Reestructurada la carpeta gfx
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 212 B |
@@ -360,78 +360,78 @@ bool Director::setFileList()
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asset->add(prefix + "/data/shaders/crtpi.glsl", t_data);
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// Texturas
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asset->add(prefix + "/data/gfx/balloon1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon1.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon2.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon3.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon3.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon4.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon4.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/balloon1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/balloon1.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/balloon2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/balloon2.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/balloon3.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/balloon3.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/balloon4.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/balloon4.ani", t_animation);
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asset->add(prefix + "/data/gfx/explosion1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/explosion1.ani", t_animation);
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asset->add(prefix + "/data/gfx/explosion2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/explosion2.ani", t_animation);
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asset->add(prefix + "/data/gfx/explosion3.png", t_bitmap);
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asset->add(prefix + "/data/gfx/explosion3.ani", t_animation);
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asset->add(prefix + "/data/gfx/explosion4.png", t_bitmap);
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asset->add(prefix + "/data/gfx/explosion4.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/explosion1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/explosion1.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/explosion2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/explosion2.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/explosion3.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/explosion3.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/explosion4.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/explosion4.ani", t_animation);
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asset->add(prefix + "/data/gfx/powerball.png", t_bitmap);
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asset->add(prefix + "/data/gfx/powerball.ani", t_animation);
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asset->add(prefix + "/data/gfx/balloon/powerball.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon/powerball.ani", t_animation);
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asset->add(prefix + "/data/gfx/bullet.png", t_bitmap);
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asset->add(prefix + "/data/gfx/bullet/bullet.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_buildings.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_clouds1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_clouds2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_grass.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_power_meter.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_sky_colors.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_text.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game/game_buildings.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game/game_clouds1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game/game_clouds2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game/game_grass.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game/game_power_meter.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game/game_sky_colors.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game/game_text.png", t_bitmap);
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asset->add(prefix + "/data/gfx/intro.png", t_bitmap);
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asset->add(prefix + "/data/gfx/intro/intro.png", t_bitmap);
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asset->add(prefix + "/data/gfx/logo_jailgames.png", t_bitmap);
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asset->add(prefix + "/data/gfx/logo_jailgames_mini.png", t_bitmap);
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asset->add(prefix + "/data/gfx/logo_since_1998.png", t_bitmap);
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asset->add(prefix + "/data/gfx/logo/logo_jailgames.png", t_bitmap);
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asset->add(prefix + "/data/gfx/logo/logo_jailgames_mini.png", t_bitmap);
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asset->add(prefix + "/data/gfx/logo/logo_since_1998.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_points1_disk.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_points1_disk.ani", t_animation);
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asset->add(prefix + "/data/gfx/item_points2_gavina.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_points2_gavina.ani", t_animation);
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asset->add(prefix + "/data/gfx/item_points3_pacmar.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_points3_pacmar.ani", t_animation);
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asset->add(prefix + "/data/gfx/item_clock.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_clock.ani", t_animation);
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asset->add(prefix + "/data/gfx/item_coffee.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_coffee.ani", t_animation);
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asset->add(prefix + "/data/gfx/item_coffee_machine.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_coffee_machine.ani", t_animation);
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asset->add(prefix + "/data/gfx/item/item_points1_disk.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item/item_points1_disk.ani", t_animation);
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asset->add(prefix + "/data/gfx/item/item_points2_gavina.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item/item_points2_gavina.ani", t_animation);
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asset->add(prefix + "/data/gfx/item/item_points3_pacmar.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item/item_points3_pacmar.ani", t_animation);
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asset->add(prefix + "/data/gfx/item/item_clock.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item/item_clock.ani", t_animation);
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asset->add(prefix + "/data/gfx/item/item_coffee.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item/item_coffee.ani", t_animation);
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asset->add(prefix + "/data/gfx/item/item_coffee_machine.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item/item_coffee_machine.ani", t_animation);
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asset->add(prefix + "/data/gfx/title_bg_tile.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_coffee.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_crisis.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_arcade_edition.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_dust.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_dust.ani", t_animation);
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asset->add(prefix + "/data/gfx/title/title_bg_tile.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title/title_coffee.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title/title_crisis.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title/title_arcade_edition.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title/title_dust.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title/title_dust.ani", t_animation);
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asset->add(prefix + "/data/gfx/player1.gif", t_bitmap);
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asset->add(prefix + "/data/gfx/player1_pal1.gif", t_palette);
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asset->add(prefix + "/data/gfx/player1_pal2.gif", t_palette);
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asset->add(prefix + "/data/gfx/player1_pal3.gif", t_palette);
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asset->add(prefix + "/data/gfx/player/player1.gif", t_bitmap);
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asset->add(prefix + "/data/gfx/player/player1_pal1.gif", t_palette);
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asset->add(prefix + "/data/gfx/player/player1_pal2.gif", t_palette);
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asset->add(prefix + "/data/gfx/player/player1_pal3.gif", t_palette);
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asset->add(prefix + "/data/gfx/player2.gif", t_bitmap);
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asset->add(prefix + "/data/gfx/player2_pal1.gif", t_palette);
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asset->add(prefix + "/data/gfx/player2_pal2.gif", t_palette);
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asset->add(prefix + "/data/gfx/player2_pal3.gif", t_palette);
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asset->add(prefix + "/data/gfx/player/player2.gif", t_bitmap);
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asset->add(prefix + "/data/gfx/player/player2_pal1.gif", t_palette);
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asset->add(prefix + "/data/gfx/player/player2_pal2.gif", t_palette);
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asset->add(prefix + "/data/gfx/player/player2_pal3.gif", t_palette);
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asset->add(prefix + "/data/gfx/player.ani", t_animation);
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asset->add(prefix + "/data/gfx/player/player.ani", t_animation);
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asset->add(prefix + "/data/gfx/player_power.gif", t_bitmap);
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asset->add(prefix + "/data/gfx/player_power_pal.gif", t_palette);
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asset->add(prefix + "/data/gfx/player_power.ani", t_animation);
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asset->add(prefix + "/data/gfx/player/player_power.gif", t_bitmap);
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asset->add(prefix + "/data/gfx/player/player_power_pal.gif", t_palette);
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asset->add(prefix + "/data/gfx/player/player_power.ani", t_animation);
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// Fuentes de texto
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asset->add(prefix + "/data/font/8bithud.png", t_font);
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