tune(ship): puja MAX_VELOCITY de 120 a 180 px/s
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@@ -7,7 +7,7 @@ namespace Defaults::Physics {
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constexpr float ROTATION_SPEED = 3.14F; // rad/s (~180°/s)
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constexpr float ACCELERATION = 400.0F; // px/s²
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constexpr float MAX_VELOCITY = 120.0F; // px/s
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constexpr float MAX_VELOCITY = 180.0F; // px/s
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constexpr float FRICTION = 20.0F; // px/s²
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// Bullet — impacto físico contra enemigo (impulse mass-aware).
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