arreglos en make y cmake
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@@ -480,9 +480,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
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}
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// Idem però reemplaçant un color índex
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void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height,
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Uint8 source_color, Uint8 target_color,
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SDL_FRect* src_rect) {
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void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect) {
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const int SX = src_rect ? static_cast<int>(src_rect->x) : 0;
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const int SY = src_rect ? static_cast<int>(src_rect->y) : 0;
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const int SW = src_rect ? static_cast<int>(src_rect->w) : static_cast<int>(surface_data_->width);
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