corregit el caracter de coret que s'havia perdut
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@@ -130,3 +130,4 @@ columns 15
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171 7 # «
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171 7 # «
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187 7 # »
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187 7 # »
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183 7 # ·
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183 7 # ·
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228 7 # ä (corazón)
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Binary file not shown.
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Before Width: | Height: | Size: 968 B After Width: | Height: | Size: 1001 B |
@@ -71,7 +71,7 @@ credits:
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f9: "F9 VORA DE LA PANTALLA"
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f9: "F9 VORA DE LA PANTALLA"
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author: "UN JOC DE JAILDESIGNER"
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author: "UN JOC DE JAILDESIGNER"
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date: "FET A L'ESTIU/TARDOR DEL 2022"
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date: "FET A L'ESTIU/TARDOR DEL 2022"
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love: "I LOVE JAILGAMES!"
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love: "I LOVE JAILGAMES! "
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achievements:
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achievements:
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header: "ASSOLIMENT DESBLOQUEJAT!"
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header: "ASSOLIMENT DESBLOQUEJAT!"
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@@ -1,7 +1,7 @@
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# } WE ALL LOVE JAILGAMES }
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# } WE ALL LOVE JAILGAMES }
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room:
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room:
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name_en: "} WE ALL LOVE JAILGAMES }"
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name_en: "ä WE ALL LOVE JAILGAMES ä"
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name_ca: "} AMOR PELS JAILGAMES }"
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name_ca: "ä AMOR PELS JAILGAMES ä"
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bgColor: black
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bgColor: black
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border: bright_black
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border: bright_black
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tileSetFile: standard.gif
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tileSetFile: standard.gif
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@@ -109,7 +109,7 @@ void Credits::fillTexture() {
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// Escribe el corazón
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// Escribe el corazón
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const int TEXT_LENGHT = text->length(texts_[22].label, 1) - text->length(" ", 1); // Se resta el ultimo caracter que es un espacio
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const int TEXT_LENGHT = text->length(texts_[22].label, 1) - text->length(" ", 1); // Se resta el ultimo caracter que es un espacio
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const int POS_X = ((PlayArea::WIDTH - TEXT_LENGHT) / 2) + TEXT_LENGHT;
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const int POS_X = ((PlayArea::WIDTH - TEXT_LENGHT) / 2) + TEXT_LENGHT;
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text->writeColored(POS_X, 176, "}", static_cast<Uint8>(PaletteColor::BRIGHT_RED));
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text->writeColored(POS_X, 176, "ä", static_cast<Uint8>(PaletteColor::BRIGHT_RED));
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Screen::get()->setRendererSurface(previuos_renderer);
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Screen::get()->setRendererSurface(previuos_renderer);
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// Recoloca el sprite del brillo
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// Recoloca el sprite del brillo
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