ecb41cbc3a
Pas 2/N del hallazgo #28. DebugOverlay deixa d'incloure game/options.hpp i passa a rebre un const Config::RenderingConfig& en el seu constructor. El Director li passa Options::rendering (que ja és un alias d'engine_config.rendering). Eliminat: include "game/options.hpp" des de core/system/debug_overlay.cpp. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
// debug_overlay.cpp - Implementación del overlay de debug.
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#include "core/system/debug_overlay.hpp"
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#include <string>
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#include "core/types.hpp"
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namespace System {
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namespace {
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// Posición y tamaño del overlay en coordenadas lógicas (1280×720).
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constexpr float OVERLAY_X = 12.0F;
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constexpr float OVERLAY_Y_FPS = 12.0F;
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constexpr float OVERLAY_LINE_HEIGHT = 18.0F; // separación entre líneas (scale 0.4 → ~16 px alto)
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constexpr float OVERLAY_SCALE = 0.4F;
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constexpr float OVERLAY_SPACING = 2.0F;
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constexpr float OVERLAY_BRIGHTNESS = 1.0F;
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// Cadencia de actualización del valor de FPS mostrado.
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constexpr float FPS_UPDATE_INTERVAL = 0.5F;
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} // namespace
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DebugOverlay::DebugOverlay(Rendering::Renderer* renderer,
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const Config::RenderingConfig& rendering_cfg)
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: text_(renderer),
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rendering_cfg_(&rendering_cfg) {}
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void DebugOverlay::update(float delta_time) {
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fps_accumulator_ += delta_time;
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fps_frame_count_++;
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if (fps_accumulator_ >= FPS_UPDATE_INTERVAL) {
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fps_display_ = static_cast<int>(fps_frame_count_ / fps_accumulator_);
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fps_frame_count_ = 0;
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fps_accumulator_ = 0.0F;
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}
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}
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void DebugOverlay::draw() const {
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if (!visible_) {
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return;
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}
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const std::string FPS_TEXT = "FPS: " + std::to_string(fps_display_);
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const std::string VSYNC_TEXT = std::string("VSYNC: ") + (rendering_cfg_->vsync == 1 ? "ON" : "OFF");
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text_.render(FPS_TEXT,
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Vec2{.x = OVERLAY_X, .y = OVERLAY_Y_FPS},
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OVERLAY_SCALE,
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OVERLAY_SPACING,
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OVERLAY_BRIGHTNESS);
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text_.render(VSYNC_TEXT,
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Vec2{.x = OVERLAY_X, .y = OVERLAY_Y_FPS + OVERLAY_LINE_HEIGHT},
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OVERLAY_SCALE,
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OVERLAY_SPACING,
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OVERLAY_BRIGHTNESS);
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}
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} // namespace System
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