Implementado el cambio de pantalla
This commit is contained in:
@@ -4,8 +4,8 @@ bg_img=bg_surface.png
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room_up=0
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room_down=0
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room_left=0
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room_right=0
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room_right=02.map
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[tilemap]
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01_8.tmx
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01.tmx
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[tilemap-end]
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@@ -1,21 +1,34 @@
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@@ -1,34 +0,0 @@
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11
data/map/02.map
Normal file
11
data/map/02.map
Normal file
@@ -0,0 +1,11 @@
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tileset_img=tiles_surface.png
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bg_img=bg_surface.png
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room_up=0
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room_down=03.map
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room_left=01.map
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room_right=0
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[tilemap]
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34
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34
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@@ -0,0 +1,34 @@
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|
||||
0,0,265,0,0,0,0,0,0,0,0,0,0,0,0,265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,265,265,265,265,265,265,265,265,265,265,265,265,265,265,0,0,297,297,0,297,297,0,297,297,0,297,297,0,297,297,0,297,297,0,297,297,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,264,264,264,264,264,0,0,0,0,264,264,264,264,264,264,264,264,264,264,
|
||||
295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,296,296,296,296,296,0,0,0,0,296,296,296,296,296,296,296,296,296,296
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
11
data/map/03.map
Normal file
11
data/map/03.map
Normal file
@@ -0,0 +1,11 @@
|
||||
tileset_img=tiles_surface.png
|
||||
bg_img=bg_surface.png
|
||||
|
||||
room_up=02.map
|
||||
room_down=0
|
||||
room_left=0
|
||||
room_right=0
|
||||
|
||||
[tilemap]
|
||||
03.tmx
|
||||
[tilemap-end]
|
||||
34
data/map/03.tmx
Normal file
34
data/map/03.tmx
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="40" height="26" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="surface.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="40" height="26">
|
||||
<data encoding="csv">
|
||||
265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,0,0,0,0,265,265,265,265,265,265,265,265,265,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,257,257,257,257,258,257,258,258,258,257,257,257,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
|
||||
265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.9" tiledversion="1.9.1" name="tiles_surface" tilewidth="8" tileheight="8" tilecount="1024" columns="32">
|
||||
<image source="../../media/gfx/tiles_surface.png" width="256" height="256"/>
|
||||
<image source="../../../volcano_2022/media/gfx/tiles_surface.png" width="256" height="256"/>
|
||||
</tileset>
|
||||
27
data/map/surface.world
Normal file
27
data/map/surface.world
Normal file
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"maps": [
|
||||
{
|
||||
"fileName": "02.tmx",
|
||||
"height": 208,
|
||||
"width": 320,
|
||||
"x": 256,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"fileName": "01.tmx",
|
||||
"height": 208,
|
||||
"width": 320,
|
||||
"x": -64,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"fileName": "03.tmx",
|
||||
"height": 208,
|
||||
"width": 320,
|
||||
"x": 256,
|
||||
"y": 208
|
||||
}
|
||||
],
|
||||
"onlyShowAdjacentMaps": false,
|
||||
"type": "world"
|
||||
}
|
||||
@@ -10,7 +10,7 @@ Game::Game(SDL_Renderer *renderer, Asset *asset, Screen *screen, Input *input)
|
||||
this->input = input;
|
||||
|
||||
eventHandler = new SDL_Event();
|
||||
map = new Map(asset->get("01.map"), renderer, asset);
|
||||
map = new Map(asset->get("02.map"), renderer, asset);
|
||||
player = new Player(renderer, asset, input, map);
|
||||
debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
|
||||
}
|
||||
@@ -75,6 +75,7 @@ void Game::update()
|
||||
}
|
||||
|
||||
player->update();
|
||||
checkScreenBorders();
|
||||
checkInput();
|
||||
}
|
||||
}
|
||||
@@ -105,6 +106,8 @@ void Game::checkInput()
|
||||
|
||||
if (input->checkInput(INPUT_BUTTON_3, REPEAT_FALSE))
|
||||
{
|
||||
delete map;
|
||||
map = new Map(asset->get("01.map"),renderer, asset);
|
||||
delete player;
|
||||
player = new Player(renderer, asset, input, map);
|
||||
}
|
||||
@@ -156,4 +159,40 @@ void Game::renderDebugInfo()
|
||||
|
||||
text = "state " + std::to_string(player->state);
|
||||
debugText->write(0, line += 6, text, -1);
|
||||
|
||||
text = map->getRoomFileName(b_top) + " " +map->getRoomFileName(b_right) + " " +map->getRoomFileName(b_bottom) + " " +map->getRoomFileName(b_left);
|
||||
debugText->write(0, line += 6, text, -1);
|
||||
}
|
||||
|
||||
// Cambia el mapa
|
||||
bool Game::changeMap(std::string file)
|
||||
{
|
||||
bool success = false;
|
||||
// En las habitaciones los limites tienen la cadena del fichero o un 0 en caso de no limitar con nada
|
||||
if (file != "0")
|
||||
// Verifica que exista el fichero que se va a cargar
|
||||
if (asset->get(file) != "")
|
||||
{
|
||||
// Elimina la habitación actual
|
||||
delete map;
|
||||
|
||||
// Crea un objeto habitación nuevo a partir del fichero
|
||||
map = new Map(asset->get(file), renderer, asset);
|
||||
success = true;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Comprueba si el jugador está en el borde y se ha de cambiar el mapa
|
||||
void Game::checkScreenBorders()
|
||||
{
|
||||
if (player->isOnScreenBorder())
|
||||
{
|
||||
if (changeMap(map->getRoomFileName(player->getBorder())))
|
||||
{
|
||||
player->setMap(map);
|
||||
player->switchBorders();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,12 @@ private:
|
||||
// Muestra información de depuración
|
||||
void renderDebugInfo();
|
||||
|
||||
// Cambia el mapa
|
||||
bool changeMap(std::string file);
|
||||
|
||||
// Comprueba si el jugador está en el borde y se ha de cambiar el mapa
|
||||
void checkScreenBorders();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Game(SDL_Renderer *renderer, Asset *asset, Screen *screen, Input *input);
|
||||
|
||||
@@ -223,9 +223,11 @@ void Map::render()
|
||||
}
|
||||
|
||||
// Devuelve el tipo de tile que hay en un punto
|
||||
t_tile_map Map::getTile(SDL_Point p)
|
||||
e_tile_map Map::getTile(SDL_Point p)
|
||||
{
|
||||
const int tile = tilemap[((p.y / tile_size) * map_width) + (p.x / tile_size)];
|
||||
const int x = std::max(getPlayArea(b_left), (std::min(p.x, getPlayArea(b_right))));
|
||||
const int y = std::max(getPlayArea(b_top), (std::min(p.y, getPlayArea(b_bottom))));
|
||||
const int tile = tilemap[((y / tile_size) * map_width) + (x / tile_size)];
|
||||
const int png_width = 32;
|
||||
|
||||
if (tile >= 0 && tile < 8 * png_width)
|
||||
@@ -240,6 +242,8 @@ t_tile_map Map::getTile(SDL_Point p)
|
||||
{
|
||||
return passable;
|
||||
}
|
||||
|
||||
return nothing;
|
||||
}
|
||||
|
||||
// Devuelve el valor de la variable
|
||||
@@ -253,3 +257,59 @@ int Map::getTileIndex(SDL_Point p)
|
||||
{
|
||||
return tilemap[((p.y / tile_size) * map_width) + (p.x / tile_size)];
|
||||
}
|
||||
|
||||
// Devuelve el valor de los bordes de la zona de juego
|
||||
int Map::getPlayArea(e_border border)
|
||||
{
|
||||
switch (border)
|
||||
{
|
||||
case b_top:
|
||||
return 0;
|
||||
break;
|
||||
|
||||
case b_left:
|
||||
return 0;
|
||||
break;
|
||||
|
||||
case b_right:
|
||||
return tile_size * map_width;
|
||||
break;
|
||||
|
||||
case b_bottom:
|
||||
return tile_size * map_height;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Devuelve el nombre del fichero de la habitación en funcion del borde
|
||||
std::string Map::getRoomFileName(e_border border)
|
||||
{
|
||||
switch (border)
|
||||
{
|
||||
case b_top:
|
||||
return room_up;
|
||||
break;
|
||||
|
||||
case b_left:
|
||||
return room_left;
|
||||
break;
|
||||
|
||||
case b_right:
|
||||
return room_right;
|
||||
break;
|
||||
|
||||
case b_bottom:
|
||||
return room_down;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
19
source/map.h
19
source/map.h
@@ -12,13 +12,22 @@
|
||||
#ifndef MAP_H
|
||||
#define MAP_H
|
||||
|
||||
enum t_tile_map
|
||||
enum e_tile_map
|
||||
{
|
||||
nothing,
|
||||
wall,
|
||||
passable
|
||||
};
|
||||
|
||||
enum e_border
|
||||
{
|
||||
b_none,
|
||||
b_top,
|
||||
b_bottom,
|
||||
b_left,
|
||||
b_right
|
||||
};
|
||||
|
||||
// The player
|
||||
class Map
|
||||
{
|
||||
@@ -64,13 +73,19 @@ public:
|
||||
void render();
|
||||
|
||||
// Devuelve el tipo de tile que hay en un punto
|
||||
t_tile_map getTile(SDL_Point p);
|
||||
e_tile_map getTile(SDL_Point p);
|
||||
|
||||
// Devuelve el valor de la variable
|
||||
int getTileSize();
|
||||
|
||||
// Devuelve el indice del tile correspondiente a un punto del mapa
|
||||
int getTileIndex(SDL_Point p);
|
||||
|
||||
// Devuelve el valor de los bordes de la zona de juego
|
||||
int getPlayArea(e_border border);
|
||||
|
||||
// Devuelve el nombre del fichero de la habitación en funcion del borde
|
||||
std::string getRoomFileName(e_border border);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -303,3 +303,73 @@ bool Player::isOnFloor()
|
||||
}
|
||||
return onFloor;
|
||||
}
|
||||
|
||||
// Comprueba si está situado en alguno de los cuatro bordes de la habitación
|
||||
bool Player::isOnScreenBorder()
|
||||
{
|
||||
bool success = false;
|
||||
border = b_none;
|
||||
|
||||
if (x < map->getPlayArea(b_left))
|
||||
{
|
||||
border = b_left;
|
||||
success = true;
|
||||
}
|
||||
else if (x > map->getPlayArea(b_right) - w)
|
||||
{
|
||||
border = b_right;
|
||||
success = true;
|
||||
}
|
||||
else if (y < map->getPlayArea(b_top))
|
||||
{
|
||||
border = b_top;
|
||||
success = true;
|
||||
}
|
||||
else if (y > map->getPlayArea(b_bottom) - h)
|
||||
{
|
||||
border = b_bottom;
|
||||
success = true;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Devuelve el valor de la variable
|
||||
e_border Player::getBorder()
|
||||
{
|
||||
return border;
|
||||
}
|
||||
|
||||
// Cambia al jugador de un borde al opuesto. Util para el cambio de pantalla
|
||||
void Player::switchBorders()
|
||||
{
|
||||
switch (border)
|
||||
{
|
||||
case b_top:
|
||||
y = map->getPlayArea(b_bottom) - h;
|
||||
break;
|
||||
|
||||
case b_bottom:
|
||||
y = map->getPlayArea(b_top);
|
||||
break;
|
||||
|
||||
case b_right:
|
||||
x = map->getPlayArea(b_left);
|
||||
break;
|
||||
|
||||
case b_left:
|
||||
x = map->getPlayArea(b_right) - w;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
border = b_none;
|
||||
}
|
||||
|
||||
// Pasa la referencia del mapa
|
||||
void Player::setMap(Map *map)
|
||||
{
|
||||
this->map = map;
|
||||
}
|
||||
@@ -10,7 +10,7 @@
|
||||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
enum t_player_state
|
||||
enum e_state
|
||||
{
|
||||
standing,
|
||||
jumping,
|
||||
@@ -40,7 +40,8 @@ public:
|
||||
int lives; // Cantidad de vidas
|
||||
int w; // Ancho del jugador
|
||||
int h; // ALto del jugador
|
||||
t_player_state state; // Estado actual del jugador
|
||||
e_state state; // Estado actual del jugador
|
||||
e_border border; // Indica en qué borde de la pantalla está el jugador
|
||||
SDL_Point lastPosition; // Posición anterior
|
||||
|
||||
// Variables que afectan a la inercia del movimiento
|
||||
@@ -93,6 +94,18 @@ public:
|
||||
|
||||
// Dibuja el objeto
|
||||
void render();
|
||||
|
||||
// Comprueba si está situado en alguno de los cuatro bordes de la habitación
|
||||
bool isOnScreenBorder();
|
||||
|
||||
// Devuelve el valor de la variable
|
||||
e_border getBorder();
|
||||
|
||||
// Cambia al jugador de un borde al opuesto. Util para el cambio de pantalla
|
||||
void switchBorders();
|
||||
|
||||
// Pasa la referencia del mapa
|
||||
void setMap(Map *map);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -140,7 +140,10 @@ bool Prog::setFileList()
|
||||
// Ficheros binarios
|
||||
asset->add("/data/map/01.map", data);
|
||||
asset->add("/data/map/01.tmx", data);
|
||||
asset->add("/data/map/01_8.tmx", data);
|
||||
asset->add("/data/map/02.map", data);
|
||||
asset->add("/data/map/02.tmx", data);
|
||||
asset->add("/data/map/03.map", data);
|
||||
asset->add("/data/map/03.tmx", data);
|
||||
asset->add("/data/config.bin", data, false);
|
||||
asset->add("/data/gamecontrollerdb.txt", data);
|
||||
asset->add("/data/animations/player.ani", data);
|
||||
|
||||
Reference in New Issue
Block a user