arreglos en make y cmake
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@@ -88,9 +88,7 @@ class Surface {
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void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect = nullptr);
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// Idem però reemplaçant un color índex (per a sprites sobre fons del mateix color)
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void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height,
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Uint8 source_color, Uint8 target_color,
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SDL_FRect* src_rect = nullptr);
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void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect = nullptr);
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// Establece un color en la paleta
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void setColor(int index, Uint32 color);
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