Ya recuerda los items recogidos
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@@ -11,7 +11,8 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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// Reserva memoria para los objetos
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eventHandler = new SDL_Event();
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map = new Map(asset->get("01.map"), renderer, asset);
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itemTracker = new Item_tracker();
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map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
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player = new Player(renderer, asset, input, map);
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
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@@ -32,6 +33,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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Game::~Game()
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{
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delete eventHandler;
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delete itemTracker;
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delete map;
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delete player;
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delete debugText;
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@@ -124,7 +126,7 @@ void Game::checkInput()
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if (input->checkInput(INPUT_BUTTON_3, REPEAT_FALSE))
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{
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delete map;
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map = new Map(asset->get("01.map"), renderer, asset);
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map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
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delete player;
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player = new Player(renderer, asset, input, map);
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}
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@@ -216,7 +218,7 @@ bool Game::changeMap(std::string file)
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delete map;
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// Crea un objeto habitación nuevo a partir del fichero
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map = new Map(asset->get(file), renderer, asset);
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map = new Map(asset->get(file), renderer, asset, itemTracker);
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success = true;
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}
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