Añadido el audio al jugador

This commit is contained in:
2022-08-10 13:57:17 +02:00
parent d216df7baf
commit 2e4e549fd8

View File

@@ -13,6 +13,10 @@ Player::Player(SDL_Renderer *renderer, Asset *asset)
rect = {0, 0, 16, 24};
sprite->setSpriteClip(rect);
sound_coin = JA_LoadSound(asset->get("sound_player_coin.wav").c_str());
sound_death = JA_LoadSound(asset->get("sound_player_death.wav").c_str());
sound_jump = JA_LoadSound(asset->get("sound_player_jump.wav").c_str());
// Inicializa todas las variables
can_jump = false;
enabled = false;
@@ -50,6 +54,10 @@ Player::~Player()
delete sprite;
sprite = nullptr;
JA_DeleteSound(sound_coin);
JA_DeleteSound(sound_death);
JA_DeleteSound(sound_jump);
}
// Actualiza todas las variables