Files
coffee_crisis_arcade_edition/source
Sergio Valor d6ffbda00d WIP: Metal shader backend para macOS
- Shaders MSL portados desde GLSL (vertex + fragment)
- Estructura básica de MetalShader class
- Device, command queue, pipeline y buffers creados
- CMakeLists.txt actualizado con Metal frameworks
- assets.txt incluye shaders .metal como opcionales

PENDIENTE:
- Implementar render() loop completo
- Obtener MTLTexture desde SDL_Texture
- Crear sampler state
- Testing en macOS real

Ver METAL_BACKEND_NOTES.md para detalles de implementación.
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