eliminat el fallback a disc en les versions de release
This commit is contained in:
14
Makefile
14
Makefile
@@ -201,7 +201,7 @@ windows_release:
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# Compila
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windres release/coffee.rc -O coff -o $(RESOURCE_FILE)
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$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
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$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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@@ -252,7 +252,7 @@ macos_release:
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# Compila la versión para procesadores Intel
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ifdef ENABLE_MACOS_X86_64
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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@@ -265,7 +265,7 @@ ifdef ENABLE_MACOS_X86_64
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endif
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# Compila la versión para procesadores Apple Silicon
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DSDL_DISABLE_IMMINTRIN_H $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -DSDL_DISABLE_IMMINTRIN_H $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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@@ -306,7 +306,7 @@ linux_release:
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cp README.md "$(RELEASE_FOLDER)"
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# Compila
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$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
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# Empaqueta ficheros
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@@ -338,7 +338,7 @@ linux_release_desktop:
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cp README.md "$(RELEASE_FOLDER)/$(TARGET_NAME)/"
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# Compila el ejecutable
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$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)"
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)" --strip-unneeded
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# Crea el archivo .desktop
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@@ -441,7 +441,7 @@ raspi_release:
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cp README.md "$(RELEASE_FOLDER)"
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# Compila
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
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# Empaqueta ficheros
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@@ -467,7 +467,7 @@ anbernic:
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cp resources.pack "$(RELEASE_FOLDER)"_anbernic
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# Compila
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DANBERNIC -DNO_SHADERS -DARCADE -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD -DANBERNIC -DNO_SHADERS -DARCADE -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
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# Opción para deshabilitar audio (equivalente a la opción DISABLE_AUDIO de CMake)
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no_audio:
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@@ -81,11 +81,22 @@ void Director::init() {
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// Configuración inicial de parametros
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Asset::init(executable_path_); // Inicializa el sistema de gestión de archivos
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// Determinar ruta del pack según la plataforma
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#ifdef MACOS_BUNDLE
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ResourceHelper::initializeResourceSystem(executable_path_ + "../Resources/resources.pack");
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std::string pack_path = executable_path_ + "../Resources/resources.pack";
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#else
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ResourceHelper::initializeResourceSystem(executable_path_ + "resources.pack");
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std::string pack_path = executable_path_ + "resources.pack";
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#endif
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// Inicializar sistema de recursos con o sin fallback según el tipo de build
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#ifdef RELEASE_BUILD
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// Release: Sin fallback - Solo resources.pack (estricto)
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ResourceHelper::initializeResourceSystem(pack_path, false);
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#else
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// Desarrollo: Con fallback - Puede usar data/ si falta el pack (flexible)
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ResourceHelper::initializeResourceSystem(pack_path, true);
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#endif
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loadAssets(); // Crea el índice de archivos
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Logger::section("INIT INPUT");
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