15 Commits

23 changed files with 336 additions and 217 deletions

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@@ -1,6 +1,9 @@
executable = coffee_crisis
macos:
mkdir -p bin
g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/coffee_crisis_macos -lSDL2
g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/$(executable)_macos -lSDL2
linux:
mkdir -p bin
g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/coffee_crisis_linux -lSDL2
g++ source/*.cpp -std=c++11 -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded

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@@ -3,7 +3,7 @@
# box height
10
# 32 espacio ( )
7
5
# 33 !
4
# 34 "

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@@ -3,7 +3,7 @@
# box height
10
# 32 espacio ( )
7
5
# 33 !
4
# 34 "

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@@ -3,7 +3,7 @@
# box height
20
# 32 espacio ( )
14
8
# 33 !
8
# 34 "

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@@ -75,7 +75,7 @@ Temps detes:
## 37 - TEXTOS DEL JUEGO
D E M O
## 38 - TEXTOS DEL JUEGO
PANTALLA
Pantalla
## 39 - MARCADOR
PUNTS
## 40 - MARCADOR
@@ -99,7 +99,7 @@ SI
## 49 - MENU GAME OVER
NO
## 50 - TEXTO DE COMPLETAR EL JUEGO
FELICITATS!!
Felicitats!!
## 51 - MENU DEL TITULO
1 JUGADOR
## 52 - MENU DEL TITULO
@@ -113,7 +113,7 @@ mult
## 56 MARCADOR
max. puntuacio
## 57 MARCADOR
nivell
pantalla
## 58 - MENU DE OPCIONES
MODE DE VISUALITZACIO
## 59 - MENU DE OPCIONES
@@ -148,10 +148,10 @@ NEAREST
ACTIVADA
## 74 - MENU DE OPCIONES
DESACTIVADA
## 75 - MENU DE OPCIONES
ENDAVANT!
## 75 - JUEGO
Endavant!
## 76 - JUEGO
1.000.000 DE PUNTS!
1.000.000 de punts!
## 77 - PANTALLA DE GAME OVER
PUNTS J1:
## 78 - PANTALLA DE GAME OVER

View File

@@ -71,11 +71,11 @@ FUCKING MACHINE!
## 35 - INTRO
Blop... blop... blop...
## 36 - TEXTOS DEL JUEGO
Time Stopped:
Time stopped:
## 37 - TEXTOS DEL JUEGO
D E M O
## 38 - TEXTOS DEL JUEGO
STAGE
Stage
## 39 - MARCADOR
SCORE
## 40 - MARCADOR
@@ -99,7 +99,7 @@ YES
## 49 - MENU GAME OVER
NO
## 50 - TEXTO DE COMPLETAR EL JUEGO
NICE!!
Congratulations!!
## 51 - MENU DEL TITULO
1 PLAYER
## 52 - MENU DEL TITULO
@@ -151,7 +151,7 @@ OFF
## 75 - JUEGO
Get Ready!
## 76 - JUEGO
1.000.000 POINTS!
1.000.000 points!
## 77 - PANTALLA DE GAME OVER
PLAYER1 SCORE:
## 78 - PANTALLA DE GAME OVER

View File

@@ -75,7 +75,7 @@ Tiempo:
## 37 - TEXTOS DEL JUEGO
D E M O
## 38 - TEXTOS DEL JUEGO
FASE
Fase
## 39 - MARCADOR
PUNTOS
## 40 - MARCADOR
@@ -99,7 +99,7 @@ SI
## 49 - MENU GAME OVER
NO
## 50 - TEXTO DE COMPLETAR EL JUEGO
FELICIDADES!!
Felicidades!!
## 51 - MENU DEL TITULO
1 JUGADOR
## 52 - MENU DEL TITULO
@@ -148,10 +148,10 @@ NEAREST
ACTIVADA
## 74 - MENU DE OPCIONES
DESACTIVADA
## 75 - MENU DE OPCIONES
ADELANTE!
## 75 - JUEGO
Adelante!
## 76 - JUEGO
1.000.000 DE PUNTOS!
1.000.000 de puntos!
## 77 - PANTALLA DE GAME OVER
PUNTUACION J1:
## 78 - PANTALLA DE GAME OVER

View File

@@ -9,7 +9,7 @@
// Textos
#define WINDOW_CAPTION "Coffee Crisis"
#define TEXT_COPYRIGHT "@2020,2021 JailDesigner (v2.0)"
#define TEXT_COPYRIGHT "@2020,2021 JailDesigner (v2.0.2)"
// Recursos
#define BINFILE_SCORE 0

View File

@@ -48,6 +48,11 @@ Director::Director(std::string path)
// Inicializa JailAudio
initJailAudio();
// Aplica las opciones
SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
mLang->setLang(mOptions->language);
#ifdef __MIPSEL__
DIR *dir = opendir("/media/data/local/home/.coffee_crisis");
if (dir)
@@ -123,7 +128,7 @@ void Director::init(Uint8 name)
mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
mInput->bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
mInput->bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
mInput->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
}
@@ -148,6 +153,9 @@ bool Director::initSDL()
}
else
{
// Inicia el generador de numeros aleatorios
std::srand(static_cast<unsigned int>(SDL_GetTicks()));
// Establece el filtro de la textura a nearest
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(mOptions->filter).c_str()))
{
@@ -257,9 +265,11 @@ void Director::setFileList()
mFileList[27] = mExecutablePath + "/" + "../media/font/8bithud.png";
mFileList[46] = mExecutablePath + "/" + "../media/font/8bithud.txt";
mFileList[28] = mExecutablePath + "/" + "../media/font/nokia.png";
mFileList[54] = mExecutablePath + "/" + "../media/font/nokia_big.png";
mFileList[54] = mExecutablePath + "/" + "../media/font/nokia_big2.png";
mFileList[52] = mExecutablePath + "/" + "../media/font/nokia.txt";
mFileList[55] = mExecutablePath + "/" + "../media/font/nokia_big.txt";
mFileList[56] = mExecutablePath + "/" + "../media/font/nokia2.png";
mFileList[57] = mExecutablePath + "/" + "../media/font/nokia2.txt";
mFileList[55] = mExecutablePath + "/" + "../media/font/nokia_big2.txt";
mFileList[29] = mExecutablePath + "/" + "../media/font/smb2_big.png";
mFileList[47] = mExecutablePath + "/" + "../media/font/smb2_big.txt";
mFileList[30] = mExecutablePath + "/" + "../media/font/smb2.png";
@@ -269,7 +279,7 @@ void Director::setFileList()
mFileList[49] = mExecutablePath + "/" + "../media/lang/es_ES.txt";
mFileList[50] = mExecutablePath + "/" + "../media/lang/en_UK.txt";
mFileList[51] = mExecutablePath + "/" + "../media/lang/ba_BA.txt";
// DATA
mFileList[53] = mExecutablePath + "/" + "../data/gamecontrollerdb.txt";
}
@@ -411,11 +421,6 @@ bool Director::loadConfigFile()
if ((mOptions->language < 0) || (mOptions->language > MAX_LANGUAGES))
mOptions->language = en_UK;
// Aplica las opciones
SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
mLang->setLang(mOptions->language);
// Cierra el fichero
SDL_RWclose(file);
}

View File

@@ -50,14 +50,14 @@ Game::Game(int numPlayers, SDL_Renderer *renderer, std::string *filelist, Lang *
mTextureText = new LTexture();
mTextureTextScoreBoard = new LTexture();
mTextureTextBig = new LTexture();
mTextureTextNokia = new LTexture();
mTextureTextNokiaBig = new LTexture();
mTextureTextNokia2 = new LTexture();
mTextureTextNokiaBig2 = new LTexture();
mText = new Text(mFileList[48], mTextureText, mRenderer);
mTextScoreBoard = new Text(mFileList[46], mTextureTextScoreBoard, mRenderer);
mTextBig = new Text(mFileList[47], mTextureTextBig, mRenderer);
mTextNokia = new Text(mFileList[52], mTextureTextNokia, mRenderer);
mTextNokiaBig = new Text(mFileList[55], mTextureTextNokiaBig, mRenderer);
mTextNokia2 = new Text(mFileList[57], mTextureTextNokia2, mRenderer);
mTextNokiaBig2 = new Text(mFileList[55], mTextureTextNokiaBig2, mRenderer);
mMenuGameOver = new Menu(mRenderer, mText, mInput, mFileList);
mMenuPause = new Menu(mRenderer, mText, mInput, mFileList);
@@ -194,13 +194,13 @@ Game::~Game()
delete mTextureTextBig;
mTextureTextBig = nullptr;
mTextureTextNokia->unload();
delete mTextureTextNokia;
mTextureTextNokia = nullptr;
mTextureTextNokia2->unload();
delete mTextureTextNokia2;
mTextureTextNokia2 = nullptr;
mTextureTextNokiaBig->unload();
delete mTextureTextNokiaBig;
mTextureTextNokiaBig = nullptr;
mTextureTextNokiaBig2->unload();
delete mTextureTextNokiaBig2;
mTextureTextNokiaBig2 = nullptr;
delete mText;
mText = nullptr;
@@ -211,11 +211,11 @@ Game::~Game()
delete mTextScoreBoard;
mTextScoreBoard = nullptr;
delete mTextNokia;
mTextNokia = nullptr;
delete mTextNokia2;
mTextNokia2 = nullptr;
delete mTextNokiaBig;
mTextNokiaBig = nullptr;
delete mTextNokiaBig2;
mTextNokiaBig2 = nullptr;
delete mMenuGameOver;
mMenuGameOver = nullptr;
@@ -388,6 +388,9 @@ void Game::init()
initEnemyPools();
initGameStages();
// BORRAR
//mStage[mCurrentStage].currentPower = mStage[mCurrentStage].powerToComplete - 10;
// Modo debug
mDebug.enabled = false;
mDebug.enemySet = 0;
@@ -541,8 +544,8 @@ bool Game::loadMedia()
success &= loadTextureFromFile(mTextureText, mFileList[30], mRenderer);
success &= loadTextureFromFile(mTextureTextScoreBoard, mFileList[27], mRenderer);
success &= loadTextureFromFile(mTextureTextBig, mFileList[29], mRenderer);
success &= loadTextureFromFile(mTextureTextNokia, mFileList[28], mRenderer);
success &= loadTextureFromFile(mTextureTextNokiaBig, mFileList[54], mRenderer);
success &= loadTextureFromFile(mTextureTextNokia2, mFileList[56], mRenderer);
success &= loadTextureFromFile(mTextureTextNokiaBig2, mFileList[54], mRenderer);
success &= loadTextureFromFile(mTexturePlayer1Legs, mFileList[39], mRenderer);
success &= loadTextureFromFile(mTexturePlayer1Head, mFileList[41], mRenderer);
@@ -1409,7 +1412,7 @@ void Game::initGameStages()
mStage[2].currentPower = 0;
mStage[2].powerToComplete = 600;
mStage[2].minMenace = 7 + (4 * 3);
mStage[2].maxMenace = 7 + (4 * 6);
mStage[2].maxMenace = 7 + (4 * 5);
mStage[2].enemyPool = &mEnemyPool[2];
// STAGE 4
@@ -1417,7 +1420,7 @@ void Game::initGameStages()
mStage[3].currentPower = 0;
mStage[3].powerToComplete = 600;
mStage[3].minMenace = 7 + (4 * 3);
mStage[3].maxMenace = 7 + (4 * 7);
mStage[3].maxMenace = 7 + (4 * 5);
mStage[3].enemyPool = &mEnemyPool[3];
// STAGE 5
@@ -1425,47 +1428,47 @@ void Game::initGameStages()
mStage[4].currentPower = 0;
mStage[4].powerToComplete = 600;
mStage[4].minMenace = 7 + (4 * 4);
mStage[4].maxMenace = 7 + (4 * 8);
mStage[4].maxMenace = 7 + (4 * 6);
mStage[4].enemyPool = &mEnemyPool[4];
// STAGE 6
mStage[5].number = 6;
mStage[5].currentPower = 0;
mStage[5].powerToComplete = 600;
mStage[5].minMenace = 7 + (4 * 5);
mStage[5].maxMenace = 7 + (4 * 10);
mStage[5].minMenace = 7 + (4 * 4);
mStage[5].maxMenace = 7 + (4 * 6);
mStage[5].enemyPool = &mEnemyPool[5];
// STAGE 7
mStage[6].number = 7;
mStage[6].currentPower = 0;
mStage[6].powerToComplete = 650;
mStage[6].minMenace = 7 + (4 * 6);
mStage[6].maxMenace = 7 + (4 * 11);
mStage[6].minMenace = 7 + (4 * 5);
mStage[6].maxMenace = 7 + (4 * 7);
mStage[6].enemyPool = &mEnemyPool[6];
// STAGE 8
mStage[7].number = 8;
mStage[7].currentPower = 0;
mStage[7].powerToComplete = 750;
mStage[7].minMenace = 7 + (4 * 7);
mStage[7].maxMenace = 7 + (4 * 12);
mStage[7].minMenace = 7 + (4 * 5);
mStage[7].maxMenace = 7 + (4 * 7);
mStage[7].enemyPool = &mEnemyPool[7];
// STAGE 9
mStage[8].number = 9;
mStage[8].currentPower = 0;
mStage[8].powerToComplete = 850;
mStage[8].minMenace = 7 + (4 * 8);
mStage[8].maxMenace = 7 + (4 * 13);
mStage[8].minMenace = 7 + (4 * 6);
mStage[8].maxMenace = 7 + (4 * 8);
mStage[8].enemyPool = &mEnemyPool[8];
// STAGE 10
mStage[9].number = 10;
mStage[9].currentPower = 0;
mStage[9].powerToComplete = 950;
mStage[9].minMenace = 7 + (4 * 9);
mStage[9].maxMenace = 7 + (4 * 15);
mStage[9].minMenace = 7 + (4 * 7);
mStage[9].maxMenace = 7 + (4 * 10);
mStage[9].enemyPool = &mEnemyPool[9];
}
@@ -1512,7 +1515,7 @@ void Game::deployEnemyFormation()
mStage[mCurrentStage].enemyPool->set[set]->init[i].creationCounter,
mTextureBalloon);
mEnemyDeployCounter = 255;
mEnemyDeployCounter = 300;
}
}
}
@@ -2979,17 +2982,21 @@ void Game::renderMessages()
{
mSpriteGetReady->setPosX((int)mGetReadyBitmapPath[mCounter]);
//mSpriteGetReady->render();
const color_t color = {0x17, 0x17, 0x26};
//const color_t color = {0x17, 0x17, 0x26};
//mTextBig->writeShadowed((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), color, 2);
//mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
mTextNokiaBig->write((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), -4);
mTextNokiaBig2->write((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), -2);
}
// Time Stopped
if (mTimeStopped)
{
if ((mTimeStoppedCounter > 100) || (mTimeStoppedCounter % 10 > 4))
mText->writeDX(TXT_CENTER | TXT_STROKE, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(36) + std::to_string(mTimeStoppedCounter / 10), 1, noColor, 1, shdwTxtColor);
mTextNokia2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(36) + std::to_string(mTimeStoppedCounter / 10), -1, noColor, 1, shdwTxtColor);
//{
// mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(36), -2);
// mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y + mTextNokiaBig2->getCharacterWidth() + 2, std::to_string(mTimeStoppedCounter / 10), -2);
//}
if (mTimeStoppedCounter > 100)
{
@@ -3006,7 +3013,7 @@ void Game::renderMessages()
// D E M O
if (mDemo.enabled)
if (mDemo.counter % 30 > 14)
mTextBig->writeDX(TXT_CENTER | TXT_SHADOW, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(37), 0, noColor, 2, shdwTxtColor);
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, mLang->getText(37), 0, noColor, 2, shdwTxtColor);
// STAGE NUMBER
if (mStageBitmapCounter < STAGE_COUNTER)
@@ -3014,13 +3021,13 @@ void Game::renderMessages()
std::string text = mLang->getText(38) + std::to_string(mStage[mCurrentStage].number);
if (!mGameCompleted)
{
mTextBig->writeDX(TXT_CENTER | TXT_SHADOW, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, 1, noColor, 2, shdwTxtColor);
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, -2, noColor, 2, shdwTxtColor);
}
else
{ // Texto de juego completado
text = mLang->getText(50);
mTextBig->writeDX(TXT_CENTER | TXT_STROKE, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, 1, noColor, 1, shdwTxtColor);
mText->writeDX(TXT_CENTER | TXT_STROKE, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter] + 17, mLang->getText(76), 1, noColor, 1, shdwTxtColor);
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter], text, -2, noColor, 1, shdwTxtColor);
mTextNokiaBig2->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, mStageBitmapPath[mStageBitmapCounter] + mTextNokiaBig2->getCharacterWidth() + 2, mLang->getText(76), -1, noColor, 1, shdwTxtColor);
}
}
}
@@ -3129,62 +3136,6 @@ section_t Game::run()
mSection.name = PROG_SECTION_QUIT;
break;
}
else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0))
{
if (mDebug.enabled)
{
switch (mEventHandler->key.keysym.scancode)
{
case SDL_SCANCODE_F:
mDebug.enemySet--;
if (mDebug.enemySet == 255)
mDebug.enemySet = 0;
break;
case SDL_SCANCODE_R:
mDebug.enemySet = std::min((int)++mDebug.enemySet, 9);
break;
case SDL_SCANCODE_T:
mTicksSpeed *= 2;
break;
case SDL_SCANCODE_G:
createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon);
break;
case SDL_SCANCODE_P:
popAllBalloons();
break;
case SDL_SCANCODE_Z:
incBalloonSpeed();
break;
case SDL_SCANCODE_X:
decBalloonSpeed();
break;
case SDL_SCANCODE_C:
mDebug.gradB += 10;
break;
case SDL_SCANCODE_I:
mPlayer[0]->setInvulnerable(true);
mPlayer[0]->setInvulnerableCounter(65000);
break;
case SDL_SCANCODE_M:
break;
case SDL_SCANCODE_N:
break;
default:
break;
}
}
}
}
// Actualiza la lógica del juego
@@ -3457,7 +3408,7 @@ void Game::initPaths()
}
// Letrero de GetReady
const int size = mTextBig->lenght(mLang->getText(75), -4);
const int size = mTextNokiaBig2->lenght(mLang->getText(75), -2);
const float start1 = PLAY_AREA_LEFT - size;
const float finish1 = PLAY_AREA_CENTER_X - (size / 2);

View File

@@ -108,14 +108,14 @@ private:
LTexture *mTextureText; // Textura para el texto del juego
LTexture *mTextureTextScoreBoard; // Textura para el texto del marcador
LTexture *mTextureTextBig; // Textura para el texto grande
LTexture *mTextureTextNokia; // Textura para la fuente de texto Nokia
LTexture *mTextureTextNokiaBig; // Textura para la fuente de texto Nokia grande
LTexture *mTextureTextNokia2; // Textura para la fuente de texto Nokia
LTexture *mTextureTextNokiaBig2; // Textura para la fuente de texto Nokia grande
Text *mText; // Fuente para los textos del juego
Text *mTextBig; // Fuente de texto grande
Text *mTextScoreBoard; // Fuente para el marcador del juego
Text *mTextNokia; // Otra fuente de texto para mesajes
Text *mTextNokiaBig; // Y la versión en grande
Text *mTextNokia2; // Otra fuente de texto para mesajes
Text *mTextNokiaBig2; // Y la versión en grande
Menu *mMenuGameOver; // Menú de la pantalla de game over
Menu *mMenuPause; // Menú de la pantalla de pausa
@@ -180,7 +180,7 @@ private:
SDL_Rect mGradientRect[4]; // Vector con las coordenadas de los 4 gradientes
Uint16 mBalloonsPopped; // Lleva la cuenta de los globos explotados
Uint8 mLastEnemyDeploy; // Guarda cual ha sido la última formación desplegada para no repetir;
Uint8 mEnemyDeployCounter; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
int mEnemyDeployCounter; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
float mEnemySpeed; // Velocidad a la que se mueven los enemigos
float mDefaultEnemySpeed; // Velocidad base de los enemigos, sin incrementar
effect_t mEffect; // Variable para gestionar los efectos visuales

View File

@@ -7,7 +7,8 @@
#endif
#ifdef __APPLE__
#include "/Library/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h"
//#include "/Library/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h"
#include <SDL2/SDL.h>
#endif
#ifdef __linux__

View File

@@ -36,13 +36,9 @@ un tipo asociado diferente a NO_KIND
#include "director.h"
#include <stdio.h>
#include <string>
int main(int argc, char *args[])
{
// Inicia el generador de numeros aleatorios
std::srand(static_cast<unsigned int>(SDL_GetTicks()));
printf("Starting the game...\n\n");
// Crea el objeto Director
@@ -54,6 +50,7 @@ int main(int argc, char *args[])
// Destruye el objeto Director
delete mDirector;
mDirector = nullptr;
printf("\nShutting down the game...\n");
return 0;

View File

@@ -227,11 +227,21 @@ bool Menu::increaseSelectorIndex()
mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
// Calcula cual es el siguiente elemento
if (mSelector.index < (mTotalItems - 1))
//if (mSelector.index < (mTotalItems - 1))
//{
// mSelector.index++;
// while ((!mItem[mSelector.index].selectable) && (mSelector.index < (mTotalItems - 1)))
// mSelector.index++;
// success = true;
//}
// Calcula cual es el siguiente elemento (versión con loop)
//if (mSelector.index < (mTotalItems - 1))
{
mSelector.index++;
while ((!mItem[mSelector.index].selectable) && (mSelector.index < (mTotalItems - 1)))
mSelector.index++;
++mSelector.index %= mTotalItems;
while (!mItem[mSelector.index].selectable)
//mSelector.index++;
++mSelector.index %= mTotalItems;
success = true;
}
@@ -261,11 +271,28 @@ bool Menu::decreaseSelectorIndex()
mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
// Calcula cual es el siguiente elemento
if (mSelector.index > 0)
//if (mSelector.index > 0)
//{
// mSelector.index--;
// while ((!mItem[mSelector.index].selectable) && (mSelector.index > 0))
// mSelector.index--;
// success = true;
//}
// Calcula cual es el siguiente elemento (versión con loop)
//if (mSelector.index > 0)
{
mSelector.index--;
while ((!mItem[mSelector.index].selectable) && (mSelector.index > 0))
if (mSelector.index == 0)
mSelector.index = mTotalItems;
else
mSelector.index--;
while (!mItem[mSelector.index].selectable)
{
if (mSelector.index == 0)
mSelector.index = mTotalItems;
else
mSelector.index--;
}
success = true;
}

View File

@@ -1,4 +1,4 @@
/* stb_image - v2.26 - public domain image loader - http://nothings.org/stb
/* stb_image - v2.27 - public domain image loader - http://nothings.org/stb
no warranty implied; use at your own risk
Do this:
@@ -48,6 +48,7 @@ LICENSE
RECENT REVISION HISTORY:
2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
2.26 (2020-07-13) many minor fixes
2.25 (2020-02-02) fix warnings
2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
@@ -89,7 +90,7 @@ RECENT REVISION HISTORY:
Jeremy Sawicki (handle all ImageNet JPGs)
Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
Arseny Kapoulkine
Arseny Kapoulkine Simon Breuss (16-bit PNM)
John-Mark Allen
Carmelo J Fdez-Aguera
@@ -102,7 +103,7 @@ RECENT REVISION HISTORY:
Thomas Ruf Ronny Chevalier github:rlyeh
Janez Zemva John Bartholomew Michal Cichon github:romigrou
Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
Laurent Gomila Cort Stratton github:snagar
Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
Cass Everitt Ryamond Barbiero github:grim210
Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
@@ -110,11 +111,13 @@ RECENT REVISION HISTORY:
Josh Tobin Matthew Gregan github:poppolopoppo
Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
Brad Weinberger Matvey Cherevko [reserved]
Brad Weinberger Matvey Cherevko github:mosra
Luca Sas Alexander Veselov Zack Middleton [reserved]
Ryan C. Gordon [reserved] [reserved]
DO NOT ADD YOUR NAME HERE
Jacko Dirks
To add your name to the credits, pick a random blank space in the middle and fill it.
80% of merge conflicts on stb PRs are due to people adding their name at the end
of the credits.
@@ -176,6 +179,32 @@ RECENT REVISION HISTORY:
//
// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
//
// To query the width, height and component count of an image without having to
// decode the full file, you can use the stbi_info family of functions:
//
// int x,y,n,ok;
// ok = stbi_info(filename, &x, &y, &n);
// // returns ok=1 and sets x, y, n if image is a supported format,
// // 0 otherwise.
//
// Note that stb_image pervasively uses ints in its public API for sizes,
// including sizes of memory buffers. This is now part of the API and thus
// hard to change without causing breakage. As a result, the various image
// loaders all have certain limits on image size; these differ somewhat
// by format but generally boil down to either just under 2GB or just under
// 1GB. When the decoded image would be larger than this, stb_image decoding
// will fail.
//
// Additionally, stb_image will reject image files that have any of their
// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
// the only way to have an image with such dimensions load correctly
// is for it to have a rather extreme aspect ratio. Either way, the
// assumption here is that such larger images are likely to be malformed
// or malicious. If you do need to load an image with individual dimensions
// larger than that, and it still fits in the overall size limit, you can
// #define STBI_MAX_DIMENSIONS on your own to be something larger.
//
// ===========================================================================
//
// UNICODE:
@@ -281,11 +310,10 @@ RECENT REVISION HISTORY:
//
// iPhone PNG support:
//
// By default we convert iphone-formatted PNGs back to RGB, even though
// they are internally encoded differently. You can disable this conversion
// by calling stbi_convert_iphone_png_to_rgb(0), in which case
// you will always just get the native iphone "format" through (which
// is BGR stored in RGB).
// We optionally support converting iPhone-formatted PNGs (which store
// premultiplied BGRA) back to RGB, even though they're internally encoded
// differently. To enable this conversion, call
// stbi_convert_iphone_png_to_rgb(1).
//
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
// pixel to remove any premultiplied alpha *only* if the image file explicitly
@@ -489,6 +517,8 @@ STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
// as above, but only applies to images loaded on the thread that calls the function
// this function is only available if your compiler supports thread-local variables;
// calling it will fail to link if your compiler doesn't
STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
// ZLIB client - used by PNG, available for other purposes
@@ -634,7 +664,7 @@ typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
#ifdef STBI_HAS_LROTL
#define stbi_lrot(x,y) _lrotl(x,y)
#else
#define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y))))
#define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31)))
#endif
#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
@@ -748,9 +778,12 @@ static int stbi__sse2_available(void)
#ifdef STBI_NEON
#include <arm_neon.h>
// assume GCC or Clang on ARM targets
#ifdef _MSC_VER
#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
#else
#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
#endif
#endif
#ifndef STBI_SIMD_ALIGN
#define STBI_SIMD_ALIGN(type, name) type name
@@ -924,6 +957,7 @@ static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
static int stbi__pnm_test(stbi__context *s);
static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
static int stbi__pnm_is16(stbi__context *s);
#endif
static
@@ -998,7 +1032,7 @@ static int stbi__mad3sizes_valid(int a, int b, int c, int add)
}
// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
{
return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
@@ -1021,7 +1055,7 @@ static void *stbi__malloc_mad3(int a, int b, int c, int add)
return stbi__malloc(a*b*c + add);
}
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
{
if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
@@ -1087,9 +1121,8 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
ri->num_channels = 0;
#ifndef STBI_NO_JPEG
if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
#endif
// test the formats with a very explicit header first (at least a FOURCC
// or distinctive magic number first)
#ifndef STBI_NO_PNG
if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
#endif
@@ -1107,6 +1140,13 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
#ifndef STBI_NO_PIC
if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
#endif
// then the formats that can end up attempting to load with just 1 or 2
// bytes matching expectations; these are prone to false positives, so
// try them later
#ifndef STBI_NO_JPEG
if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
#endif
#ifndef STBI_NO_PNM
if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
#endif
@@ -1262,12 +1302,12 @@ static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, in
#ifndef STBI_NO_STDIO
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
#endif
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
{
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
@@ -1277,16 +1317,16 @@ STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wch
static FILE *stbi__fopen(char const *filename, char const *mode)
{
FILE *f;
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
wchar_t wMode[64];
wchar_t wFilename[1024];
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
return 0;
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
return 0;
#if _MSC_VER >= 1400
#if defined(_MSC_VER) && _MSC_VER >= 1400
if (0 != _wfopen_s(&f, wFilename, wMode))
f = 0;
#else
@@ -1662,7 +1702,8 @@ static int stbi__get16le(stbi__context *s)
static stbi__uint32 stbi__get32le(stbi__context *s)
{
stbi__uint32 z = stbi__get16le(s);
return z + (stbi__get16le(s) << 16);
z += (stbi__uint32)stbi__get16le(s) << 16;
return z;
}
#endif
@@ -2090,13 +2131,12 @@ stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
int sgn;
if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative)
k = stbi_lrot(j->code_buffer, n);
if (n < 0 || n >= (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))) return 0;
j->code_buffer = k & ~stbi__bmask[n];
k &= stbi__bmask[n];
j->code_bits -= n;
return k + (stbi__jbias[n] & ~sgn);
return k + (stbi__jbias[n] & (sgn - 1));
}
// get some unsigned bits
@@ -2146,7 +2186,7 @@ static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman
if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
t = stbi__jpeg_huff_decode(j, hdc);
if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");
if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG");
// 0 all the ac values now so we can do it 32-bits at a time
memset(data,0,64*sizeof(data[0]));
@@ -2203,12 +2243,12 @@ static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__
// first scan for DC coefficient, must be first
memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
t = stbi__jpeg_huff_decode(j, hdc);
if (t == -1) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
diff = t ? stbi__extend_receive(j, t) : 0;
dc = j->img_comp[b].dc_pred + diff;
j->img_comp[b].dc_pred = dc;
data[0] = (short) (dc << j->succ_low);
data[0] = (short) (dc * (1 << j->succ_low));
} else {
// refinement scan for DC coefficient
if (stbi__jpeg_get_bit(j))
@@ -2245,7 +2285,7 @@ static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__
j->code_buffer <<= s;
j->code_bits -= s;
zig = stbi__jpeg_dezigzag[k++];
data[zig] = (short) ((r >> 8) << shift);
data[zig] = (short) ((r >> 8) * (1 << shift));
} else {
int rs = stbi__jpeg_huff_decode(j, hac);
if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
@@ -2263,7 +2303,7 @@ static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__
} else {
k += r;
zig = stbi__jpeg_dezigzag[k++];
data[zig] = (short) (stbi__extend_receive(j,s) << shift);
data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift));
}
}
} while (k <= j->spec_end);
@@ -3227,6 +3267,13 @@ static int stbi__process_frame_header(stbi__jpeg *z, int scan)
if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
}
// check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios
// and I've never seen a non-corrupted JPEG file actually use them
for (i=0; i < s->img_n; ++i) {
if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG");
if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG");
}
// compute interleaved mcu info
z->img_h_max = h_max;
z->img_v_max = v_max;
@@ -3782,6 +3829,10 @@ static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp
else
decode_n = z->s->img_n;
// nothing to do if no components requested; check this now to avoid
// accessing uninitialized coutput[0] later
if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; }
// resample and color-convert
{
int k;
@@ -3924,6 +3975,7 @@ static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int re
{
unsigned char* result;
stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
if (!j) return stbi__errpuc("outofmem", "Out of memory");
STBI_NOTUSED(ri);
j->s = s;
stbi__setup_jpeg(j);
@@ -3936,6 +3988,7 @@ static int stbi__jpeg_test(stbi__context *s)
{
int r;
stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
if (!j) return stbi__err("outofmem", "Out of memory");
j->s = s;
stbi__setup_jpeg(j);
r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
@@ -3960,6 +4013,7 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
{
int result;
stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
if (!j) return stbi__err("outofmem", "Out of memory");
j->s = s;
result = stbi__jpeg_info_raw(j, x, y, comp);
STBI_FREE(j);
@@ -3979,6 +4033,7 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
// fast-way is faster to check than jpeg huffman, but slow way is slower
#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet
// zlib-style huffman encoding
// (jpegs packs from left, zlib from right, so can't share code)
@@ -3988,8 +4043,8 @@ typedef struct
stbi__uint16 firstcode[16];
int maxcode[17];
stbi__uint16 firstsymbol[16];
stbi_uc size[288];
stbi__uint16 value[288];
stbi_uc size[STBI__ZNSYMS];
stbi__uint16 value[STBI__ZNSYMS];
} stbi__zhuffman;
stbi_inline static int stbi__bitreverse16(int n)
@@ -4120,7 +4175,7 @@ static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
if (s >= 16) return -1; // invalid code!
// code size is s, so:
b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
if (b >= sizeof (z->size)) return -1; // some data was corrupt somewhere!
if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere!
if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
a->code_buffer >>= s;
a->num_bits -= s;
@@ -4317,7 +4372,7 @@ static int stbi__parse_zlib_header(stbi__zbuf *a)
return 1;
}
static const stbi_uc stbi__zdefault_length[288] =
static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] =
{
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
@@ -4363,7 +4418,7 @@ static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
} else {
if (type == 1) {
// use fixed code lengths
if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0;
if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0;
if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
} else {
if (!stbi__compute_huffman_codes(a)) return 0;
@@ -4759,6 +4814,7 @@ static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint3
// de-interlacing
final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
if (!final) return stbi__err("outofmem", "Out of memory");
for (p=0; p < 7; ++p) {
int xorig[] = { 0,4,0,2,0,1,0 };
int yorig[] = { 0,0,4,0,2,0,1 };
@@ -4879,19 +4935,46 @@ static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int
return 1;
}
static int stbi__unpremultiply_on_load = 0;
static int stbi__de_iphone_flag = 0;
static int stbi__unpremultiply_on_load_global = 0;
static int stbi__de_iphone_flag_global = 0;
STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
{
stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply;
}
STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
{
stbi__de_iphone_flag = flag_true_if_should_convert;
stbi__de_iphone_flag_global = flag_true_if_should_convert;
}
#ifndef STBI_THREAD_LOCAL
#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global
#define stbi__de_iphone_flag stbi__de_iphone_flag_global
#else
static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set;
static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set;
STBIDEF void stbi__unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply)
{
stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply;
stbi__unpremultiply_on_load_set = 1;
}
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert)
{
stbi__de_iphone_flag_local = flag_true_if_should_convert;
stbi__de_iphone_flag_set = 1;
}
#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \
? stbi__unpremultiply_on_load_local \
: stbi__unpremultiply_on_load_global)
#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \
? stbi__de_iphone_flag_local \
: stbi__de_iphone_flag_global)
#endif // STBI_THREAD_LOCAL
static void stbi__de_iphone(stbi__png *z)
{
stbi__context *s = z->s;
@@ -5272,6 +5355,32 @@ typedef struct
int extra_read;
} stbi__bmp_data;
static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress)
{
// BI_BITFIELDS specifies masks explicitly, don't override
if (compress == 3)
return 1;
if (compress == 0) {
if (info->bpp == 16) {
info->mr = 31u << 10;
info->mg = 31u << 5;
info->mb = 31u << 0;
} else if (info->bpp == 32) {
info->mr = 0xffu << 16;
info->mg = 0xffu << 8;
info->mb = 0xffu << 0;
info->ma = 0xffu << 24;
info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
} else {
// otherwise, use defaults, which is all-0
info->mr = info->mg = info->mb = info->ma = 0;
}
return 1;
}
return 0; // error
}
static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
{
int hsz;
@@ -5299,6 +5408,8 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
if (hsz != 12) {
int compress = stbi__get32le(s);
if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes
if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel
stbi__get32le(s); // discard sizeof
stbi__get32le(s); // discard hres
stbi__get32le(s); // discard vres
@@ -5313,17 +5424,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
}
if (info->bpp == 16 || info->bpp == 32) {
if (compress == 0) {
if (info->bpp == 32) {
info->mr = 0xffu << 16;
info->mg = 0xffu << 8;
info->mb = 0xffu << 0;
info->ma = 0xffu << 24;
info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
} else {
info->mr = 31u << 10;
info->mg = 31u << 5;
info->mb = 31u << 0;
}
stbi__bmp_set_mask_defaults(info, compress);
} else if (compress == 3) {
info->mr = stbi__get32le(s);
info->mg = stbi__get32le(s);
@@ -5338,6 +5439,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
return stbi__errpuc("bad BMP", "bad BMP");
}
} else {
// V4/V5 header
int i;
if (hsz != 108 && hsz != 124)
return stbi__errpuc("bad BMP", "bad BMP");
@@ -5345,6 +5447,8 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
info->mg = stbi__get32le(s);
info->mb = stbi__get32le(s);
info->ma = stbi__get32le(s);
if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs
stbi__bmp_set_mask_defaults(info, compress);
stbi__get32le(s); // discard color space
for (i=0; i < 12; ++i)
stbi__get32le(s); // discard color space parameters
@@ -5394,8 +5498,7 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req
psize = (info.offset - info.extra_read - info.hsz) >> 2;
}
if (psize == 0) {
STBI_ASSERT(info.offset == s->callback_already_read + (int) (s->img_buffer - s->img_buffer_original));
if (info.offset != s->callback_already_read + (s->img_buffer - s->buffer_start)) {
if (info.offset != s->callback_already_read + (s->img_buffer - s->img_buffer_original)) {
return stbi__errpuc("bad offset", "Corrupt BMP");
}
}
@@ -6342,6 +6445,7 @@ static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_c
// intermediate buffer is RGBA
result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
if (!result) return stbi__errpuc("outofmem", "Out of memory");
memset(result, 0xff, x*y*4);
if (!stbi__pic_load_core(s,x,y,comp, result)) {
@@ -6457,6 +6561,7 @@ static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_in
static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
{
stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
if (!g) return stbi__err("outofmem", "Out of memory");
if (!stbi__gif_header(s, g, comp, 1)) {
STBI_FREE(g);
stbi__rewind( s );
@@ -6766,6 +6871,17 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
}
}
static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays)
{
STBI_FREE(g->out);
STBI_FREE(g->history);
STBI_FREE(g->background);
if (out) STBI_FREE(out);
if (delays && *delays) STBI_FREE(*delays);
return stbi__errpuc("outofmem", "Out of memory");
}
static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
{
if (stbi__gif_test(s)) {
@@ -6777,6 +6893,10 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
int stride;
int out_size = 0;
int delays_size = 0;
STBI_NOTUSED(out_size);
STBI_NOTUSED(delays_size);
memset(&g, 0, sizeof(g));
if (delays) {
*delays = 0;
@@ -6794,26 +6914,29 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
if (out) {
void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride );
if (NULL == tmp) {
STBI_FREE(g.out);
STBI_FREE(g.history);
STBI_FREE(g.background);
return stbi__errpuc("outofmem", "Out of memory");
}
if (!tmp)
return stbi__load_gif_main_outofmem(&g, out, delays);
else {
out = (stbi_uc*) tmp;
out_size = layers * stride;
}
if (delays) {
*delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
if (!new_delays)
return stbi__load_gif_main_outofmem(&g, out, delays);
*delays = new_delays;
delays_size = layers * sizeof(int);
}
} else {
out = (stbi_uc*)stbi__malloc( layers * stride );
if (!out)
return stbi__load_gif_main_outofmem(&g, out, delays);
out_size = layers * stride;
if (delays) {
*delays = (int*) stbi__malloc( layers * sizeof(int) );
if (!*delays)
return stbi__load_gif_main_outofmem(&g, out, delays);
delays_size = layers * sizeof(int);
}
}
@@ -7138,9 +7261,10 @@ static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
info.all_a = 255;
p = stbi__bmp_parse_header(s, &info);
stbi__rewind( s );
if (p == NULL)
if (p == NULL) {
stbi__rewind( s );
return 0;
}
if (x) *x = s->img_x;
if (y) *y = s->img_y;
if (comp) {
@@ -7206,8 +7330,8 @@ static int stbi__psd_is16(stbi__context *s)
stbi__rewind( s );
return 0;
}
(void) stbi__get32be(s);
(void) stbi__get32be(s);
STBI_NOTUSED(stbi__get32be(s));
STBI_NOTUSED(stbi__get32be(s));
depth = stbi__get16be(s);
if (depth != 16) {
stbi__rewind( s );
@@ -7286,7 +7410,6 @@ static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
// Known limitations:
// Does not support comments in the header section
// Does not support ASCII image data (formats P2 and P3)
// Does not support 16-bit-per-channel
#ifndef STBI_NO_PNM
@@ -7307,7 +7430,8 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req
stbi_uc *out;
STBI_NOTUSED(ri);
if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))
ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n);
if (ri->bits_per_channel == 0)
return 0;
if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
@@ -7317,12 +7441,12 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req
*y = s->img_y;
if (comp) *comp = s->img_n;
if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0))
if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0))
return stbi__errpuc("too large", "PNM too large");
out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0);
out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0);
if (!out) return stbi__errpuc("outofmem", "Out of memory");
stbi__getn(s, out, s->img_n * s->img_x * s->img_y);
stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8));
if (req_comp && req_comp != s->img_n) {
out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
@@ -7398,11 +7522,19 @@ static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
stbi__pnm_skip_whitespace(s, &c);
maxv = stbi__pnm_getinteger(s, &c); // read max value
if (maxv > 255)
return stbi__err("max value > 255", "PPM image not 8-bit");
if (maxv > 65535)
return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images");
else if (maxv > 255)
return 16;
else
return 1;
return 8;
}
static int stbi__pnm_is16(stbi__context *s)
{
if (stbi__pnm_info(s, NULL, NULL, NULL) == 16)
return 1;
return 0;
}
#endif
@@ -7458,6 +7590,9 @@ static int stbi__is_16_main(stbi__context *s)
if (stbi__psd_is16(s)) return 1;
#endif
#ifndef STBI_NO_PNM
if (stbi__pnm_is16(s)) return 1;
#endif
return 0;
}

View File

@@ -130,7 +130,7 @@ Uint16 Text::lenght(std::string text, int kerning)
{
Uint16 shift = 0;
for (int i = 0; i < text.length(); ++i)
for (int i = 0; i < (int)text.length(); ++i)
shift += (mOffset[int(text[i])].w + kerning);
return shift;

View File

@@ -1018,7 +1018,7 @@ void Title::checkInputDevices()
temp.name = mInput->getControllerName(i);
temp.deviceType = INPUT_USE_GAMECONTROLLER;
mAvailableInputDevices.push_back(temp);
printf("Device %i:\t%s\n", mAvailableInputDevices.size(), temp.name.c_str());
printf("Device %i:\t%s\n", (int)mAvailableInputDevices.size(), temp.name.c_str());
}
// Añade el teclado al final
@@ -1026,5 +1026,5 @@ void Title::checkInputDevices()
temp.name = "KEYBOARD";
temp.deviceType = INPUT_USE_KEYBOARD;
mAvailableInputDevices.push_back(temp);
printf("Device %i:\t%s\n\n", mAvailableInputDevices.size(), temp.name.c_str());
printf("Device %i:\t%s\n\n", (int)mAvailableInputDevices.size(), temp.name.c_str());
}