elimina 10 NOLINT cognitive-complexity obsolets a map_editor
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@@ -433,7 +433,7 @@ void MapEditor::render() {
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}
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// Maneja eventos del editor
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void MapEditor::handleEvent(const SDL_Event& event) { // NOLINT(readability-function-cognitive-complexity)
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void MapEditor::handleEvent(const SDL_Event& event) {
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// Si el tile picker está abierto, los eventos van a él.
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// Excepción: la T lo cierra como toggle (sin tocar el brush).
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const auto* kc = KeyConfig::get();
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@@ -1374,7 +1374,7 @@ void MapEditor::updateMousePosition() {
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}
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// Actualiza la información de la barra de estado
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void MapEditor::updateStatusBarInfo() { // NOLINT(readability-function-cognitive-complexity)
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void MapEditor::updateStatusBarInfo() {
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if (!statusbar_) { return; }
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statusbar_->setMouseTile(mouse_tile_x_, mouse_tile_y_);
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@@ -1563,7 +1563,7 @@ auto MapEditor::getAnimationCompletions() const -> std::vector<std::string> {
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}
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// Modifica una propiedad del enemigo seleccionado
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auto MapEditor::setEnemyProperty(const std::string& property, const std::string& value) -> std::string { // NOLINT(readability-function-cognitive-complexity)
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auto MapEditor::setEnemyProperty(const std::string& property, const std::string& value) -> std::string {
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if (!active_) { return "Editor not active"; }
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if (!hasSelectedEnemy()) { return "No enemy selected"; }
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@@ -1730,7 +1730,7 @@ auto MapEditor::duplicateEnemy() -> std::string {
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}
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// Modifica una propiedad de la habitación
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auto MapEditor::setRoomProperty(const std::string& property, const std::string& value) -> std::string { // NOLINT(readability-function-cognitive-complexity)
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auto MapEditor::setRoomProperty(const std::string& property, const std::string& value) -> std::string {
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if (!active_) { return "Editor not active"; }
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std::string val = toLower(value);
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@@ -1921,7 +1921,7 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string&
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}
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// Crea una nueva habitación
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auto MapEditor::createNewRoom(const std::string& direction) -> std::string { // NOLINT(readability-function-cognitive-complexity)
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auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
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if (!active_) { return "Editor not active"; }
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// Validar dirección si se proporcionó
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@@ -2056,7 +2056,7 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string { //
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}
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// Elimina la habitación actual
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auto MapEditor::deleteRoom() -> std::string { // NOLINT(readability-function-cognitive-complexity)
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auto MapEditor::deleteRoom() -> std::string {
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if (!active_) { return "Editor not active"; }
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std::string deleted_name = room_path_;
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