canvi de pc
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53
data/room/04.tmx
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53
data/room/04.tmx
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="40" height="20" tilewidth="8" tileheight="8" infinite="0" nextlayerid="3" nextobjectid="1">
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<tileset firstgid="1" source="//wsl.localhost/Debian/home/sergio/gitea/pollo/data/tilesets/standard.tsx"/>
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<tileset firstgid="577" source="//wsl.localhost/Debian/home/sergio/gitea/pollo/data/tilesets/walls.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="40" height="20">
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<data encoding="csv">
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</data>
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</layer>
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<layer id="2" name="Capa de patrones 2" width="40" height="20">
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<data encoding="csv">
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</data>
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</layer>
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</map>
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Binary file not shown.
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Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 9.0 KiB |
@@ -728,7 +728,7 @@ void Game::fillRoomNameTexture() {
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// Inicializa al jugador
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// Inicializa al jugador
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void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr<Room> room) {
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void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr<Room> room) {
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const Player::Data PLAYER{.spawn_data = spawn_point, .animations_path = "player.yalm", .room = std::move(room)};
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const Player::Data PLAYER{.spawn_data = spawn_point, .animations_path = "player.yaml", .room = std::move(room)};
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player_ = std::make_shared<Player>(PLAYER);
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player_ = std::make_shared<Player>(PLAYER);
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}
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}
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