Añadido el audio al jugador
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@@ -13,6 +13,10 @@ Player::Player(SDL_Renderer *renderer, Asset *asset)
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rect = {0, 0, 16, 24};
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sprite->setSpriteClip(rect);
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sound_coin = JA_LoadSound(asset->get("sound_player_coin.wav").c_str());
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sound_death = JA_LoadSound(asset->get("sound_player_death.wav").c_str());
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sound_jump = JA_LoadSound(asset->get("sound_player_jump.wav").c_str());
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// Inicializa todas las variables
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can_jump = false;
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enabled = false;
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@@ -50,6 +54,10 @@ Player::~Player()
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delete sprite;
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sprite = nullptr;
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JA_DeleteSound(sound_coin);
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JA_DeleteSound(sound_death);
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JA_DeleteSound(sound_jump);
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}
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// Actualiza todas las variables
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