1 Commits

Author SHA1 Message Date
dfb4919a3e Prueba de branch 2022-09-07 09:20:25 +02:00
321 changed files with 3043 additions and 13303 deletions

3
.gitignore vendored
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.vscode
bin
*config.txt
data/config.bin
data/score.bin
dll
docs
icon

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executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
windows:
@echo off
if not exist bin\ (mkdir bin)
if not exist data\config (mkdir data\config)
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
mkdir bin
g++ -std=c++11 -Wall -O2 -lSDL2 -lmingw32 -lSDL2main -mwindows source/*.cpp -o bin/$(executable).exe
macos:
mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/$(executable)_macos -lSDL2
linux:
mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
g++ source/*.cpp -std=c++11 -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded

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[animation]
name=walk
speed=8
loop=0
frames=0,1,2,3,4,5,6,7
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[animation]
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speed=0
loop=0
frames=0,1,2,3,4,5,6,7
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name=THE JAIL
bgColor=bright_blue
border=blue
tilemap=01.tmx
name=void main
bgColor=black
border=red
tileset=standard.png
roomUp=0
roomDown=0
roomLeft=0
roomLeft=06.room
roomRight=02.room
[tilemap]
01.tmx
[/tilemap]
[enemy]
tileset=jailer.png
animation=jailer.ani
tileset=paco.png
animation=paco.ani
width=16
height=16
x=1
y=13
y=0
vx=0
vy=0
vy=0.3
x1=1
y1=13
y1=0
x2=1
y2=13
color=white
y2=6
color=red
[/enemy]
[enemy]
tileset=jailer3.png
animation=jailer3.ani
width=16
height=16
x=4
y=13
vx=0
vy=0
x1=4
y1=13
x2=4
y2=13
color=white
[/enemy]
[enemy]
tileset=jailer.png
animation=jailer.ani
width=16
height=16
x=7
y=13
vx=0
vy=0
x1=7
y1=13
x2=7
y2=13
color=white
[/enemy]
[enemy]
tileset=jailer2.png
animation=jailer2.ani
width=16
height=16
x=10
y=13
vx=0
vy=0
x1=10
y1=13
x2=10
y2=13
color=white
[/enemy]
[enemy]
tileset=jailer.png
animation=jailer.ani
width=16
height=16
x=13
y=13
vx=0
vy=0
x1=13
y1=13
x2=13
y2=13
color=white
[/enemy]
[enemy]
tileset=printer.png
animation=printer.ani
width=16
height=16
x=2
y=9
vx=0
vy=0
x1=2
y1=9
x2=2
y2=9
color=white
[/enemy]
[enemy]
tileset=printer.png
animation=printer.ani
tileset=paco.png
animation=paco.ani
width=16
height=16
x=5
y=9
vx=0
vx=0.6
vy=0
x1=5
y1=9
x2=5
x2=22
y2=9
color=white
color=yellow
[/enemy]
[enemy]
tileset=lamp.png
animation=lamp.ani
width=16
height=16
x=23
y=5
vx=0
vy=0
x1=23
y1=5
x2=23
y2=5
color=white
[/enemy]
[item]
tileset=items.png
tile=0
x=1
y=7
counter=6
[/item]
[enemy]
tileset=bry.png
animation=bry.ani
width=8
height=16
[item]
tileset=items.png
tile=0
x=17
y=13
vx=0
vy=0
x1=17
y1=13
x2=17
y2=13
color=white
[/enemy]
y=8
counter=7
[/item]
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=18
#y=9
#vx=0
#vy=0
#x1=18
#y1=9
#x2=18
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=22
#y=9
#vx=0
#vy=0
#x1=22
#y1=9
#x2=22
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=26
#y=9
#vx=0
#vy=0
#x1=26
#y1=9
#x2=26
#y2=9
#color=white
#[/enemy]
[item]
tileset=items.png
tile=0
x=12
y=12
counter=1
[/item]
[item]
tileset=items.png
tile=0
x=13
y=12
counter=2
[/item]
[item]
tileset=items.png
tile=0
x=14
y=12
counter=3
[/item]
[item]
tileset=items.png
tile=0
x=15
y=12
counter=4
[/item]
[item]
tileset=items.png
tile=0
x=16
y=12
counter=5
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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