canvi de pc
This commit is contained in:
200
source/MenuRenderer.cpp
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200
source/MenuRenderer.cpp
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@@ -0,0 +1,200 @@
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#include "MenuRenderer.h"
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#include "text.h"
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#include "MenuOption.h" // Necesario para acceder a las opciones
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#include "screen.h" // Para param
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#include <array>
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MenuRenderer::MenuRenderer(std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text)
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: element_text_(std::move(element_text)), title_text_(std::move(title_text))
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{
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}
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void MenuRenderer::render(const ServiceMenu *menu_state)
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{
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// Dibuja la sombra
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if (menu_state->getAspect() == ServiceMenu::Aspect::ASPECT1)
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{
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SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
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}
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// Dibuja el fondo
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const Uint8 ALPHA = menu_state->getAspect() == ServiceMenu::Aspect::ASPECT1 ? 255 : 255;
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
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// Dibuja el borde
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
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SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
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// Dibuja el título
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float y = rect_.y + title_padding_;
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title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, menu_state->getTitle(), -4, title_color_);
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// Dibuja la línea separadora
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y = rect_.y + upper_height_;
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
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SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y);
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// Dibuja las opciones
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y = options_y_;
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const auto &option_pairs = menu_state->getOptionPairs();
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for (size_t i = 0; i < option_pairs.size(); ++i)
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{
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const bool is_selected = (i == menu_state->getSelectedIndex());
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const Color ¤t_color = is_selected ? selected_color_ : text_color_;
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if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT)
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{
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element_text_->writeColored(rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y, option_pairs.at(i).first, current_color, -2);
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const int X = rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(option_pairs.at(i).second, -2);
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element_text_->writeColored(X, y, option_pairs.at(i).second, current_color, -2);
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}
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else
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{
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element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs.at(i).first, -2, current_color);
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}
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y += options_height_ + options_padding_;
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}
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}
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void MenuRenderer::update(const ServiceMenu *menu_state)
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{
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if (resizing_)
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{
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updateResizeAnimation();
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}
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updateColorCounter();
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selected_color_ = getAnimatedSelectedColor();
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}
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void MenuRenderer::onLayoutChanged(const ServiceMenu *menu_state)
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{
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// Cuando la lógica del menú notifica un cambio, el renderer recalcula su layout
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precalculateMenuWidths(menu_state->getAllOptions(), menu_state);
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setAnchors(menu_state);
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resize(menu_state);
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}
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void MenuRenderer::setAnchors(const ServiceMenu *menu_state)
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{
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size_t max_entries = 0;
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for (int i = 0; i < 5; ++i)
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{
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size_t count = menu_state->countOptionsInGroup(static_cast<ServiceMenu::SettingsGroup>(i));
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if (count > max_entries)
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{
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max_entries = count;
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}
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}
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options_height_ = element_text_->getCharacterSize();
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options_padding_ = 5;
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title_height_ = title_text_->getCharacterSize();
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title_padding_ = title_height_ / 2;
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upper_height_ = (title_padding_ * 2) + title_height_;
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lower_padding_ = (options_padding_ * 3);
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lower_height_ = ((max_entries > 0 ? max_entries - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
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width_ = ServiceMenu::MIN_WIDTH_;
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height_ = upper_height_ + lower_height_;
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rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_};
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}
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void MenuRenderer::resize(const ServiceMenu *menu_state)
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{
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width_ = getMenuWidthForGroup(menu_state->getCurrentGroup());
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const auto &display_options = menu_state->getDisplayOptions();
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lower_height_ = ((display_options.size() > 0 ? display_options.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
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height_ = upper_height_ + lower_height_;
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SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_};
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if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
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{
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rect_anim_from_ = rect_;
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rect_anim_to_ = new_rect;
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resize_anim_step_ = 0;
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resizing_ = true;
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}
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else
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{
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rect_ = new_rect;
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resizing_ = false;
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}
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options_y_ = new_rect.y + upper_height_ + lower_padding_;
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}
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void MenuRenderer::updateResizeAnimation()
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{
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if (!resizing_)
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return;
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++resize_anim_step_;
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float t = static_cast<float>(resize_anim_step_) / resize_anim_steps_;
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if (t >= 1.0f)
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{
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rect_ = rect_anim_to_;
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resizing_ = false;
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return;
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}
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float ease = 1 - (1 - t) * (1 - t);
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rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
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rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
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rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
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rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
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}
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void MenuRenderer::precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>> &all_options, const ServiceMenu *menu_state)
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{
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for (int &w : group_menu_widths_)
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w = ServiceMenu::MIN_WIDTH_;
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for (int group = 0; group < 5; ++group)
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{
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auto sg = static_cast<ServiceMenu::SettingsGroup>(group);
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int max_option_width = 0;
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int max_value_width = 0;
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for (const auto &option : all_options)
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{
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if (option->getGroup() != sg)
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continue;
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max_option_width = std::max(max_option_width, element_text_->lenght(option->getCaption(), -2));
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if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT)
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{
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max_value_width = std::max(max_value_width, option->getMaxValueWidth(element_text_.get()));
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}
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}
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size_t total_width = max_option_width + (ServiceMenu::OPTIONS_HORIZONTAL_PADDING_ * 2);
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if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT)
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{
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total_width += ServiceMenu::MIN_GAP_OPTION_VALUE_ + max_value_width;
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}
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group_menu_widths_[group] = std::max((int)ServiceMenu::MIN_WIDTH_, (int)total_width);
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}
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}
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int MenuRenderer::getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const
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{
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return group_menu_widths_[static_cast<int>(group)];
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}
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void MenuRenderer::updateColorCounter()
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{
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static Uint64 lastUpdate = SDL_GetTicks();
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Uint64 currentTicks = SDL_GetTicks();
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if (currentTicks - lastUpdate >= 50)
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{
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color_counter_++;
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lastUpdate = currentTicks;
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}
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}
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Color MenuRenderer::getAnimatedSelectedColor()
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{
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static const std::array<Color, 12> colors = {
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Color(0xFF, 0xFB, 0x8A), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xD1, 0x3C),
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Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xAA, 0x12), Color(0xE6, 0x9A, 0x08),
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Color(0xE6, 0x9A, 0x08), Color(0xFF, 0xAA, 0x12), Color(0xFF, 0xBF, 0x23),
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Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xFB, 0x8A)};
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return colors.at(color_counter_ % colors.size());
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}
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69
source/MenuRenderer.h
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69
source/MenuRenderer.h
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@@ -0,0 +1,69 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <SDL3/SDL.h>
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#include "service_menu.h" // Necesario para las enums y para acceder al estado del menú
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#include "utils.h" // Para Color
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// Forward declarations
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class Text;
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class MenuOption;
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class MenuRenderer {
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public:
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MenuRenderer(std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text);
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// Métodos principales de la vista
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void render(const ServiceMenu* menu_state);
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void update(const ServiceMenu* menu_state);
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// Método para notificar al renderer que el layout puede haber cambiado
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void onLayoutChanged(const ServiceMenu* menu_state);
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// Getters
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const SDL_FRect& getRect() const { return rect_; }
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private:
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// --- Referencias a los renderizadores de texto ---
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std::shared_ptr<Text> element_text_;
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std::shared_ptr<Text> title_text_;
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// --- Variables de estado de la vista (layout y animación) ---
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SDL_FRect rect_{};
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Color bg_color_ = SERV_MENU_BG_COLOR;
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Color title_color_ = SERV_MENU_TITLE_COLOR;
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Color text_color_ = SERV_MENU_TEXT_COLOR;
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Color selected_color_ = SERV_MENU_SELECTED_COLOR;
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size_t width_ = 0;
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size_t height_ = 0;
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size_t options_height_ = 0;
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size_t options_padding_ = 0;
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size_t options_y_ = 0;
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size_t title_height_ = 0;
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size_t title_padding_ = 0;
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size_t upper_height_ = 0;
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size_t lower_height_ = 0;
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size_t lower_padding_ = 0;
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Uint32 color_counter_ = 0;
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// --- Variables para animación de resize ---
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SDL_FRect rect_anim_from_{};
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SDL_FRect rect_anim_to_{};
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int resize_anim_step_ = 0;
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int resize_anim_steps_ = 8;
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bool resizing_ = false;
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// --- Anchos precalculados ---
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int group_menu_widths_[5]{};
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// --- Métodos privados de la vista ---
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void setAnchors(const ServiceMenu* menu_state);
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void resize(const ServiceMenu* menu_state);
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void updateResizeAnimation();
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void precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>>& all_options, const ServiceMenu* menu_state);
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int getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const;
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Color getAnimatedSelectedColor();
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void updateColorCounter();
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};
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@@ -7,13 +7,11 @@ UIMessage::UIMessage(std::shared_ptr<Text> text_renderer, const std::string &mes
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: text_renderer_(text_renderer), text_(message_text), color_(color) {}
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// Muestra el mensaje en la posición base_x, base_y con animación de entrada desde arriba
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void UIMessage::show(float base_x, float base_y)
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void UIMessage::show()
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{
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if (visible_ && target_y_ == 0.0f)
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return; // Ya está visible y quieto
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base_x_ = base_x;
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base_y_ = base_y;
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start_y_ = DESP_; // Empieza 8 píxeles arriba de la posición base
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target_y_ = 0.0f; // La posición final es la base
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y_offset_ = start_y_;
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@@ -92,8 +90,9 @@ bool UIMessage::isVisible() const
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return visible_;
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}
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// Permite actualizar la posición base Y del mensaje (por ejemplo, si el menú se mueve)
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void UIMessage::setBaseY(float new_base_y)
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// Permite actualizar la posición del mensaje (por ejemplo, si el menú se mueve)
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void UIMessage::setPosition(float new_base_x, float new_base_y)
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{
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base_x_ = new_base_x;
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base_y_ = new_base_y;
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}
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@@ -12,8 +12,8 @@ public:
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// Constructor: recibe el renderizador de texto, el mensaje y el color
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UIMessage(std::shared_ptr<Text> text_renderer, const std::string &message_text, const Color &color);
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// Muestra el mensaje en la posición base_x, base_y con animación de entrada
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void show(float base_x, float base_y);
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// Muestra el mensaje con animación de entrada
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void show();
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// Oculta el mensaje con animación de salida
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void hide();
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@@ -27,8 +27,8 @@ public:
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// Indica si el mensaje está visible actualmente
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bool isVisible() const;
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// Permite actualizar la posición base Y del mensaje (por ejemplo, si el menú se mueve)
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void setBaseY(float new_base_y);
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// Permite actualizar la posición del mensaje (por ejemplo, si el menú se mueve)
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void setPosition(float new_base_x, float new_base_y);
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private:
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// --- Configuración ---
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@@ -1,54 +1,188 @@
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// --- Includes ---
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#include "service_menu.h"
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#include "MenuRenderer.h" // <-- Incluido
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#include "MenuOption.h"
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#include "screen.h"
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#include <SDL3/SDL.h>
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#include <array>
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#include "text.h"
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#include "resource.h"
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#include "section.h"
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#include "audio.h"
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#include <unordered_map>
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#include "section.h"
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#include "screen.h" // Para el UIMessage
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#include "asset.h"
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// --- Singleton ---
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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// Inicializa la instancia singleton
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// Singleton
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ServiceMenu* ServiceMenu::instance_ = nullptr;
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void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
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// Libera la instancia singleton
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void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
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ServiceMenu* ServiceMenu::get() { return ServiceMenu::instance_; }
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// Devuelve la instancia singleton
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ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
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// --- Constructor y setup ---
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// Constructor: inicializa textos, mensaje UI y estado inicial
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// Constructor
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ServiceMenu::ServiceMenu()
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: element_text_(Resource::get()->getText("04b_25_flat")),
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title_text_(Resource::get()->getText("04b_25_flat_2x")),
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current_settings_group_(SettingsGroup::MAIN),
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: current_settings_group_(SettingsGroup::MAIN),
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previous_settings_group_(current_settings_group_)
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{
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restart_message_ui_ = std::make_unique<UIMessage>(
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element_text_,
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Lang::getText("[SERVICE_MENU] NEED_RESTART_MESSAGE"),
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title_color_);
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auto element_text = Resource::get()->getText("04b_25_flat");
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auto title_text = Resource::get()->getText("04b_25_flat_2x");
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renderer_ = std::make_unique<MenuRenderer>(element_text, title_text);
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restart_message_ui_ = std::make_unique<UIMessage>(element_text, Lang::getText("[SERVICE_MENU] NEED_RESTART_MESSAGE"), SERV_MENU_TITLE_COLOR);
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reset();
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}
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// Alterna la visibilidad del menú de servicio.
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// Si se desactiva, reinicia el menú al estado inicial.
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void ServiceMenu::toggle()
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{
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void ServiceMenu::toggle() {
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enabled_ = !enabled_;
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if (!enabled_)
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{
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if (!enabled_) {
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reset();
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}
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}
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void ServiceMenu::render() {
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if (!enabled_) return;
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renderer_->render(this);
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// El mensaje de reinicio se dibuja por encima, así que lo gestionamos aquí
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const float MSG_X = param.game.game_area.center_x;
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const float MSG_Y = renderer_->getRect().y + 39.0f;
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restart_message_ui_->setPosition(MSG_X, MSG_Y);
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restart_message_ui_->render();
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}
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void ServiceMenu::update() {
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if (!enabled_) return;
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renderer_->update(this);
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bool now_pending = Options::pending_changes.has_pending_changes;
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if (now_pending != last_pending_changes_) {
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now_pending ? restart_message_ui_->show() : restart_message_ui_->hide();
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last_pending_changes_ = now_pending;
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}
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restart_message_ui_->update();
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}
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void ServiceMenu::reset() {
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selected_ = 0;
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main_menu_selected_ = 0;
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current_settings_group_ = SettingsGroup::MAIN;
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previous_settings_group_ = SettingsGroup::MAIN;
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initializeOptions();
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updateMenu();
|
||||
renderer_->onLayoutChanged(this); // Notifica al renderer para que calcule el layout inicial
|
||||
}
|
||||
|
||||
// --- Lógica de Navegación ---
|
||||
void ServiceMenu::setSelectorUp() {
|
||||
if (display_options_.empty()) return;
|
||||
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
void ServiceMenu::setSelectorDown() {
|
||||
if (display_options_.empty()) return;
|
||||
selected_ = (selected_ + 1) % display_options_.size();
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
void ServiceMenu::adjustOption(bool adjust_up) {
|
||||
if (display_options_.empty()) return;
|
||||
auto& selected_option = display_options_.at(selected_);
|
||||
if (selected_option->getBehavior() == MenuOption::Behavior::ADJUST) {
|
||||
selected_option->adjustValue(adjust_up);
|
||||
applySettings();
|
||||
playMenuSound();
|
||||
}
|
||||
}
|
||||
|
||||
void ServiceMenu::selectOption() {
|
||||
if (display_options_.empty()) return;
|
||||
if (current_settings_group_ == SettingsGroup::MAIN) main_menu_selected_ = selected_;
|
||||
auto& selected_option = display_options_.at(selected_);
|
||||
if (auto folder = dynamic_cast<FolderOption*>(selected_option)) {
|
||||
previous_settings_group_ = current_settings_group_;
|
||||
current_settings_group_ = folder->getTargetGroup();
|
||||
selected_ = 0;
|
||||
updateMenu();
|
||||
} else if (selected_option->getBehavior() == MenuOption::Behavior::SELECT) {
|
||||
selected_option->executeAction();
|
||||
}
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
void ServiceMenu::moveBack() {
|
||||
if (current_settings_group_ == SettingsGroup::MAIN) {
|
||||
enabled_ = false;
|
||||
return;
|
||||
}
|
||||
current_settings_group_ = previous_settings_group_;
|
||||
selected_ = (current_settings_group_ == SettingsGroup::MAIN) ? main_menu_selected_ : 0;
|
||||
updateMenu();
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
// --- Lógica Interna ---
|
||||
|
||||
void ServiceMenu::updateMenu() {
|
||||
title_ = settingsGroupToString(current_settings_group_);
|
||||
AdjustListValues();
|
||||
|
||||
// Actualiza las opciones visibles
|
||||
display_options_.clear();
|
||||
for (auto& option : options_) {
|
||||
if (option->getGroup() == current_settings_group_ && !option->isHidden()) {
|
||||
display_options_.push_back(option.get());
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza los pares de strings para el renderer
|
||||
option_pairs_.clear();
|
||||
for (const auto& option : display_options_) {
|
||||
option_pairs_.emplace_back(option->getCaption(), option->getValueAsString());
|
||||
}
|
||||
|
||||
// Notifica al renderer del cambio de layout
|
||||
renderer_->onLayoutChanged(this);
|
||||
}
|
||||
|
||||
void ServiceMenu::applySettings() {
|
||||
if (current_settings_group_ == SettingsGroup::VIDEO) Screen::get()->applySettings();
|
||||
if (current_settings_group_ == SettingsGroup::AUDIO) Audio::get()->applySettings();
|
||||
if (current_settings_group_ == SettingsGroup::SETTINGS) {
|
||||
for(auto& option : options_){
|
||||
if(option->getCaption() == Lang::getText("[SERVICE_MENU] SHUTDOWN]")){
|
||||
option->setHidden(!Options::settings.shutdown_enabled);
|
||||
updateMenu(); // El menú debe refrescarse si algo se oculta
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Refresca los pares de strings por si un valor cambió
|
||||
option_pairs_.clear();
|
||||
for (const auto& option : display_options_) {
|
||||
option_pairs_.emplace_back(option->getCaption(), option->getValueAsString());
|
||||
}
|
||||
}
|
||||
|
||||
// --- Getters y otros ---
|
||||
|
||||
ServiceMenu::GroupAlignment ServiceMenu::getCurrentGroupAlignment() const {
|
||||
switch (current_settings_group_) {
|
||||
case SettingsGroup::VIDEO:
|
||||
case SettingsGroup::AUDIO:
|
||||
case SettingsGroup::SETTINGS:
|
||||
return GroupAlignment::LEFT;
|
||||
default:
|
||||
return GroupAlignment::CENTERED;
|
||||
}
|
||||
}
|
||||
|
||||
size_t ServiceMenu::countOptionsInGroup(SettingsGroup group) const {
|
||||
size_t count = 0;
|
||||
for (const auto& option : options_) {
|
||||
if (option->getGroup() == group && !option->isHidden()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// Inicializa todas las opciones del menú
|
||||
void ServiceMenu::initializeOptions()
|
||||
{
|
||||
@@ -91,328 +225,24 @@ void ServiceMenu::initializeOptions()
|
||||
options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] SETTINGS"), SettingsGroup::MAIN, SettingsGroup::SETTINGS));
|
||||
options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] SYSTEM"), SettingsGroup::MAIN, SettingsGroup::SYSTEM));
|
||||
|
||||
precalculateMenuWidths();
|
||||
//precalculateMenuWidths();
|
||||
}
|
||||
|
||||
// Reinicia el menú al estado inicial
|
||||
void ServiceMenu::reset()
|
||||
// Sincroniza los valores de las opciones tipo lista
|
||||
void ServiceMenu::AdjustListValues()
|
||||
{
|
||||
selected_ = 0;
|
||||
previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
|
||||
title_ = settingsGroupToString(current_settings_group_);
|
||||
initializeOptions();
|
||||
updateMenu(current_settings_group_);
|
||||
setAnchors();
|
||||
}
|
||||
|
||||
// --- Métodos de navegación y selección ---
|
||||
|
||||
// Sube el selector una posición en la lista de opciones
|
||||
void ServiceMenu::setSelectorUp()
|
||||
{
|
||||
if (display_options_.empty())
|
||||
return;
|
||||
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
// Baja el selector una posición en la lista de opciones
|
||||
void ServiceMenu::setSelectorDown()
|
||||
{
|
||||
if (display_options_.empty())
|
||||
return;
|
||||
selected_ = (selected_ + 1) % display_options_.size();
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
// Ajusta el valor de la opción seleccionada si es ajustable
|
||||
void ServiceMenu::adjustOption(bool adjust_up)
|
||||
{
|
||||
if (display_options_.empty() || selected_ >= display_options_.size())
|
||||
return;
|
||||
|
||||
auto &selected_option = display_options_.at(selected_);
|
||||
if (selected_option->getBehavior() == MenuOption::Behavior::ADJUST)
|
||||
for (auto &option : options_)
|
||||
{
|
||||
selected_option->adjustValue(adjust_up);
|
||||
option_pairs_ = getOptionPairs(current_settings_group_);
|
||||
applySettings(current_settings_group_);
|
||||
playMenuSound();
|
||||
}
|
||||
}
|
||||
|
||||
// Ejecuta la acción de la opción seleccionada o navega a un submenú
|
||||
void ServiceMenu::selectOption()
|
||||
{
|
||||
if (display_options_.empty() || selected_ >= display_options_.size())
|
||||
return;
|
||||
|
||||
// Guarda la selección en el menú principal
|
||||
if (current_settings_group_ == SettingsGroup::MAIN)
|
||||
main_menu_selected_ = selected_;
|
||||
|
||||
auto &selected_option = display_options_.at(selected_);
|
||||
|
||||
// Si es una carpeta, navega al subgrupo correspondiente
|
||||
if (auto folder = dynamic_cast<FolderOption *>(selected_option))
|
||||
{
|
||||
previous_settings_group_ = current_settings_group_;
|
||||
current_settings_group_ = folder->getTargetGroup();
|
||||
title_ = settingsGroupToString(current_settings_group_);
|
||||
updateMenu(current_settings_group_);
|
||||
selected_ = 0;
|
||||
setOptionsPosition();
|
||||
playMenuSound();
|
||||
return;
|
||||
}
|
||||
|
||||
// Si es una acción, ejecútala
|
||||
if (selected_option->getBehavior() == MenuOption::Behavior::SELECT)
|
||||
{
|
||||
selected_option->executeAction();
|
||||
}
|
||||
}
|
||||
|
||||
// Vuelve al grupo de opciones anterior o cierra el menú si está en el principal
|
||||
void ServiceMenu::moveBack()
|
||||
{
|
||||
if (current_settings_group_ == SettingsGroup::MAIN)
|
||||
{
|
||||
enabled_ = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (previous_settings_group_ == SettingsGroup::MAIN)
|
||||
selected_ = main_menu_selected_;
|
||||
else
|
||||
selected_ = 0;
|
||||
current_settings_group_ = previous_settings_group_;
|
||||
updateMenu(current_settings_group_);
|
||||
setOptionsPosition();
|
||||
playMenuSound();
|
||||
}
|
||||
}
|
||||
|
||||
// --- Métodos de renderizado ---
|
||||
|
||||
// Dibuja el menú de servicio y el mensaje de reinicio si corresponde
|
||||
void ServiceMenu::render()
|
||||
{
|
||||
if (!enabled_)
|
||||
return;
|
||||
|
||||
// --- Fondo y marco del menú ---
|
||||
if (aspect_ == Aspect::ASPECT1)
|
||||
{
|
||||
SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
|
||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
|
||||
}
|
||||
const Uint8 ALPHA = aspect_ == Aspect::ASPECT1 ? 255 : 255;
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
|
||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
|
||||
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
|
||||
|
||||
// --- Mensaje de reinicio (animado) ---
|
||||
restart_message_ui_->render();
|
||||
|
||||
// --- Título del menú ---
|
||||
int y = rect_.y + title_padding_;
|
||||
title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, title_, -4, title_color_);
|
||||
|
||||
// --- Línea separadora ---
|
||||
y = rect_.y + upper_height_;
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
|
||||
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_, y);
|
||||
|
||||
// --- Opciones del menú ---
|
||||
y = options_y_;
|
||||
for (size_t i = 0; i < option_pairs_.size(); ++i)
|
||||
{
|
||||
if (getGroupAlignment(current_settings_group_) == GroupAlignment::LEFT)
|
||||
if (auto list_option = dynamic_cast<ListOption *>(option.get()))
|
||||
{
|
||||
// Opción alineada a la izquierda
|
||||
element_text_->writeColored(rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
|
||||
const int X = rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
|
||||
element_text_->writeColored(X, y, std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
|
||||
list_option->sync();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Opción centrada
|
||||
element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs_.at(i).first, -2, i == selected_ ? selected_color_ : text_color_);
|
||||
}
|
||||
y += options_height_ + options_padding_;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Métodos de actualización y animación ---
|
||||
|
||||
// Actualiza el estado del menú y la animación del mensaje de reinicio
|
||||
void ServiceMenu::update()
|
||||
{
|
||||
if (resizing_)
|
||||
{
|
||||
updateResizeAnimation();
|
||||
return;
|
||||
}
|
||||
if (enabled_)
|
||||
{
|
||||
updateCounter();
|
||||
selected_color_ = getSelectedColor();
|
||||
}
|
||||
|
||||
// Detecta cambios en el estado de pending_changes y muestra/oculta el mensaje animado
|
||||
bool now_pending = Options::pending_changes.has_pending_changes;
|
||||
if (now_pending != last_pending_changes_)
|
||||
{
|
||||
if (now_pending)
|
||||
{
|
||||
const float MSG_X = param.game.game_area.center_x;
|
||||
const float MSG_Y = rect_.y + RESET_TEXT_POS_Y_;
|
||||
restart_message_ui_->show(MSG_X, MSG_Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
restart_message_ui_->hide();
|
||||
}
|
||||
last_pending_changes_ = now_pending;
|
||||
}
|
||||
// Actualiza la animación del mensaje
|
||||
restart_message_ui_->update();
|
||||
}
|
||||
|
||||
// --- Métodos de layout y animación del menú ---
|
||||
|
||||
// Calcula y establece los anclajes y dimensiones del menú
|
||||
void ServiceMenu::setAnchors()
|
||||
{
|
||||
const size_t MAX_ENTRIES = findLargestGroupSize();
|
||||
options_height_ = element_text_->getCharacterSize();
|
||||
options_padding_ = 5;
|
||||
title_height_ = title_text_->getCharacterSize();
|
||||
title_padding_ = title_height_ / 2;
|
||||
upper_height_ = (title_padding_ * 2) + title_height_;
|
||||
lower_padding_ = (options_padding_ * 3);
|
||||
lower_height_ = ((MAX_ENTRIES > 0 ? MAX_ENTRIES - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
|
||||
width_ = 240;
|
||||
height_ = upper_height_ + lower_height_;
|
||||
rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
||||
setOptionsPosition();
|
||||
}
|
||||
|
||||
// Calcula la posición vertical de las opciones
|
||||
void ServiceMenu::setOptionsPosition()
|
||||
{
|
||||
resize();
|
||||
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
||||
options_y_ = new_rect.y + upper_height_ + lower_padding_;
|
||||
}
|
||||
|
||||
// Redimensiona el menú y prepara la animación si es necesario
|
||||
void ServiceMenu::resize()
|
||||
{
|
||||
int menu_width = getMenuWidthForGroup(current_settings_group_);
|
||||
width_ = menu_width;
|
||||
lower_height_ = ((display_options_.size() > 0 ? display_options_.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
|
||||
height_ = upper_height_ + lower_height_;
|
||||
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
||||
if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
|
||||
{
|
||||
rect_anim_from_ = rect_;
|
||||
rect_anim_to_ = new_rect;
|
||||
resize_anim_step_ = 0;
|
||||
resizing_ = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect_ = new_rect;
|
||||
resizing_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza la animación de resize del menú y la posición del mensaje de reinicio
|
||||
void ServiceMenu::updateResizeAnimation()
|
||||
{
|
||||
if (!resizing_)
|
||||
return;
|
||||
++resize_anim_step_;
|
||||
float t = static_cast<float>(resize_anim_step_) / resize_anim_steps_;
|
||||
if (t >= 1.0f)
|
||||
{
|
||||
rect_ = rect_anim_to_;
|
||||
resizing_ = false;
|
||||
restart_message_ui_->setBaseY(rect_.y + RESET_TEXT_POS_Y_);
|
||||
return;
|
||||
}
|
||||
float ease = 1 - (1 - t) * (1 - t);
|
||||
rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
|
||||
rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
|
||||
rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
|
||||
rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
|
||||
}
|
||||
|
||||
// --- Métodos utilitarios ---
|
||||
|
||||
// Actualiza el contador interno para animaciones de color
|
||||
void ServiceMenu::updateCounter()
|
||||
{
|
||||
static Uint64 lastUpdate = SDL_GetTicks();
|
||||
Uint64 currentTicks = SDL_GetTicks();
|
||||
if (currentTicks - lastUpdate >= 50)
|
||||
{
|
||||
counter_++;
|
||||
lastUpdate = currentTicks;
|
||||
}
|
||||
}
|
||||
|
||||
// Devuelve el color animado del elemento seleccionado
|
||||
Color ServiceMenu::getSelectedColor() const
|
||||
{
|
||||
static std::array<Color, 12> colors = {Color(0xFF, 0xFB, 0x8A), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xAA, 0x12), Color(0xE6, 0x9A, 0x08), Color(0xE6, 0x9A, 0x08), Color(0xFF, 0xAA, 0x12), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xFB, 0x8A)};
|
||||
return colors.at(counter_ % colors.size());
|
||||
}
|
||||
|
||||
// Reproduce el sonido de navegación del menú
|
||||
void ServiceMenu::playMenuSound() { Audio::get()->playSound(MENU_SOUND_); }
|
||||
|
||||
// Actualiza el menú según el grupo seleccionado
|
||||
void ServiceMenu::updateMenu(SettingsGroup group)
|
||||
{
|
||||
title_ = settingsGroupToString(group);
|
||||
AdjustListValues();
|
||||
option_pairs_ = getOptionPairs(group);
|
||||
display_options_ = getOptionsByGroup(group);
|
||||
resize();
|
||||
}
|
||||
|
||||
// Devuelve el tamaño del grupo con más opciones
|
||||
int ServiceMenu::findLargestGroupSize() const
|
||||
{
|
||||
std::unordered_map<SettingsGroup, int> group_counts;
|
||||
for (const auto &option : options_)
|
||||
++group_counts[option->getGroup()];
|
||||
int max_size = 0;
|
||||
for (const auto &pair : group_counts)
|
||||
if (pair.second > max_size)
|
||||
max_size = pair.second;
|
||||
return max_size;
|
||||
}
|
||||
|
||||
// Devuelve la alineación de las opciones para el grupo dado
|
||||
ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group) const
|
||||
{
|
||||
switch (group)
|
||||
{
|
||||
case SettingsGroup::VIDEO:
|
||||
case SettingsGroup::AUDIO:
|
||||
case SettingsGroup::SETTINGS:
|
||||
return GroupAlignment::LEFT;
|
||||
default:
|
||||
return GroupAlignment::CENTERED;
|
||||
}
|
||||
}
|
||||
void ServiceMenu::playMenuSound() { Audio::get()->playSound(Asset::get()->get("clock.wav")); }
|
||||
|
||||
// Devuelve el nombre del grupo como string para el título
|
||||
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
|
||||
@@ -434,115 +264,3 @@ std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
|
||||
}
|
||||
}
|
||||
|
||||
// Devuelve las opciones del grupo como pares (nombre, valor)
|
||||
ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(SettingsGroup group) const
|
||||
{
|
||||
OptionPairs option_pairs;
|
||||
for (const auto &option : options_)
|
||||
{
|
||||
if (option->getGroup() == group && !option->isHidden())
|
||||
{
|
||||
option_pairs.emplace_back(option->getCaption(), option->getValueAsString());
|
||||
}
|
||||
}
|
||||
return option_pairs;
|
||||
}
|
||||
|
||||
// Devuelve las opciones del grupo como un vector de punteros
|
||||
std::vector<MenuOption *> ServiceMenu::getOptionsByGroup(SettingsGroup group)
|
||||
{
|
||||
std::vector<MenuOption *> filtered_options;
|
||||
for (auto &option : options_)
|
||||
{
|
||||
if (option->getGroup() == group && !option->isHidden())
|
||||
{
|
||||
filtered_options.push_back(option.get());
|
||||
}
|
||||
}
|
||||
return filtered_options;
|
||||
}
|
||||
|
||||
// Busca una opción por su caption
|
||||
MenuOption *ServiceMenu::getOptionByCaption(const std::string &caption)
|
||||
{
|
||||
for (auto &option : options_)
|
||||
{
|
||||
if (option->getCaption() == caption)
|
||||
{
|
||||
return option.get();
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Aplica la configuración del grupo seleccionado
|
||||
void ServiceMenu::applySettings(SettingsGroup group)
|
||||
{
|
||||
if (group == SettingsGroup::VIDEO)
|
||||
Screen::get()->applySettings();
|
||||
if (group == SettingsGroup::AUDIO)
|
||||
Audio::get()->applySettings();
|
||||
if (group == SettingsGroup::SETTINGS)
|
||||
{
|
||||
auto option = getOptionByCaption(Lang::getText("[SERVICE_MENU] SHUTDOWN"));
|
||||
if (option)
|
||||
{
|
||||
option->setHidden(!Options::settings.shutdown_enabled);
|
||||
display_options_ = getOptionsByGroup(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sincroniza los valores de las opciones tipo lista
|
||||
void ServiceMenu::AdjustListValues()
|
||||
{
|
||||
for (auto &option : options_)
|
||||
{
|
||||
if (auto list_option = dynamic_cast<ListOption *>(option.get()))
|
||||
{
|
||||
list_option->sync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Métodos de cálculo de ancho de menú ---
|
||||
|
||||
// Calcula el ancho óptimo para cada grupo de menú
|
||||
void ServiceMenu::precalculateMenuWidths()
|
||||
{
|
||||
for (int &w : group_menu_widths_)
|
||||
w = MIN_WIDTH_;
|
||||
|
||||
for (int group = 0; group < 5; ++group)
|
||||
{
|
||||
SettingsGroup sg = static_cast<SettingsGroup>(group);
|
||||
int max_option_width = 0;
|
||||
int max_value_width = 0;
|
||||
|
||||
for (const auto &option : options_)
|
||||
{
|
||||
if (option->getGroup() != sg)
|
||||
continue;
|
||||
|
||||
max_option_width = std::max(max_option_width, element_text_->lenght(option->getCaption(), -2));
|
||||
max_value_width = std::max(max_value_width, option->getMaxValueWidth(element_text_.get()));
|
||||
}
|
||||
|
||||
if (getGroupAlignment(sg) == GroupAlignment::LEFT)
|
||||
{
|
||||
size_t total_width = max_option_width + MIN_GAP_OPTION_VALUE_ + max_value_width + (OPTIONS_HORIZONTAL_PADDING_ * 2);
|
||||
group_menu_widths_[group] = std::max(static_cast<int>(MIN_WIDTH_), static_cast<int>(total_width));
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t total_width = max_option_width + (OPTIONS_HORIZONTAL_PADDING_ * 2);
|
||||
group_menu_widths_[group] = std::max(static_cast<int>(MIN_WIDTH_), static_cast<int>(total_width));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Devuelve el ancho precalculado para un grupo de menú
|
||||
int ServiceMenu::getMenuWidthForGroup(SettingsGroup group) const
|
||||
{
|
||||
return group_menu_widths_[static_cast<int>(group)];
|
||||
}
|
||||
|
||||
@@ -4,146 +4,86 @@
|
||||
#include <utility>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "utils.h"
|
||||
#include "UIMessage.h"
|
||||
|
||||
// --- Forward Declarations ---
|
||||
// Forward Declarations
|
||||
class Text;
|
||||
class MenuOption; // <-- Añadido
|
||||
class MenuOption;
|
||||
class MenuRenderer; // <-- Nuevo
|
||||
|
||||
class ServiceMenu
|
||||
{
|
||||
class ServiceMenu {
|
||||
public:
|
||||
// Enums públicas para que MenuOption.h pueda usarlas.
|
||||
enum class Aspect
|
||||
{
|
||||
ASPECT1,
|
||||
ASPECT2
|
||||
};
|
||||
enum class SettingsGroup
|
||||
{
|
||||
VIDEO,
|
||||
AUDIO,
|
||||
SETTINGS,
|
||||
SYSTEM,
|
||||
MAIN
|
||||
};
|
||||
enum class GroupAlignment
|
||||
{
|
||||
CENTERED,
|
||||
LEFT
|
||||
};
|
||||
enum class Aspect { ASPECT1, ASPECT2 };
|
||||
enum class SettingsGroup { VIDEO, AUDIO, SETTINGS, SYSTEM, MAIN };
|
||||
enum class GroupAlignment { CENTERED, LEFT };
|
||||
|
||||
// --- Constantes públicas que el Renderer podría necesitar ---
|
||||
static constexpr size_t OPTIONS_HORIZONTAL_PADDING_ = 20;
|
||||
static constexpr size_t MIN_WIDTH_ = 240;
|
||||
static constexpr size_t MIN_GAP_OPTION_VALUE_ = 30;
|
||||
|
||||
static void init();
|
||||
static void destroy();
|
||||
static ServiceMenu *get();
|
||||
static ServiceMenu* get();
|
||||
|
||||
void toggle();
|
||||
void render();
|
||||
void update();
|
||||
void render(); // Ahora solo delega
|
||||
void update(); // Ahora delega la parte visual
|
||||
void reset();
|
||||
|
||||
// --- Lógica de navegación ---
|
||||
void setSelectorUp();
|
||||
void setSelectorDown();
|
||||
void adjustOption(bool adjust_up);
|
||||
void selectOption();
|
||||
void moveBack();
|
||||
|
||||
// --- Getters para que el Renderer pueda leer el estado ---
|
||||
bool isEnabled() const { return enabled_; }
|
||||
void setResizeAnimationSteps(int steps) { resize_anim_steps_ = steps; }
|
||||
const std::string& getTitle() const { return title_; }
|
||||
SettingsGroup getCurrentGroup() const { return current_settings_group_; }
|
||||
GroupAlignment getCurrentGroupAlignment() const;
|
||||
const std::vector<MenuOption*>& getDisplayOptions() const { return display_options_; }
|
||||
const std::vector<std::unique_ptr<MenuOption>>& getAllOptions() const { return options_; }
|
||||
size_t getSelectedIndex() const { return selected_; }
|
||||
const std::vector<std::pair<std::string, std::string>>& getOptionPairs() const { return option_pairs_; }
|
||||
size_t countOptionsInGroup(SettingsGroup group) const;
|
||||
Aspect getAspect() const { return aspect_; }
|
||||
|
||||
private:
|
||||
// Definición de las constantes estáticas
|
||||
static constexpr const char *MENU_SOUND_ = "clock.wav";
|
||||
static constexpr size_t OPTIONS_HORIZONTAL_PADDING_ = 20;
|
||||
static constexpr size_t MIN_WIDTH_ = 220;
|
||||
static constexpr size_t MIN_GAP_OPTION_VALUE_ = 20;
|
||||
static constexpr float RESET_TEXT_POS_Y_ = 39.0f;
|
||||
|
||||
// --- Tipos internos ---
|
||||
using OptionPairs = std::vector<std::pair<std::string, std::string>>;
|
||||
|
||||
// --- Variables internas ---
|
||||
// --- Lógica de estado del menú (Modelo) ---
|
||||
bool enabled_ = false;
|
||||
SDL_FRect rect_;
|
||||
std::shared_ptr<Text> element_text_;
|
||||
std::shared_ptr<Text> title_text_;
|
||||
size_t selected_ = 0;
|
||||
Uint32 counter_ = 0;
|
||||
|
||||
// Usamos punteros únicos para gestionar la vida de los objetos polimórficos.
|
||||
std::vector<std::unique_ptr<MenuOption>> options_;
|
||||
// Mostramos punteros raw (no propietarios) de las opciones filtradas.
|
||||
std::vector<MenuOption *> display_options_;
|
||||
|
||||
OptionPairs option_pairs_;
|
||||
std::vector<MenuOption*> display_options_;
|
||||
std::vector<std::pair<std::string, std::string>> option_pairs_;
|
||||
|
||||
SettingsGroup current_settings_group_;
|
||||
SettingsGroup previous_settings_group_;
|
||||
Aspect aspect_ = Aspect::ASPECT1;
|
||||
std::string title_;
|
||||
size_t selected_ = 0;
|
||||
size_t main_menu_selected_ = 0;
|
||||
|
||||
// Variables de aspecto y layout...
|
||||
Color bg_color_ = SERV_MENU_BG_COLOR;
|
||||
Color title_color_ = SERV_MENU_TITLE_COLOR;
|
||||
Color text_color_ = SERV_MENU_TEXT_COLOR;
|
||||
Color selected_color_ = SERV_MENU_SELECTED_COLOR;
|
||||
size_t width_;
|
||||
size_t height_;
|
||||
size_t options_height_;
|
||||
size_t options_padding_;
|
||||
size_t options_y_;
|
||||
size_t title_height_;
|
||||
size_t title_padding_;
|
||||
size_t upper_height_;
|
||||
size_t lower_height_;
|
||||
size_t lower_padding_;
|
||||
|
||||
// Variables de animación de resize...
|
||||
SDL_FRect rect_anim_from_{};
|
||||
SDL_FRect rect_anim_to_{};
|
||||
int resize_anim_step_ = 0;
|
||||
int resize_anim_steps_ = 8;
|
||||
bool resizing_ = false;
|
||||
|
||||
// Mensaje de reinicio
|
||||
// --- Mensaje de reinicio ---
|
||||
std::unique_ptr<UIMessage> restart_message_ui_;
|
||||
bool last_pending_changes_ = false;
|
||||
|
||||
// Anchos precalculados
|
||||
int group_menu_widths_[5];
|
||||
// --- La Vista ---
|
||||
std::unique_ptr<MenuRenderer> renderer_;
|
||||
|
||||
// --- Métodos internos ---
|
||||
|
||||
// Anclaje y aspecto
|
||||
void setAnchors();
|
||||
Color getSelectedColor() const;
|
||||
void setOptionsPosition();
|
||||
void resize();
|
||||
void updateResizeAnimation();
|
||||
|
||||
// Gestión de opciones
|
||||
// --- Métodos de lógica interna ---
|
||||
void initializeOptions();
|
||||
OptionPairs getOptionPairs(SettingsGroup group) const;
|
||||
std::vector<MenuOption *> getOptionsByGroup(SettingsGroup group);
|
||||
MenuOption *getOptionByCaption(const std::string &caption);
|
||||
|
||||
// Lógica de menú
|
||||
void applySettings(SettingsGroup group);
|
||||
void updateMenu(SettingsGroup group);
|
||||
void updateMenu();
|
||||
void applySettings();
|
||||
void AdjustListValues();
|
||||
|
||||
// Utilidades
|
||||
void updateCounter();
|
||||
int findLargestGroupSize() const;
|
||||
GroupAlignment getGroupAlignment(SettingsGroup group) const;
|
||||
std::string settingsGroupToString(SettingsGroup group) const;
|
||||
void precalculateMenuWidths();
|
||||
int getMenuWidthForGroup(SettingsGroup group) const;
|
||||
void playMenuSound();
|
||||
std::string settingsGroupToString(SettingsGroup group) const;
|
||||
|
||||
// --- Patrón Singleton ---
|
||||
// --- Singleton ---
|
||||
ServiceMenu();
|
||||
~ServiceMenu() = default;
|
||||
ServiceMenu(const ServiceMenu &) = delete;
|
||||
ServiceMenu &operator=(const ServiceMenu &) = delete;
|
||||
static ServiceMenu *instance_;
|
||||
ServiceMenu(const ServiceMenu&) = delete;
|
||||
ServiceMenu& operator=(const ServiceMenu&) = delete;
|
||||
static ServiceMenu* instance_;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user