Files
spectrum/source/game/scenes/test.cpp
T

22 lines
463 B
C++

// test.cpp
#include "test.hpp"
#include <iostream>
#include "core/rendering/video.hpp"
#include "game/gamecontext.hpp"
Test::Test(GameContext& context)
: context_(context) {}
auto Test::update(int delta_ms) -> Scenes {
time_elapsed_ += delta_ms;
if (time_elapsed_ >= 5000) { return Scenes::ACTION_QUIT; }
return Scenes::ACTION_CONTINUE;
}
void Test::render() {
context_.video->clean(time_elapsed_ / 10);
context_.video->present();
}