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No files matched your search
+3
-2
@@ -1,5 +1,6 @@
|
||||
.vscode
|
||||
*config.txt
|
||||
*data/config/config.txt
|
||||
*stats.txt
|
||||
*.DS_Store
|
||||
thumbs.db
|
||||
*.exe
|
||||
@@ -9,4 +10,4 @@ thumbs.db
|
||||
*.tar.gz
|
||||
*.zip
|
||||
*.app
|
||||
*_debug
|
||||
*_debug*
|
||||
File renamed without changes.
@@ -2,44 +2,44 @@ executable = jaildoctors_dilemma
|
||||
source = source/*.cpp source/common/*.cpp
|
||||
appName = JailDoctor's Dilemma
|
||||
releaseFolder = jdd_release
|
||||
version = v1.02
|
||||
version = v1.06.2
|
||||
|
||||
# Release names
|
||||
windowsRelease = $(executable)-$(version)-win32-x64.zip
|
||||
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
|
||||
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
|
||||
linuxRelease = $(executable)-$(version)-linux.tar.gz
|
||||
opendinguxRelease = $(executable).opk
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
|
||||
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
|
||||
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
|
||||
|
||||
windows_release:
|
||||
@echo off
|
||||
|
||||
# Remove data
|
||||
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
|
||||
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
|
||||
# Create release folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
|
||||
|
||||
# Create folders
|
||||
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
|
||||
powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
|
||||
|
||||
# Copy data
|
||||
# Prepare data folder
|
||||
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
|
||||
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
|
||||
|
||||
# Remove data
|
||||
powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
|
||||
powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
|
||||
|
||||
# Copy root files
|
||||
powershell Copy-Item "LICENSE.txt" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
|
||||
|
||||
# Create ZIP
|
||||
@@ -47,16 +47,16 @@ windows_release:
|
||||
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
|
||||
|
||||
# Remove folder
|
||||
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
|
||||
macos:
|
||||
rm -rdf data/config
|
||||
mkdir -p data/config
|
||||
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
|
||||
clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
|
||||
|
||||
macos_debug:
|
||||
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
|
||||
|
||||
macos_release:
|
||||
# Remove data and possible data
|
||||
rm -rdf data/config
|
||||
# Remove data and possible data from previous builds
|
||||
rm -rdf "$(releaseFolder)"
|
||||
rm -rdf Frameworks
|
||||
rm -f tmp.dmg
|
||||
@@ -64,7 +64,6 @@ macos_release:
|
||||
rm -f "$(macosAppleSiliconRelease)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p data/config
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
@@ -82,6 +81,11 @@ macos_release:
|
||||
# Copy files
|
||||
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
|
||||
cp LICENSE.txt "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Create links
|
||||
ln -s /Applications "$(releaseFolder)"/Applications
|
||||
|
||||
# Build INTEL
|
||||
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
@@ -104,36 +108,65 @@ macos_release:
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
linux:
|
||||
rm -rdf data/config
|
||||
mkdir -p data/config
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
|
||||
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
|
||||
|
||||
linux_release:
|
||||
# Remove data
|
||||
rm -rdf data/config
|
||||
rm -rdf $(releaseFolder)
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p data/config
|
||||
mkdir -p $(releaseFolder)
|
||||
mkdir -p "$(releaseFolder)"
|
||||
|
||||
# Copy data
|
||||
cp -R data $(releaseFolder)
|
||||
cp LICENSE $(releaseFolder)
|
||||
cp README.md $(releaseFolder)
|
||||
cp -R data "$(releaseFolder)"
|
||||
cp LICENSE.txt "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Delete data
|
||||
rm -f "$(releaseFolder)/data/room/map.world"
|
||||
rm -f "$(releaseFolder)/data/room/standard.tsx"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
|
||||
strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
|
||||
|
||||
# Pack files
|
||||
rm -f $(linuxRelease)
|
||||
cd $(releaseFolder) && tar -czvf ../$(linuxRelease) *
|
||||
rm -f "$(linuxRelease)"
|
||||
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
|
||||
|
||||
# Remove data
|
||||
rm -rdf $(releaseFolder)
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
opendingux:
|
||||
/opt/gcw0-toolchain/usr/bin/mipsel-linux-g++ -D GCWZERO -I/opt/gcw0-toolchain/usr/mipsel-gcw0-linux-uclibc/sysroot/usr/include/SDL2 -D_GNU_SOURCE=1 -D_REENTRANT -lSDL2 -lSDL2_mixer -lstdc++ -std=c++11 $(source) -o "$(executable)"
|
||||
|
||||
opendingux_release:
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)"
|
||||
|
||||
# Copy data
|
||||
cp -R data "$(releaseFolder)"
|
||||
cp -R default.gcw0.desktop "$(releaseFolder)"
|
||||
cp -R icon.png "$(releaseFolder)"
|
||||
|
||||
# Delete data
|
||||
rm -f "$(releaseFolder)/data/room/map.world"
|
||||
rm -f "$(releaseFolder)/data/room/standard.tsx"
|
||||
|
||||
# Build
|
||||
/opt/gcw0-toolchain/usr/bin/mipsel-linux-g++ -D GCWZERO -I/opt/gcw0-toolchain/usr/mipsel-gcw0-linux-uclibc/sysroot/usr/include/SDL2 -D_GNU_SOURCE=1 -D_REENTRANT -lSDL2 -lSDL2_mixer -lstdc++ -std=c++11 $(source) -o "$(releaseFolder)/$(executable)"
|
||||
|
||||
# Pack files
|
||||
rm -f "$(opendinguxRelease)"
|
||||
cd "$(releaseFolder)" && /opt/gcw0-toolchain/usr/bin/mksquashfs ./default.gcw0.desktop ./icon.png ./data ./$(executable) "../$(opendinguxRelease)" -all-root -noappend -no-exports -no-xattrs
|
||||
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
@@ -1,37 +1,87 @@
|
||||
# JailDoctor's Dilemma
|
||||
# JailDoctor's Dilemma (v1.06.2)
|
||||
|
||||
JailDoc es un Jailer. A los Jailers les gusta empezar proyectos. A nadie le gusta terminarlos. Los Jailers viven en la Jail. A la Jail va uno a empezar proyectos. A la Jail va uno a enseñar sus proyectos. A la Jail va uno a aprender como empezar nuevos proyectos. A la Jail va uno a ayudar a sus compañeros a que empiecen nuevos proyectos.
|
||||
|
||||
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
JailDoc es un Jailer destacado entre los Jailers. Tiene más proyectos empezados que nadie y es el que más ayuda a que los demas empiecen los suyos.
|
||||
|
||||
|
||||
|
||||
Un día, ocurrió algo. Alguien terminó un proyecto. Alguien liberó el *Puzzle Jail Facker*. Algún desaprensivo.
|
||||
|
||||
|
||||
|
||||
Esto hizo que JailDoc decidiera terminar y entregar uno de sus proyectos, pero, ¿cual? ¿JailBattle? ¿Sigmasuá? ¿Calculín Doom? Menudo dilema. JailDoc se arremangó y decidió finalizar y entregar todos sus proyectos inacabados. ¿Lo logrará?
|
||||
|
||||
|
||||
|
||||
## Jugabilidad
|
||||
|
||||
Ayuda a JailDoc a recuperar las partes de su proyecto que estan desperdigadas por cualquier lugar del Universo Jailer. Hay mas de **150 piezas** desperdigadas por **60 pantallas**. Algunas son un paseo, pero en otras tendras que calcular muy bien tus movimientos si no quieres acabar como un arounder del montón.
|
||||
|
||||
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
Cuando consigas recuperar gran parte de las piezas desperdigadas, dirigete a la Jail a mostrar a los Jailers como se termina un proyecto. Ten en cuenta que Bry no te dejará entrar. Solo aquellos que han realizado un *Fire Effect* o un *Facedor de Tornejos* son dignos de tal privilegio.
|
||||
|
||||
|
||||
|
||||
## Controles
|
||||
|
||||
El juego permite tanto el uso del teclado como de un mando de control. Las teclas para manejar el juego son las siguientes:
|
||||
|
||||
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar
|
||||
- **Tecla M**: Activa o desactiva la música
|
||||
- **Tecla P**: Pone en pausa el juego
|
||||
- **Tecla ESC**: Sale del juego si estas jugando. Sale del programa en cualquier otra circunstancia
|
||||
- **Tecla F**: Cambia a modo de pantalla completa o de ventana
|
||||
- **Teclas F1 a F4**: Cambian el tamaño de la ventana
|
||||
- **Tecla B**: Activa o desactiva el borde de colores de la pantalla cuando el programa se ejecuta en modo de ventana
|
||||
|
||||
|
||||
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar. En el fichero de configuración se pueden cambiar las teclas por otras opciones prefijadas: O, P para moverse y Q para saltar o A, D para moverse y W para saltar.
|
||||
|
||||
- **Tecla M**: Activa o desactiva la música
|
||||
|
||||
- **Tecla P**: Pone en pausa el juego
|
||||
|
||||
- **Tecla ESC**: Sale del juego si estas jugando. Sale del programa en cualquier otra circunstancia
|
||||
|
||||
- **Tecla F**: Cambia a modo de pantalla completa o de ventana
|
||||
|
||||
- **Teclas F1 a F4**: Cambian el tamaño de la ventana
|
||||
|
||||
- **Tecla B**: Activa o desactiva el borde de colores de la pantalla cuando el programa se ejecuta en modo de ventana
|
||||
|
||||
|
||||
|
||||

|
||||
|
||||
## Datos del programa
|
||||
El programa guarda automáticamente la configuración del modo de video y las estadísticas de juego en tu carpeta personal del sistema. Esta carpeta tiene una ubicación distinta en función del sistema operativo que utilices.
|
||||
|
||||
En **Windows** se encuentra en:
|
||||
`C:\Users\<nombre_de_usuario>\AppData\Roaming\jaildoctors_dilemma`
|
||||
|
||||
En **MacOS** se encuentra en:
|
||||
`~/Library/Application Support/jaildoctors_dilemma`
|
||||
|
||||
En **Linux** se encuentra en:
|
||||
`~/.jaildoctors_dilemma`
|
||||
|
||||
La primera vez, el juego te pregunta por tu identificador online. Esta información se guarda para futuras partidas.
|
||||
|
||||
En la carpeta está el fichero de configuración `config.txt` donde se puede modificar la configuración para conectarse al servicio online y los ficheros `stats.csv` y `stats_buffer.csv` con información de las estadisticas de juego.
|
||||
|
||||
## Agradecimientos
|
||||
|
||||
Agradecimientos como siempre a todos los Jailers por motivarme a hacer el juego y ayudarme en los momentos de duda a la hora de escribir el código. Y, como siempre, en especial a JailDoc por su unidad de Jail_Audio y cualquier otro código/ayuda/enseñanzas que haya necesitado para terminar el programa.
|
||||
|
||||
|
||||
|
||||
Si no me he descontado, este es el cuarto juego que consigo crear.
|
||||
|
||||
|
||||
|
||||
*13 de noviembre de 2022, JailDesigner*
|
||||
@@ -0,0 +1,3 @@
|
||||
/opt/gcw0-toolchain/usr/bin/mipsel-linux-g++ -D GCWZERO -I/opt/gcw0-toolchain/usr/mipsel-gcw0-linux-uclibc/sysroot/usr/include/SDL2 -D_GNU_SOURCE=1 -D_REENTRANT -lSDL2 -lstdc++ -std=c++11 source/*.cpp source/common/*.cpp -o jdd
|
||||
sftp root@10.1.1.2:jdd <<< $'put jdd'
|
||||
ssh root@10.1.1.2
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+14
-14
@@ -9,8 +9,8 @@ roomLeft=0
|
||||
roomRight=02.room
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
tileSetFile=jailer_#1.png
|
||||
animation=jailer_#1.ani
|
||||
width=16
|
||||
height=16
|
||||
x=1
|
||||
@@ -25,8 +25,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer3.png
|
||||
animation=jailer3.ani
|
||||
tileSetFile=jailer_#3.png
|
||||
animation=jailer_#3.ani
|
||||
width=16
|
||||
height=16
|
||||
x=4
|
||||
@@ -41,8 +41,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
tileSetFile=jailer_#1.png
|
||||
animation=jailer_#1.ani
|
||||
width=16
|
||||
height=16
|
||||
x=7
|
||||
@@ -57,8 +57,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer2.png
|
||||
animation=jailer2.ani
|
||||
tileSetFile=jailer_#2.png
|
||||
animation=jailer_#2.ani
|
||||
width=16
|
||||
height=16
|
||||
x=10
|
||||
@@ -73,8 +73,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
tileSetFile=jailer_#1.png
|
||||
animation=jailer_#1.ani
|
||||
width=16
|
||||
height=16
|
||||
x=13
|
||||
@@ -89,8 +89,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=printer.png
|
||||
animation=printer.ani
|
||||
tileSetFile=elsa.png
|
||||
animation=elsa.ani
|
||||
width=16
|
||||
height=16
|
||||
x=3
|
||||
@@ -105,8 +105,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=printer.png
|
||||
animation=printer.ani
|
||||
tileSetFile=elsa.png
|
||||
animation=elsa.ani
|
||||
width=16
|
||||
height=16
|
||||
x=6
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
name=ROAD TO THE JAIL
|
||||
bgColor=black
|
||||
border=cyan
|
||||
border=blue
|
||||
tileMapFile=02.tmx
|
||||
tileSetFile=standard.png
|
||||
roomUp=0
|
||||
|
||||
+8
-8
@@ -3,22 +3,22 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,43,43,43,
|
||||
43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,
|
||||
43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,
|
||||
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,43,43,43,43,43,
|
||||
43,166,166,167,168,166,185,167,166,185,166,166,168,166,166,167,166,166,185,166,166,166,185,167,166,166,166,185,25,25,25,25,
|
||||
43,43,211,212,212,211,181,211,213,211,181,211,212,213,211,181,211,211,211,211,212,213,211,181,211,213,181,211,135,0,0,0,
|
||||
43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,
|
||||
43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,
|
||||
34,34,304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,303,25,25,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
||||
34,34,0,413,413,413,413,0,0,0,0,413,413,413,413,413,0,0,0,0,413,413,413,413,413,413,413,0,0,0,25,25,
|
||||
34,34,0,413,413,413,413,0,0,0,0,413,304,413,413,413,0,0,0,0,413,304,413,413,413,413,304,0,0,0,25,25,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,411,25,25,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
||||
34,34,389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
|
||||
34,34,413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,411,25,25,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,513,190,189,190,537,0,0,0,0,
|
||||
34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,190,25,25
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,524,189,191,548,0,0,0,0,
|
||||
34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,191,25,25
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
+2
-2
@@ -11,8 +11,8 @@ itemColor1=bright_green
|
||||
itemColor2=green
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=15
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||
25,0,0,0,0,0,0,0,0,0,0,417,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
|
||||
25,0,0,556,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,387,25,
|
||||
25,0,0,556,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,0,25,
|
||||
25,25,25,25,25,25,0,0,0,417,417,0,0,0,0,0,0,0,305,31,0,0,0,0,0,0,0,0,0,0,0,305,
|
||||
0,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0,0,0,0,417,417,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,417,417,0,0,0,0,0,0,0,0,0,0,31,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
+1
-1
@@ -18,7 +18,7 @@
|
||||
0,0,0,0,0,0,0,0,531,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
|
||||
0,0,0,0,0,0,0,0,0,531,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
|
||||
0,0,0,0,0,0,0,0,0,0,349,349,349,349,349,349,349,349,349,349,349,538,0,0,0,0,0,0,0,0,0,17,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,349,349,349,349,349,349,349,349,349,349,0,0,349,349,349
|
||||
563,563,563,563,563,563,563,563,563,563,0,0,0,41,41,41,41,349,349,349,349,349,349,349,349,349,349,0,0,349,349,349
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
+4
-4
@@ -11,8 +11,8 @@ itemColor1=red
|
||||
itemColor2=magenta
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=9
|
||||
@@ -27,8 +27,8 @@ color=green
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=1
|
||||
|
||||
+5
-5
@@ -9,13 +9,13 @@
|
||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
25,0,0,0,527,25,25,25,25,25,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,527,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,527,25,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,551,0,0,0,0,0,0,0,0,0,527,25,25,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,0,0,0,0,0,25,25,25,25,25,
|
||||
25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,395,395,395,395,395,371,395,395,395,395,395,395,395,395,395,395,395,395,395,395,395,0,0,0,0,0,0,0,
|
||||
25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,25,25,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||
0,0,0,0,395,395,395,395,395,371,395,395,395,395,395,395,395,395,395,395,395,395,395,395,395,0,0,0,0,0,0,25,
|
||||
0,0,0,0,0,0,0,0,0,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
25,25,551,0,0,0,0,0,0,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
||||
|
||||
+2
-2
@@ -48,9 +48,9 @@ animation=tuno.ani
|
||||
width=16
|
||||
height=16
|
||||
x=28
|
||||
y=8
|
||||
y=6
|
||||
vx=0
|
||||
vy=0.4
|
||||
vy=-0.4
|
||||
x1=28
|
||||
y1=2
|
||||
x2=28
|
||||
|
||||
+3
-3
@@ -30,7 +30,7 @@ flip=true
|
||||
[enemy]
|
||||
tileSetFile=bat.png
|
||||
animation=bat.ani
|
||||
width=9
|
||||
width=8
|
||||
height=7
|
||||
x=14
|
||||
y=2
|
||||
@@ -46,7 +46,7 @@ color=bright_blue
|
||||
[enemy]
|
||||
tileSetFile=bat.png
|
||||
animation=bat.ani
|
||||
width=9
|
||||
width=8
|
||||
height=7
|
||||
x=10
|
||||
y=10
|
||||
@@ -62,7 +62,7 @@ color=cyan
|
||||
[enemy]
|
||||
tileSetFile=bat.png
|
||||
animation=bat.ani
|
||||
width=9
|
||||
width=8
|
||||
height=7
|
||||
x=15
|
||||
y=1
|
||||
|
||||
+4
-4
@@ -11,8 +11,8 @@ itemColor1=yellow
|
||||
itemColor2=red
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=5
|
||||
@@ -27,8 +27,8 @@ color=green
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=12
|
||||
|
||||
+6
-6
@@ -3,16 +3,16 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
5,5,5,5,5,5,5,5,5,5,5,0,0,0,506,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
|
||||
5,5,5,5,5,5,5,5,0,0,0,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
|
||||
5,5,5,5,5,5,5,5,0,0,0,0,0,0,506,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
|
||||
5,5,5,5,5,5,5,0,0,0,0,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
|
||||
5,5,5,5,5,5,5,0,0,0,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
|
||||
5,5,5,5,5,5,5,0,0,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
|
||||
5,5,5,5,5,5,5,0,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
|
||||
0,0,0,0,0,0,134,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
|
||||
0,0,0,0,0,0,134,0,415,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
|
||||
5,5,5,5,173,0,134,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
|
||||
557,557,557,557,557,557,134,0,415,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
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5,5,5,5,5,5,5,415,415,415,530,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
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5,5,5,5,5,5,5,0,0,0,0,530,0,0,0,0,0,0,449,449,449,449,449,449,449,449,449,449,449,449,449,5,
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5,5,5,5,5,5,5,0,0,0,0,0,530,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
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5,5,5,5,5,5,0,0,0,0,0,530,0,0,0,0,0,0,449,449,449,449,449,449,449,449,449,449,449,449,449,5,
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5,5,5,5,5,0,0,0,0,0,0,0,530,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
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0,0,0,0,0,0,0,0,0,0,0,0,0,530,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,517,367,5,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,367,367,367,367,429,429,0,429,429,367,367,367,367,367,367,367,367,5,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
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+9
-9
@@ -4,15 +4,15 @@
|
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,38,38,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,38,38,241,241,0,0,0,0,0,0,0,0,0,0,0,0,241,241,38,38,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,38,38,38,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,38,38,241,241,0,0,0,0,0,0,0,0,0,0,0,0,241,241,38,38,0,0,0,0,0,188,
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0,0,0,0,0,38,38,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,38,38,0,0,0,0,0,
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0,0,0,0,38,38,0,0,0,0,0,0,0,0,241,241,241,241,0,0,0,0,0,0,0,0,38,38,0,0,0,0,
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0,0,0,0,38,0,0,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,0,0,38,0,0,0,0,
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|
||||
+2
-2
@@ -9,8 +9,8 @@ roomLeft=26.room
|
||||
roomRight=0
|
||||
|
||||
#[enemy]
|
||||
#tileSetFile=diskette.png
|
||||
#animation=diskette.ani
|
||||
#tileSetFile=floppy.png
|
||||
#animation=floppy.ani
|
||||
#width=16
|
||||
#height=16
|
||||
#x=2
|
||||
|
||||
+6
-6
@@ -3,17 +3,17 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
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90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,90,41,235,235,0,0,235,235,41,89,90,89,
|
||||
89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,90,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,0,0,0,0,0,0,
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90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,94,41,235,235,0,0,235,235,41,89,90,89,
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89,94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,215,0,0,0,0,0,0,0,0,214,89,90,
|
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214,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,89,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,0,0,0,0,0,214,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,235,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,0,0,0,0,
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94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
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94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
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89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,415,415,415,
|
||||
94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,415,415,415,
|
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89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,0,0,0,0,0,
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90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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89,90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
+2
-2
@@ -11,8 +11,8 @@ itemColor1=green
|
||||
itemColor2=red
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=20
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@
|
||||
116,0,0,0,377,377,377,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,377,377,377,377,0,0,0,0,140,116,
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140,0,0,0,0,0,0,0,0,0,0,377,0,114,115,114,115,0,0,377,0,0,0,0,0,0,0,0,0,0,116,140,
|
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116,0,0,0,0,0,0,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,0,0,0,0,431,432,114,115,140,116,
|
||||
140,0,0,0,0,0,0,0,377,0,0,0,0,114,115,114,115,0,0,0,0,0,0,431,432,431,432,431,432,0,116,140,
|
||||
140,0,0,0,0,0,0,377,377,0,0,0,0,114,115,114,115,0,0,0,0,0,0,431,432,431,432,431,432,0,116,140,
|
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0,0,0,0,0,0,0,0,0,0,0,0,377,115,114,115,114,0,0,377,0,0,0,0,0,0,0,0,0,0,140,116,
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0,0,0,0,0,0,0,0,0,0,0,0,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
|
||||
114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,0,0,114,115,114,115,114,115
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
name=STATIC
|
||||
name=BE CAREFUL WITH THE FUSE
|
||||
bgColor=black
|
||||
border=bright_cyan
|
||||
tileMapFile=36.tmx
|
||||
|
||||
+8
-8
@@ -9,8 +9,8 @@ roomLeft=39.room
|
||||
roomRight=37.room
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=9
|
||||
@@ -25,8 +25,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=18
|
||||
@@ -41,8 +41,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=12
|
||||
@@ -75,8 +75,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=3
|
||||
|
||||
+8
-8
@@ -27,8 +27,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=9
|
||||
@@ -44,8 +44,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=15
|
||||
@@ -61,8 +61,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=22
|
||||
@@ -78,8 +78,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=16
|
||||
|
||||
+8
-8
@@ -25,8 +25,8 @@ color=red
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=10
|
||||
@@ -42,8 +42,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=15
|
||||
@@ -59,8 +59,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=20
|
||||
@@ -76,8 +76,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=14
|
||||
|
||||
+12
-12
@@ -25,8 +25,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=8
|
||||
@@ -41,8 +41,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=11
|
||||
@@ -57,8 +57,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
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||||
x=24
|
||||
@@ -73,8 +73,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=12
|
||||
@@ -90,8 +90,8 @@ flip=true
|
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[/enemy]
|
||||
|
||||
[enemy]
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tileSetFile=arounder_walk.png
|
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animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
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width=5
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height=8
|
||||
x=14
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@@ -107,8 +107,8 @@ flip=true
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[/enemy]
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[enemy]
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tileSetFile=arounder_walk.png
|
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animation=arounder_walk.ani
|
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tileSetFile=walking_arounder.png
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||||
animation=walking_arounder.ani
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width=5
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height=8
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x=14
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||||
|
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+8
-8
@@ -11,8 +11,8 @@ itemColor1=red
|
||||
itemColor2=yellow
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||||
|
||||
[enemy]
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||||
tileSetFile=jb_alien.png
|
||||
animation=jb_alien.ani
|
||||
tileSetFile=jailbattle_alien.png
|
||||
animation=jailbattle_alien.ani
|
||||
width=13
|
||||
height=15
|
||||
x=10
|
||||
@@ -28,8 +28,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_alien.png
|
||||
animation=jb_alien.ani
|
||||
tileSetFile=jailbattle_alien.png
|
||||
animation=jailbattle_alien.ani
|
||||
width=13
|
||||
height=15
|
||||
x=25
|
||||
@@ -45,8 +45,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=7
|
||||
@@ -62,8 +62,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=18
|
||||
|
||||
+6
-6
@@ -11,8 +11,8 @@ itemColor1=white
|
||||
itemColor2=green
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=17
|
||||
@@ -28,8 +28,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=2
|
||||
@@ -45,8 +45,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_alien.png
|
||||
animation=jb_alien.ani
|
||||
tileSetFile=jailbattle_alien.png
|
||||
animation=jailbattle_alien.ani
|
||||
width=11
|
||||
height=13
|
||||
x=24
|
||||
|
||||
+4
-4
@@ -9,8 +9,8 @@ roomLeft=0
|
||||
roomRight=49.room
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=7
|
||||
@@ -25,8 +25,8 @@ color=magenta
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=20
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
|
||||
42,42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
@@ -0,0 +1,10 @@
|
||||
[Desktop Entry]
|
||||
Version=1.6
|
||||
Type=Application
|
||||
Name=JailDoctor's Dilemma
|
||||
Comment=JailDoctor's Dilemma
|
||||
Icon=icon
|
||||
Exec=jaildoctors_dilemma
|
||||
Categories=games;Game;SDL;
|
||||
Terminal=false
|
||||
|
||||
+2
-2
@@ -23,11 +23,11 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.4.3</string>
|
||||
<string>1.0.6.2</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0.0</string>
|
||||
<string>1.0.6.2</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,13 @@
|
||||
#include "cheevos.h"
|
||||
|
||||
// Constructor
|
||||
Cheevos::Cheevos(options_t *options)
|
||||
{
|
||||
this->options = options;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Cheevos::~Cheevos()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <SDL2/SDL.h>
|
||||
#include "common/utils.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifndef CHEEVOS_H
|
||||
#define CHEEVOS_H
|
||||
|
||||
class Cheevos
|
||||
{
|
||||
private:
|
||||
// Punteros y objetos
|
||||
options_t *options;
|
||||
|
||||
// Variables
|
||||
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Cheevos(options_t *options);
|
||||
|
||||
// Destructor
|
||||
~Cheevos();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -222,121 +222,121 @@ int AnimatedSprite::getIndex(std::string name)
|
||||
// Calcula el frame correspondiente a la animación
|
||||
void AnimatedSprite::animate()
|
||||
{
|
||||
if (!enabled || animation.at(currentAnimation).speed == 0)
|
||||
if (!enabled || animation[currentAnimation].speed == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Calcula el frame actual a partir del contador
|
||||
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).counter / animation.at(currentAnimation).speed;
|
||||
animation[currentAnimation].currentFrame = animation[currentAnimation].counter / animation[currentAnimation].speed;
|
||||
|
||||
// Si alcanza el final de la animación, reinicia el contador de la animación
|
||||
// en función de la variable loop y coloca el nuevo frame
|
||||
if (animation.at(currentAnimation).currentFrame >= (int)animation.at(currentAnimation).frames.size())
|
||||
if (animation[currentAnimation].currentFrame >= (int)animation[currentAnimation].frames.size())
|
||||
{
|
||||
if (animation.at(currentAnimation).loop == -1)
|
||||
if (animation[currentAnimation].loop == -1)
|
||||
{ // Si no hay loop, deja el último frame
|
||||
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).frames.size();
|
||||
animation.at(currentAnimation).completed = true;
|
||||
animation[currentAnimation].currentFrame = animation[currentAnimation].frames.size();
|
||||
animation[currentAnimation].completed = true;
|
||||
}
|
||||
else
|
||||
{ // Si hay loop, vuelve al frame indicado
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).loop;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].currentFrame = animation[currentAnimation].loop;
|
||||
}
|
||||
}
|
||||
// En caso contrario
|
||||
else
|
||||
{
|
||||
// Escoge el frame correspondiente de la animación
|
||||
setSpriteClip(animation.at(currentAnimation).frames.at(animation.at(currentAnimation).currentFrame));
|
||||
setSpriteClip(animation[currentAnimation].frames[animation[currentAnimation].currentFrame]);
|
||||
|
||||
// Incrementa el contador de la animacion
|
||||
animation.at(currentAnimation).counter++;
|
||||
animation[currentAnimation].counter++;
|
||||
}
|
||||
}
|
||||
|
||||
// Obtiene el numero de frames de la animación actual
|
||||
int AnimatedSprite::getNumFrames()
|
||||
{
|
||||
return (int)animation.at(currentAnimation).frames.size();
|
||||
return (int)animation[currentAnimation].frames.size();
|
||||
}
|
||||
|
||||
// Establece el frame actual de la animación
|
||||
void AnimatedSprite::setCurrentFrame(int num)
|
||||
{
|
||||
// Descarta valores fuera de rango
|
||||
if (num >= (int)animation.at(currentAnimation).frames.size())
|
||||
if (num >= (int)animation[currentAnimation].frames.size())
|
||||
{
|
||||
num = 0;
|
||||
}
|
||||
|
||||
// Cambia el valor de la variable
|
||||
animation.at(currentAnimation).currentFrame = num;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation[currentAnimation].currentFrame = num;
|
||||
animation[currentAnimation].counter = 0;
|
||||
|
||||
// Escoge el frame correspondiente de la animación
|
||||
setSpriteClip(animation.at(currentAnimation).frames.at(animation.at(currentAnimation).currentFrame));
|
||||
setSpriteClip(animation[currentAnimation].frames[animation[currentAnimation].currentFrame]);
|
||||
}
|
||||
|
||||
// Establece el valor del contador
|
||||
void AnimatedSprite::setAnimationCounter(std::string name, int num)
|
||||
{
|
||||
animation.at(getIndex(name)).counter = num;
|
||||
animation[getIndex(name)].counter = num;
|
||||
}
|
||||
|
||||
// Establece la velocidad de una animación
|
||||
void AnimatedSprite::setAnimationSpeed(std::string name, int speed)
|
||||
{
|
||||
animation.at(getIndex(name)).counter = speed;
|
||||
animation[getIndex(name)].counter = speed;
|
||||
}
|
||||
|
||||
// Establece la velocidad de una animación
|
||||
void AnimatedSprite::setAnimationSpeed(int index, int speed)
|
||||
{
|
||||
animation.at(index).counter = speed;
|
||||
animation[index].counter = speed;
|
||||
}
|
||||
|
||||
// Establece si la animación se reproduce en bucle
|
||||
void AnimatedSprite::setAnimationLoop(std::string name, int loop)
|
||||
{
|
||||
animation.at(getIndex(name)).loop = loop;
|
||||
animation[getIndex(name)].loop = loop;
|
||||
}
|
||||
|
||||
// Establece si la animación se reproduce en bucle
|
||||
void AnimatedSprite::setAnimationLoop(int index, int loop)
|
||||
{
|
||||
animation.at(index).loop = loop;
|
||||
animation[index].loop = loop;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
void AnimatedSprite::setAnimationCompleted(std::string name, bool value)
|
||||
{
|
||||
animation.at(getIndex(name)).completed = value;
|
||||
animation[getIndex(name)].completed = value;
|
||||
}
|
||||
|
||||
// OLD - Establece el valor de la variable
|
||||
void AnimatedSprite::setAnimationCompleted(int index, bool value)
|
||||
{
|
||||
animation.at(index).completed = value;
|
||||
animation[index].completed = value;
|
||||
}
|
||||
|
||||
// Comprueba si ha terminado la animación
|
||||
bool AnimatedSprite::animationIsCompleted()
|
||||
{
|
||||
return animation.at(currentAnimation).completed;
|
||||
return animation[currentAnimation].completed;
|
||||
}
|
||||
|
||||
// Devuelve el rectangulo de una animación y frame concreto
|
||||
SDL_Rect AnimatedSprite::getAnimationClip(std::string name, Uint8 index)
|
||||
{
|
||||
return animation.at(getIndex(name)).frames.at(index);
|
||||
return animation[getIndex(name)].frames[index];
|
||||
}
|
||||
|
||||
// Devuelve el rectangulo de una animación y frame concreto
|
||||
SDL_Rect AnimatedSprite::getAnimationClip(int indexA, Uint8 indexF)
|
||||
{
|
||||
return animation.at(indexA).frames.at(indexF);
|
||||
return animation[indexA].frames[indexF];
|
||||
}
|
||||
|
||||
// Carga la animación desde un vector
|
||||
@@ -484,9 +484,9 @@ void AnimatedSprite::setCurrentAnimation(std::string name)
|
||||
if (currentAnimation != newAnimation)
|
||||
{
|
||||
currentAnimation = newAnimation;
|
||||
animation.at(currentAnimation).currentFrame = 0;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).completed = false;
|
||||
animation[currentAnimation].currentFrame = 0;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].completed = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -497,9 +497,9 @@ void AnimatedSprite::setCurrentAnimation(int index)
|
||||
if (currentAnimation != newAnimation)
|
||||
{
|
||||
currentAnimation = newAnimation;
|
||||
animation.at(currentAnimation).currentFrame = 0;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).completed = false;
|
||||
animation[currentAnimation].currentFrame = 0;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].completed = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -513,7 +513,7 @@ void AnimatedSprite::update()
|
||||
// Establece el rectangulo para un frame de una animación
|
||||
void AnimatedSprite::setAnimationFrames(Uint8 index_animation, Uint8 index_frame, int x, int y, int w, int h)
|
||||
{
|
||||
animation.at(index_animation).frames.push_back({x, y, w, h});
|
||||
animation[index_animation].frames.push_back({x, y, w, h});
|
||||
}
|
||||
|
||||
// OLD - Establece el contador para todas las animaciones
|
||||
@@ -528,7 +528,7 @@ void AnimatedSprite::setAnimationCounter(int value)
|
||||
// Reinicia la animación
|
||||
void AnimatedSprite::resetAnimation()
|
||||
{
|
||||
animation.at(currentAnimation).currentFrame = 0;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).completed = false;
|
||||
animation[currentAnimation].currentFrame = 0;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].completed = false;
|
||||
}
|
||||
@@ -4,16 +4,20 @@
|
||||
// Constructor
|
||||
Asset::Asset(std::string executablePath)
|
||||
{
|
||||
#ifdef __MIPSEL
|
||||
this->executablePath = ".";
|
||||
#else
|
||||
this->executablePath = executablePath.substr(0, executablePath.find_last_of("\\/"));
|
||||
#endif
|
||||
longestName = 0;
|
||||
verbose = true;
|
||||
}
|
||||
|
||||
// Añade un elemento a la lista
|
||||
void Asset::add(std::string file, enum assetType type, bool required)
|
||||
void Asset::add(std::string file, enum assetType type, bool required, bool absolute)
|
||||
{
|
||||
item_t temp;
|
||||
temp.file = executablePath + file;
|
||||
temp.file = absolute ? file : executablePath + file;
|
||||
temp.type = type;
|
||||
temp.required = required;
|
||||
fileList.push_back(temp);
|
||||
@@ -114,7 +118,7 @@ bool Asset::checkFile(std::string path)
|
||||
|
||||
// Comprueba si existe el fichero
|
||||
const std::string filename = path.substr(path.find_last_of("\\/") + 1);
|
||||
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "r+b");
|
||||
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "rb");
|
||||
|
||||
if (file != nullptr)
|
||||
{
|
||||
|
||||
@@ -31,6 +31,7 @@ private:
|
||||
std::string file; // Ruta del fichero desde la raiz del directorio
|
||||
enum assetType type; // Indica el tipo de recurso
|
||||
bool required; // Indica si es un fichero que debe de existir
|
||||
//bool absolute; // Indica si la ruta que se ha proporcionado es una ruta absoluta
|
||||
};
|
||||
|
||||
// Variables
|
||||
@@ -50,7 +51,7 @@ public:
|
||||
Asset(std::string path);
|
||||
|
||||
// Añade un elemento a la lista
|
||||
void add(std::string file, enum assetType type, bool required = true);
|
||||
void add(std::string file, enum assetType type, bool required = true, bool absolute = false);
|
||||
|
||||
// Devuelve un elemento de la lista a partir de una cadena
|
||||
std::string get(std::string text);
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
#include "destsurface.h"
|
||||
#include "systempalette.h"
|
||||
|
||||
namespace DestSurface
|
||||
{
|
||||
uint8_t *pixels = nullptr;
|
||||
int width, height;
|
||||
|
||||
void init(int width, int height)
|
||||
{
|
||||
if (pixels==nullptr) pixels = new uint8_t[width*height];
|
||||
DestSurface::width = width;
|
||||
DestSurface::height = height;
|
||||
}
|
||||
|
||||
void clear(uint32_t color)
|
||||
{
|
||||
SDL_memset(pixels, SystemPalette::getEntry(color), width*height);
|
||||
}
|
||||
|
||||
uint8_t *getPixels()
|
||||
{
|
||||
return pixels;
|
||||
}
|
||||
|
||||
int getWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
namespace DestSurface
|
||||
{
|
||||
void init(int width, int height);
|
||||
|
||||
void clear(uint32_t color);
|
||||
|
||||
uint8_t *getPixels();
|
||||
|
||||
int getWidth();
|
||||
}
|
||||
+17
-17
@@ -34,13 +34,13 @@ void Input::update()
|
||||
// Asigna inputs a teclas
|
||||
void Input::bindKey(Uint8 input, SDL_Scancode code)
|
||||
{
|
||||
keyBindings.at(input).scancode = code;
|
||||
keyBindings[input].scancode = code;
|
||||
}
|
||||
|
||||
// Asigna inputs a botones del mando
|
||||
void Input::bindGameControllerButton(Uint8 input, SDL_GameControllerButton button)
|
||||
{
|
||||
gameControllerBindings.at(input).button = button;
|
||||
gameControllerBindings[input].button = button;
|
||||
}
|
||||
|
||||
// Comprueba si un input esta activo
|
||||
@@ -65,7 +65,7 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
|
||||
if (repeat)
|
||||
{
|
||||
if (keyStates[keyBindings.at(input).scancode] != 0)
|
||||
if (keyStates[keyBindings[input].scancode] != 0)
|
||||
{
|
||||
successKeyboard = true;
|
||||
}
|
||||
@@ -76,11 +76,11 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!keyBindings.at(input).active)
|
||||
if (!keyBindings[input].active)
|
||||
{
|
||||
if (keyStates[keyBindings.at(input).scancode] != 0)
|
||||
if (keyStates[keyBindings[input].scancode] != 0)
|
||||
{
|
||||
keyBindings.at(input).active = true;
|
||||
keyBindings[input].active = true;
|
||||
successKeyboard = true;
|
||||
}
|
||||
else
|
||||
@@ -90,9 +90,9 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (keyStates[keyBindings.at(input).scancode] == 0)
|
||||
if (keyStates[keyBindings[input].scancode] == 0)
|
||||
{
|
||||
keyBindings.at(input).active = false;
|
||||
keyBindings[input].active = false;
|
||||
successKeyboard = false;
|
||||
}
|
||||
else
|
||||
@@ -108,7 +108,7 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
{
|
||||
if (repeat)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) != 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) != 0)
|
||||
{
|
||||
successGameController = true;
|
||||
}
|
||||
@@ -119,11 +119,11 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!gameControllerBindings.at(input).active)
|
||||
if (!gameControllerBindings[input].active)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) != 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) != 0)
|
||||
{
|
||||
gameControllerBindings.at(input).active = true;
|
||||
gameControllerBindings[input].active = true;
|
||||
successGameController = true;
|
||||
}
|
||||
else
|
||||
@@ -133,9 +133,9 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) == 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) == 0)
|
||||
{
|
||||
gameControllerBindings.at(input).active = false;
|
||||
gameControllerBindings[input].active = false;
|
||||
successGameController = false;
|
||||
}
|
||||
else
|
||||
@@ -163,7 +163,7 @@ bool Input::checkAnyInput(int device, int index)
|
||||
|
||||
for (int i = 0; i < (int)keyBindings.size(); ++i)
|
||||
{
|
||||
if (mKeystates[keyBindings.at(i).scancode] != 0)
|
||||
if (mKeystates[keyBindings[i].scancode] != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -176,7 +176,7 @@ bool Input::checkAnyInput(int device, int index)
|
||||
{
|
||||
for (int i = 0; i < (int)gameControllerBindings.size(); ++i)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(i).button) != 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[i].button) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -277,7 +277,7 @@ std::string Input::getControllerName(int index)
|
||||
{
|
||||
if (numGamepads > 0)
|
||||
{
|
||||
return controllerNames.at(index);
|
||||
return controllerNames[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#ifndef JA_USESDLMIXER
|
||||
#include "jail_audio.h"
|
||||
#include "stb_vorbis.c"
|
||||
#include <SDL2/SDL.h>
|
||||
@@ -11,7 +12,7 @@ struct JA_Sound_t {
|
||||
};
|
||||
|
||||
struct JA_Channel_t {
|
||||
JA_Sound sound;
|
||||
JA_Sound_t *sound;
|
||||
int pos {0};
|
||||
int times {0};
|
||||
JA_Channel_state state { JA_CHANNEL_FREE };
|
||||
@@ -25,7 +26,7 @@ struct JA_Music_t {
|
||||
JA_Music_state state {JA_MUSIC_INVALID};
|
||||
};
|
||||
|
||||
JA_Music current_music{NULL};
|
||||
JA_Music_t *current_music{NULL};
|
||||
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
||||
|
||||
int JA_freq {48000};
|
||||
@@ -86,7 +87,7 @@ void JA_Quit() {
|
||||
sdlAudioDevice = 0;
|
||||
}
|
||||
|
||||
JA_Music JA_LoadMusic(const char* filename) {
|
||||
JA_Music_t *JA_LoadMusic(const char* filename) {
|
||||
int chan, samplerate;
|
||||
|
||||
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
||||
@@ -98,7 +99,7 @@ JA_Music JA_LoadMusic(const char* filename) {
|
||||
if (fread(buffer, fsize, 1, f)!=1) return NULL;
|
||||
fclose(f);
|
||||
|
||||
JA_Music music = new JA_Music_t();
|
||||
JA_Music_t *music = new JA_Music_t();
|
||||
|
||||
music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
|
||||
free(buffer);
|
||||
@@ -121,7 +122,7 @@ JA_Music JA_LoadMusic(const char* filename) {
|
||||
return music;
|
||||
}
|
||||
|
||||
void JA_PlayMusic(JA_Music music, const int loop) {
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop) {
|
||||
if (current_music != NULL) {
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
@@ -153,21 +154,21 @@ JA_Music_state JA_GetMusicState() {
|
||||
return current_music->state;
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music music) {
|
||||
void JA_DeleteMusic(JA_Music_t *music) {
|
||||
if (current_music == music) current_music = NULL;
|
||||
free(music->output);
|
||||
delete music;
|
||||
}
|
||||
|
||||
JA_Sound JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
JA_Sound sound = new JA_Sound_t();
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
sound->buffer = buffer;
|
||||
sound->length = length;
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound JA_LoadSound(const char* filename) {
|
||||
JA_Sound sound = new JA_Sound_t();
|
||||
JA_Sound_t *JA_LoadSound(const char* filename) {
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_AudioSpec wavSpec;
|
||||
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
|
||||
|
||||
@@ -184,7 +185,7 @@ JA_Sound JA_LoadSound(const char* filename) {
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound sound, const int loop) {
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
|
||||
int channel = 0;
|
||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
||||
@@ -196,7 +197,7 @@ int JA_PlaySound(JA_Sound sound, const int loop) {
|
||||
return channel;
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound sound) {
|
||||
void JA_DeleteSound(JA_Sound_t *sound) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||
}
|
||||
@@ -246,4 +247,5 @@ JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
int JA_SetVolume(int volume) {
|
||||
JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
return JA_volume;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -4,27 +4,27 @@
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
|
||||
|
||||
typedef struct JA_Sound_t *JA_Sound;
|
||||
typedef struct JA_Music_t *JA_Music;
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music JA_LoadMusic(const char* filename);
|
||||
void JA_PlayMusic(JA_Music music, const int loop = -1);
|
||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
void JA_PauseMusic();
|
||||
void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music music);
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
|
||||
JA_Sound JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound sound, const int loop = 0);
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound sound);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
|
||||
int JA_SetVolume(int volume);
|
||||
@@ -0,0 +1,101 @@
|
||||
#ifdef JA_USESDLMIXER
|
||||
#include "jail_audio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <stdio.h>
|
||||
|
||||
struct JA_Sound_t {}; // Dummy structs
|
||||
struct JA_Music_t {};
|
||||
|
||||
int JA_freq {48000};
|
||||
SDL_AudioFormat JA_format {AUDIO_S16};
|
||||
Uint8 JA_channels {2};
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
|
||||
JA_freq = freq;
|
||||
JA_format = format;
|
||||
JA_channels = channels;
|
||||
Mix_OpenAudio(JA_freq, JA_format, JA_channels, 1024);
|
||||
}
|
||||
|
||||
void JA_Quit() {
|
||||
Mix_CloseAudio();
|
||||
}
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename) {
|
||||
return (JA_Music_t*)Mix_LoadMUS(filename);
|
||||
}
|
||||
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop) {
|
||||
Mix_PlayMusic((Mix_Music*)music, loop);
|
||||
}
|
||||
|
||||
void JA_PauseMusic() {
|
||||
Mix_PauseMusic();
|
||||
}
|
||||
|
||||
void JA_ResumeMusic() {
|
||||
Mix_ResumeMusic();
|
||||
}
|
||||
|
||||
void JA_StopMusic() {
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
JA_Music_state JA_GetMusicState() {
|
||||
if (Mix_PausedMusic()) {
|
||||
return JA_MUSIC_PAUSED;
|
||||
} else if (Mix_PlayingMusic()) {
|
||||
return JA_MUSIC_PLAYING;
|
||||
} else {
|
||||
return JA_MUSIC_STOPPED;
|
||||
}
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music_t *music) {
|
||||
Mix_FreeMusic((Mix_Music*)music);
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(const char* filename) {
|
||||
JA_Sound_t *sound = (JA_Sound_t*)Mix_LoadWAV(filename);
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
|
||||
return Mix_PlayChannel(-1, (Mix_Chunk*)sound, loop);
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound_t *sound) {
|
||||
Mix_FreeChunk((Mix_Chunk*)sound);
|
||||
}
|
||||
|
||||
void JA_PauseChannel(const int channel) {
|
||||
Mix_Pause(channel);
|
||||
}
|
||||
|
||||
void JA_ResumeChannel(const int channel) {
|
||||
Mix_Resume(channel);
|
||||
}
|
||||
|
||||
void JA_StopChannel(const int channel) {
|
||||
Mix_HaltChannel(channel);
|
||||
}
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
if (Mix_Paused(channel)) {
|
||||
return JA_CHANNEL_PAUSED;
|
||||
} else if (Mix_Playing(channel)) {
|
||||
return JA_CHANNEL_PLAYING;
|
||||
} else {
|
||||
return JA_CHANNEL_FREE;
|
||||
}
|
||||
}
|
||||
|
||||
int JA_SetVolume(int volume) {
|
||||
return Mix_Volume(-1, volume);
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,154 @@
|
||||
#include "jscore.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#ifdef _WIN32
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
#endif
|
||||
#include <unistd.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace jscore {
|
||||
|
||||
using namespace std;
|
||||
struct user {
|
||||
string name;
|
||||
int points;
|
||||
};
|
||||
vector<user> score;
|
||||
|
||||
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
|
||||
int sock;
|
||||
struct sockaddr_in client;
|
||||
|
||||
int PORT = 9911;
|
||||
string HOST = "jaildoctor.duckdns.org";
|
||||
|
||||
#ifdef WIN32
|
||||
WSADATA WsaData;
|
||||
#endif
|
||||
|
||||
bool jscore_error = false;
|
||||
string error_message;
|
||||
|
||||
void init(std::string host, const int port) {
|
||||
PORT = port;
|
||||
HOST = host;
|
||||
}
|
||||
|
||||
void setErrorMessage(string message) {
|
||||
jscore_error = true;
|
||||
error_message = message;
|
||||
}
|
||||
|
||||
string sendRequest(const string request) {
|
||||
#ifdef WIN32
|
||||
int ret = WSAStartup(0x101,&WsaData);
|
||||
if (ret != 0) return 0;
|
||||
#endif
|
||||
struct hostent * host = gethostbyname(HOST.c_str());
|
||||
|
||||
if ( (host == NULL) || (host->h_addr == NULL) ) {
|
||||
setErrorMessage("Error retrieving DNS information.\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
bzero(&client, sizeof(client));
|
||||
client.sin_family = AF_INET;
|
||||
client.sin_port = htons( PORT );
|
||||
memcpy(&client.sin_addr, host->h_addr, host->h_length);
|
||||
|
||||
sock = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
||||
if (sock < 0) {
|
||||
setErrorMessage("Error creating socket.\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
if ( connect(sock, (struct sockaddr *)&client, sizeof(client)) < 0 ) {
|
||||
close(sock);
|
||||
setErrorMessage("Could not connect\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
string r = request + " HTTP/1.1\r\nHost: "+HOST+"\r\nConnection: close\r\n\r\n\r\n";
|
||||
if (send(sock, r.c_str(), r.length(), 0) != (int)r.length()) {
|
||||
setErrorMessage("Error sending request.\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
char cur;
|
||||
char start[5]="\r\n\r\n";
|
||||
int pos = 0;
|
||||
while ( recv(sock, &cur, 1,0) > 0 ) {
|
||||
if (cur==start[pos]) { pos++; if (pos == 4) break; } else { pos = 0; }
|
||||
}
|
||||
|
||||
char buffer[1024]; buffer[0]=0; pos=0;
|
||||
while ( recv(sock, &cur, 1,0) > 0 ) {
|
||||
buffer[pos] = cur;
|
||||
pos++;
|
||||
}
|
||||
#ifdef WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
buffer[pos]=0;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
const bool initOnlineScore(string game) {
|
||||
string strbuff = sendRequest("GET /score-list.php?game=" + game);
|
||||
if (jscore_error) return not jscore_error;
|
||||
|
||||
user u;
|
||||
char buffer[1024];
|
||||
strcpy(buffer, strbuff.c_str());
|
||||
char *str = buffer;
|
||||
char *p = str;
|
||||
score.clear();
|
||||
while (*p!=0) {
|
||||
while (*p!=',') {p++;}
|
||||
*p=0; u.name = str; p++; str=p;
|
||||
while (*p!='\n') {p++;}
|
||||
*p=0; u.points = atoi(str); p++; str=p;
|
||||
score.push_back(u);
|
||||
}
|
||||
return not jscore_error;
|
||||
}
|
||||
|
||||
const int getNumUsers() {
|
||||
return score.size();
|
||||
}
|
||||
string getUserName(const int index) {
|
||||
return score[index].name;
|
||||
}
|
||||
const int getPoints(const int index) {
|
||||
return score[index].points;
|
||||
}
|
||||
|
||||
const bool updateUserPoints(string game, string user, const int points) {
|
||||
string strbuff = sendRequest("GET /score-update.php?game=" + game + "&user=" + user + "&points=" + to_string(points));
|
||||
initOnlineScore(game);
|
||||
return not jscore_error;
|
||||
}
|
||||
|
||||
const int getUserPoints(string game, std::string user) {
|
||||
return atoi(sendRequest("GET /getuserpoints.php?game=" + game + "&user=" + user).c_str());
|
||||
}
|
||||
|
||||
string getUserData(string game, string user) {
|
||||
return sendRequest("GET /getuserdata.php?game=" + game + "&user=" + user);
|
||||
}
|
||||
|
||||
void setUserData(string game, string user, string data) {
|
||||
sendRequest("GET /setuserdata.php?game=" + game + "&user=" + user + "&data=" + data);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
namespace jscore {
|
||||
void init(std::string host, const int port);
|
||||
const bool initOnlineScore(std::string game);
|
||||
const int getNumUsers();
|
||||
std::string getUserName(const int index);
|
||||
const int getPoints(const int index);
|
||||
const int getUserPoints(std::string game, std::string user);
|
||||
|
||||
const bool updateUserPoints(std::string game, std::string user, const int points);
|
||||
std::string getUserData(std::string game, std::string user);
|
||||
void setUserData(std::string game, std::string user, std::string data);
|
||||
};
|
||||
|
||||
+30
-30
@@ -458,7 +458,7 @@ void Menu::setSelectorPos(int index)
|
||||
if (index < (int)item.size())
|
||||
{
|
||||
selector.index = index;
|
||||
selector.rect.y = selector.y = selector.originY = selector.targetY = item.at(selector.index).rect.y;
|
||||
selector.rect.y = selector.y = selector.originY = selector.targetY = item[selector.index].rect.y;
|
||||
selector.rect.w = rectBG.rect.w;
|
||||
selector.rect.x = rectBG.rect.x;
|
||||
selector.originH = selector.targetH = selector.rect.h = getSelectorHeight(selector.index);
|
||||
@@ -486,13 +486,13 @@ void Menu::reset()
|
||||
{
|
||||
itemSelected = MENU_NO_OPTION;
|
||||
selector.index = 0;
|
||||
selector.originY = selector.targetY = selector.y = item.at(0).rect.y;
|
||||
selector.originH = selector.targetH = item.at(0).rect.h;
|
||||
selector.originY = selector.targetY = selector.y = item[0].rect.y;
|
||||
selector.originH = selector.targetH = item[0].rect.h;
|
||||
selector.moving = false;
|
||||
selector.resizing = false;
|
||||
|
||||
// Si el primer elemento no es seleccionable, incrementa el selector
|
||||
if (!item.at(selector.index).selectable)
|
||||
if (!item[selector.index].selectable)
|
||||
{
|
||||
increaseSelectorIndex();
|
||||
setSelectorPos(selector.index);
|
||||
@@ -524,18 +524,18 @@ void Menu::reorganize()
|
||||
bool Menu::increaseSelectorIndex()
|
||||
{
|
||||
// Obten las coordenadas del elemento actual
|
||||
selector.y = selector.originY = item.at(selector.index).rect.y;
|
||||
selector.y = selector.originY = item[selector.index].rect.y;
|
||||
selector.h = selector.originH = getSelectorHeight(selector.index);
|
||||
|
||||
// Calcula cual es el siguiente elemento
|
||||
++selector.index %= item.size();
|
||||
while (!item.at(selector.index).selectable)
|
||||
while (!item[selector.index].selectable)
|
||||
{
|
||||
++selector.index %= item.size();
|
||||
}
|
||||
|
||||
// Establece las coordenadas y altura de destino
|
||||
selector.targetY = item.at(selector.index).rect.y;
|
||||
selector.targetY = item[selector.index].rect.y;
|
||||
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
||||
|
||||
selector.targetH = getSelectorHeight(selector.index);
|
||||
@@ -554,7 +554,7 @@ bool Menu::increaseSelectorIndex()
|
||||
bool Menu::decreaseSelectorIndex()
|
||||
{
|
||||
// Obten las coordenadas del elemento actual
|
||||
selector.y = selector.originY = item.at(selector.index).rect.y;
|
||||
selector.y = selector.originY = item[selector.index].rect.y;
|
||||
selector.h = selector.originH = getSelectorHeight(selector.index);
|
||||
|
||||
// Calcula cual es el siguiente elemento
|
||||
@@ -567,7 +567,7 @@ bool Menu::decreaseSelectorIndex()
|
||||
selector.index--;
|
||||
}
|
||||
|
||||
while (!item.at(selector.index).selectable)
|
||||
while (!item[selector.index].selectable)
|
||||
{
|
||||
if (selector.index == 0)
|
||||
{
|
||||
@@ -580,7 +580,7 @@ bool Menu::decreaseSelectorIndex()
|
||||
}
|
||||
|
||||
// Establece las coordenadas y altura de destino
|
||||
selector.targetY = item.at(selector.index).rect.y;
|
||||
selector.targetY = item[selector.index].rect.y;
|
||||
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
||||
|
||||
selector.targetH = getSelectorHeight(selector.index);
|
||||
@@ -630,29 +630,29 @@ void Menu::render()
|
||||
if (i == selector.index)
|
||||
{
|
||||
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
||||
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, color);
|
||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, color);
|
||||
}
|
||||
|
||||
else if (item.at(i).selectable)
|
||||
else if (item[i].selectable)
|
||||
{
|
||||
text->write(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label);
|
||||
text->write(item[i].rect.x, item[i].rect.y, item[i].label);
|
||||
}
|
||||
|
||||
else if (item.at(i).greyed)
|
||||
else if (item[i].greyed)
|
||||
{
|
||||
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, colorGreyed);
|
||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, colorGreyed);
|
||||
}
|
||||
|
||||
else
|
||||
{ // No seleccionable
|
||||
if ((item.at(i).linkedUp) && (i == selector.index + 1))
|
||||
if ((item[i].linkedUp) && (i == selector.index + 1))
|
||||
{
|
||||
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
||||
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, color);
|
||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, color);
|
||||
}
|
||||
else // No enlazado con el de arriba
|
||||
{
|
||||
text->write(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label);
|
||||
text->write(item[i].rect.x, item[i].rect.y, item[i].label);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -822,7 +822,7 @@ void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool gre
|
||||
|
||||
if (item.size() > 1)
|
||||
{
|
||||
if (item.at(item.size() - 2).linkedDown)
|
||||
if (item[item.size() - 2].linkedDown)
|
||||
{
|
||||
item.back().linkedUp = true;
|
||||
}
|
||||
@@ -835,9 +835,9 @@ void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool gre
|
||||
// Cambia el texto de un item
|
||||
void Menu::setItemCaption(int index, std::string text)
|
||||
{
|
||||
item.at(index).label = text;
|
||||
item.at(index).rect.w = this->text->lenght(item.at(index).label);
|
||||
item.at(index).rect.h = this->text->getCharacterSize();
|
||||
item[index].label = text;
|
||||
item[index].rect.w = this->text->lenght(item[index].label);
|
||||
item[index].rect.h = this->text->getCharacterSize();
|
||||
reorganize();
|
||||
}
|
||||
|
||||
@@ -914,42 +914,42 @@ int Menu::findHeight()
|
||||
// Recoloca los elementos del menu en el eje Y
|
||||
void Menu::replaceElementsOnY()
|
||||
{
|
||||
item.at(0).rect.y = y;
|
||||
item[0].rect.y = y;
|
||||
|
||||
for (int i = 1; i < (int)item.size(); i++)
|
||||
{
|
||||
item.at(i).rect.y = item.at(i - 1).rect.y + item.at(i - 1).rect.h + item.at(i - 1).hPaddingDown;
|
||||
item[i].rect.y = item[i - 1].rect.y + item[i - 1].rect.h + item[i - 1].hPaddingDown;
|
||||
}
|
||||
}
|
||||
|
||||
// Establece el estado seleccionable de un item
|
||||
void Menu::setSelectable(int index, bool value)
|
||||
{
|
||||
item.at(index).selectable = value;
|
||||
item[index].selectable = value;
|
||||
}
|
||||
|
||||
// Establece el estado agrisado de un item
|
||||
void Menu::setGreyed(int index, bool value)
|
||||
{
|
||||
item.at(index).greyed = value;
|
||||
item[index].greyed = value;
|
||||
}
|
||||
|
||||
// Establece el estado de enlace de un item
|
||||
void Menu::setLinkedDown(int index, bool value)
|
||||
{
|
||||
item.at(index).linkedDown = value;
|
||||
item[index].linkedDown = value;
|
||||
}
|
||||
|
||||
// Calcula la altura del selector
|
||||
int Menu::getSelectorHeight(int value)
|
||||
{
|
||||
if (item.at(value).linkedDown)
|
||||
if (item[value].linkedDown)
|
||||
{
|
||||
return item.at(value).rect.h + item.at(value).hPaddingDown + item.at(value + 1).rect.h;
|
||||
return item[value].rect.h + item[value].hPaddingDown + item[value + 1].rect.h;
|
||||
}
|
||||
else
|
||||
{
|
||||
return item.at(value).rect.h;
|
||||
return item[value].rect.h;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -91,9 +91,9 @@ private:
|
||||
bool isCenteredOnY; // Variable para saber si el menu debe estar centrado respecto a un punto en el eje Y
|
||||
bool areElementsCenteredOnX; // Variable para saber si los elementos van centrados en el eje X
|
||||
int widestItem; // Anchura del elemento más ancho
|
||||
JA_Sound soundAccept; // Sonido al aceptar o elegir una opción del menu
|
||||
JA_Sound soundCancel; // Sonido al cancelar el menu
|
||||
JA_Sound soundMove; // Sonido al mover el selector
|
||||
JA_Sound_t* soundAccept; // Sonido al aceptar o elegir una opción del menu
|
||||
JA_Sound_t* soundCancel; // Sonido al cancelar el menu
|
||||
JA_Sound_t* soundMove; // Sonido al mover el selector
|
||||
color_t colorGreyed; // Color para los elementos agrisados
|
||||
rectangle_t rectBG; // Rectangulo de fondo del menu
|
||||
std::vector<item_t> item; // Estructura para cada elemento del menu
|
||||
|
||||
@@ -0,0 +1,223 @@
|
||||
#include "notify.h"
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
|
||||
// Constructor
|
||||
Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
|
||||
{
|
||||
// Inicializa variables
|
||||
this->renderer = renderer;
|
||||
this->options = options;
|
||||
bgColor = options->notifications.color;
|
||||
waitTime = 300;
|
||||
|
||||
// Crea objetos
|
||||
texture = new Texture(renderer, bitmapFile);
|
||||
text = new Text(textFile, texture, renderer);
|
||||
sound = JA_LoadSound(soundFile.c_str());
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Notify::~Notify()
|
||||
{
|
||||
// Libera la memoria de los objetos
|
||||
delete texture;
|
||||
delete text;
|
||||
JA_DeleteSound(sound);
|
||||
|
||||
for (auto notification : notifications)
|
||||
{
|
||||
delete notification.sprite;
|
||||
delete notification.texture;
|
||||
}
|
||||
}
|
||||
|
||||
// Dibuja las notificaciones por pantalla
|
||||
void Notify::render()
|
||||
{
|
||||
for (int i = (int)notifications.size() - 1; i >= 0; --i)
|
||||
{
|
||||
notifications[i].sprite->render();
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza el estado de las notificaiones
|
||||
void Notify::update()
|
||||
{
|
||||
for (int i = 0; i < (int)notifications.size(); ++i)
|
||||
{
|
||||
notifications[i].counter++;
|
||||
|
||||
// Comprueba los estados
|
||||
if (notifications[i].state == ns_rising)
|
||||
{
|
||||
const float step = ((float)notifications[i].counter / notifications[i].travelDist);
|
||||
const int alpha = 255 * step;
|
||||
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
notifications[i].rect.y++;
|
||||
}
|
||||
else
|
||||
{
|
||||
notifications[i].rect.y--;
|
||||
}
|
||||
notifications[i].texture->setAlpha(alpha);
|
||||
|
||||
if (notifications[i].rect.y == notifications[i].y)
|
||||
{
|
||||
notifications[i].state = ns_stay;
|
||||
notifications[i].texture->setAlpha(255);
|
||||
notifications[i].counter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
else if (notifications[i].state == ns_stay)
|
||||
{
|
||||
if (notifications[i].counter == waitTime)
|
||||
{
|
||||
notifications[i].state = ns_vanishing;
|
||||
notifications[i].counter = 0;
|
||||
}
|
||||
}
|
||||
else if (notifications[i].state == ns_vanishing)
|
||||
{
|
||||
|
||||
const float step = (notifications[i].counter / (float)notifications[i].travelDist);
|
||||
const int alpha = 255 * (1 - step);
|
||||
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
notifications[i].rect.y--;
|
||||
}
|
||||
else
|
||||
{
|
||||
notifications[i].rect.y++;
|
||||
}
|
||||
notifications[i].texture->setAlpha(alpha);
|
||||
|
||||
if (notifications[i].rect.y == notifications[i].y - notifications[i].travelDist)
|
||||
{
|
||||
notifications[i].state = ns_finished;
|
||||
}
|
||||
}
|
||||
|
||||
notifications[i].sprite->setRect(notifications[i].rect);
|
||||
}
|
||||
|
||||
clearFinishedNotifications();
|
||||
}
|
||||
|
||||
// Elimina las notificaciones finalizadas
|
||||
void Notify::clearFinishedNotifications()
|
||||
{
|
||||
for (int i = (int)notifications.size() - 1; i >= 0; --i)
|
||||
{
|
||||
if (notifications[i].state == ns_finished)
|
||||
{
|
||||
delete notifications[i].sprite;
|
||||
delete notifications[i].texture;
|
||||
notifications.erase(notifications.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void Notify::showText(std::string text)
|
||||
{
|
||||
// Inicializa variables
|
||||
const int width = this->text->lenght(text) + (this->text->getCharacterSize() * 2);
|
||||
const int height = this->text->getCharacterSize() * 2;
|
||||
const int padding = (this->text->getCharacterSize() / 2);
|
||||
|
||||
// Posición horizontal
|
||||
int despH = 0;
|
||||
if (options->notifications.posH == pos_left)
|
||||
{
|
||||
despH = padding;
|
||||
}
|
||||
else if (options->notifications.posH == pos_middle)
|
||||
{
|
||||
despH = ((options->screen.windowWidth * options->windowSize) / 2 - (width / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
despH = (options->screen.windowWidth * options->windowSize) - width - padding;
|
||||
}
|
||||
|
||||
// Posición vertical
|
||||
int despV = 0;
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
despV = padding;
|
||||
}
|
||||
else
|
||||
{
|
||||
despV = (options->screen.windowHeight * options->windowSize) - height - padding;
|
||||
}
|
||||
|
||||
const int travelDist = height + padding;
|
||||
|
||||
// Offset
|
||||
int offset = 0;
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
offset = (int)notifications.size() > 0 ? notifications.back().y + travelDist : despV;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = (int)notifications.size() > 0 ? notifications.back().y - travelDist : despV;
|
||||
}
|
||||
|
||||
// Crea la notificacion
|
||||
notification_t n;
|
||||
|
||||
// Inicializa variables
|
||||
n.y = offset;
|
||||
n.travelDist = travelDist;
|
||||
n.counter = 0;
|
||||
n.state = ns_rising;
|
||||
n.text = text;
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
n.rect = {despH, offset - travelDist, width, height};
|
||||
}
|
||||
else
|
||||
{
|
||||
n.rect = {despH, offset + travelDist, width, height};
|
||||
}
|
||||
|
||||
// Crea la textura
|
||||
n.texture = new Texture(renderer);
|
||||
n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
|
||||
n.texture->setAsRenderTarget(renderer);
|
||||
SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, padding, text, 1, {255, 255, 255}, 1, {0, 0, 0});
|
||||
SDL_SetRenderTarget(renderer, nullptr);
|
||||
|
||||
// Crea el sprite
|
||||
n.sprite = new Sprite(n.rect, n.texture, renderer);
|
||||
|
||||
// Añade la notificación a la lista
|
||||
notifications.push_back(n);
|
||||
|
||||
// Reproduce el sonido de la notificación
|
||||
if (options->notifications.sound)
|
||||
{
|
||||
JA_PlaySound(sound);
|
||||
}
|
||||
}
|
||||
|
||||
// Indica si hay notificaciones activas
|
||||
bool Notify::active()
|
||||
{
|
||||
if ((int)notifications.size() > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "jail_audio.h"
|
||||
#include "sprite.h"
|
||||
#include "text.h"
|
||||
#include "texture.h"
|
||||
#include "utils.h"
|
||||
#include <vector>
|
||||
|
||||
#ifndef NOTIFY_H
|
||||
#define NOTIFY_H
|
||||
|
||||
class Notify
|
||||
{
|
||||
private:
|
||||
enum notification_state_e
|
||||
{
|
||||
ns_rising,
|
||||
ns_stay,
|
||||
ns_vanishing,
|
||||
ns_finished
|
||||
};
|
||||
|
||||
enum notification_position_e
|
||||
{
|
||||
upperLeft,
|
||||
upperCenter,
|
||||
upperRight,
|
||||
middleLeft,
|
||||
middleRight,
|
||||
bottomLeft,
|
||||
bottomCenter,
|
||||
bottomRight
|
||||
};
|
||||
|
||||
struct notification_t
|
||||
{
|
||||
std::string text;
|
||||
int counter;
|
||||
notification_state_e state;
|
||||
notification_position_e position;
|
||||
Texture *texture;
|
||||
Sprite *sprite;
|
||||
SDL_Rect rect;
|
||||
int y;
|
||||
int travelDist;
|
||||
};
|
||||
|
||||
// Objetos y punteros
|
||||
SDL_Renderer *renderer; // El renderizador de la ventana
|
||||
Texture *texture; // Textura para la fuente de las notificaciones
|
||||
Text *text; // Objeto para dibujar texto
|
||||
options_t *options; // Variable con todas las opciones del programa
|
||||
|
||||
// Variables
|
||||
color_t bgColor; // Color de fondo de las notificaciones
|
||||
int waitTime; // Tiempo que se ve la notificación
|
||||
std::vector<notification_t> notifications; // La lista de notificaciones activas
|
||||
JA_Sound_t* sound; // Sonido a reproducir cuando suena la notificación
|
||||
|
||||
// Elimina las notificaciones finalizadas
|
||||
void clearFinishedNotifications();
|
||||
|
||||
public:
|
||||
// Dibuja las notificaciones por pantalla
|
||||
void render();
|
||||
|
||||
// Actualiza el estado de las notificaiones
|
||||
void update();
|
||||
|
||||
// Constructor
|
||||
Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options);
|
||||
|
||||
// Destructor
|
||||
~Notify();
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void showText(std::string text);
|
||||
|
||||
// Indica si hay notificaciones activas
|
||||
bool active();
|
||||
};
|
||||
|
||||
#endif
|
||||
+146
-62
@@ -1,17 +1,27 @@
|
||||
#include "screen.h"
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include "destsurface.h"
|
||||
#include "systempalette.h"
|
||||
|
||||
// Constructor
|
||||
Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, int gameInternalResX, int gameInternalResY)
|
||||
Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options_t *options)
|
||||
{
|
||||
// Inicializa variables
|
||||
this->window = window;
|
||||
this->renderer = renderer;
|
||||
this->options = options;
|
||||
this->asset = asset;
|
||||
|
||||
gameCanvasWidth = gameInternalResX;
|
||||
gameCanvasHeight = gameInternalResY;
|
||||
// Crea los objetos
|
||||
notify = new Notify(renderer, asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"), options);
|
||||
|
||||
gameCanvasWidth = options->gameWidth;
|
||||
gameCanvasHeight = options->gameHeight;
|
||||
borderWidth = options->borderWidth * 2;
|
||||
borderHeight = options->borderHeight * 2;
|
||||
notificationLogicalWidth = gameCanvasWidth;
|
||||
notificationLogicalHeight = gameCanvasHeight;
|
||||
|
||||
iniFade();
|
||||
iniSpectrumFade();
|
||||
@@ -20,151 +30,169 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, i
|
||||
borderColor = {0x00, 0x00, 0x00};
|
||||
|
||||
// Crea la textura donde se dibujan los graficos del juego
|
||||
gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
|
||||
gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, gameCanvasWidth, gameCanvasHeight);
|
||||
if (gameCanvas == nullptr)
|
||||
{
|
||||
std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Establece el modo de video
|
||||
setVideoMode(options->fullScreenMode);
|
||||
DestSurface::init(gameCanvasWidth, gameCanvasHeight);
|
||||
|
||||
// Calcula los anclajes
|
||||
anchor.left = 0;
|
||||
anchor.right = gameCanvasWidth;
|
||||
anchor.center = gameCanvasWidth / 2;
|
||||
anchor.top = 0;
|
||||
anchor.bottom = gameCanvasHeight;
|
||||
anchor.middle = gameCanvasHeight / 2;
|
||||
// Establece el modo de video
|
||||
setVideoMode(options->videoMode);
|
||||
|
||||
// Inicializa variables
|
||||
notifyActive = false;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Screen::~Screen()
|
||||
{
|
||||
delete notify;
|
||||
}
|
||||
|
||||
// Limpia la pantalla
|
||||
void Screen::clean(color_t color)
|
||||
{
|
||||
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
DestSurface::clear((color.r<<24) + (color.g<<16) + (color.b<<8) + 255);
|
||||
}
|
||||
|
||||
// Prepara para empezar a dibujar en la textura de juego
|
||||
void Screen::start()
|
||||
{
|
||||
SDL_SetRenderTarget(renderer, gameCanvas);
|
||||
//SDL_SetRenderTarget(renderer, gameCanvas);
|
||||
}
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
void Screen::blit()
|
||||
{
|
||||
// Vuelve a dejar el renderizador en modo normal
|
||||
SDL_SetRenderTarget(renderer, nullptr);
|
||||
//SDL_SetRenderTarget(renderer, nullptr);
|
||||
|
||||
// Borra el contenido previo
|
||||
SDL_SetRenderDrawColor(renderer, borderColor.r, borderColor.g, borderColor.b, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
uint8_t *destSurface = DestSurface::getPixels();
|
||||
|
||||
Uint32 *pixels;
|
||||
int pitch;
|
||||
int size = gameCanvasWidth*gameCanvasHeight;
|
||||
SDL_LockTexture(gameCanvas, NULL, (void**)&pixels, &pitch);
|
||||
for (int i=0;i<size;++i) pixels[i] = SystemPalette::getRGBA(destSurface[i]);
|
||||
SDL_UnlockTexture(gameCanvas);
|
||||
|
||||
// Copia la textura de juego en el renderizador en la posición adecuada
|
||||
SDL_RenderCopy(renderer, gameCanvas, nullptr, &dest);
|
||||
|
||||
// Dibuja las notificaciones
|
||||
renderNotifications();
|
||||
|
||||
// Muestra por pantalla el renderizador
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
// Establece el modo de video
|
||||
void Screen::setVideoMode(int fullScreenMode)
|
||||
void Screen::setVideoMode(int videoMode)
|
||||
{
|
||||
// Muestra el puntero
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
|
||||
// Aplica el modo de video
|
||||
SDL_SetWindowFullscreen(window, fullScreenMode);
|
||||
SDL_SetWindowFullscreen(window, videoMode);
|
||||
|
||||
// Si está activo el modo ventana quita el borde
|
||||
if (fullScreenMode == 0)
|
||||
if (videoMode == 0)
|
||||
{
|
||||
if (options->borderEnabled)
|
||||
{
|
||||
const int incWidth = gameCanvasWidth * options->borderSize;
|
||||
const int incHeight = gameCanvasHeight * options->borderSize;
|
||||
screenWidth = gameCanvasWidth + incWidth;
|
||||
screenHeight = gameCanvasHeight + incHeight;
|
||||
dest = {0 + (incWidth / 2), 0 + (incHeight / 2), gameCanvasWidth, gameCanvasHeight};
|
||||
windowWidth = gameCanvasWidth + borderWidth;
|
||||
windowHeight = gameCanvasHeight + borderHeight;
|
||||
dest = {0 + (borderWidth / 2), 0 + (borderHeight / 2), gameCanvasWidth, gameCanvasHeight};
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
screenWidth = gameCanvasWidth;
|
||||
screenHeight = gameCanvasHeight;
|
||||
windowWidth = gameCanvasWidth;
|
||||
windowHeight = gameCanvasHeight;
|
||||
dest = {0, 0, gameCanvasWidth, gameCanvasHeight};
|
||||
}
|
||||
|
||||
// Modifica el tamaño del renderizador y de la ventana
|
||||
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
|
||||
SDL_SetWindowSize(window, screenWidth * options->windowSize, screenHeight * options->windowSize);
|
||||
SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
|
||||
SDL_SetWindowSize(window, windowWidth * options->windowSize, windowHeight * options->windowSize);
|
||||
}
|
||||
|
||||
// Si está activo el modo de pantalla completa añade el borde
|
||||
else if (fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
else if (videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
// Oculta el puntero
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
|
||||
// Obten el alto y el ancho de la ventana
|
||||
SDL_GetWindowSize(window, &screenWidth, &screenHeight);
|
||||
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
|
||||
|
||||
// Aplica el escalado al rectangulo donde se pinta la textura del juego
|
||||
if (options->integerScale)
|
||||
{
|
||||
// Calcula el tamaño de la escala máxima
|
||||
int scale = 0;
|
||||
while (((gameCanvasWidth * (scale + 1)) <= screenWidth) && ((gameCanvasHeight * (scale + 1)) <= screenHeight))
|
||||
while (((gameCanvasWidth * (scale + 1)) <= windowWidth) && ((gameCanvasHeight * (scale + 1)) <= windowHeight))
|
||||
{
|
||||
scale++;
|
||||
}
|
||||
|
||||
dest.w = gameCanvasWidth * scale;
|
||||
dest.h = gameCanvasHeight * scale;
|
||||
dest.x = (screenWidth - dest.w) / 2;
|
||||
dest.y = (screenHeight - dest.h) / 2;
|
||||
dest.x = (windowWidth - dest.w) / 2;
|
||||
dest.y = (windowHeight - dest.h) / 2;
|
||||
}
|
||||
else if (options->keepAspect)
|
||||
{
|
||||
float ratio = (float)gameCanvasWidth / (float)gameCanvasHeight;
|
||||
if ((screenWidth - gameCanvasWidth) >= (screenHeight - gameCanvasHeight))
|
||||
if ((windowWidth - gameCanvasWidth) >= (windowHeight - gameCanvasHeight))
|
||||
{
|
||||
dest.h = screenHeight;
|
||||
dest.w = (int)((screenHeight * ratio) + 0.5f);
|
||||
dest.x = (screenWidth - dest.w) / 2;
|
||||
dest.y = (screenHeight - dest.h) / 2;
|
||||
dest.h = windowHeight;
|
||||
dest.w = (int)((windowHeight * ratio) + 0.5f);
|
||||
dest.x = (windowWidth - dest.w) / 2;
|
||||
dest.y = (windowHeight - dest.h) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest.w = screenWidth;
|
||||
dest.h = (int)((screenWidth / ratio) + 0.5f);
|
||||
dest.x = (screenWidth - dest.w) / 2;
|
||||
dest.y = (screenHeight - dest.h) / 2;
|
||||
dest.w = windowWidth;
|
||||
dest.h = (int)((windowWidth / ratio) + 0.5f);
|
||||
dest.x = (windowWidth - dest.w) / 2;
|
||||
dest.y = (windowHeight - dest.h) / 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dest.w = screenWidth;
|
||||
dest.h = screenHeight;
|
||||
dest.w = windowWidth;
|
||||
dest.h = windowHeight;
|
||||
dest.x = dest.y = 0;
|
||||
}
|
||||
|
||||
// Modifica el tamaño del renderizador
|
||||
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
|
||||
SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
|
||||
}
|
||||
|
||||
// Actualiza el valor de la variable
|
||||
options->fullScreenMode = fullScreenMode;
|
||||
// Actualiza las opciones
|
||||
options->videoMode = videoMode;
|
||||
options->screen.windowWidth = windowWidth;
|
||||
options->screen.windowHeight = windowHeight;
|
||||
|
||||
// Establece el tamaño de las notificaciones
|
||||
setNotificationSize();
|
||||
}
|
||||
|
||||
// Camibia entre pantalla completa y ventana
|
||||
void Screen::switchVideoMode()
|
||||
{
|
||||
if (options->fullScreenMode == 0)
|
||||
{
|
||||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->fullScreenMode = 0;
|
||||
}
|
||||
|
||||
setVideoMode(options->fullScreenMode);
|
||||
options->videoMode = (options->videoMode == 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
|
||||
setVideoMode(options->videoMode);
|
||||
}
|
||||
|
||||
// Cambia el tamaño de la ventana
|
||||
@@ -187,9 +215,15 @@ void Screen::setBlendMode(SDL_BlendMode blendMode)
|
||||
}
|
||||
|
||||
// Establece el tamaño del borde
|
||||
void Screen::setBorderSize(float s)
|
||||
void Screen::setBorderWidth(int s)
|
||||
{
|
||||
options->borderSize = s;
|
||||
options->borderWidth = s;
|
||||
}
|
||||
|
||||
// Establece el tamaño del borde
|
||||
void Screen::setBorderHeight(int s)
|
||||
{
|
||||
options->borderHeight = s;
|
||||
}
|
||||
|
||||
// Establece si se ha de ver el borde en el modo ventana
|
||||
@@ -322,7 +356,7 @@ void Screen::renderSpectrumFade()
|
||||
const float step = (float)spectrumFadeCounter / (float)spectrumFadeLenght;
|
||||
const int max = spectrumColor.size() - 1;
|
||||
const int index = max + (0 - max) * step;
|
||||
const color_t c = spectrumColor.at(index);
|
||||
const color_t c = spectrumColor[index];
|
||||
SDL_SetTextureColorMod(gameCanvas, c.r, c.g, c.b);
|
||||
}
|
||||
|
||||
@@ -338,4 +372,54 @@ void Screen::renderFX()
|
||||
{
|
||||
renderFade();
|
||||
renderSpectrumFade();
|
||||
}
|
||||
|
||||
// Actualiza el notificador
|
||||
void Screen::updateNotifier()
|
||||
{
|
||||
notify->update();
|
||||
notifyActive = notify->active();
|
||||
}
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void Screen::showNotification(std::string text)
|
||||
{
|
||||
notify->showText(text);
|
||||
}
|
||||
|
||||
// Dibuja las notificaciones
|
||||
void Screen::renderNotifications()
|
||||
{
|
||||
if (!notifyActive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
|
||||
notify->render();
|
||||
//SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
|
||||
}
|
||||
|
||||
// Establece el tamaño de las notificaciones
|
||||
void Screen::setNotificationSize()
|
||||
{
|
||||
if (options->videoMode == 0)
|
||||
{
|
||||
if (options->windowSize == 3)
|
||||
{
|
||||
notificationLogicalWidth = (windowWidth * 3) / 2;
|
||||
notificationLogicalHeight = (windowHeight * 3) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
notificationLogicalWidth = windowWidth * 2;
|
||||
notificationLogicalHeight = windowHeight * 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
notificationLogicalWidth = windowWidth / 3;
|
||||
notificationLogicalHeight = windowHeight / 3;
|
||||
}
|
||||
}
|
||||
+40
-27
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "asset.h"
|
||||
#include "notify.h"
|
||||
#include "utils.h"
|
||||
#include <vector>
|
||||
|
||||
@@ -10,42 +12,37 @@
|
||||
#define FILTER_NEAREST 0
|
||||
#define FILTER_LINEAL 1
|
||||
|
||||
struct anchor_t
|
||||
{
|
||||
int left; // Parte izquierda de la pantalla de juego
|
||||
int right; // Parte drecha de la pantalla de juego
|
||||
int center; // Parte central horizontal de la pantalla de juego
|
||||
int top; // Parte superior de la pantalla de juego
|
||||
int bottom; // Parte infoerior de la pantalla de juego
|
||||
int middle; // Parte central vertical de la pantalla de juego
|
||||
};
|
||||
|
||||
// Clase Screen
|
||||
class Screen
|
||||
{
|
||||
private:
|
||||
// Objetos y punteros
|
||||
SDL_Window *window; // Ventana de la aplicación
|
||||
SDL_Renderer *renderer; // El renderizador de la ventana
|
||||
Asset *asset; // Objeto con el listado de recursos
|
||||
SDL_Texture *gameCanvas; // Textura para completar la ventana de juego hasta la pantalla completa
|
||||
options_t *options; // Variable con todas las opciones del programa
|
||||
Notify *notify; // Dibuja notificaciones por pantalla
|
||||
|
||||
// Variables
|
||||
int screenWidth; // Ancho de la pantalla o ventana
|
||||
int screenHeight; // Alto de la pantalla o ventana
|
||||
int gameCanvasWidth; // Resolución interna del juego. Es el ancho de la textura donde se dibuja el juego
|
||||
int gameCanvasHeight; // Resolución interna del juego. Es el alto de la textura donde se dibuja el juego
|
||||
anchor_t anchor; // Variable con los anclajes de la pantalla
|
||||
SDL_Rect dest; // Coordenadas donde se va a dibujar la textura del juego sobre la pantalla o ventana
|
||||
color_t borderColor; // Color del borde añadido a la textura de juego para rellenar la pantalla
|
||||
int windowWidth; // Ancho de la pantalla o ventana
|
||||
int windowHeight; // Alto de la pantalla o ventana
|
||||
int gameCanvasWidth; // Resolución interna del juego. Es el ancho de la textura donde se dibuja el juego
|
||||
int gameCanvasHeight; // Resolución interna del juego. Es el alto de la textura donde se dibuja el juego
|
||||
int borderWidth; // Anchura del borde
|
||||
int borderHeight; // Anltura del borde
|
||||
SDL_Rect dest; // Coordenadas donde se va a dibujar la textura del juego sobre la pantalla o ventana
|
||||
color_t borderColor; // Color del borde añadido a la textura de juego para rellenar la pantalla
|
||||
bool notifyActive; // Indica si hay notificaciones activas
|
||||
int notificationLogicalWidth; // Ancho lógico de las notificaciones en relación al tamaño de pantalla
|
||||
int notificationLogicalHeight; // Alto lógico de las notificaciones en relación al tamaño de pantalla
|
||||
|
||||
// Variables - Efectos
|
||||
bool fade; // Indica si esta activo el efecto de fade
|
||||
int fadeCounter; // Temporizador para el efecto de fade
|
||||
int fadeLenght; // Duración del fade
|
||||
bool spectrumFade; // Indica si esta activo el efecto de fade spectrum
|
||||
int spectrumFadeCounter; // Temporizador para el efecto de fade spectrum
|
||||
int spectrumFadeLenght; // Duración del fade spectrum
|
||||
bool fade; // Indica si esta activo el efecto de fade
|
||||
int fadeCounter; // Temporizador para el efecto de fade
|
||||
int fadeLenght; // Duración del fade
|
||||
bool spectrumFade; // Indica si esta activo el efecto de fade spectrum
|
||||
int spectrumFadeCounter; // Temporizador para el efecto de fade spectrum
|
||||
int spectrumFadeLenght; // Duración del fade spectrum
|
||||
std::vector<color_t> spectrumColor; // Colores para el fade spectrum
|
||||
|
||||
// Inicializa las variables para el fade
|
||||
@@ -66,9 +63,18 @@ private:
|
||||
// Dibuja el spectrum fade
|
||||
void renderSpectrumFade();
|
||||
|
||||
// Dibuja las notificaciones
|
||||
void renderNotifications();
|
||||
|
||||
// Establece el tamaño de las notificaciones
|
||||
void setNotificationSize();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, int gameInternalResX, int gameInternalResY);
|
||||
Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options_t *options);
|
||||
|
||||
// Destructor
|
||||
~Screen();
|
||||
|
||||
// Limpia la pantalla
|
||||
void clean(color_t color = {0x00, 0x00, 0x00});
|
||||
@@ -80,7 +86,7 @@ public:
|
||||
void blit();
|
||||
|
||||
// Establece el modo de video
|
||||
void setVideoMode(int fullScreenMode);
|
||||
void setVideoMode(int videoMode);
|
||||
|
||||
// Camibia entre pantalla completa y ventana
|
||||
void switchVideoMode();
|
||||
@@ -95,7 +101,8 @@ public:
|
||||
void setBlendMode(SDL_BlendMode blendMode);
|
||||
|
||||
// Establece el tamaño del borde
|
||||
void setBorderSize(float s);
|
||||
void setBorderWidth(int s);
|
||||
void setBorderHeight(int s);
|
||||
|
||||
// Establece si se ha de ver el borde en el modo ventana
|
||||
void setBorderEnabled(bool value);
|
||||
@@ -120,6 +127,12 @@ public:
|
||||
|
||||
// Dibuja los efectos
|
||||
void renderFX();
|
||||
|
||||
// Actualiza el notificador
|
||||
void updateNotifier();
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void showNotification(std::string text);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -18,7 +18,7 @@ Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *rende
|
||||
this->texture = texture;
|
||||
|
||||
// Establece el rectangulo de donde coger la imagen
|
||||
spriteClip = {x, y, w, h};
|
||||
spriteClip = {0, 0, w, h};
|
||||
|
||||
// Inicializa variables
|
||||
enabled = true;
|
||||
@@ -27,12 +27,12 @@ Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *rende
|
||||
Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
|
||||
{
|
||||
// Establece la posición X,Y del sprite
|
||||
x = rect.x;
|
||||
y = rect.y;
|
||||
this->x = rect.x;
|
||||
this->y = rect.y;
|
||||
|
||||
// Establece el alto y el ancho del sprite
|
||||
w = rect.w;
|
||||
h = rect.h;
|
||||
this->w = rect.w;
|
||||
this->h = rect.h;
|
||||
|
||||
// Establece el puntero al renderizador de la ventana
|
||||
this->renderer = renderer;
|
||||
@@ -41,7 +41,7 @@ Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
|
||||
this->texture = texture;
|
||||
|
||||
// Establece el rectangulo de donde coger la imagen
|
||||
spriteClip = {x, y, w, h};
|
||||
spriteClip = {0, 0, w, h};
|
||||
|
||||
// Inicializa variables
|
||||
enabled = true;
|
||||
@@ -83,8 +83,8 @@ int Sprite::getHeight()
|
||||
// Establece la posición del objeto
|
||||
void Sprite::setPos(SDL_Rect rect)
|
||||
{
|
||||
x = rect.x;
|
||||
y = rect.y;
|
||||
this->x = rect.x;
|
||||
this->y = rect.y;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
@@ -166,6 +166,12 @@ void Sprite::setRenderer(SDL_Renderer *renderer)
|
||||
this->renderer = renderer;
|
||||
}
|
||||
|
||||
// Obten el valor de la variable
|
||||
SDL_Renderer *Sprite::getRenderer()
|
||||
{
|
||||
return renderer;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
void Sprite::setEnabled(bool value)
|
||||
{
|
||||
|
||||
@@ -81,6 +81,9 @@ public:
|
||||
// Establece el valor de la variable
|
||||
void setRenderer(SDL_Renderer *renderer);
|
||||
|
||||
// Obten el valor de la variable
|
||||
SDL_Renderer *getRenderer();
|
||||
|
||||
// Establece el valor de la variable
|
||||
void setEnabled(bool value);
|
||||
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
#include "systempalette.h"
|
||||
|
||||
namespace SystemPalette
|
||||
{
|
||||
|
||||
uint32_t entries[256]; // Las 256 entradas de la paleta
|
||||
uint8_t numEntries; // El número de entradas existente actualmente
|
||||
|
||||
// Vacía la paleta
|
||||
void Clear()
|
||||
{
|
||||
// Fijamos el color transparente en 0 y el blanco en 1
|
||||
entries[0] = 0x00000000; // Transparente
|
||||
entries[1] = 0xffffffff; // Blanco
|
||||
|
||||
numEntries = 2;
|
||||
|
||||
// Ya que 'getRGBA' no comprueba que el índice solicitado sea menor que
|
||||
// 'numentries', rellenamos con 'negro' todas las entradas no usadas.
|
||||
for (int i = 2; i < 256; ++i ) entries[i] = 0x000000ff;
|
||||
}
|
||||
|
||||
// Obtenemos el índice de la paleta para el color especificado. Si no existe se crea.
|
||||
uint8_t getEntry(const uint32_t color)
|
||||
{
|
||||
// ATENCIÓN!!! Si intentamos introducir más de 256 colores empezará a
|
||||
// sobreescribir los primeros colores. Al menos no corromperá la
|
||||
// memoria. Pensar la mejor forma de controlar esto.
|
||||
|
||||
// Recorremos la paleta...
|
||||
for (int i = 0; i < numEntries; ++i)
|
||||
{
|
||||
// Si encontramos el color, devolvemos su índice y salimos
|
||||
if (entries[i] == color) return i;
|
||||
}
|
||||
|
||||
// Si no se ha encontrado, lo ponemos al final
|
||||
entries[numEntries] = color;
|
||||
|
||||
// Y devolvemos su índice
|
||||
return numEntries++;
|
||||
}
|
||||
|
||||
// Versión de getEntry para obtener el color con los componentes R, G y B
|
||||
uint8_t getEntry(const uint8_t r, const uint8_t g, const uint8_t b)
|
||||
{
|
||||
return getEntry( (r<<24) + (g<<16) + (b<<8) + 255 );
|
||||
}
|
||||
|
||||
// Dado un índice, devolvemos su color
|
||||
uint32_t getRGBA(const uint8_t entry)
|
||||
{
|
||||
// ATENCIÓN!!! No compruebo que el parámetro 'entry' sea menor que el
|
||||
// miembro 'numEntries', por lo que se puede acceder a colores no
|
||||
// definidos (por ejemplo tener 4 colores y acceder al color 8). La
|
||||
// razón es que necesito que esta función sea lo más rápida posible.
|
||||
// En cualquier caso, nunca se va a salir de la memoria ni nada raro.
|
||||
return entries[entry];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
namespace SystemPalette
|
||||
{
|
||||
// Vacía la paleta
|
||||
void Clear();
|
||||
|
||||
// Obtenemos el índice de la paleta para el color especificado. Si no existe se crea.
|
||||
uint8_t getEntry(const uint32_t color);
|
||||
|
||||
// Versión de getEntry para obtener el color con los componentes R, G y B
|
||||
uint8_t getEntry(const uint8_t r, const uint8_t g, const uint8_t b);
|
||||
|
||||
// Dado un índice, devolvemos su color
|
||||
uint32_t getRGBA(const uint8_t entry);
|
||||
}
|
||||
+14
-1
@@ -94,6 +94,9 @@ Text::Text(std::string textFile, Texture *texture, SDL_Renderer *renderer)
|
||||
|
||||
// Crea los objetos
|
||||
sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
|
||||
|
||||
// Inicializa variables
|
||||
fixedWidth = false;
|
||||
}
|
||||
|
||||
// Constructor
|
||||
@@ -111,6 +114,9 @@ Text::Text(textFile_t *textFile, Texture *texture, SDL_Renderer *renderer)
|
||||
|
||||
// Crea los objetos
|
||||
sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
|
||||
|
||||
// Inicializa variables
|
||||
fixedWidth = false;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
@@ -133,7 +139,8 @@ void Text::write(int x, int y, std::string text, int kerning, int lenght)
|
||||
sprite->setPosX(x + shift);
|
||||
sprite->setPosY(y);
|
||||
sprite->render();
|
||||
shift += (offset[int(text[i])].w + kerning);
|
||||
// shift += (offset[int(text[i])].w + kerning);
|
||||
shift += fixedWidth ? boxWidth : (offset[int(text[i])].w + kerning);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,4 +232,10 @@ int Text::getCharacterSize()
|
||||
void Text::reLoadTexture()
|
||||
{
|
||||
sprite->getTexture()->reLoad();
|
||||
}
|
||||
|
||||
// Establece si se usa un tamaño fijo de letra
|
||||
void Text::setFixedWidth(bool value)
|
||||
{
|
||||
fixedWidth = value;
|
||||
}
|
||||
@@ -33,11 +33,12 @@ class Text
|
||||
{
|
||||
private:
|
||||
// Objetos y punteros
|
||||
Sprite *sprite; // Objeto con los graficos para el texto
|
||||
Sprite *sprite; // Objeto con los graficos para el texto
|
||||
|
||||
// Variables
|
||||
int boxWidth; // Anchura de la caja de cada caracter en el png
|
||||
int boxHeight; // Altura de la caja de cada caracter en el png
|
||||
bool fixedWidth; // Indica si el texto se ha de escribir con longitud fija en todas las letras
|
||||
offset_t offset[128]; // Vector con las posiciones y ancho de cada letra
|
||||
|
||||
public:
|
||||
@@ -71,6 +72,9 @@ public:
|
||||
|
||||
// Recarga la textura
|
||||
void reLoadTexture();
|
||||
|
||||
// Establece si se usa un tamaño fijo de letra
|
||||
void setFixedWidth(bool value);
|
||||
};
|
||||
|
||||
#endif
|
||||
+39
-75
@@ -3,6 +3,8 @@
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include <iostream>
|
||||
#include "systempalette.h"
|
||||
#include "destsurface.h"
|
||||
|
||||
// Constructor
|
||||
Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
|
||||
@@ -12,14 +14,15 @@ Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
|
||||
this->path = path;
|
||||
|
||||
// Inicializa
|
||||
texture = nullptr;
|
||||
width = 0;
|
||||
height = 0;
|
||||
this->pixels = nullptr;
|
||||
this->width = 0;
|
||||
this->height = 0;
|
||||
this->color = 0xffffffff;
|
||||
|
||||
// Carga el fichero en la textura
|
||||
if (path != "")
|
||||
{
|
||||
loadFromFile(path, renderer, verbose);
|
||||
loadFromFile(path, verbose);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +34,7 @@ Texture::~Texture()
|
||||
}
|
||||
|
||||
// Carga una imagen desde un fichero
|
||||
bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer, bool verbose)
|
||||
bool Texture::loadFromFile(std::string path, bool verbose)
|
||||
{
|
||||
const std::string filename = path.substr(path.find_last_of("\\/") + 1);
|
||||
int req_format = STBI_rgb_alpha;
|
||||
@@ -50,89 +53,39 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer, bool verbos
|
||||
}
|
||||
}
|
||||
|
||||
int depth, pitch;
|
||||
Uint32 pixel_format;
|
||||
if (req_format == STBI_rgb)
|
||||
{
|
||||
depth = 24;
|
||||
pitch = 3 * width; // 3 bytes por pixel * pixels per linea
|
||||
pixel_format = SDL_PIXELFORMAT_RGB24;
|
||||
}
|
||||
else
|
||||
{ // STBI_rgb_alpha (RGBA)
|
||||
depth = 32;
|
||||
pitch = 4 * width;
|
||||
pixel_format = SDL_PIXELFORMAT_RGBA32;
|
||||
}
|
||||
|
||||
// Limpia
|
||||
unload();
|
||||
|
||||
// La textura final
|
||||
SDL_Texture *newTexture = nullptr;
|
||||
|
||||
// Carga la imagen desde una ruta específica
|
||||
SDL_Surface *loadedSurface = SDL_CreateRGBSurfaceWithFormatFrom((void *)data, width, height, depth, pitch, pixel_format);
|
||||
if (loadedSurface == nullptr)
|
||||
{
|
||||
if (verbose)
|
||||
{
|
||||
std::cout << "Unable to load image " << path.c_str() << std::endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Crea la textura desde los pixels de la surface
|
||||
newTexture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
|
||||
if (newTexture == nullptr)
|
||||
{
|
||||
if (verbose)
|
||||
{
|
||||
std::cout << "Unable to create texture from " << path.c_str() << "! SDL Error: " << SDL_GetError() << std::endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Obtiene las dimensiones de la imagen
|
||||
this->width = loadedSurface->w;
|
||||
this->height = loadedSurface->h;
|
||||
}
|
||||
|
||||
// Elimina la textura cargada
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
const int size = width*height;
|
||||
this->pixels = new uint8_t[size];
|
||||
for (int i = 0; i < size; ++i) this->pixels[i] = SystemPalette::getEntry(data[i]);
|
||||
|
||||
// Return success
|
||||
texture = newTexture;
|
||||
return texture != nullptr;
|
||||
stbi_image_free(data);
|
||||
return this->pixels != nullptr;
|
||||
}
|
||||
|
||||
// Crea una textura en blanco
|
||||
bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess access)
|
||||
{
|
||||
// Crea una textura sin inicializar
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, access, width, height);
|
||||
if (texture == nullptr)
|
||||
{
|
||||
std::cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
this->pixels = new uint8_t[width*height];
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
|
||||
return texture != nullptr;
|
||||
return this->pixels != nullptr;
|
||||
}
|
||||
|
||||
// Libera la memoria de la textura
|
||||
void Texture::unload()
|
||||
{
|
||||
// Libera la textura si existe
|
||||
if (texture != nullptr)
|
||||
if (pixels != nullptr)
|
||||
{
|
||||
SDL_DestroyTexture(texture);
|
||||
texture = nullptr;
|
||||
delete[] pixels;
|
||||
pixels = nullptr;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
@@ -141,19 +94,19 @@ void Texture::unload()
|
||||
// Establece el color para la modulacion
|
||||
void Texture::setColor(Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
SDL_SetTextureColorMod(texture, red, green, blue);
|
||||
this->color = (red << 24) + (green << 16) + (blue << 8) + 255;
|
||||
}
|
||||
|
||||
// Establece el blending
|
||||
void Texture::setBlendMode(SDL_BlendMode blending)
|
||||
{
|
||||
SDL_SetTextureBlendMode(texture, blending);
|
||||
//SDL_SetTextureBlendMode(texture, blending);
|
||||
}
|
||||
|
||||
// Establece el alpha para la modulación
|
||||
void Texture::setAlpha(Uint8 alpha)
|
||||
{
|
||||
SDL_SetTextureAlphaMod(texture, alpha);
|
||||
//SDL_SetTextureAlphaMod(texture, alpha);
|
||||
}
|
||||
|
||||
// Renderiza la textura en un punto específico
|
||||
@@ -173,13 +126,24 @@ void Texture::render(SDL_Renderer *renderer, int x, int y, SDL_Rect *clip, float
|
||||
renderQuad.h = renderQuad.h * zoomH;
|
||||
|
||||
// Renderiza a pantalla
|
||||
SDL_RenderCopyEx(renderer, texture, clip, &renderQuad, angle, center, flip);
|
||||
//SDL_RenderCopyEx(renderer, texture, clip, &renderQuad, angle, center, flip);
|
||||
|
||||
uint8_t *destSurface = DestSurface::getPixels();
|
||||
int canvasWidth = DestSurface::getWidth();
|
||||
|
||||
int y_inc = 1, y_ini = 0, y_fin = renderQuad.h-1; if (flip && SDL_FLIP_VERTICAL==SDL_FLIP_VERTICAL) { auto tmp=y_ini; y_ini=y_fin; y_fin=tmp; y_inc=-1; }
|
||||
int x_inc = 1, x_ini = 0, x_fin = renderQuad.w-1; if (flip && SDL_FLIP_HORIZONTAL==SDL_FLIP_HORIZONTAL) { auto tmp=x_ini; x_ini=x_fin; x_fin=tmp; x_inc=-1; }
|
||||
for (int yy=y_ini; yy <= y_fin; yy += y_inc) {
|
||||
for (int xx=x_ini; xx <= x_fin; xx += x_inc) {
|
||||
destSurface[ x+xx + y+yy * canvasWidth ] = pixels[ clip->x+xx + clip->y+yy * width ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Establece la textura como objetivo de renderizado
|
||||
void Texture::setAsRenderTarget(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_SetRenderTarget(renderer, texture);
|
||||
//SDL_SetRenderTarget(renderer, texture);
|
||||
}
|
||||
|
||||
// Obtiene el ancho de la imagen
|
||||
@@ -203,5 +167,5 @@ bool Texture::reLoad()
|
||||
// Obtiene la textura
|
||||
SDL_Texture *Texture::getSDLTexture()
|
||||
{
|
||||
return texture;
|
||||
return nullptr; //texture;
|
||||
}
|
||||
@@ -11,13 +11,14 @@ class Texture
|
||||
{
|
||||
private:
|
||||
// Objetos y punteros
|
||||
SDL_Texture *texture; // La textura
|
||||
uint8_t *pixels; // Los pixels de esta textura
|
||||
SDL_Renderer *renderer; // Renderizador donde dibujar la textura
|
||||
|
||||
// Variables
|
||||
int width; // Ancho de la imagen
|
||||
int height; // Alto de la imagen
|
||||
std::string path; // Ruta de la imagen de la textura
|
||||
uint32_t color; // Color para el pintado de 1 bit (sprites y tal)
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
@@ -27,7 +28,7 @@ public:
|
||||
~Texture();
|
||||
|
||||
// Carga una imagen desde un fichero
|
||||
bool loadFromFile(std::string path, SDL_Renderer *renderer, bool verbose = false);
|
||||
bool loadFromFile(std::string path, bool verbose = false);
|
||||
|
||||
// Crea una textura en blanco
|
||||
bool createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess = SDL_TEXTUREACCESS_STREAMING);
|
||||
|
||||
@@ -294,28 +294,6 @@ SDL_Point checkCollision(d_line_t &l1, v_line_t &l2)
|
||||
return {-1, -1};
|
||||
}
|
||||
|
||||
// Detector de colisiones entre una linea diagonal y una vertical
|
||||
/*bool checkCollision(d_line_t &l1, v_line_t &l2)
|
||||
{
|
||||
// Normaliza la linea diagonal
|
||||
normalizeLine(l1);
|
||||
|
||||
// Comprueba si la linea vertical esta a la izquierda de la linea diagonal
|
||||
if (l2.x < l1.x1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Comprueba si la linea vertical esta a la derecha de la linea diagonal
|
||||
if (l2.x > l1.x2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Inacabada
|
||||
return true;
|
||||
}*/
|
||||
|
||||
// Normaliza una linea diagonal
|
||||
void normalizeLine(d_line_t &l)
|
||||
{
|
||||
@@ -367,16 +345,6 @@ bool checkCollision(SDL_Point &p, d_line_t &l)
|
||||
|
||||
// En caso contrario, el punto está en la linea
|
||||
return true;
|
||||
|
||||
|
||||
/*const int m = (l.y2 - l.y1) / (l.x2 - l.x1);
|
||||
const int c = 0;
|
||||
|
||||
// Comprueba si p cumple la ecuación de la linea
|
||||
if (p.y == ((m * p.x) + c))
|
||||
return true;
|
||||
|
||||
return false;*/
|
||||
}
|
||||
|
||||
// Devuelve un color_t a partir de un string
|
||||
|
||||
+73
-13
@@ -54,6 +54,33 @@ enum palette_e
|
||||
p_zxarne
|
||||
};
|
||||
|
||||
// Posiciones de las notificaciones
|
||||
enum not_pos_e
|
||||
{
|
||||
pos_top,
|
||||
pos_bottom,
|
||||
pos_left,
|
||||
pos_middle,
|
||||
pos_right
|
||||
};
|
||||
|
||||
// Tipos de control de teclado
|
||||
enum ctrl_schem_e
|
||||
{
|
||||
ctrl_cursor,
|
||||
ctrl_opqa,
|
||||
ctrl_wasd
|
||||
};
|
||||
|
||||
// Estructura para las opciones de las notificaciones
|
||||
struct op_notification_t
|
||||
{
|
||||
not_pos_e posH; // Ubicación de las notificaciones en pantalla
|
||||
not_pos_e posV; // Ubicación de las notificaciones en pantalla
|
||||
bool sound; // Indica si las notificaciones suenan
|
||||
color_t color; // Color de las notificaciones
|
||||
};
|
||||
|
||||
// Estructura para saber la seccion y subseccion del programa
|
||||
struct section_t
|
||||
{
|
||||
@@ -70,22 +97,55 @@ struct cheat_t
|
||||
bool altSkin; // Indicxa si se usa una skin diferente para el jugador
|
||||
};
|
||||
|
||||
// Estructura para el servicio online
|
||||
struct online_t
|
||||
{
|
||||
bool enabled; // Indica si se quiere usar el modo online o no
|
||||
std::string server; // Servidor para los servicios online
|
||||
int port; // Puerto del servidor
|
||||
std::string gameID; // Identificador del juego para los servicios online
|
||||
std::string jailerID; // Identificador del jugador para los servicios online
|
||||
int score; // Puntuación almacenada online
|
||||
};
|
||||
|
||||
// Estructura para almacenar estadísticas
|
||||
struct op_stats_t
|
||||
{
|
||||
int rooms; // Cantidad de habitaciones visitadas
|
||||
int items; // Cantidad de items obtenidos
|
||||
std::string worstNightmare; // Habitación con más muertes acumuladas
|
||||
};
|
||||
|
||||
// Estructura con opciones de la pantalla
|
||||
struct op_screen_t
|
||||
{
|
||||
int windowWidth; // Ancho de la ventana
|
||||
int windowHeight; // Alto de la ventana
|
||||
};
|
||||
|
||||
// Estructura con todas las opciones de configuración del programa
|
||||
struct options_t
|
||||
{
|
||||
Uint32 fullScreenMode; // Contiene el valor del modo de pantalla completa
|
||||
int windowSize; // Contiene el valor por el que se multiplica el tamaño de la ventana
|
||||
Uint32 filter; // Filtro usado para el escalado de la imagen
|
||||
bool vSync; // Indica si se quiere usar vsync o no
|
||||
int screenWidth; // Ancho de la pantalla o ventana
|
||||
int screenHeight; // Alto de la pantalla o ventana
|
||||
bool integerScale; // Indica si el escalado de la imagen ha de ser entero en el modo a pantalla completa
|
||||
bool keepAspect; // Indica si se ha de mantener la relación de aspecto al poner el modo a pantalla completa
|
||||
bool borderEnabled; // Indica si ha de mostrar el borde en el modo de ventana
|
||||
float borderSize; // Porcentaje de borde que se añade a lo ventana
|
||||
palette_e palette; // Paleta de colores a usar en el juego
|
||||
bool console; // Indica si ha de mostrar información por la consola de texto
|
||||
cheat_t cheat; // Contiene trucos y ventajas para el juego
|
||||
std::string configVersion; // Versión del programa. Sirve para saber si las opciones son compatibles
|
||||
Uint32 videoMode; // Contiene el valor del modo de pantalla completa
|
||||
int windowSize; // Contiene el valor por el que se multiplica el tamaño de la ventana
|
||||
Uint32 filter; // Filtro usado para el escalado de la imagen
|
||||
bool vSync; // Indica si se quiere usar vsync o no
|
||||
int gameWidth; // Ancho de la resolucion nativa del juego
|
||||
int gameHeight; // Alto de la resolucion nativa del juego
|
||||
bool integerScale; // Indica si el escalado de la imagen ha de ser entero en el modo a pantalla completa
|
||||
bool keepAspect; // Indica si se ha de mantener la relación de aspecto al poner el modo a pantalla completa
|
||||
bool borderEnabled; // Indica si ha de mostrar el borde en el modo de ventana
|
||||
int borderWidth; // Cantidad de pixels que se añade en el borde de la ventana
|
||||
int borderHeight; // Cantidad de pixels que se añade en el borde de la ventana
|
||||
palette_e palette; // Paleta de colores a usar en el juego
|
||||
bool console; // Indica si ha de mostrar información por la consola de texto
|
||||
cheat_t cheat; // Contiene trucos y ventajas para el juego
|
||||
op_stats_t stats; // Datos con las estadisticas de juego
|
||||
online_t online; // Datos del servicio online
|
||||
op_notification_t notifications; // Opciones relativas a las notificaciones;
|
||||
op_screen_t screen; // Opciones relativas a la clase screen
|
||||
ctrl_schem_e keys; // Teclas usadas para jugar
|
||||
};
|
||||
|
||||
// Calcula el cuadrado de la distancia entre dos puntos
|
||||
|
||||
+2
-1
@@ -57,7 +57,8 @@ const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
|
||||
#define SECTION_PROG_GAME_OVER 6
|
||||
#define SECTION_PROG_ENDING 7
|
||||
#define SECTION_PROG_ENDING2 8
|
||||
#define SECTION_PROG_QUIT 9
|
||||
#define SECTION_PROG_ENTER_ID 9
|
||||
#define SECTION_PROG_QUIT 10
|
||||
|
||||
// Subsecciones
|
||||
#define SUBSECTION_LOGO_TO_INTRO 0
|
||||
|
||||
+22
-13
@@ -133,6 +133,20 @@ void Credits::checkEventHandler()
|
||||
// Inicializa los textos
|
||||
void Credits::iniTexts()
|
||||
{
|
||||
std::string keys = "";
|
||||
if (options->keys == ctrl_cursor)
|
||||
{
|
||||
keys = "CURSORS";
|
||||
}
|
||||
else if (options->keys == ctrl_opqa)
|
||||
{
|
||||
keys = "O,P AND Q";
|
||||
}
|
||||
else
|
||||
{
|
||||
keys = "A,D AND W";
|
||||
}
|
||||
|
||||
texts.clear();
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
|
||||
@@ -145,9 +159,9 @@ void Credits::iniTexts()
|
||||
|
||||
texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"CURSORS TO MOVE AND JUMP", stringToColor(options->palette, "white")});
|
||||
texts.push_back({keys + " TO MOVE AND JUMP", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"M TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"P TO PAUSE THE GAME", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"H TO HOLD/PAUSE THE GAME", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"F1-F4 TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"F TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"B TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
|
||||
@@ -168,7 +182,7 @@ void Credits::fillTexture()
|
||||
{
|
||||
// Inicializa los textos
|
||||
iniTexts();
|
||||
|
||||
|
||||
// Rellena la textura de texto
|
||||
SDL_SetRenderTarget(renderer, textTexture);
|
||||
color_t c = stringToColor(options->palette, "black");
|
||||
@@ -186,7 +200,7 @@ void Credits::fillTexture()
|
||||
}
|
||||
|
||||
// Escribe el corazón
|
||||
const int textLenght = text->lenght(texts.at(22).label, 1) - text->lenght(" ", 1); // Se resta el ultimo caracter que es un espacio
|
||||
const int textLenght = text->lenght(texts[22].label, 1) - text->lenght(" ", 1); // Se resta el ultimo caracter que es un espacio
|
||||
const int posX = ((PLAY_AREA_WIDTH - textLenght) / 2) + textLenght;
|
||||
text->writeColored(posX, 176, "}", stringToColor(options->palette, "bright_red"));
|
||||
|
||||
@@ -264,6 +278,9 @@ void Credits::update()
|
||||
// Actualiza el contador
|
||||
updateCounter();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
|
||||
// Actualiza el sprite con el brillo
|
||||
if (counter > 770)
|
||||
{
|
||||
@@ -315,14 +332,6 @@ section_t Credits::run()
|
||||
// Cambia la paleta
|
||||
void Credits::switchPalette()
|
||||
{
|
||||
if (options->palette == p_zxspectrum)
|
||||
{
|
||||
options->palette = p_zxarne;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->palette = p_zxspectrum;
|
||||
}
|
||||
|
||||
options->palette = options->palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
|
||||
fillTexture();
|
||||
}
|
||||
+7
-4
@@ -15,7 +15,7 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
rooms.push_back("44.room");
|
||||
|
||||
roomIndex = 0;
|
||||
currentRoom = rooms.at(roomIndex);
|
||||
currentRoom = rooms[roomIndex];
|
||||
|
||||
// Copia los punteros
|
||||
this->resource = resource;
|
||||
@@ -153,6 +153,9 @@ void Demo::update()
|
||||
scoreboard->update();
|
||||
screen->updateFX();
|
||||
checkRoomChange();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,8 +164,8 @@ void Demo::render()
|
||||
{
|
||||
// Prepara para dibujar el frame
|
||||
screen->start();
|
||||
screen->clean(room->getBGColor());
|
||||
|
||||
// Dibuja los elementos del juego en orden
|
||||
room->renderMap();
|
||||
room->renderEnemies();
|
||||
room->renderItems();
|
||||
@@ -189,7 +192,7 @@ void Demo::renderRoomName()
|
||||
// Recarga todas las texturas
|
||||
void Demo::reLoadTextures()
|
||||
{
|
||||
if (options->console)
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "** RELOAD REQUESTED" << std::endl;
|
||||
}
|
||||
@@ -257,7 +260,7 @@ void Demo::checkRoomChange()
|
||||
}
|
||||
else
|
||||
{
|
||||
changeRoom(rooms.at(roomIndex));
|
||||
changeRoom(rooms[roomIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+455
-114
@@ -1,7 +1,15 @@
|
||||
#include "director.h"
|
||||
#include "common/jscore.h"
|
||||
#include "common/utils.h"
|
||||
#include "director.h"
|
||||
#include <errno.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pwd.h>
|
||||
#endif
|
||||
|
||||
// Constructor
|
||||
Director::Director(int argc, char *argv[])
|
||||
@@ -10,15 +18,18 @@ Director::Director(int argc, char *argv[])
|
||||
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||
|
||||
#ifdef DEBUG
|
||||
section.name = SECTION_PROG_GAME;
|
||||
section.name = SECTION_PROG_LOGO;
|
||||
#endif
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
iniOptions();
|
||||
initOptions();
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
checkProgramArguments(argc, argv);
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
createSystemFolder();
|
||||
|
||||
// Crea el objeto que controla los ficheros de recursos
|
||||
asset = new Asset(executablePath);
|
||||
asset->setVerbose(options->console);
|
||||
@@ -26,7 +37,7 @@ Director::Director(int argc, char *argv[])
|
||||
// Si falta algún fichero no inicia el programa
|
||||
if (!setFileList())
|
||||
{
|
||||
section.name = SECTION_PROG_QUIT;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Inicializa variables desde el fichero de configuración
|
||||
@@ -42,9 +53,8 @@ Director::Director(int argc, char *argv[])
|
||||
resource = new Resource(renderer, asset, options);
|
||||
input = new Input(asset->get("gamecontrollerdb.txt"));
|
||||
initInput();
|
||||
screen = new Screen(window, renderer, options, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
|
||||
screen = new Screen(window, renderer, asset, options);
|
||||
screen->setBorderColor(borderColor);
|
||||
screen->setVideoMode(options->fullScreenMode);
|
||||
debug = new Debug(renderer, screen, asset);
|
||||
music = JA_LoadMusic(asset->get("title.ogg").c_str());
|
||||
}
|
||||
@@ -68,29 +78,86 @@ Director::~Director()
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
// Inicializa los servicios online
|
||||
void Director::initOnline()
|
||||
{
|
||||
if (options->online.jailerID == "")
|
||||
{ // Jailer ID no definido
|
||||
|
||||
options->online.enabled = false;
|
||||
}
|
||||
else
|
||||
{ // Jailer ID iniciado
|
||||
|
||||
if (options->online.enabled)
|
||||
{ // Establece el servidor y el puerto
|
||||
jscore::init(options->online.server, options->online.port);
|
||||
|
||||
const std::string caption = options->online.jailerID + " IS LOGGED IN";
|
||||
screen->showNotification(caption);
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << caption << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
void Director::iniOptions()
|
||||
void Director::initOptions()
|
||||
{
|
||||
// Crea el puntero a la estructura de opciones
|
||||
options = new options_t;
|
||||
|
||||
// Inicializa valores
|
||||
options->fullScreenMode = 0;
|
||||
// Version del archivo de configuración
|
||||
options->configVersion = "v1.06.1";
|
||||
|
||||
// Opciones de control
|
||||
options->keys = ctrl_cursor;
|
||||
|
||||
// Opciones de video
|
||||
options->gameWidth = GAMECANVAS_WIDTH;
|
||||
options->gameHeight = GAMECANVAS_HEIGHT;
|
||||
options->videoMode = 0;
|
||||
options->windowSize = 3;
|
||||
options->filter = FILTER_NEAREST;
|
||||
options->vSync = true;
|
||||
options->vSync = false;
|
||||
options->integerScale = true;
|
||||
options->keepAspect = true;
|
||||
options->borderEnabled = true;
|
||||
options->borderSize = 0.1f;
|
||||
options->borderWidth = 32;
|
||||
options->borderHeight = 24;
|
||||
options->palette = p_zxspectrum;
|
||||
|
||||
#ifdef GAME_CONSOLE
|
||||
options->windowSize = 1;
|
||||
#endif
|
||||
|
||||
// Estos valores no se guardan en el fichero de configuraci´ón
|
||||
options->console = false;
|
||||
options->console = true;
|
||||
options->cheat.infiniteLives = false;
|
||||
options->cheat.invincible = false;
|
||||
options->cheat.jailEnabled = false;
|
||||
options->cheat.altSkin = false;
|
||||
options->stats.rooms = 0;
|
||||
options->stats.items = 0;
|
||||
|
||||
// Opciones online
|
||||
options->online.enabled = true;
|
||||
options->online.server = "jaildoctor.duckdns.org";
|
||||
options->online.port = 9911;
|
||||
#ifdef DEBUG
|
||||
options->online.gameID = "jaildoctors_dilemma_test";
|
||||
#else
|
||||
options->online.gameID = "jaildoctors_dilemma";
|
||||
#endif
|
||||
options->online.jailerID = "";
|
||||
|
||||
// Opciones de las notificaciones
|
||||
options->notifications.posV = pos_top;
|
||||
options->notifications.posH = pos_left;
|
||||
options->notifications.sound = true;
|
||||
options->notifications.color = {64, 64, 64};
|
||||
}
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
@@ -135,6 +202,10 @@ bool Director::loadConfig()
|
||||
// Indicador de éxito en la carga
|
||||
bool success = true;
|
||||
|
||||
// Versión actual del fichero
|
||||
const std::string configVersion = options->configVersion;
|
||||
options->configVersion = "";
|
||||
|
||||
// Variables para manejar el fichero
|
||||
std::string line;
|
||||
std::ifstream file(asset->get("config.txt"));
|
||||
@@ -181,19 +252,40 @@ bool Director::loadConfig()
|
||||
saveConfig();
|
||||
}
|
||||
|
||||
// Si la versión de fichero no coincide, crea un fichero nuevo con los valores por defecto
|
||||
if (configVersion != options->configVersion)
|
||||
{
|
||||
initOptions();
|
||||
saveConfig();
|
||||
}
|
||||
|
||||
// Normaliza los valores
|
||||
const bool a = options->videoMode == 0;
|
||||
const bool b = options->videoMode == SDL_WINDOW_FULLSCREEN;
|
||||
const bool c = options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
if (!(a || b || c))
|
||||
{
|
||||
options->videoMode = 0;
|
||||
}
|
||||
|
||||
if (options->windowSize < 1 || options->windowSize > 4)
|
||||
{
|
||||
options->windowSize = 3;
|
||||
}
|
||||
|
||||
// Aplica opciones
|
||||
if (options->borderEnabled)
|
||||
{
|
||||
const int incWidth = GAMECANVAS_WIDTH * options->borderSize;
|
||||
const int incHeight = GAMECANVAS_HEIGHT * options->borderSize;
|
||||
options->screenWidth = (GAMECANVAS_WIDTH + incWidth) * options->windowSize;
|
||||
options->screenHeight = (GAMECANVAS_HEIGHT + incHeight) * options->windowSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->screenWidth = GAMECANVAS_WIDTH * options->windowSize;
|
||||
options->screenHeight = GAMECANVAS_HEIGHT * options->windowSize;
|
||||
}
|
||||
// if (options->borderEnabled)
|
||||
//{
|
||||
// const int incWidth = GAMECANVAS_WIDTH * options->borderSize;
|
||||
// const int incHeight = GAMECANVAS_HEIGHT * options->borderSize;
|
||||
// options->gameWidth = GAMECANVAS_WIDTH + incWidth;
|
||||
// options->gameHeight = GAMECANVAS_HEIGHT + incHeight;
|
||||
//}
|
||||
// else
|
||||
//{
|
||||
// options->gameWidth = GAMECANVAS_WIDTH;
|
||||
// options->gameHeight = GAMECANVAS_HEIGHT;
|
||||
//}
|
||||
|
||||
return success;
|
||||
}
|
||||
@@ -206,20 +298,54 @@ bool Director::saveConfig()
|
||||
// Crea y abre el fichero de texto
|
||||
std::ofstream file(asset->get("config.txt"));
|
||||
|
||||
if (file.good())
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << asset->get("config.txt") << " open for writing" << std::endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << asset->get("config.txt") << " can't be opened" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Escribe en el fichero
|
||||
if (options->fullScreenMode == 0)
|
||||
file << "## VERSION\n";
|
||||
file << "configVersion=" + options->configVersion + "\n";
|
||||
|
||||
file << "\n## CONTROL OPTIONS\n";
|
||||
file << "## keys = CURSOR | OPQA | WASD\n";
|
||||
if (options->keys == ctrl_cursor)
|
||||
{
|
||||
file << "fullScreenMode=0\n";
|
||||
file << "keys=CURSOR\n";
|
||||
}
|
||||
else if (options->keys == ctrl_opqa)
|
||||
{
|
||||
file << "keys=OPQA\n";
|
||||
}
|
||||
else if (options->keys == ctrl_wasd)
|
||||
{
|
||||
file << "keys=WASD\n";
|
||||
}
|
||||
|
||||
else if (options->fullScreenMode == SDL_WINDOW_FULLSCREEN)
|
||||
file << "\n## VISUAL OPTIONS\n";
|
||||
if (options->videoMode == 0)
|
||||
{
|
||||
file << "fullScreenMode=SDL_WINDOW_FULLSCREEN\n";
|
||||
file << "videoMode=0\n";
|
||||
}
|
||||
|
||||
else if (options->fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
else if (options->videoMode == SDL_WINDOW_FULLSCREEN)
|
||||
{
|
||||
file << "fullScreenMode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
|
||||
file << "videoMode=SDL_WINDOW_FULLSCREEN\n";
|
||||
}
|
||||
|
||||
else if (options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
file << "videoMode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
|
||||
}
|
||||
|
||||
file << "windowSize=" + std::to_string(options->windowSize) + "\n";
|
||||
@@ -237,15 +363,104 @@ bool Director::saveConfig()
|
||||
file << "integerScale=" + boolToString(options->integerScale) + "\n";
|
||||
file << "keepAspect=" + boolToString(options->keepAspect) + "\n";
|
||||
file << "borderEnabled=" + boolToString(options->borderEnabled) + "\n";
|
||||
file << "borderSize=" + std::to_string(options->borderSize) + "\n";
|
||||
file << "borderWidth=" + std::to_string(options->borderWidth) + "\n";
|
||||
file << "borderHeight=" + std::to_string(options->borderHeight) + "\n";
|
||||
file << "palette=" + std::to_string(options->palette) + "\n";
|
||||
|
||||
file << "\n## ONLINE OPTIONS\n";
|
||||
file << "enabled=" + boolToString(options->online.enabled) + "\n";
|
||||
file << "server=" + options->online.server + "\n";
|
||||
file << "port=" + std::to_string(options->online.port) + "\n";
|
||||
file << "jailerID=" + options->online.jailerID + "\n";
|
||||
|
||||
file << "\n## NOTIFICATION OPTIONS\n";
|
||||
file << "## notifications.posV = pos_top | pos_bottom\n";
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
file << "notifications.posV=pos_top\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
file << "notifications.posV=pos_bottom\n";
|
||||
}
|
||||
|
||||
file << "## notifications.posH = pos_left | pos_middle | pos_right\n";
|
||||
if (options->notifications.posH == pos_left)
|
||||
{
|
||||
file << "notifications.posH=pos_left\n";
|
||||
}
|
||||
else if (options->notifications.posH == pos_middle)
|
||||
{
|
||||
file << "notifications.posH=pos_middle\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
file << "notifications.posH=pos_right\n";
|
||||
}
|
||||
|
||||
file << "notifications.sound=" + boolToString(options->notifications.sound) + "\n";
|
||||
|
||||
// Cierra el fichero
|
||||
file.close();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
void Director::createSystemFolder()
|
||||
{
|
||||
#ifdef DEBUG
|
||||
const std::string folderName = "jaildoctors_dilemma_debug";
|
||||
#else
|
||||
const std::string folderName = "jaildoctors_dilemma";
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
systemFolder = std::string(getenv("APPDATA")) + "/" + folderName;
|
||||
#elif __APPLE__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
systemFolder = std::string(homedir) + "/Library/Application Support/" + folderName;
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
systemFolder = std::string(homedir) + "/." + folderName;
|
||||
#endif
|
||||
|
||||
struct stat st = {0};
|
||||
if (stat(systemFolder.c_str(), &st) == -1)
|
||||
{
|
||||
errno = 0;
|
||||
#ifdef _WIN32
|
||||
int ret = mkdir(systemFolder.c_str());
|
||||
#else
|
||||
int ret = mkdir(systemFolder.c_str(), S_IRWXU);
|
||||
#endif
|
||||
|
||||
if (ret == -1)
|
||||
{
|
||||
switch (errno)
|
||||
{
|
||||
case EACCES:
|
||||
printf("the parent directory does not allow write");
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
case EEXIST:
|
||||
printf("pathname already exists");
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
case ENAMETOOLONG:
|
||||
printf("pathname is too long");
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
default:
|
||||
perror("mkdir");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Carga los recursos
|
||||
void Director::loadResources(section_t section)
|
||||
{
|
||||
@@ -349,9 +564,9 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("abad.png");
|
||||
textureList.push_back("abad_bell.png");
|
||||
textureList.push_back("amstrad_cs.png");
|
||||
textureList.push_back("arounder_fly.png");
|
||||
textureList.push_back("arounder_stop.png");
|
||||
textureList.push_back("arounder_walk.png");
|
||||
textureList.push_back("flying_arounder.png");
|
||||
textureList.push_back("stopped_arounder.png");
|
||||
textureList.push_back("walking_arounder.png");
|
||||
textureList.push_back("arounders_door.png");
|
||||
textureList.push_back("arounders_machine.png");
|
||||
textureList.push_back("bat.png");
|
||||
@@ -370,14 +585,14 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("demon.png");
|
||||
textureList.push_back("heavy.png");
|
||||
textureList.push_back("dimallas.png");
|
||||
textureList.push_back("diskette.png");
|
||||
textureList.push_back("floppy.png");
|
||||
textureList.push_back("dong.png");
|
||||
textureList.push_back("guitar.png");
|
||||
textureList.push_back("jb_alien.png");
|
||||
textureList.push_back("jb_human.png");
|
||||
textureList.push_back("jailer.png");
|
||||
textureList.push_back("jailer2.png");
|
||||
textureList.push_back("jailer3.png");
|
||||
textureList.push_back("jailbattle_alien.png");
|
||||
textureList.push_back("jailbattle_human.png");
|
||||
textureList.push_back("jailer_#1.png");
|
||||
textureList.push_back("jailer_#2.png");
|
||||
textureList.push_back("jailer_#3.png");
|
||||
textureList.push_back("jeannine.png");
|
||||
textureList.push_back("lamp.png");
|
||||
textureList.push_back("lord_abad.png");
|
||||
@@ -385,7 +600,7 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("matatunos.png");
|
||||
textureList.push_back("mummy.png");
|
||||
textureList.push_back("paco.png");
|
||||
textureList.push_back("printer.png");
|
||||
textureList.push_back("elsa.png");
|
||||
textureList.push_back("qvoid.png");
|
||||
textureList.push_back("sam.png");
|
||||
textureList.push_back("sigmasua.png");
|
||||
@@ -412,9 +627,9 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("abad.ani");
|
||||
animationList.push_back("abad_bell.ani");
|
||||
animationList.push_back("amstrad_cs.ani");
|
||||
animationList.push_back("arounder_fly.ani");
|
||||
animationList.push_back("arounder_stop.ani");
|
||||
animationList.push_back("arounder_walk.ani");
|
||||
animationList.push_back("flying_arounder.ani");
|
||||
animationList.push_back("stopped_arounder.ani");
|
||||
animationList.push_back("walking_arounder.ani");
|
||||
animationList.push_back("arounders_door.ani");
|
||||
animationList.push_back("arounders_machine.ani");
|
||||
animationList.push_back("bat.ani");
|
||||
@@ -433,14 +648,14 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("demon.ani");
|
||||
animationList.push_back("heavy.ani");
|
||||
animationList.push_back("dimallas.ani");
|
||||
animationList.push_back("diskette.ani");
|
||||
animationList.push_back("floppy.ani");
|
||||
animationList.push_back("dong.ani");
|
||||
animationList.push_back("guitar.ani");
|
||||
animationList.push_back("jb_alien.ani");
|
||||
animationList.push_back("jb_human.ani");
|
||||
animationList.push_back("jailer.ani");
|
||||
animationList.push_back("jailer2.ani");
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("jailbattle_alien.ani");
|
||||
animationList.push_back("jailbattle_human.ani");
|
||||
animationList.push_back("jailer_#1.ani");
|
||||
animationList.push_back("jailer_#2.ani");
|
||||
animationList.push_back("jailer_#3.ani");
|
||||
animationList.push_back("jeannine.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("lord_abad.ani");
|
||||
@@ -448,7 +663,7 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("matatunos.ani");
|
||||
animationList.push_back("mummy.ani");
|
||||
animationList.push_back("paco.ani");
|
||||
animationList.push_back("printer.ani");
|
||||
animationList.push_back("elsa.ani");
|
||||
animationList.push_back("qvoid.ani");
|
||||
animationList.push_back("sam.ani");
|
||||
animationList.push_back("sigmasua.ani");
|
||||
@@ -523,9 +738,9 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("abad.png");
|
||||
textureList.push_back("aerojailer.png");
|
||||
textureList.push_back("amstrad_cs.png");
|
||||
textureList.push_back("arounder_fly.png");
|
||||
textureList.push_back("arounder_stop.png");
|
||||
textureList.push_back("arounder_walk.png");
|
||||
textureList.push_back("flying_arounder.png");
|
||||
textureList.push_back("stopped_arounder.png");
|
||||
textureList.push_back("walking_arounder.png");
|
||||
textureList.push_back("arounder.png");
|
||||
textureList.push_back("arounders_door.png");
|
||||
textureList.push_back("arounders_machine.png");
|
||||
@@ -544,15 +759,15 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("crosshair.png");
|
||||
textureList.push_back("demon.png");
|
||||
textureList.push_back("dimallas.png");
|
||||
textureList.push_back("diskette.png");
|
||||
textureList.push_back("floppy.png");
|
||||
textureList.push_back("dong.png");
|
||||
textureList.push_back("guitar.png");
|
||||
textureList.push_back("heavy.png");
|
||||
textureList.push_back("jailer.png");
|
||||
textureList.push_back("jailer2.png");
|
||||
textureList.push_back("jailer3.png");
|
||||
textureList.push_back("jb_alien.png");
|
||||
textureList.push_back("jb_human.png");
|
||||
textureList.push_back("jailer_#1.png");
|
||||
textureList.push_back("jailer_#2.png");
|
||||
textureList.push_back("jailer_#3.png");
|
||||
textureList.push_back("jailbattle_alien.png");
|
||||
textureList.push_back("jailbattle_human.png");
|
||||
textureList.push_back("jeannine.png");
|
||||
textureList.push_back("lamp.png");
|
||||
textureList.push_back("lord_abad.png");
|
||||
@@ -560,7 +775,7 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("mummy.png");
|
||||
textureList.push_back("paco.png");
|
||||
textureList.push_back("pepe_rosita_job.png");
|
||||
textureList.push_back("printer.png");
|
||||
textureList.push_back("elsa.png");
|
||||
textureList.push_back("qvoid.png");
|
||||
textureList.push_back("robot.png");
|
||||
textureList.push_back("sam.png");
|
||||
@@ -604,9 +819,9 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("abad.ani");
|
||||
animationList.push_back("aerojailer.ani");
|
||||
animationList.push_back("amstrad_cs.ani");
|
||||
animationList.push_back("arounder_fly.ani");
|
||||
animationList.push_back("arounder_stop.ani");
|
||||
animationList.push_back("arounder_walk.ani");
|
||||
animationList.push_back("flying_arounder.ani");
|
||||
animationList.push_back("stopped_arounder.ani");
|
||||
animationList.push_back("walking_arounder.ani");
|
||||
animationList.push_back("arounder.ani");
|
||||
animationList.push_back("arounders_door.ani");
|
||||
animationList.push_back("arounders_machine.ani");
|
||||
@@ -625,15 +840,15 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("crosshair.ani");
|
||||
animationList.push_back("demon.ani");
|
||||
animationList.push_back("dimallas.ani");
|
||||
animationList.push_back("diskette.ani");
|
||||
animationList.push_back("floppy.ani");
|
||||
animationList.push_back("dong.ani");
|
||||
animationList.push_back("guitar.ani");
|
||||
animationList.push_back("heavy.ani");
|
||||
animationList.push_back("jailer.ani");
|
||||
animationList.push_back("jailer2.ani");
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("jb_alien.ani");
|
||||
animationList.push_back("jb_human.ani");
|
||||
animationList.push_back("jailer_#1.ani");
|
||||
animationList.push_back("jailer_#2.ani");
|
||||
animationList.push_back("jailer_#3.ani");
|
||||
animationList.push_back("jailbattle_alien.ani");
|
||||
animationList.push_back("jailbattle_human.ani");
|
||||
animationList.push_back("jeannine.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("lord_abad.ani");
|
||||
@@ -641,7 +856,7 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("mummy.ani");
|
||||
animationList.push_back("paco.ani");
|
||||
animationList.push_back("pepe_rosita_job.ani");
|
||||
animationList.push_back("printer.ani");
|
||||
animationList.push_back("elsa.ani");
|
||||
animationList.push_back("qvoid.ani");
|
||||
animationList.push_back("robot.ani");
|
||||
animationList.push_back("sam.ani");
|
||||
@@ -810,19 +1025,40 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
|
||||
// Indicador de éxito en la asignación
|
||||
bool success = true;
|
||||
|
||||
if (var == "fullScreenMode")
|
||||
if (var == "configVersion")
|
||||
{
|
||||
if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
|
||||
options->configVersion = value;
|
||||
}
|
||||
|
||||
else if (var == "keys")
|
||||
{
|
||||
if (value == "OPQA")
|
||||
{
|
||||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
options->keys = ctrl_opqa;
|
||||
}
|
||||
else if (value == "SDL_WINDOW_FULLSCREEN")
|
||||
else if (value == "WASD")
|
||||
{
|
||||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN;
|
||||
options->keys = ctrl_wasd;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->fullScreenMode = 0;
|
||||
options->keys = ctrl_cursor;
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "videoMode")
|
||||
{
|
||||
if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
|
||||
{
|
||||
options->videoMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
else if (value == "SDL_WINDOW_FULLSCREEN")
|
||||
{
|
||||
options->videoMode = SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->videoMode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -867,13 +1103,14 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
|
||||
options->borderEnabled = stringToBool(value);
|
||||
}
|
||||
|
||||
else if (var == "borderSize")
|
||||
else if (var == "borderWidth")
|
||||
{
|
||||
options->borderSize = std::stof(value);
|
||||
if (options->borderSize < 0.0f || options->borderSize > 0.5f)
|
||||
{
|
||||
options->borderSize = 0.1f;
|
||||
}
|
||||
options->borderWidth = std::stoi(value);
|
||||
}
|
||||
|
||||
else if (var == "borderHeight")
|
||||
{
|
||||
options->borderHeight = std::stoi(value);
|
||||
}
|
||||
|
||||
else if (var == "palette")
|
||||
@@ -891,7 +1128,64 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "")
|
||||
else if (var == "enabled")
|
||||
{
|
||||
options->online.enabled = stringToBool(value);
|
||||
}
|
||||
|
||||
else if (var == "server")
|
||||
{
|
||||
options->online.server = value;
|
||||
}
|
||||
|
||||
else if (var == "port")
|
||||
{
|
||||
if (value == "")
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
options->online.port = std::stoi(value);
|
||||
}
|
||||
|
||||
else if (var == "jailerID")
|
||||
{
|
||||
options->online.jailerID = value;
|
||||
}
|
||||
|
||||
else if (var == "notifications.posH")
|
||||
{
|
||||
if (value == "pos_left")
|
||||
{
|
||||
options->notifications.posH = pos_left;
|
||||
}
|
||||
else if (value == "pos_middle")
|
||||
{
|
||||
options->notifications.posH = pos_middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->notifications.posH = pos_right;
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "notifications.posV")
|
||||
{
|
||||
if (value == "pos_top")
|
||||
{
|
||||
options->notifications.posV = pos_top;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->notifications.posV = pos_bottom;
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "notifications.sound")
|
||||
{
|
||||
options->notifications.sound = stringToBool(value);
|
||||
}
|
||||
|
||||
else if (var == "" || var.substr(0, 1) == "#")
|
||||
{
|
||||
}
|
||||
|
||||
@@ -913,10 +1207,26 @@ void Director::initInput()
|
||||
input->discoverGameController();
|
||||
|
||||
// Asigna inputs a teclas
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||||
if (options->keys == ctrl_cursor)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||||
}
|
||||
else if (options->keys == ctrl_opqa)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_Q);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_O);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_P);
|
||||
}
|
||||
else if (options->keys == ctrl_wasd)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_W);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_A);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_D);
|
||||
}
|
||||
|
||||
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||||
input->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
|
||||
input->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
|
||||
@@ -924,14 +1234,14 @@ void Director::initInput()
|
||||
input->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE);
|
||||
|
||||
input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
input->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_START);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE);
|
||||
}
|
||||
|
||||
@@ -971,7 +1281,15 @@ bool Director::initSDL()
|
||||
}
|
||||
|
||||
// Crea la ventana
|
||||
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, options->screenWidth, options->screenHeight, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
int incW = 0;
|
||||
int incH = 0;
|
||||
if (options->borderEnabled)
|
||||
{
|
||||
incW = options->borderWidth * 2;
|
||||
incH = options->borderHeight * 2;
|
||||
}
|
||||
|
||||
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (options->gameWidth + incW) * options->windowSize, (options->gameHeight + incH) * options->windowSize, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (window == nullptr)
|
||||
{
|
||||
if (options->console)
|
||||
@@ -1006,7 +1324,7 @@ bool Director::initSDL()
|
||||
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
|
||||
|
||||
// Establece el tamaño del buffer de renderizado
|
||||
SDL_RenderSetLogicalSize(renderer, options->screenWidth, options->screenHeight);
|
||||
SDL_RenderSetLogicalSize(renderer, options->gameWidth, options->gameHeight);
|
||||
|
||||
// Establece el modo de mezcla
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
@@ -1036,9 +1354,13 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/font/debug.png", t_font);
|
||||
asset->add(prefix + "/data/font/debug.txt", t_font);
|
||||
|
||||
// Configuración
|
||||
// Datos
|
||||
asset->add(prefix + "/data/input/gamecontrollerdb.txt", t_data);
|
||||
asset->add(prefix + "/data/config/config.txt", t_data, false);
|
||||
|
||||
// Ficheros de sistema
|
||||
asset->add(systemFolder + "/config.txt", t_data, false, true);
|
||||
asset->add(systemFolder + "/stats_buffer.csv", t_data, false, true);
|
||||
asset->add(systemFolder + "/stats.csv", t_data, false, true);
|
||||
|
||||
// Habitaciones
|
||||
asset->add(prefix + "/data/room/01.room", t_room);
|
||||
@@ -1175,12 +1497,12 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/abad.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/amstrad_cs.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_fly.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_fly.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_stop.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_stop.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_walk.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_walk.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/flying_arounder.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/flying_arounder.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/stopped_arounder.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/stopped_arounder.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/walking_arounder.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/walking_arounder.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounders_door.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounders_machine.ani", t_data);
|
||||
@@ -1215,24 +1537,24 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/dimallas.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/dimallas.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/diskette.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/diskette.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/floppy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/floppy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/dong.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/dong.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/guitar.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/guitar.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer2.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer_#1.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer_#1.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer_#2.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer_#2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer_#3.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer_#3.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_alien.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_alien.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_human.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_human.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jeannine.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jeannine.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
|
||||
@@ -1245,8 +1567,8 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/mummy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/paco.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/paco.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/printer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/printer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/elsa.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/elsa.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/qvoid.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/qvoid.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/robot.ani", t_data);
|
||||
@@ -1332,6 +1654,7 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/sound/jump22.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump23.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump24.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/notify.wav", t_sound);
|
||||
|
||||
// Logo
|
||||
asset->add(prefix + "/data/logo/jailgames.png", t_bitmap);
|
||||
@@ -1454,6 +1777,20 @@ void Director::runDemo()
|
||||
resource->free();
|
||||
}
|
||||
|
||||
// Ejecuta la seccion en la que se solicita al usuario su ID online
|
||||
void Director::runEnterID()
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "\n* SECTION: ENTER_ID" << std::endl;
|
||||
}
|
||||
// loadResources(section);
|
||||
enterID = new EnterID(renderer, screen, asset, options, section);
|
||||
setSection(enterID->run());
|
||||
delete enterID;
|
||||
resource->free();
|
||||
}
|
||||
|
||||
// Ejecuta la seccion del final del juego
|
||||
void Director::runEnding()
|
||||
{
|
||||
@@ -1538,6 +1875,10 @@ void Director::run()
|
||||
runDemo();
|
||||
break;
|
||||
|
||||
case SECTION_PROG_ENTER_ID:
|
||||
runEnterID();
|
||||
break;
|
||||
|
||||
case SECTION_PROG_GAME:
|
||||
runGame();
|
||||
break;
|
||||
@@ -1555,4 +1896,4 @@ void Director::run()
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+19
-7
@@ -12,13 +12,14 @@
|
||||
#include "const.h"
|
||||
#include "credits.h"
|
||||
#include "demo.h"
|
||||
#include "ending.h"
|
||||
#include "ending2.h"
|
||||
#include "enter_id.h"
|
||||
#include "game_over.h"
|
||||
#include "game.h"
|
||||
#include "intro.h"
|
||||
#include "logo.h"
|
||||
#include "title.h"
|
||||
#include "game_over.h"
|
||||
#include "ending.h"
|
||||
#include "ending2.h"
|
||||
|
||||
#ifndef DIRECTOR_H
|
||||
#define DIRECTOR_H
|
||||
@@ -39,19 +40,24 @@ private:
|
||||
Intro *intro; // Objeto para gestionar la introducción del juego
|
||||
Credits *credits; // Objeto para gestionar los creditos del juego
|
||||
Demo *demo; // Objeto para gestionar el modo demo, en el que se ven pantallas del juego
|
||||
EnterID *enterID; // Objeto para gestionar la sección donde se solicita el ID online al usuario
|
||||
Ending *ending; // Objeto para gestionar el final del juego
|
||||
Ending2 *ending2; // Objeto para gestionar el final del juego
|
||||
Ending2 *ending2; // Objeto para gestionar el final del juego
|
||||
GameOver *gameOver; // Objeto para gestionar el final de la partida
|
||||
Debug *debug; // Objeto para getsionar la información de debug
|
||||
struct options_t *options; // Variable con todas las opciones del programa
|
||||
|
||||
// Variables
|
||||
JA_Music music; // Musica del titulo
|
||||
std::string executablePath; // Path del ejecutable
|
||||
section_t section; // Sección y subsección actual del programa;
|
||||
JA_Music_t* music; // Musica del titulo
|
||||
std::string executablePath; // Path del ejecutable
|
||||
std::string systemFolder; // Carpeta del sistema donde guardar datos
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
void iniOptions();
|
||||
void initOptions();
|
||||
|
||||
// Inicializa los servicios online
|
||||
void initOnline();
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
void checkProgramArguments(int argc, char *argv[]);
|
||||
@@ -62,6 +68,9 @@ private:
|
||||
// Guarda el fichero de configuración
|
||||
bool saveConfig();
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
void createSystemFolder();
|
||||
|
||||
// Carga los recursos
|
||||
void loadResources(section_t section);
|
||||
|
||||
@@ -104,6 +113,9 @@ private:
|
||||
// Ejecuta la seccion de la demo, donde se ven pantallas del juego
|
||||
void runDemo();
|
||||
|
||||
// Ejecuta la seccion en la que se solicita al usuario su ID online
|
||||
void runEnterID();
|
||||
|
||||
// Ejecuta la seccion del final del juego
|
||||
void runEnding();
|
||||
|
||||
|
||||
+35
-32
@@ -103,6 +103,9 @@ void Ending::update()
|
||||
|
||||
// Actualiza el volumen de la musica
|
||||
updateMusicVolume();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,16 +119,16 @@ void Ending::render()
|
||||
screen->clean(stringToColor(options->palette, "black"));
|
||||
|
||||
// Dibuja las imagenes de la escena
|
||||
spritePics.at(scene).sprite->render();
|
||||
spritePics.at(scene).coverSprite->render();
|
||||
spritePics[scene].sprite->render();
|
||||
spritePics[scene].coverSprite->render();
|
||||
|
||||
// Dibuja los textos de la escena
|
||||
for (auto ti : scenes.at(scene).textIndex)
|
||||
for (auto ti : scenes[scene].textIndex)
|
||||
{
|
||||
if (counter > ti.trigger)
|
||||
{
|
||||
spriteTexts.at(ti.index).sprite->render();
|
||||
spriteTexts.at(ti.index).coverSprite->render();
|
||||
spriteTexts[ti.index].sprite->render();
|
||||
spriteTexts[ti.index].coverSprite->render();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -508,7 +511,7 @@ void Ending::updateCounters()
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (counter > scenes.at(scene).counterEnd - 100)
|
||||
if (counter > scenes[scene].counterEnd - 100)
|
||||
{
|
||||
coverCounter++;
|
||||
}
|
||||
@@ -519,20 +522,20 @@ void Ending::updateSpriteCovers()
|
||||
{ // Actualiza la cortinilla de los textos
|
||||
if (counter % 4 == 0)
|
||||
{
|
||||
for (auto ti : scenes.at(scene).textIndex)
|
||||
for (auto ti : scenes[scene].textIndex)
|
||||
{
|
||||
if (counter > ti.trigger)
|
||||
{
|
||||
if (spriteTexts.at(ti.index).clipDesp > 0)
|
||||
if (spriteTexts[ti.index].clipDesp > 0)
|
||||
{
|
||||
spriteTexts.at(ti.index).clipDesp -= 2;
|
||||
spriteTexts[ti.index].clipDesp -= 2;
|
||||
}
|
||||
else if (spriteTexts.at(ti.index).clipHeight > 0)
|
||||
else if (spriteTexts[ti.index].clipHeight > 0)
|
||||
{
|
||||
spriteTexts.at(ti.index).clipHeight -= 2;
|
||||
spriteTexts.at(ti.index).coverSprite->setPosY(spriteTexts.at(ti.index).coverSprite->getPosY() + 2);
|
||||
spriteTexts[ti.index].clipHeight -= 2;
|
||||
spriteTexts[ti.index].coverSprite->setPosY(spriteTexts[ti.index].coverSprite->getPosY() + 2);
|
||||
}
|
||||
spriteTexts.at(ti.index).coverSprite->setSpriteClip(0, spriteTexts.at(ti.index).clipDesp, spriteTexts.at(ti.index).coverSprite->getWidth(), spriteTexts.at(ti.index).clipHeight);
|
||||
spriteTexts[ti.index].coverSprite->setSpriteClip(0, spriteTexts[ti.index].clipDesp, spriteTexts[ti.index].coverSprite->getWidth(), spriteTexts[ti.index].clipHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -540,27 +543,27 @@ void Ending::updateSpriteCovers()
|
||||
// Actualiza la cortinilla de las imagenes
|
||||
if (counter % 2 == 0)
|
||||
{
|
||||
if (spritePics.at(scene).clipDesp > 0)
|
||||
if (spritePics[scene].clipDesp > 0)
|
||||
{
|
||||
spritePics.at(scene).clipDesp -= 2;
|
||||
spritePics[scene].clipDesp -= 2;
|
||||
}
|
||||
else if (spritePics.at(scene).clipHeight > 0)
|
||||
else if (spritePics[scene].clipHeight > 0)
|
||||
{
|
||||
spritePics.at(scene).clipHeight -= 2;
|
||||
if (spritePics.at(scene).clipHeight < 0)
|
||||
spritePics[scene].clipHeight -= 2;
|
||||
if (spritePics[scene].clipHeight < 0)
|
||||
{
|
||||
spritePics.at(scene).clipHeight = 0;
|
||||
spritePics[scene].clipHeight = 0;
|
||||
}
|
||||
spritePics.at(scene).coverSprite->setPosY(spritePics.at(scene).coverSprite->getPosY() + 2);
|
||||
spritePics[scene].coverSprite->setPosY(spritePics[scene].coverSprite->getPosY() + 2);
|
||||
}
|
||||
spritePics.at(scene).coverSprite->setSpriteClip(0, spritePics.at(scene).clipDesp, spritePics.at(scene).coverSprite->getWidth(), spritePics.at(scene).clipHeight);
|
||||
spritePics[scene].coverSprite->setSpriteClip(0, spritePics[scene].clipDesp, spritePics[scene].coverSprite->getWidth(), spritePics[scene].clipHeight);
|
||||
}
|
||||
}
|
||||
|
||||
// Comprueba si se ha de cambiar de escena
|
||||
void Ending::checkChangeScene()
|
||||
{
|
||||
if (counter > scenes.at(scene).counterEnd)
|
||||
if (counter > scenes[scene].counterEnd)
|
||||
{
|
||||
scene++;
|
||||
counter = 0;
|
||||
@@ -636,20 +639,20 @@ void Ending::switchPalette()
|
||||
{
|
||||
options->palette = p_zxarne;
|
||||
|
||||
spritePics.at(0).sprite->setTexture(resource->getTexture("ending1_zxarne.png"));
|
||||
spritePics.at(1).sprite->setTexture(resource->getTexture("ending2_zxarne.png"));
|
||||
spritePics.at(2).sprite->setTexture(resource->getTexture("ending3_zxarne.png"));
|
||||
spritePics.at(3).sprite->setTexture(resource->getTexture("ending4_zxarne.png"));
|
||||
spritePics.at(4).sprite->setTexture(resource->getTexture("ending5_zxarne.png"));
|
||||
spritePics[0].sprite->setTexture(resource->getTexture("ending1_zxarne.png"));
|
||||
spritePics[1].sprite->setTexture(resource->getTexture("ending2_zxarne.png"));
|
||||
spritePics[2].sprite->setTexture(resource->getTexture("ending3_zxarne.png"));
|
||||
spritePics[3].sprite->setTexture(resource->getTexture("ending4_zxarne.png"));
|
||||
spritePics[4].sprite->setTexture(resource->getTexture("ending5_zxarne.png"));
|
||||
}
|
||||
else
|
||||
{
|
||||
options->palette = p_zxspectrum;
|
||||
|
||||
spritePics.at(0).sprite->setTexture(resource->getTexture("ending1.png"));
|
||||
spritePics.at(1).sprite->setTexture(resource->getTexture("ending2.png"));
|
||||
spritePics.at(2).sprite->setTexture(resource->getTexture("ending3.png"));
|
||||
spritePics.at(3).sprite->setTexture(resource->getTexture("ending4.png"));
|
||||
spritePics.at(4).sprite->setTexture(resource->getTexture("ending5.png"));
|
||||
spritePics[0].sprite->setTexture(resource->getTexture("ending1.png"));
|
||||
spritePics[1].sprite->setTexture(resource->getTexture("ending2.png"));
|
||||
spritePics[2].sprite->setTexture(resource->getTexture("ending3.png"));
|
||||
spritePics[3].sprite->setTexture(resource->getTexture("ending4.png"));
|
||||
spritePics[4].sprite->setTexture(resource->getTexture("ending5.png"));
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -70,7 +70,7 @@ private:
|
||||
std::vector<endingTexture_t> spritePics; // Vector con los sprites de texto con su cortinilla
|
||||
int scene; // Escena actual
|
||||
std::vector<scene_t> scenes; // Vector con los textos e imagenes de cada escena
|
||||
JA_Music music; // Musica que suena durante el final
|
||||
JA_Music_t* music; // Musica que suena durante el final
|
||||
|
||||
// Actualiza el objeto
|
||||
void update();
|
||||
|
||||
+24
-21
@@ -102,6 +102,9 @@ void Ending2::update()
|
||||
|
||||
// Actualiza el volumen de la musica
|
||||
updateMusicVolume();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,14 +288,14 @@ void Ending2::iniSpriteList()
|
||||
|
||||
// Añade los valores
|
||||
spriteList.push_back("bin");
|
||||
spriteList.push_back("diskette");
|
||||
spriteList.push_back("floppy");
|
||||
spriteList.push_back("bird");
|
||||
spriteList.push_back("chip");
|
||||
spriteList.push_back("jeannine");
|
||||
spriteList.push_back("spark");
|
||||
spriteList.push_back("code");
|
||||
spriteList.push_back("paco");
|
||||
spriteList.push_back("printer");
|
||||
spriteList.push_back("elsa");
|
||||
spriteList.push_back("z80");
|
||||
|
||||
spriteList.push_back("bell");
|
||||
@@ -301,9 +304,9 @@ void Ending2::iniSpriteList()
|
||||
spriteList.push_back("amstrad_cs");
|
||||
spriteList.push_back("breakout");
|
||||
|
||||
spriteList.push_back("arounder_fly");
|
||||
spriteList.push_back("arounder_stop");
|
||||
spriteList.push_back("arounder_walk");
|
||||
spriteList.push_back("flying_arounder");
|
||||
spriteList.push_back("stopped_arounder");
|
||||
spriteList.push_back("walking_arounder");
|
||||
spriteList.push_back("arounders_door");
|
||||
spriteList.push_back("arounders_machine");
|
||||
|
||||
@@ -321,12 +324,12 @@ void Ending2::iniSpriteList()
|
||||
spriteList.push_back("dimallas");
|
||||
spriteList.push_back("guitar");
|
||||
|
||||
spriteList.push_back("jb_alien");
|
||||
spriteList.push_back("jb_human");
|
||||
spriteList.push_back("jailbattle_alien");
|
||||
spriteList.push_back("jailbattle_human");
|
||||
|
||||
spriteList.push_back("jailer");
|
||||
spriteList.push_back("jailer2");
|
||||
spriteList.push_back("jailer3");
|
||||
spriteList.push_back("jailer_#1");
|
||||
spriteList.push_back("jailer_#2");
|
||||
spriteList.push_back("jailer_#3");
|
||||
spriteList.push_back("bry");
|
||||
spriteList.push_back("upv_student");
|
||||
|
||||
@@ -466,13 +469,13 @@ void Ending2::placeSprites()
|
||||
{
|
||||
const int x = i % 2 == 0 ? firstCol : secondCol;
|
||||
const int y = (i / 1) * (maxSpriteHeight + distSpriteText + text->getCharacterSize() + distSpriteSprite) + GAMECANVAS_HEIGHT + 40;
|
||||
const int w = sprites.at(i)->getAnimationClip(0, 0).w;
|
||||
const int h = sprites.at(i)->getAnimationClip(0, 0).h;
|
||||
const int w = sprites[i]->getAnimationClip(0, 0).w;
|
||||
const int h = sprites[i]->getAnimationClip(0, 0).h;
|
||||
const int dx = -(w / 2);
|
||||
const int dy = i % 1 == 0 ? maxSpriteHeight - h : (int)(maxSpriteHeight * 1.5f) - h;
|
||||
|
||||
sprites.at(i)->setRect({x + dx, y + dy, w, h});
|
||||
sprites.at(i)->setVelY(despSpeed);
|
||||
sprites[i]->setRect({x + dx, y + dy, w, h});
|
||||
sprites[i]->setVelY(despSpeed);
|
||||
}
|
||||
|
||||
// Recoloca el último sprite, que es el del jugador
|
||||
@@ -494,14 +497,14 @@ void Ending2::createSpriteTexts()
|
||||
for (int i = 0; i < (int)spriteList.size(); ++i)
|
||||
{
|
||||
// Calcula constantes
|
||||
std::string txt = spriteList.at(i);
|
||||
std::string txt = spriteList[i];
|
||||
std::replace(txt.begin(), txt.end(), '_', ' ');
|
||||
txt = txt == "player" ? "JAILDOCTOR" : txt; // Reemplaza el texto
|
||||
const int w = text->lenght(txt, 1);
|
||||
const int h = text->getCharacterSize();
|
||||
const int x = i % 2 == 0 ? firstCol : secondCol;
|
||||
const int dx = -(w / 2);
|
||||
const int y = sprites.at(i)->getPosY() + sprites.at(i)->getHeight() + distSpriteText;
|
||||
const int y = sprites[i]->getPosY() + sprites[i]->getHeight() + distSpriteText;
|
||||
|
||||
// Cambia la posición del último sprite
|
||||
const int X = (i == (int)spriteList.size() - 1) ? GAMECANVAS_CENTER_X - (w / 2) : x + dx;
|
||||
@@ -533,7 +536,7 @@ void Ending2::createTexts()
|
||||
for (int i = 0; i < (int)list.size(); ++i)
|
||||
{
|
||||
// Calcula constantes
|
||||
const int w = text->lenght(list.at(i), 1);
|
||||
const int w = text->lenght(list[i], 1);
|
||||
const int h = text->getCharacterSize();
|
||||
const int x = GAMECANVAS_CENTER_X;
|
||||
const int dx = -(w / 2);
|
||||
@@ -544,7 +547,7 @@ void Ending2::createTexts()
|
||||
texture->createBlank(renderer, w, h, SDL_TEXTUREACCESS_TARGET);
|
||||
texture->setAsRenderTarget(renderer);
|
||||
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
text->write(0, 0, list.at(i));
|
||||
text->write(0, 0, list[i]);
|
||||
|
||||
// Crea el sprite
|
||||
MovingSprite *sprite = new MovingSprite(x + dx, y, w, h, 0.0f, despSpeed, 0.0f, 0.0f, texture, renderer);
|
||||
@@ -562,7 +565,7 @@ void Ending2::createTexts()
|
||||
for (int i = 0; i < (int)list.size(); ++i)
|
||||
{
|
||||
// Calcula constantes
|
||||
const int w = text->lenght(list.at(i), 1);
|
||||
const int w = text->lenght(list[i], 1);
|
||||
const int h = text->getCharacterSize();
|
||||
const int x = GAMECANVAS_CENTER_X;
|
||||
const int dx = -(w / 2);
|
||||
@@ -573,7 +576,7 @@ void Ending2::createTexts()
|
||||
texture->createBlank(renderer, w, h, SDL_TEXTUREACCESS_TARGET);
|
||||
texture->setAsRenderTarget(renderer);
|
||||
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
text->write(0, 0, list.at(i));
|
||||
text->write(0, 0, list[i]);
|
||||
|
||||
// Crea el sprite
|
||||
MovingSprite *sprite = new MovingSprite(x + dx, y, w, h, 0.0f, despSpeed, 0.0f, 0.0f, texture, renderer);
|
||||
@@ -621,7 +624,7 @@ void Ending2::updateFinalFade()
|
||||
|
||||
for (auto t : texts)
|
||||
{
|
||||
t->getTexture()->setColor(colors.at(index).r, colors.at(index).g, colors.at(index).b);
|
||||
t->getTexture()->setColor(colors[index].r, colors[index].g, colors[index].b);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ private:
|
||||
section_t section; // Estado del bucle principal para saber si continua o se sale
|
||||
Uint32 ticks; // Contador de ticks para ajustar la velocidad del programa
|
||||
Uint32 ticksSpeed; // Velocidad a la que se repiten los bucles del programa
|
||||
JA_Music music; // Musica que suena durante el final
|
||||
JA_Music_t* music; // Musica que suena durante el final
|
||||
std::vector<std::string> spriteList; // Lista con todos los sprites a dibujar
|
||||
std::vector<color_t> colors; // Vector con los colores para el fade
|
||||
int maxSpriteWidth; // El valor de ancho del sprite mas ancho
|
||||
|
||||
@@ -0,0 +1,310 @@
|
||||
#include "common/jail_audio.h"
|
||||
#include "common/jscore.h"
|
||||
#include "const.h"
|
||||
#include "enter_id.h"
|
||||
#include <iostream>
|
||||
|
||||
// Constructor
|
||||
EnterID::EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options, section_t section)
|
||||
{
|
||||
// Copia la dirección de los objetos
|
||||
this->renderer = renderer;
|
||||
this->screen = screen;
|
||||
this->asset = asset;
|
||||
this->options = options;
|
||||
|
||||
// Reserva memoria para los punteros
|
||||
eventHandler = new SDL_Event();
|
||||
texture = new Texture(renderer, asset->get("smb2.png"));
|
||||
text = new Text(asset->get("smb2.txt"), texture, renderer);
|
||||
|
||||
// Crea la textura para el texto que se escribe en pantalla
|
||||
textTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
|
||||
if (textTexture == nullptr)
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
|
||||
}
|
||||
}
|
||||
SDL_SetTextureBlendMode(textTexture, SDL_BLENDMODE_BLEND);
|
||||
|
||||
// Inicializa variables
|
||||
counter = 0;
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
pos = 0;
|
||||
name[pos] = 0;
|
||||
maxLenght = 15;
|
||||
this->section.subsection = section.subsection;
|
||||
|
||||
if (options->online.enabled && options->online.jailerID == "")
|
||||
{
|
||||
this->section.name = SECTION_PROG_ENTER_ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
endSection();
|
||||
}
|
||||
|
||||
// Escribe el texto en la textura
|
||||
fillTexture();
|
||||
}
|
||||
|
||||
// Destructor
|
||||
EnterID::~EnterID()
|
||||
{
|
||||
delete eventHandler;
|
||||
delete text;
|
||||
delete texture;
|
||||
}
|
||||
|
||||
// Bucle para el logo del juego
|
||||
section_t EnterID::run()
|
||||
{
|
||||
// Detiene la música
|
||||
JA_StopMusic();
|
||||
|
||||
while (section.name == SECTION_PROG_ENTER_ID)
|
||||
{
|
||||
update();
|
||||
render();
|
||||
}
|
||||
|
||||
return section;
|
||||
}
|
||||
|
||||
// Comprueba el manejador de eventos
|
||||
void EnterID::checkEventHandler()
|
||||
{
|
||||
// Comprueba los eventos que hay en la cola
|
||||
while (SDL_PollEvent(eventHandler) != 0)
|
||||
{
|
||||
// Evento de salida de la aplicación
|
||||
if (eventHandler->type == SDL_QUIT)
|
||||
{
|
||||
section.name = SECTION_PROG_QUIT;
|
||||
break;
|
||||
}
|
||||
|
||||
// El ENTER solo se comprueba cuando se suelta, para no saltarse la siguiente sección
|
||||
if ((eventHandler->type == SDL_KEYUP && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONUP))
|
||||
{
|
||||
if (eventHandler->key.keysym.scancode == SDL_SCANCODE_RETURN)
|
||||
{
|
||||
options->online.jailerID = (std::string)name;
|
||||
endSection();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Comprueba las teclas que se han pulsado
|
||||
if ((eventHandler->type == SDL_KEYDOWN && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONDOWN))
|
||||
{
|
||||
if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_A && eventHandler->key.keysym.scancode <= SDL_SCANCODE_Z)
|
||||
{ // Si pulsa una letra
|
||||
if (pos < maxLenght)
|
||||
{
|
||||
name[pos++] = eventHandler->key.keysym.scancode + 61;
|
||||
name[pos] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_1 && eventHandler->key.keysym.scancode <= SDL_SCANCODE_9)
|
||||
{ // Si pulsa un número
|
||||
if (pos < maxLenght)
|
||||
{ // En ascii el '0' va antes del '1', pero en scancode el '0' va despues de '9'
|
||||
name[pos++] = eventHandler->key.keysym.scancode + 19;
|
||||
name[pos] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_0)
|
||||
{
|
||||
if (pos < maxLenght)
|
||||
{
|
||||
name[pos++] = 48;
|
||||
name[pos] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_BACKSPACE)
|
||||
{
|
||||
if (pos > 0)
|
||||
{
|
||||
name[--pos] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_ESCAPE)
|
||||
{
|
||||
section.name = SECTION_PROG_QUIT;
|
||||
break;
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F1)
|
||||
{
|
||||
screen->setWindowSize(1);
|
||||
break;
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F2)
|
||||
{
|
||||
screen->setWindowSize(2);
|
||||
break;
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F3)
|
||||
{
|
||||
screen->setWindowSize(3);
|
||||
break;
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F4)
|
||||
{
|
||||
screen->setWindowSize(4);
|
||||
break;
|
||||
}
|
||||
|
||||
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F5)
|
||||
{
|
||||
switchPalette();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza las variables
|
||||
void EnterID::update()
|
||||
{
|
||||
// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego
|
||||
if (SDL_GetTicks() - ticks > ticksSpeed)
|
||||
{
|
||||
// Actualiza el contador de ticks
|
||||
ticks = SDL_GetTicks();
|
||||
|
||||
// Comprueba el manejador de eventos
|
||||
checkEventHandler();
|
||||
|
||||
// Actualiza el contador
|
||||
counter++;
|
||||
|
||||
// Actualiza el cursor
|
||||
cursor = (counter % 20 >= 10) ? " " : "_";
|
||||
}
|
||||
}
|
||||
|
||||
// Dibuja en pantalla
|
||||
void EnterID::render()
|
||||
{
|
||||
// Prepara para empezar a dibujar en la textura de juego
|
||||
screen->start();
|
||||
|
||||
// Limpia la pantalla
|
||||
screen->clean();
|
||||
|
||||
// Dibuja la textura con el texto en pantalla
|
||||
SDL_RenderCopy(renderer, textTexture, nullptr, nullptr);
|
||||
|
||||
// Escribe el jailerID
|
||||
const std::string jailerID = (std::string)name + cursor;
|
||||
const color_t color = stringToColor(options->palette, "white");
|
||||
text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, (16 * 8 + 1), jailerID, 1, color);
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
screen->blit();
|
||||
}
|
||||
|
||||
// Inicializa los textos
|
||||
void EnterID::iniTexts()
|
||||
{
|
||||
texts.clear();
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"ONLINE CONFIGURATION:", stringToColor(options->palette, "red")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"YOU HAVE NOT SPECIFIED ANY ID", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"FOR THE ONLINE SERVICE", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"PLEASE ENTER AN ID OR", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"LEAVE BLANK FOR OFFLINE MODE", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"JAILER_ID:", stringToColor(options->palette, "red")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
}
|
||||
|
||||
// Escribe el texto en la textura
|
||||
void EnterID::fillTexture()
|
||||
{
|
||||
// Inicializa los textos
|
||||
iniTexts();
|
||||
|
||||
// Rellena la textura de texto
|
||||
SDL_SetRenderTarget(renderer, textTexture);
|
||||
color_t c = stringToColor(options->palette, "black");
|
||||
SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
// Escribe el texto en la textura
|
||||
const int size = text->getCharacterSize();
|
||||
int i = 0;
|
||||
|
||||
for (auto t : texts)
|
||||
{
|
||||
text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, i * size, t.label, 1, t.color);
|
||||
i++;
|
||||
}
|
||||
|
||||
SDL_SetRenderTarget(renderer, nullptr);
|
||||
}
|
||||
|
||||
// Cambia la paleta
|
||||
void EnterID::switchPalette()
|
||||
{
|
||||
options->palette = options->palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
|
||||
fillTexture();
|
||||
}
|
||||
|
||||
// Inicializa los servicios online
|
||||
void EnterID::initOnline()
|
||||
{
|
||||
if (options->online.jailerID == "")
|
||||
{ // Jailer ID no definido
|
||||
|
||||
options->online.enabled = false;
|
||||
}
|
||||
else
|
||||
{ // Jailer ID iniciado
|
||||
|
||||
options->online.enabled = true;
|
||||
jscore::init(options->online.server, options->online.port);
|
||||
|
||||
const std::string caption = options->online.jailerID + " IS LOGGED IN";
|
||||
screen->showNotification(caption);
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << caption << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Termina la sección
|
||||
void EnterID::endSection()
|
||||
{
|
||||
initOnline();
|
||||
section.name = (section.subsection == SUBSECTION_LOGO_TO_INTRO) ? SECTION_PROG_INTRO : SECTION_PROG_TITLE;
|
||||
section.subsection = 0;
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
#include <SDL2/SDL.h>
|
||||
#include "common/asset.h"
|
||||
#include "common/screen.h"
|
||||
#include "common/utils.h"
|
||||
#include "common/text.h"
|
||||
#include "common/texture.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifndef ENTER_ID_H
|
||||
#define ASK_ME_H
|
||||
|
||||
class EnterID
|
||||
{
|
||||
private:
|
||||
struct captions_t
|
||||
{
|
||||
std::string label; // Texto a escribir
|
||||
color_t color; // Color del texto
|
||||
};
|
||||
|
||||
// Punteros y objetos
|
||||
Asset *asset; // Objeto con los ficheros de recursos
|
||||
options_t *options; // Puntero a las opciones del juego
|
||||
Screen *screen; // Objeto encargado de dibujar en pantalla
|
||||
SDL_Event *eventHandler; // Manejador de eventos
|
||||
SDL_Renderer *renderer; // El renderizador de la ventana
|
||||
SDL_Texture *textTexture; // Textura para dibujar el texto
|
||||
Text *text; // Objeto para escribir texto en pantalla
|
||||
Texture *texture; // Textura para la fuente para el texto
|
||||
|
||||
// Variables
|
||||
int counter; // Contador
|
||||
section_t section; // Estado del bucle principal para saber si continua o se sale
|
||||
Uint32 ticks; // Contador de ticks para ajustar la velocidad del programa
|
||||
Uint32 ticksSpeed; // Velocidad a la que se repiten los bucles del programa
|
||||
std::vector<captions_t> texts; // Vector con los textos
|
||||
std::string cursor; // Contiene el caracter que se muestra como cursor
|
||||
|
||||
char name[15];
|
||||
int pos;
|
||||
int maxLenght; // Tamaño máximo del jailerID
|
||||
|
||||
// Actualiza las variables
|
||||
void update();
|
||||
|
||||
// Dibuja en pantalla
|
||||
void render();
|
||||
|
||||
// Comprueba el manejador de eventos
|
||||
void checkEventHandler();
|
||||
|
||||
// Inicializa los textos
|
||||
void iniTexts();
|
||||
|
||||
// Escribe el texto en la textura
|
||||
void fillTexture();
|
||||
|
||||
// Cambia la paleta
|
||||
void switchPalette();
|
||||
|
||||
// Inicializa los servicios online
|
||||
void initOnline();
|
||||
|
||||
// Termina la sección
|
||||
void endSection();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options, section_t section);
|
||||
|
||||
// Destructor
|
||||
~EnterID();
|
||||
|
||||
// Bucle principal
|
||||
section_t run();
|
||||
};
|
||||
|
||||
#endif
|
||||
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Block a user