu de opciones
|
||||
void checkInputDevices();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Title(SDL_Window *window, SDL_Renderer *renderer, Input *input, std::string *fileList, options_t *options, Lang *lang);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "ifdefs.h"
|
||||
#include "ltexture.h"
|
||||
#include <string>
|
||||
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
@@ -39,11 +40,19 @@ struct demoKeys_t
|
||||
Uint8 fireRight;
|
||||
};
|
||||
|
||||
// Estructura para albergar métodos de control
|
||||
struct input_t
|
||||
{
|
||||
int id; // Identificador en el vector de mandos
|
||||
std::string name; // Nombre del dispositivo
|
||||
Uint8 deviceType; // Tipo de dispositivo (teclado o mando)
|
||||
};
|
||||
|
||||
// Estructura con todas las opciones de configuración del programa
|
||||
struct options_t
|
||||
{
|
||||
Uint8 difficulty; // Dificultad del juego
|
||||
Uint8 input[2]; // Modo de control (teclado o mando)
|
||||
input_t input[2]; // Modo de control (teclado o mando)
|
||||
Uint8 language; // Idioma usado en el juego
|
||||
Uint32 fullScreenMode; // Contiene el valor del modo de pantalla completa
|
||||
Uint8 windowSize; // Contiene el valor del tamaño de la ventana
|
||||
|
||||