fix: dos logs de consola amb el format incorrecte
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@@ -5,6 +5,7 @@
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#include <algorithm> // std::min, std::max, std::floor
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#include <algorithm> // std::min, std::max, std::floor
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#include <cmath> // std::floor
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#include <cmath> // std::floor
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#include <cstring> // memcpy, strlen
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#include <cstring> // memcpy, strlen
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#include <iostream> // std::cout
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#ifndef __APPLE__
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#ifndef __APPLE__
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#include "core/rendering/sdl3gpu/crtpi_frag_spv.h"
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#include "core/rendering/sdl3gpu/crtpi_frag_spv.h"
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@@ -422,7 +423,7 @@ namespace Rendering {
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return false;
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return false;
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}
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}
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driver_name_ = SDL_GetGPUDeviceDriver(device_);
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driver_name_ = SDL_GetGPUDeviceDriver(device_);
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SDL_Log("SDL3GPUShader: driver = %s", driver_name_.c_str());
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std::cout << "GPU Driver : " << driver_name_ << '\n';
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// ----------------------------------------------------------------
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// ----------------------------------------------------------------
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// 2. Claim window (una sola vez — no liberar hasta destroy())
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// 2. Claim window (una sola vez — no liberar hasta destroy())
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@@ -519,7 +520,7 @@ namespace Rendering {
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}
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}
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is_initialized_ = true;
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is_initialized_ = true;
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SDL_Log("SDL3GPUShader: initialized OK — game %dx%d, oversample %d", game_width_, game_height_, oversample_);
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std::cout << "GPU Shader : initialized OK — game " << game_width_ << 'x' << game_height_ << ", oversample " << oversample_ << '\n';
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return true;
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return true;
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}
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}
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