Trabajando en las colisiones con los enemigos

This commit is contained in:
2022-09-23 19:50:40 +02:00
parent eac0236c60
commit 48f84d28bd
21 changed files with 196 additions and 344 deletions

View File

@@ -3,7 +3,7 @@
// Constructor
Asset::Asset(std::string path)
{
mExecutablePath = path;
executablePath = path;
longest_name = 0;
}
@@ -16,10 +16,10 @@ Asset::~Asset()
void Asset::add(std::string file, enum assetType type, bool required)
{
item_t temp;
temp.file = mExecutablePath + "/.." + file;
temp.file = executablePath + "/.." + file;
temp.type = type;
temp.required = required;
mFileList.push_back(temp);
fileList.push_back(temp);
const std::string filename = file.substr(file.find_last_of("\\/") + 1);
longest_name = SDL_max(longest_name, filename.size());
@@ -28,9 +28,13 @@ void Asset::add(std::string file, enum assetType type, bool required)
// Devuelve el fichero de un elemento de la lista a partir de una cadena
std::string Asset::get(std::string text)
{
for (int i = 0; i < mFileList.size(); i++)
if (mFileList[i].file.find(text) != std::string::npos)
return mFileList[i].file;
for (auto f : fileList)
{
if (f.file.find(text) != std::string::npos)
{
return f.file;
}
}
printf("Warning: file %s not found\n", text.c_str());
return "";
@@ -44,31 +48,43 @@ bool Asset::check()
printf("\n** Checking files.\n");
// Comprueba la lista de ficheros clasificandolos por tipo
for (int type = 0; type < maxAssetType; type++)
for (int type = 0; type < maxAssetType; ++type)
{
// Comprueba si hay ficheros de ese tipo
bool any = false;
for (int i = 0; i < mFileList.size(); i++)
if ((mFileList[i].required) && (mFileList[i].type == type))
for (auto f : fileList)
{
if ((f.required) && (f.type == type))
{
any = true;
}
}
// Si hay ficheros de ese tipo, comprueba si existen
if (any)
{
printf("\n>> %s FILES\n", getTypeName(type).c_str());
for (int i = 0; i < mFileList.size(); i++)
if ((mFileList[i].required) && (mFileList[i].type == type))
success &= checkFile(mFileList[i].file);
for (auto f : fileList)
{
if ((f.required) && (f.type == type))
{
success &= checkFile(f.file);
}
}
}
}
// Resultado
if (success)
{
printf("\n** All files OK.\n\n");
}
else
{
printf("\n** A file is missing. Exiting.\n\n");
}
return success;
}
@@ -104,30 +120,39 @@ std::string Asset::getTypeName(int type)
case bitmap:
return "BITMAP";
break;
case music:
return "MUSIC";
break;
case sound:
return "SOUND";
break;
case font:
return "FONT";
break;
case lang:
return "LANG";
break;
case data:
return "DATA";
break;
case room:
return "ROOM";
break;
case enemy:
return "ENEMY";
break;
case item:
return "ITEM";
break;
default:
return "ERROR";
break;