fix: dos logs de consola amb el format incorrecte

This commit is contained in:
2026-03-29 17:34:42 +02:00
parent fd2e2f1014
commit b986778bb4

View File

@@ -5,6 +5,7 @@
#include <algorithm> // std::min, std::max, std::floor
#include <cmath> // std::floor
#include <cstring> // memcpy, strlen
#include <iostream> // std::cout
#ifndef __APPLE__
#include "core/rendering/sdl3gpu/crtpi_frag_spv.h"
@@ -422,7 +423,7 @@ namespace Rendering {
return false;
}
driver_name_ = SDL_GetGPUDeviceDriver(device_);
SDL_Log("SDL3GPUShader: driver = %s", driver_name_.c_str());
std::cout << "GPU Driver : " << driver_name_ << '\n';
// ----------------------------------------------------------------
// 2. Claim window (una sola vez — no liberar hasta destroy())
@@ -519,7 +520,7 @@ namespace Rendering {
}
is_initialized_ = true;
SDL_Log("SDL3GPUShader: initialized OK — game %dx%d, oversample %d", game_width_, game_height_, oversample_);
std::cout << "GPU Shader : initialized OK — game " << game_width_ << 'x' << game_height_ << ", oversample " << oversample_ << '\n';
return true;
}