arreglos en make y cmake
This commit is contained in:
@@ -288,17 +288,12 @@ void Ending2::updateSprites(float delta) {
|
||||
const float CANVAS_H = static_cast<float>(Options::game.height);
|
||||
|
||||
// Checkpoint inferior: sprite entra per baix → generar de dalt a baix
|
||||
if (Y > static_cast<float>(ENTRY_EXIT_PADDING)
|
||||
&& Y <= CANVAS_H - H - ENTRY_EXIT_PADDING
|
||||
&& sprite->getProgress() >= 1.0F
|
||||
&& sprite->isTransitionDone()) {
|
||||
if (Y > static_cast<float>(ENTRY_EXIT_PADDING) && Y <= CANVAS_H - H - ENTRY_EXIT_PADDING && sprite->getProgress() >= 1.0F && sprite->isTransitionDone()) {
|
||||
sprite->startGenerate(TRANSITION_DURATION_MS, DissolveDirection::UP);
|
||||
}
|
||||
|
||||
// Checkpoint superior: sprite surt per dalt → dissoldre de dalt a baix
|
||||
if (Y <= static_cast<float>(ENTRY_EXIT_PADDING)
|
||||
&& sprite->getProgress() <= 0.0F
|
||||
&& sprite->isTransitionDone()) {
|
||||
if (Y <= static_cast<float>(ENTRY_EXIT_PADDING) && sprite->getProgress() <= 0.0F && sprite->isTransitionDone()) {
|
||||
sprite->startDissolve(TRANSITION_DURATION_MS, DissolveDirection::DOWN);
|
||||
}
|
||||
}
|
||||
@@ -313,16 +308,11 @@ void Ending2::updateTextSprites(float delta) {
|
||||
const float H = sprite->getHeight();
|
||||
const float CANVAS_H = static_cast<float>(Options::game.height);
|
||||
|
||||
if (Y > static_cast<float>(ENTRY_EXIT_PADDING)
|
||||
&& Y <= CANVAS_H - H - ENTRY_EXIT_PADDING
|
||||
&& sprite->getProgress() >= 1.0F
|
||||
&& sprite->isTransitionDone()) {
|
||||
if (Y > static_cast<float>(ENTRY_EXIT_PADDING) && Y <= CANVAS_H - H - ENTRY_EXIT_PADDING && sprite->getProgress() >= 1.0F && sprite->isTransitionDone()) {
|
||||
sprite->startGenerate(TRANSITION_DURATION_MS, DissolveDirection::UP);
|
||||
}
|
||||
|
||||
if (Y <= static_cast<float>(ENTRY_EXIT_PADDING)
|
||||
&& sprite->getProgress() <= 0.0F
|
||||
&& sprite->isTransitionDone()) {
|
||||
if (Y <= static_cast<float>(ENTRY_EXIT_PADDING) && sprite->getProgress() <= 0.0F && sprite->isTransitionDone()) {
|
||||
sprite->startDissolve(TRANSITION_DURATION_MS, DissolveDirection::DOWN);
|
||||
}
|
||||
}
|
||||
@@ -338,17 +328,12 @@ void Ending2::updateTexts(float delta) {
|
||||
const float CANVAS_H = static_cast<float>(Options::game.height);
|
||||
|
||||
// Checkpoint inferior: text entra per baix → generar de dalt a baix
|
||||
if (Y > static_cast<float>(ENTRY_EXIT_PADDING)
|
||||
&& Y <= CANVAS_H - H - ENTRY_EXIT_PADDING
|
||||
&& sprite->getProgress() >= 1.0F
|
||||
&& sprite->isTransitionDone()) {
|
||||
if (Y > static_cast<float>(ENTRY_EXIT_PADDING) && Y <= CANVAS_H - H - ENTRY_EXIT_PADDING && sprite->getProgress() >= 1.0F && sprite->isTransitionDone()) {
|
||||
sprite->startGenerate(TRANSITION_DURATION_MS, DissolveDirection::UP);
|
||||
}
|
||||
|
||||
// Checkpoint superior: text surt per dalt → dissoldre de dalt a baix
|
||||
if (Y <= static_cast<float>(ENTRY_EXIT_PADDING)
|
||||
&& sprite->getProgress() <= 0.0F
|
||||
&& sprite->isTransitionDone()) {
|
||||
if (Y <= static_cast<float>(ENTRY_EXIT_PADDING) && sprite->getProgress() <= 0.0F && sprite->isTransitionDone()) {
|
||||
sprite->startDissolve(TRANSITION_DURATION_MS, DissolveDirection::DOWN);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user