Trabajando en las colisiones con los enemigos
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@@ -54,7 +54,7 @@ void ScoreBoard::fillTexture()
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// Pinta el degradado
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const float num_lines = (SCOREBOARD_BOTTOM / 2) - SCOREBOARD_TOP;
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for (int i = SCOREBOARD_TOP; i < SCOREBOARD_TOP + num_lines; i++)
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for (int i = SCOREBOARD_TOP; i < SCOREBOARD_TOP + num_lines; ++i)
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{
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float step = ((float)i / num_lines);
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int alpha = 64 + ((0 - 64) * step);
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