canvi de pc

This commit is contained in:
2025-06-21 10:49:03 +02:00
parent d7e057b7bc
commit 0b636fc325
6 changed files with 495 additions and 569 deletions

200
source/MenuRenderer.cpp Normal file
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@@ -0,0 +1,200 @@
#include "MenuRenderer.h"
#include "text.h"
#include "MenuOption.h" // Necesario para acceder a las opciones
#include "screen.h" // Para param
#include <array>
MenuRenderer::MenuRenderer(std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text)
: element_text_(std::move(element_text)), title_text_(std::move(title_text))
{
}
void MenuRenderer::render(const ServiceMenu *menu_state)
{
// Dibuja la sombra
if (menu_state->getAspect() == ServiceMenu::Aspect::ASPECT1)
{
SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
}
// Dibuja el fondo
const Uint8 ALPHA = menu_state->getAspect() == ServiceMenu::Aspect::ASPECT1 ? 255 : 255;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
// Dibuja el borde
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
// Dibuja el título
float y = rect_.y + title_padding_;
title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, menu_state->getTitle(), -4, title_color_);
// Dibuja la línea separadora
y = rect_.y + upper_height_;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y);
// Dibuja las opciones
y = options_y_;
const auto &option_pairs = menu_state->getOptionPairs();
for (size_t i = 0; i < option_pairs.size(); ++i)
{
const bool is_selected = (i == menu_state->getSelectedIndex());
const Color &current_color = is_selected ? selected_color_ : text_color_;
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT)
{
element_text_->writeColored(rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y, option_pairs.at(i).first, current_color, -2);
const int X = rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(option_pairs.at(i).second, -2);
element_text_->writeColored(X, y, option_pairs.at(i).second, current_color, -2);
}
else
{
element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs.at(i).first, -2, current_color);
}
y += options_height_ + options_padding_;
}
}
void MenuRenderer::update(const ServiceMenu *menu_state)
{
if (resizing_)
{
updateResizeAnimation();
}
updateColorCounter();
selected_color_ = getAnimatedSelectedColor();
}
void MenuRenderer::onLayoutChanged(const ServiceMenu *menu_state)
{
// Cuando la lógica del menú notifica un cambio, el renderer recalcula su layout
precalculateMenuWidths(menu_state->getAllOptions(), menu_state);
setAnchors(menu_state);
resize(menu_state);
}
void MenuRenderer::setAnchors(const ServiceMenu *menu_state)
{
size_t max_entries = 0;
for (int i = 0; i < 5; ++i)
{
size_t count = menu_state->countOptionsInGroup(static_cast<ServiceMenu::SettingsGroup>(i));
if (count > max_entries)
{
max_entries = count;
}
}
options_height_ = element_text_->getCharacterSize();
options_padding_ = 5;
title_height_ = title_text_->getCharacterSize();
title_padding_ = title_height_ / 2;
upper_height_ = (title_padding_ * 2) + title_height_;
lower_padding_ = (options_padding_ * 3);
lower_height_ = ((max_entries > 0 ? max_entries - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
width_ = ServiceMenu::MIN_WIDTH_;
height_ = upper_height_ + lower_height_;
rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_};
}
void MenuRenderer::resize(const ServiceMenu *menu_state)
{
width_ = getMenuWidthForGroup(menu_state->getCurrentGroup());
const auto &display_options = menu_state->getDisplayOptions();
lower_height_ = ((display_options.size() > 0 ? display_options.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
height_ = upper_height_ + lower_height_;
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_};
if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
{
rect_anim_from_ = rect_;
rect_anim_to_ = new_rect;
resize_anim_step_ = 0;
resizing_ = true;
}
else
{
rect_ = new_rect;
resizing_ = false;
}
options_y_ = new_rect.y + upper_height_ + lower_padding_;
}
void MenuRenderer::updateResizeAnimation()
{
if (!resizing_)
return;
++resize_anim_step_;
float t = static_cast<float>(resize_anim_step_) / resize_anim_steps_;
if (t >= 1.0f)
{
rect_ = rect_anim_to_;
resizing_ = false;
return;
}
float ease = 1 - (1 - t) * (1 - t);
rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
}
void MenuRenderer::precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>> &all_options, const ServiceMenu *menu_state)
{
for (int &w : group_menu_widths_)
w = ServiceMenu::MIN_WIDTH_;
for (int group = 0; group < 5; ++group)
{
auto sg = static_cast<ServiceMenu::SettingsGroup>(group);
int max_option_width = 0;
int max_value_width = 0;
for (const auto &option : all_options)
{
if (option->getGroup() != sg)
continue;
max_option_width = std::max(max_option_width, element_text_->lenght(option->getCaption(), -2));
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT)
{
max_value_width = std::max(max_value_width, option->getMaxValueWidth(element_text_.get()));
}
}
size_t total_width = max_option_width + (ServiceMenu::OPTIONS_HORIZONTAL_PADDING_ * 2);
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT)
{
total_width += ServiceMenu::MIN_GAP_OPTION_VALUE_ + max_value_width;
}
group_menu_widths_[group] = std::max((int)ServiceMenu::MIN_WIDTH_, (int)total_width);
}
}
int MenuRenderer::getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const
{
return group_menu_widths_[static_cast<int>(group)];
}
void MenuRenderer::updateColorCounter()
{
static Uint64 lastUpdate = SDL_GetTicks();
Uint64 currentTicks = SDL_GetTicks();
if (currentTicks - lastUpdate >= 50)
{
color_counter_++;
lastUpdate = currentTicks;
}
}
Color MenuRenderer::getAnimatedSelectedColor()
{
static const std::array<Color, 12> colors = {
Color(0xFF, 0xFB, 0x8A), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xD1, 0x3C),
Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xAA, 0x12), Color(0xE6, 0x9A, 0x08),
Color(0xE6, 0x9A, 0x08), Color(0xFF, 0xAA, 0x12), Color(0xFF, 0xBF, 0x23),
Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xFB, 0x8A)};
return colors.at(color_counter_ % colors.size());
}

69
source/MenuRenderer.h Normal file
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@@ -0,0 +1,69 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <SDL3/SDL.h>
#include "service_menu.h" // Necesario para las enums y para acceder al estado del menú
#include "utils.h" // Para Color
// Forward declarations
class Text;
class MenuOption;
class MenuRenderer {
public:
MenuRenderer(std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text);
// Métodos principales de la vista
void render(const ServiceMenu* menu_state);
void update(const ServiceMenu* menu_state);
// Método para notificar al renderer que el layout puede haber cambiado
void onLayoutChanged(const ServiceMenu* menu_state);
// Getters
const SDL_FRect& getRect() const { return rect_; }
private:
// --- Referencias a los renderizadores de texto ---
std::shared_ptr<Text> element_text_;
std::shared_ptr<Text> title_text_;
// --- Variables de estado de la vista (layout y animación) ---
SDL_FRect rect_{};
Color bg_color_ = SERV_MENU_BG_COLOR;
Color title_color_ = SERV_MENU_TITLE_COLOR;
Color text_color_ = SERV_MENU_TEXT_COLOR;
Color selected_color_ = SERV_MENU_SELECTED_COLOR;
size_t width_ = 0;
size_t height_ = 0;
size_t options_height_ = 0;
size_t options_padding_ = 0;
size_t options_y_ = 0;
size_t title_height_ = 0;
size_t title_padding_ = 0;
size_t upper_height_ = 0;
size_t lower_height_ = 0;
size_t lower_padding_ = 0;
Uint32 color_counter_ = 0;
// --- Variables para animación de resize ---
SDL_FRect rect_anim_from_{};
SDL_FRect rect_anim_to_{};
int resize_anim_step_ = 0;
int resize_anim_steps_ = 8;
bool resizing_ = false;
// --- Anchos precalculados ---
int group_menu_widths_[5]{};
// --- Métodos privados de la vista ---
void setAnchors(const ServiceMenu* menu_state);
void resize(const ServiceMenu* menu_state);
void updateResizeAnimation();
void precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>>& all_options, const ServiceMenu* menu_state);
int getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const;
Color getAnimatedSelectedColor();
void updateColorCounter();
};

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@@ -7,13 +7,11 @@ UIMessage::UIMessage(std::shared_ptr<Text> text_renderer, const std::string &mes
: text_renderer_(text_renderer), text_(message_text), color_(color) {}
// Muestra el mensaje en la posición base_x, base_y con animación de entrada desde arriba
void UIMessage::show(float base_x, float base_y)
void UIMessage::show()
{
if (visible_ && target_y_ == 0.0f)
return; // Ya está visible y quieto
base_x_ = base_x;
base_y_ = base_y;
start_y_ = DESP_; // Empieza 8 píxeles arriba de la posición base
target_y_ = 0.0f; // La posición final es la base
y_offset_ = start_y_;
@@ -92,8 +90,9 @@ bool UIMessage::isVisible() const
return visible_;
}
// Permite actualizar la posición base Y del mensaje (por ejemplo, si el menú se mueve)
void UIMessage::setBaseY(float new_base_y)
// Permite actualizar la posición del mensaje (por ejemplo, si el menú se mueve)
void UIMessage::setPosition(float new_base_x, float new_base_y)
{
base_x_ = new_base_x;
base_y_ = new_base_y;
}

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@@ -12,8 +12,8 @@ public:
// Constructor: recibe el renderizador de texto, el mensaje y el color
UIMessage(std::shared_ptr<Text> text_renderer, const std::string &message_text, const Color &color);
// Muestra el mensaje en la posición base_x, base_y con animación de entrada
void show(float base_x, float base_y);
// Muestra el mensaje con animación de entrada
void show();
// Oculta el mensaje con animación de salida
void hide();
@@ -27,8 +27,8 @@ public:
// Indica si el mensaje está visible actualmente
bool isVisible() const;
// Permite actualizar la posición base Y del mensaje (por ejemplo, si el menú se mueve)
void setBaseY(float new_base_y);
// Permite actualizar la posición del mensaje (por ejemplo, si el menú se mueve)
void setPosition(float new_base_x, float new_base_y);
private:
// --- Configuración ---

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@@ -1,54 +1,188 @@
// --- Includes ---
#include "service_menu.h"
#include "MenuRenderer.h" // <-- Incluido
#include "MenuOption.h"
#include "screen.h"
#include <SDL3/SDL.h>
#include <array>
#include "text.h"
#include "resource.h"
#include "section.h"
#include "audio.h"
#include <unordered_map>
#include "section.h"
#include "screen.h" // Para el UIMessage
#include "asset.h"
// --- Singleton ---
ServiceMenu *ServiceMenu::instance_ = nullptr;
// Inicializa la instancia singleton
// Singleton
ServiceMenu* ServiceMenu::instance_ = nullptr;
void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
// Libera la instancia singleton
void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
ServiceMenu* ServiceMenu::get() { return ServiceMenu::instance_; }
// Devuelve la instancia singleton
ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
// --- Constructor y setup ---
// Constructor: inicializa textos, mensaje UI y estado inicial
// Constructor
ServiceMenu::ServiceMenu()
: element_text_(Resource::get()->getText("04b_25_flat")),
title_text_(Resource::get()->getText("04b_25_flat_2x")),
current_settings_group_(SettingsGroup::MAIN),
: current_settings_group_(SettingsGroup::MAIN),
previous_settings_group_(current_settings_group_)
{
restart_message_ui_ = std::make_unique<UIMessage>(
element_text_,
Lang::getText("[SERVICE_MENU] NEED_RESTART_MESSAGE"),
title_color_);
auto element_text = Resource::get()->getText("04b_25_flat");
auto title_text = Resource::get()->getText("04b_25_flat_2x");
renderer_ = std::make_unique<MenuRenderer>(element_text, title_text);
restart_message_ui_ = std::make_unique<UIMessage>(element_text, Lang::getText("[SERVICE_MENU] NEED_RESTART_MESSAGE"), SERV_MENU_TITLE_COLOR);
reset();
}
// Alterna la visibilidad del menú de servicio.
// Si se desactiva, reinicia el menú al estado inicial.
void ServiceMenu::toggle()
{
void ServiceMenu::toggle() {
enabled_ = !enabled_;
if (!enabled_)
{
if (!enabled_) {
reset();
}
}
void ServiceMenu::render() {
if (!enabled_) return;
renderer_->render(this);
// El mensaje de reinicio se dibuja por encima, así que lo gestionamos aquí
const float MSG_X = param.game.game_area.center_x;
const float MSG_Y = renderer_->getRect().y + 39.0f;
restart_message_ui_->setPosition(MSG_X, MSG_Y);
restart_message_ui_->render();
}
void ServiceMenu::update() {
if (!enabled_) return;
renderer_->update(this);
bool now_pending = Options::pending_changes.has_pending_changes;
if (now_pending != last_pending_changes_) {
now_pending ? restart_message_ui_->show() : restart_message_ui_->hide();
last_pending_changes_ = now_pending;
}
restart_message_ui_->update();
}
void ServiceMenu::reset() {
selected_ = 0;
main_menu_selected_ = 0;
current_settings_group_ = SettingsGroup::MAIN;
previous_settings_group_ = SettingsGroup::MAIN;
initializeOptions();
updateMenu();
renderer_->onLayoutChanged(this); // Notifica al renderer para que calcule el layout inicial
}
// --- Lógica de Navegación ---
void ServiceMenu::setSelectorUp() {
if (display_options_.empty()) return;
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
playMenuSound();
}
void ServiceMenu::setSelectorDown() {
if (display_options_.empty()) return;
selected_ = (selected_ + 1) % display_options_.size();
playMenuSound();
}
void ServiceMenu::adjustOption(bool adjust_up) {
if (display_options_.empty()) return;
auto& selected_option = display_options_.at(selected_);
if (selected_option->getBehavior() == MenuOption::Behavior::ADJUST) {
selected_option->adjustValue(adjust_up);
applySettings();
playMenuSound();
}
}
void ServiceMenu::selectOption() {
if (display_options_.empty()) return;
if (current_settings_group_ == SettingsGroup::MAIN) main_menu_selected_ = selected_;
auto& selected_option = display_options_.at(selected_);
if (auto folder = dynamic_cast<FolderOption*>(selected_option)) {
previous_settings_group_ = current_settings_group_;
current_settings_group_ = folder->getTargetGroup();
selected_ = 0;
updateMenu();
} else if (selected_option->getBehavior() == MenuOption::Behavior::SELECT) {
selected_option->executeAction();
}
playMenuSound();
}
void ServiceMenu::moveBack() {
if (current_settings_group_ == SettingsGroup::MAIN) {
enabled_ = false;
return;
}
current_settings_group_ = previous_settings_group_;
selected_ = (current_settings_group_ == SettingsGroup::MAIN) ? main_menu_selected_ : 0;
updateMenu();
playMenuSound();
}
// --- Lógica Interna ---
void ServiceMenu::updateMenu() {
title_ = settingsGroupToString(current_settings_group_);
AdjustListValues();
// Actualiza las opciones visibles
display_options_.clear();
for (auto& option : options_) {
if (option->getGroup() == current_settings_group_ && !option->isHidden()) {
display_options_.push_back(option.get());
}
}
// Actualiza los pares de strings para el renderer
option_pairs_.clear();
for (const auto& option : display_options_) {
option_pairs_.emplace_back(option->getCaption(), option->getValueAsString());
}
// Notifica al renderer del cambio de layout
renderer_->onLayoutChanged(this);
}
void ServiceMenu::applySettings() {
if (current_settings_group_ == SettingsGroup::VIDEO) Screen::get()->applySettings();
if (current_settings_group_ == SettingsGroup::AUDIO) Audio::get()->applySettings();
if (current_settings_group_ == SettingsGroup::SETTINGS) {
for(auto& option : options_){
if(option->getCaption() == Lang::getText("[SERVICE_MENU] SHUTDOWN]")){
option->setHidden(!Options::settings.shutdown_enabled);
updateMenu(); // El menú debe refrescarse si algo se oculta
break;
}
}
}
// Refresca los pares de strings por si un valor cambió
option_pairs_.clear();
for (const auto& option : display_options_) {
option_pairs_.emplace_back(option->getCaption(), option->getValueAsString());
}
}
// --- Getters y otros ---
ServiceMenu::GroupAlignment ServiceMenu::getCurrentGroupAlignment() const {
switch (current_settings_group_) {
case SettingsGroup::VIDEO:
case SettingsGroup::AUDIO:
case SettingsGroup::SETTINGS:
return GroupAlignment::LEFT;
default:
return GroupAlignment::CENTERED;
}
}
size_t ServiceMenu::countOptionsInGroup(SettingsGroup group) const {
size_t count = 0;
for (const auto& option : options_) {
if (option->getGroup() == group && !option->isHidden()) {
count++;
}
}
return count;
}
// Inicializa todas las opciones del menú
void ServiceMenu::initializeOptions()
{
@@ -91,328 +225,24 @@ void ServiceMenu::initializeOptions()
options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] SETTINGS"), SettingsGroup::MAIN, SettingsGroup::SETTINGS));
options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] SYSTEM"), SettingsGroup::MAIN, SettingsGroup::SYSTEM));
precalculateMenuWidths();
//precalculateMenuWidths();
}
// Reinicia el menú al estado inicial
void ServiceMenu::reset()
// Sincroniza los valores de las opciones tipo lista
void ServiceMenu::AdjustListValues()
{
selected_ = 0;
previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
title_ = settingsGroupToString(current_settings_group_);
initializeOptions();
updateMenu(current_settings_group_);
setAnchors();
}
// --- Métodos de navegación y selección ---
// Sube el selector una posición en la lista de opciones
void ServiceMenu::setSelectorUp()
{
if (display_options_.empty())
return;
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
playMenuSound();
}
// Baja el selector una posición en la lista de opciones
void ServiceMenu::setSelectorDown()
{
if (display_options_.empty())
return;
selected_ = (selected_ + 1) % display_options_.size();
playMenuSound();
}
// Ajusta el valor de la opción seleccionada si es ajustable
void ServiceMenu::adjustOption(bool adjust_up)
{
if (display_options_.empty() || selected_ >= display_options_.size())
return;
auto &selected_option = display_options_.at(selected_);
if (selected_option->getBehavior() == MenuOption::Behavior::ADJUST)
for (auto &option : options_)
{
selected_option->adjustValue(adjust_up);
option_pairs_ = getOptionPairs(current_settings_group_);
applySettings(current_settings_group_);
playMenuSound();
}
}
// Ejecuta la acción de la opción seleccionada o navega a un submenú
void ServiceMenu::selectOption()
{
if (display_options_.empty() || selected_ >= display_options_.size())
return;
// Guarda la selección en el menú principal
if (current_settings_group_ == SettingsGroup::MAIN)
main_menu_selected_ = selected_;
auto &selected_option = display_options_.at(selected_);
// Si es una carpeta, navega al subgrupo correspondiente
if (auto folder = dynamic_cast<FolderOption *>(selected_option))
{
previous_settings_group_ = current_settings_group_;
current_settings_group_ = folder->getTargetGroup();
title_ = settingsGroupToString(current_settings_group_);
updateMenu(current_settings_group_);
selected_ = 0;
setOptionsPosition();
playMenuSound();
return;
}
// Si es una acción, ejecútala
if (selected_option->getBehavior() == MenuOption::Behavior::SELECT)
{
selected_option->executeAction();
}
}
// Vuelve al grupo de opciones anterior o cierra el menú si está en el principal
void ServiceMenu::moveBack()
{
if (current_settings_group_ == SettingsGroup::MAIN)
{
enabled_ = false;
return;
}
else
{
if (previous_settings_group_ == SettingsGroup::MAIN)
selected_ = main_menu_selected_;
else
selected_ = 0;
current_settings_group_ = previous_settings_group_;
updateMenu(current_settings_group_);
setOptionsPosition();
playMenuSound();
}
}
// --- Métodos de renderizado ---
// Dibuja el menú de servicio y el mensaje de reinicio si corresponde
void ServiceMenu::render()
{
if (!enabled_)
return;
// --- Fondo y marco del menú ---
if (aspect_ == Aspect::ASPECT1)
{
SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
}
const Uint8 ALPHA = aspect_ == Aspect::ASPECT1 ? 255 : 255;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
// --- Mensaje de reinicio (animado) ---
restart_message_ui_->render();
// --- Título del menú ---
int y = rect_.y + title_padding_;
title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, title_, -4, title_color_);
// --- Línea separadora ---
y = rect_.y + upper_height_;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_, y);
// --- Opciones del menú ---
y = options_y_;
for (size_t i = 0; i < option_pairs_.size(); ++i)
{
if (getGroupAlignment(current_settings_group_) == GroupAlignment::LEFT)
if (auto list_option = dynamic_cast<ListOption *>(option.get()))
{
// Opción alineada a la izquierda
element_text_->writeColored(rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
const int X = rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
element_text_->writeColored(X, y, std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
list_option->sync();
}
else
{
// Opción centrada
element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs_.at(i).first, -2, i == selected_ ? selected_color_ : text_color_);
}
y += options_height_ + options_padding_;
}
}
// --- Métodos de actualización y animación ---
// Actualiza el estado del menú y la animación del mensaje de reinicio
void ServiceMenu::update()
{
if (resizing_)
{
updateResizeAnimation();
return;
}
if (enabled_)
{
updateCounter();
selected_color_ = getSelectedColor();
}
// Detecta cambios en el estado de pending_changes y muestra/oculta el mensaje animado
bool now_pending = Options::pending_changes.has_pending_changes;
if (now_pending != last_pending_changes_)
{
if (now_pending)
{
const float MSG_X = param.game.game_area.center_x;
const float MSG_Y = rect_.y + RESET_TEXT_POS_Y_;
restart_message_ui_->show(MSG_X, MSG_Y);
}
else
{
restart_message_ui_->hide();
}
last_pending_changes_ = now_pending;
}
// Actualiza la animación del mensaje
restart_message_ui_->update();
}
// --- Métodos de layout y animación del menú ---
// Calcula y establece los anclajes y dimensiones del menú
void ServiceMenu::setAnchors()
{
const size_t MAX_ENTRIES = findLargestGroupSize();
options_height_ = element_text_->getCharacterSize();
options_padding_ = 5;
title_height_ = title_text_->getCharacterSize();
title_padding_ = title_height_ / 2;
upper_height_ = (title_padding_ * 2) + title_height_;
lower_padding_ = (options_padding_ * 3);
lower_height_ = ((MAX_ENTRIES > 0 ? MAX_ENTRIES - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
width_ = 240;
height_ = upper_height_ + lower_height_;
rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
setOptionsPosition();
}
// Calcula la posición vertical de las opciones
void ServiceMenu::setOptionsPosition()
{
resize();
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
options_y_ = new_rect.y + upper_height_ + lower_padding_;
}
// Redimensiona el menú y prepara la animación si es necesario
void ServiceMenu::resize()
{
int menu_width = getMenuWidthForGroup(current_settings_group_);
width_ = menu_width;
lower_height_ = ((display_options_.size() > 0 ? display_options_.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
height_ = upper_height_ + lower_height_;
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
{
rect_anim_from_ = rect_;
rect_anim_to_ = new_rect;
resize_anim_step_ = 0;
resizing_ = true;
}
else
{
rect_ = new_rect;
resizing_ = false;
}
}
// Actualiza la animación de resize del menú y la posición del mensaje de reinicio
void ServiceMenu::updateResizeAnimation()
{
if (!resizing_)
return;
++resize_anim_step_;
float t = static_cast<float>(resize_anim_step_) / resize_anim_steps_;
if (t >= 1.0f)
{
rect_ = rect_anim_to_;
resizing_ = false;
restart_message_ui_->setBaseY(rect_.y + RESET_TEXT_POS_Y_);
return;
}
float ease = 1 - (1 - t) * (1 - t);
rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
}
// --- Métodos utilitarios ---
// Actualiza el contador interno para animaciones de color
void ServiceMenu::updateCounter()
{
static Uint64 lastUpdate = SDL_GetTicks();
Uint64 currentTicks = SDL_GetTicks();
if (currentTicks - lastUpdate >= 50)
{
counter_++;
lastUpdate = currentTicks;
}
}
// Devuelve el color animado del elemento seleccionado
Color ServiceMenu::getSelectedColor() const
{
static std::array<Color, 12> colors = {Color(0xFF, 0xFB, 0x8A), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xAA, 0x12), Color(0xE6, 0x9A, 0x08), Color(0xE6, 0x9A, 0x08), Color(0xFF, 0xAA, 0x12), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xFB, 0x8A)};
return colors.at(counter_ % colors.size());
}
// Reproduce el sonido de navegación del menú
void ServiceMenu::playMenuSound() { Audio::get()->playSound(MENU_SOUND_); }
// Actualiza el menú según el grupo seleccionado
void ServiceMenu::updateMenu(SettingsGroup group)
{
title_ = settingsGroupToString(group);
AdjustListValues();
option_pairs_ = getOptionPairs(group);
display_options_ = getOptionsByGroup(group);
resize();
}
// Devuelve el tamaño del grupo con más opciones
int ServiceMenu::findLargestGroupSize() const
{
std::unordered_map<SettingsGroup, int> group_counts;
for (const auto &option : options_)
++group_counts[option->getGroup()];
int max_size = 0;
for (const auto &pair : group_counts)
if (pair.second > max_size)
max_size = pair.second;
return max_size;
}
// Devuelve la alineación de las opciones para el grupo dado
ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group) const
{
switch (group)
{
case SettingsGroup::VIDEO:
case SettingsGroup::AUDIO:
case SettingsGroup::SETTINGS:
return GroupAlignment::LEFT;
default:
return GroupAlignment::CENTERED;
}
}
void ServiceMenu::playMenuSound() { Audio::get()->playSound(Asset::get()->get("clock.wav")); }
// Devuelve el nombre del grupo como string para el título
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
@@ -434,115 +264,3 @@ std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
}
}
// Devuelve las opciones del grupo como pares (nombre, valor)
ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(SettingsGroup group) const
{
OptionPairs option_pairs;
for (const auto &option : options_)
{
if (option->getGroup() == group && !option->isHidden())
{
option_pairs.emplace_back(option->getCaption(), option->getValueAsString());
}
}
return option_pairs;
}
// Devuelve las opciones del grupo como un vector de punteros
std::vector<MenuOption *> ServiceMenu::getOptionsByGroup(SettingsGroup group)
{
std::vector<MenuOption *> filtered_options;
for (auto &option : options_)
{
if (option->getGroup() == group && !option->isHidden())
{
filtered_options.push_back(option.get());
}
}
return filtered_options;
}
// Busca una opción por su caption
MenuOption *ServiceMenu::getOptionByCaption(const std::string &caption)
{
for (auto &option : options_)
{
if (option->getCaption() == caption)
{
return option.get();
}
}
return nullptr;
}
// Aplica la configuración del grupo seleccionado
void ServiceMenu::applySettings(SettingsGroup group)
{
if (group == SettingsGroup::VIDEO)
Screen::get()->applySettings();
if (group == SettingsGroup::AUDIO)
Audio::get()->applySettings();
if (group == SettingsGroup::SETTINGS)
{
auto option = getOptionByCaption(Lang::getText("[SERVICE_MENU] SHUTDOWN"));
if (option)
{
option->setHidden(!Options::settings.shutdown_enabled);
display_options_ = getOptionsByGroup(group);
}
}
}
// Sincroniza los valores de las opciones tipo lista
void ServiceMenu::AdjustListValues()
{
for (auto &option : options_)
{
if (auto list_option = dynamic_cast<ListOption *>(option.get()))
{
list_option->sync();
}
}
}
// --- Métodos de cálculo de ancho de menú ---
// Calcula el ancho óptimo para cada grupo de menú
void ServiceMenu::precalculateMenuWidths()
{
for (int &w : group_menu_widths_)
w = MIN_WIDTH_;
for (int group = 0; group < 5; ++group)
{
SettingsGroup sg = static_cast<SettingsGroup>(group);
int max_option_width = 0;
int max_value_width = 0;
for (const auto &option : options_)
{
if (option->getGroup() != sg)
continue;
max_option_width = std::max(max_option_width, element_text_->lenght(option->getCaption(), -2));
max_value_width = std::max(max_value_width, option->getMaxValueWidth(element_text_.get()));
}
if (getGroupAlignment(sg) == GroupAlignment::LEFT)
{
size_t total_width = max_option_width + MIN_GAP_OPTION_VALUE_ + max_value_width + (OPTIONS_HORIZONTAL_PADDING_ * 2);
group_menu_widths_[group] = std::max(static_cast<int>(MIN_WIDTH_), static_cast<int>(total_width));
}
else
{
size_t total_width = max_option_width + (OPTIONS_HORIZONTAL_PADDING_ * 2);
group_menu_widths_[group] = std::max(static_cast<int>(MIN_WIDTH_), static_cast<int>(total_width));
}
}
}
// Devuelve el ancho precalculado para un grupo de menú
int ServiceMenu::getMenuWidthForGroup(SettingsGroup group) const
{
return group_menu_widths_[static_cast<int>(group)];
}

View File

@@ -4,146 +4,86 @@
#include <utility>
#include <string>
#include <memory>
#include <SDL3/SDL.h>
#include "utils.h"
#include "UIMessage.h"
// --- Forward Declarations ---
// Forward Declarations
class Text;
class MenuOption; // <-- Añadido
class MenuOption;
class MenuRenderer; // <-- Nuevo
class ServiceMenu
{
class ServiceMenu {
public:
// Enums públicas para que MenuOption.h pueda usarlas.
enum class Aspect
{
ASPECT1,
ASPECT2
};
enum class SettingsGroup
{
VIDEO,
AUDIO,
SETTINGS,
SYSTEM,
MAIN
};
enum class GroupAlignment
{
CENTERED,
LEFT
};
enum class Aspect { ASPECT1, ASPECT2 };
enum class SettingsGroup { VIDEO, AUDIO, SETTINGS, SYSTEM, MAIN };
enum class GroupAlignment { CENTERED, LEFT };
// --- Constantes públicas que el Renderer podría necesitar ---
static constexpr size_t OPTIONS_HORIZONTAL_PADDING_ = 20;
static constexpr size_t MIN_WIDTH_ = 240;
static constexpr size_t MIN_GAP_OPTION_VALUE_ = 30;
static void init();
static void destroy();
static ServiceMenu *get();
static ServiceMenu* get();
void toggle();
void render();
void update();
void render(); // Ahora solo delega
void update(); // Ahora delega la parte visual
void reset();
// --- Lógica de navegación ---
void setSelectorUp();
void setSelectorDown();
void adjustOption(bool adjust_up);
void selectOption();
void moveBack();
// --- Getters para que el Renderer pueda leer el estado ---
bool isEnabled() const { return enabled_; }
void setResizeAnimationSteps(int steps) { resize_anim_steps_ = steps; }
const std::string& getTitle() const { return title_; }
SettingsGroup getCurrentGroup() const { return current_settings_group_; }
GroupAlignment getCurrentGroupAlignment() const;
const std::vector<MenuOption*>& getDisplayOptions() const { return display_options_; }
const std::vector<std::unique_ptr<MenuOption>>& getAllOptions() const { return options_; }
size_t getSelectedIndex() const { return selected_; }
const std::vector<std::pair<std::string, std::string>>& getOptionPairs() const { return option_pairs_; }
size_t countOptionsInGroup(SettingsGroup group) const;
Aspect getAspect() const { return aspect_; }
private:
// Definición de las constantes estáticas
static constexpr const char *MENU_SOUND_ = "clock.wav";
static constexpr size_t OPTIONS_HORIZONTAL_PADDING_ = 20;
static constexpr size_t MIN_WIDTH_ = 220;
static constexpr size_t MIN_GAP_OPTION_VALUE_ = 20;
static constexpr float RESET_TEXT_POS_Y_ = 39.0f;
// --- Tipos internos ---
using OptionPairs = std::vector<std::pair<std::string, std::string>>;
// --- Variables internas ---
// --- Lógica de estado del menú (Modelo) ---
bool enabled_ = false;
SDL_FRect rect_;
std::shared_ptr<Text> element_text_;
std::shared_ptr<Text> title_text_;
size_t selected_ = 0;
Uint32 counter_ = 0;
// Usamos punteros únicos para gestionar la vida de los objetos polimórficos.
std::vector<std::unique_ptr<MenuOption>> options_;
// Mostramos punteros raw (no propietarios) de las opciones filtradas.
std::vector<MenuOption *> display_options_;
OptionPairs option_pairs_;
std::vector<MenuOption*> display_options_;
std::vector<std::pair<std::string, std::string>> option_pairs_;
SettingsGroup current_settings_group_;
SettingsGroup previous_settings_group_;
Aspect aspect_ = Aspect::ASPECT1;
std::string title_;
size_t selected_ = 0;
size_t main_menu_selected_ = 0;
// Variables de aspecto y layout...
Color bg_color_ = SERV_MENU_BG_COLOR;
Color title_color_ = SERV_MENU_TITLE_COLOR;
Color text_color_ = SERV_MENU_TEXT_COLOR;
Color selected_color_ = SERV_MENU_SELECTED_COLOR;
size_t width_;
size_t height_;
size_t options_height_;
size_t options_padding_;
size_t options_y_;
size_t title_height_;
size_t title_padding_;
size_t upper_height_;
size_t lower_height_;
size_t lower_padding_;
// Variables de animación de resize...
SDL_FRect rect_anim_from_{};
SDL_FRect rect_anim_to_{};
int resize_anim_step_ = 0;
int resize_anim_steps_ = 8;
bool resizing_ = false;
// Mensaje de reinicio
// --- Mensaje de reinicio ---
std::unique_ptr<UIMessage> restart_message_ui_;
bool last_pending_changes_ = false;
// Anchos precalculados
int group_menu_widths_[5];
// --- La Vista ---
std::unique_ptr<MenuRenderer> renderer_;
// --- Métodos internos ---
// Anclaje y aspecto
void setAnchors();
Color getSelectedColor() const;
void setOptionsPosition();
void resize();
void updateResizeAnimation();
// Gestión de opciones
// --- Métodos de lógica interna ---
void initializeOptions();
OptionPairs getOptionPairs(SettingsGroup group) const;
std::vector<MenuOption *> getOptionsByGroup(SettingsGroup group);
MenuOption *getOptionByCaption(const std::string &caption);
// Lógica de menú
void applySettings(SettingsGroup group);
void updateMenu(SettingsGroup group);
void updateMenu();
void applySettings();
void AdjustListValues();
// Utilidades
void updateCounter();
int findLargestGroupSize() const;
GroupAlignment getGroupAlignment(SettingsGroup group) const;
std::string settingsGroupToString(SettingsGroup group) const;
void precalculateMenuWidths();
int getMenuWidthForGroup(SettingsGroup group) const;
void playMenuSound();
std::string settingsGroupToString(SettingsGroup group) const;
// --- Patrón Singleton ---
// --- Singleton ---
ServiceMenu();
~ServiceMenu() = default;
ServiceMenu(const ServiceMenu &) = delete;
ServiceMenu &operator=(const ServiceMenu &) = delete;
static ServiceMenu *instance_;
ServiceMenu(const ServiceMenu&) = delete;
ServiceMenu& operator=(const ServiceMenu&) = delete;
static ServiceMenu* instance_;
};