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92aae07fd1
| Author | SHA1 | Date | |
|---|---|---|---|
| 92aae07fd1 | |||
| bc017c1d55 |
20
main.cpp
20
main.cpp
@@ -90,24 +90,8 @@ int main(int argc, char *argv[])
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screen->addNotifier(asset->get("notify.png"), asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"));
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// Inicializa el objeto input
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Input *input = new Input(asset->get("gamecontrollerdb.txt"));
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input->setVerbose(options->console);
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input->discoverGameController();
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//input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
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//input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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//input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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//input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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//input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
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//input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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//input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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//input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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string controllerName = "";
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int numControllers = input->getNumControllers();
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if (numControllers > 0)
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{
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// Obtiene el nombre del primer mando conectado
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controllerName = input->getControllerName(0);
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}
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Input *input = new Input(asset->get("gamecontrollerdb.txt"), options->console);
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string controllerName = input->getControllerName(0);
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// Inicializa el texto
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Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer);
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@@ -2,7 +2,7 @@
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#include <iostream>
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// Constructor
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Input::Input(string file)
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Input::Input(string file, bool verbose)
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{
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// Fichero gamecontrollerdb.txt
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dbPath = file;
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@@ -18,10 +18,11 @@ Input::Input(string file)
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gcb.active = false;
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gameControllerBindings.resize(INPUT_TOTAL, gcb);
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verbose = true;
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this->verbose = verbose;
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enabled = true;
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setDefaultBindings();
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discoverGameController();
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}
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// Actualiza el estado del objeto
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@@ -89,7 +89,7 @@ private:
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public:
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// Constructor
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Input(string file);
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Input(string file, bool verbose=true);
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// Actualiza el estado del objeto
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void update();
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